HeadlessCross Posted Thursday at 01:54 AM Share Posted Thursday at 01:54 AM 8 hours ago, Tacitus said: Yes, as I pointed out putting him in an Infernus Squad does ensure there's at least one unit always within range though. But that's your answer. The Company Heroes. Four bodies that don't really synergize with anything He'Stan does and don't have an invlun or a FNP. For just over a hundred points. Four bodies that will evaporate, unless you waste He'Stan out on the edges. Meanwhile the 10 Infernus marines are 10 bodies, 11 counting the Ancient. Have 30+ OC - All 20+ wounds get the 4+++ FNP, He'Stan STILL gets to do his FNP and OC stuff, PLUS he gets to do his Twin Link boost AND you can add a second LEADER who can take an enhancement (Which Company Heroes and He'Stan can't) That's why you say nobody would ever want to attach He'Stan to an Infernus Squad. Because he can attach to Company Heroes. That a lot of people don't like, and limits He'Stan hard. Have you actually used Company Heroes with Vulkan? They absolutely synergize. 1. Provide a blanket -1 to wound means you don't need an Invuln or a FNP. 2. Those four bodies with the -1 to wound also have 4 wounds a piece. You certainly don't think it's JUST the 2+ save that makes them really hard to kill, right? Infernus are NOT more durable for the price even when buying the extra bodies unless you're going into D4 specifically. 3. They also synergize with what range they want to be in. Want to stay out of sight period? Perfect, you have OC19 on a single point with just five models. Want to just stay at range? You have two range weapons and the Flamer. Need to be in melee? You got the Champ and Vulkan to go after infantry with the rest being cheaper bodies that, once again, don't die. It's legit the one place Vulkan goes where he makes any sense due to the fact his rules would be a perfect Lone Op. Link to comment https://bolterandchainsword.com/topic/387161-need-help-constructing-a-salamanders-army/page/3/#findComment-6146474 Share on other sites More sharing options...
Tacitus Posted Thursday at 02:30 AM Share Posted Thursday at 02:30 AM 13 minutes ago, HeadlessCross said: Have you actually used Company Heroes with Vulkan? They absolutely synergize. 1. Provide a blanket -1 to wound means you don't need an Invuln or a FNP. 2. Those four bodies with the -1 to wound also have 4 wounds a piece. You certainly don't think it's JUST the 2+ save that makes them really hard to kill, right? Infernus are NOT more durable for the price even when buying the extra bodies unless you're going into D4 specifically. 3. They also synergize with what range they want to be in. Want to stay out of sight period? Perfect, you have OC19 on a single point with just five models. Want to just stay at range? You have two range weapons and the Flamer. Need to be in melee? You got the Champ and Vulkan to go after infantry with the rest being cheaper bodies that, once again, don't die. It's legit the one place Vulkan goes where he makes any sense due to the fact his rules would be a perfect Lone Op. No they don't synergize. Which is obvious by the fact that your plan is to sit him on an objective out of sight giving up everything he does except OC - which doesn't matter when you're unopposed out of sight. 1) Yeah, you do. As much as you always/ever do on the Gimmick Guy's bodyguard. 2) Company Heroes have a 3+ save not a 2+. 3) No they still don't synergize. If you leave him out of sight, he's not doing anything. You did see his ability requires LOS right? And why would you spend all those points on He'Stan to do nothing? A normal Captain can sit on an objective out of sight with Company Heroes and still cap the objective for 20 points cheaper. You cannot add a second LEADER to Company Heroes. There is no way to get an Enhancement (except MAYBE the rare AURA enhance) to touch He'Stan while he's attached to Company Heroes. Putting an Epic Hero in Company Heroes is rarely the most potent option. Meanwhile putting him in the Infernus Squad with the attached Ancient enhanced with Immolator also hits He'Stan. And that Ancient has a power weapon to help He'Stan chop. Why wouldn't you want He'Stan in melee or near melee? He has no range beyond 12" the same as the Pyreblasters and you absolutely want to poke things with his spear as often as you can, in-between burning a hole in stuff. Link to comment https://bolterandchainsword.com/topic/387161-need-help-constructing-a-salamanders-army/page/3/#findComment-6146478 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now