Galron Posted 8 hours ago Share Posted 8 hours ago I didnt see a detachment of the week for this one. I get bored easily so I am always trying new things so having played raiders and Siegemasters detachments more than a few times now I decided to play with the idea of Deceptors, the other one everyone forgets about, I still cant see the point of Dreadwings until they make morale somewhat pertinent to the game. As most of us know Deceptors allows us to infiltrate 3 squads of legionnaires and 3 squads of cultists. Having been playing lately with and against infiltrators lately with regular space marines and dark eldar, the utility is pretty good. Plus we have a Malice character to make them even more useful. Huron Blackheart, who despite my aol email address being based off the red corsairs since the mid 90s, I havent really looked at him much this edition. But pulling the deploy everything forward and redeploying the stuff that the opponent places in serious danger is a real option. My plan in my continuous I can do whatever I like with my models philosophy and since I dont really play in tournaments I am going to try a mostly infantry army with this. Note that some of this is less than optimal but you can see what I am trying to do which is the main point. Night Lords Huron Blackheart- another excuse to customize a new mini out of my pile of shame Kheron Ophion- Chaos Lord- Hammer "Rumors of his demise were greatly exaggerated and now he is trying to get the band back together. " Terminator Sorceror- lone op enhancement Chaos Lord with Jump pack and twin lightning claws- Cursed Fang- cool model, fang makes him slightly more efficient vs non-tier 1 characters. 3x10 cultists 1x10 legionaries 3x5 legionaries 10 chosen 2x5 havocs one with autocannons and the other with either ACs or missile launchers(I forget what I have available in my boxes.) 5 possessed 5 raptors 1 hellbrute with missile launcher and lascannon (Stays near the havocs and predator) 1 rhino 1 Predator Annihilator Huron runs with the chosen while the Lord and his 10 legionaries is dependent on the opponent. Maybe in the rhino or maybe infiltrated forward for a 1st turn charge. That is a drek load of bodies for opponents in a vehicle heavy meta to chew through. I know I lack in AT but hope that my dark pacts compensate somewhat especially with the Autocannons and hopefully the terminator sorcerer assisting. I would bring another squad of cultists and skip a rhino but I only have two squads. Obviously not for every opponent. Soul link only really is relevant for stealing the sorcerer's death hex and reroll-charges which isnt nothing but odds are he will be charging into close combat and will need his own ability. 1st drop goal is to bait his expansion objective then my expansion or whatever objective remains then wait until the end to drop the cultists to sticky objectives or put in a safe position to jump on an objective vacated by a bait unit. Use Huron to rescue any bait units thus leaving his killy unit(s) out of position and forced to either go take an objective or move somewhere useful. Link to comment https://bolterandchainsword.com/topic/387168-alternative-detachments-deceptors/ Share on other sites More sharing options...
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