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2 hours ago, W.A.Rorie said:

I wish….i miss the days they were useful and you could gain attacks with them. 

Maybe make it a weapon option other than tracks.

Or boost the tracks like +1A +1S +1AP

 

vehicles that weigh dozens of tons or in some cases 100+ tons don’t seem to be very good at squishing things beneath them.

 

2 hours ago, W.A.Rorie said:

I wish….i miss the days they were useful and you could gain attacks with them. 

Maybe make it a weapon option other than tracks.

Or boost the tracks like +1A +1S +1AP

 

vehicles that weigh dozens of tons or in some cases 100+ tons don’t seem to be very good at squishing things beneath them.

I think terrain should be destructible. Always seemed silly to me that a knight could be trapped by a ruined wall. Let me roll to see if my mighty war engine knocks it over or trips over it. Either way the cowardly tau hiding behind it get crushed.

5 hours ago, W.A.Rorie said:

That's why we used to have difficult terrain tests back in the old days....:cry: "back in the old days"....Im old :facepalm:

Considering GWs new release schedule, you ain´t that old, brother. 

I have custom dozer blade on my leman russ, punisher, bullet impacts, cannon hole broke through, razorwire tangled on it, etc. Sheesh, i need to paint it soon

On 12/2/2025 at 11:26 PM, W.A.Rorie said:

I wish….i miss the days they were useful and you could gain attacks with them. 

 

 

When was this, i just remember they could re-rol difficult terrain tests, having got back into 40K after a hiatus around 5th edition the biggest shock to me apart from initiative disappearing was that tanks cant got through terrain.  on a board recently my land raiders were stuck in my deployment zone.  

 

Atleast tanks get attacks in CC now before max they could do was tank shock

Edited by Beef

I miss conversion images like this one from 4th edition rulebook, that showed very lovely part usage and how cool certain (sometimes unused) parts/options can actually be. 

GW should bring this kinda freedom back

Screenshot 2025-12-08 at 01-00-43 pdfcoffee.com_warhammer-40k-4th-edition-rulebook-pdf-free.pdf.png

  • 3 weeks later...
On 12/7/2025 at 11:04 PM, Jukkiz said:

I miss conversion images like this one from 4th edition rulebook, that showed very lovely part usage and how cool certain (sometimes unused) parts/options can actually be. 

GW should bring this kinda freedom back

Screenshot 2025-12-08 at 01-00-43 pdfcoffee.com_warhammer-40k-4th-edition-rulebook-pdf-free.pdf.png

Damn, the double-width tracks on the Russ look really good!

 

Re: the Dozer Blade, I'd love to see proper rules for them back again, but I suspect you'd need to bring back proper difficult terrain rules for that to work. Which I feel like they should anyway, though with GW's current trend of assuming players are too stupid to comprehend basic abstraction, I doubt they will.

7 hours ago, Evil Eye said:

Damn, the double-width tracks on the Russ look really good!

 

Re: the Dozer Blade, I'd love to see proper rules for them back again, but I suspect you'd need to bring back proper difficult terrain rules for that to work. Which I feel like they should anyway, though with GW's current trend of assuming players are too stupid to comprehend basic abstraction, I doubt they will.

Maybe they bring it back to let vehicles move through buildings?

  • 2 weeks later...
On 12/2/2025 at 11:26 PM, W.A.Rorie said:

I wish….i miss the days they were useful and you could gain attacks with them. 

 

As there's an optimal loadout and the point dont matter, one could say that the existing vehicle profile includes the bonus for the spiky dozer already :) 

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