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https://www.warhammer-community.com/en-gb/articles/gjcfhp0x/grotmas-calendar-day-5-veteran-detachments-for-the-astra-militarum/
 

idk how I feel about this. I don’t dislike it but I’m not sure if I like it, really like it, or even love it tbh.

 

i like that we can attach commissars to ogryn/bullgryn.

the detachment rule is solid, and just in general it seems some good combos and thematically all of it seems to work.

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https://bolterandchainsword.com/topic/387227-new-detachment/
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I like it a lot, gonna give it a swing next weekend at my first game in a few months.

 

Officers being just a blanket extra order is huge IMO; one RDTC can probably order your entire armored portion of your army, and if not, one more tank commander will definitely get you good in that direction.  The Commisar on Ogryns is something I hope is just blanket adopted in 11th, and the new orders are both cool enough I kinda wish they were also just evergreen, but also probably would make certain order combos just too strong in other detatchments.  Strategems are all pretty useful, no bad ones just somewhat situational.

 

I bet it sees a lot of play as people like Ogryns still currently and RDTC are the backbone of any army leaning on tanks.  I'm tinkering with a list that's three RDTC and then 6 LR chassis tanks with a small unit of home sitters.  Probably gonna die in melee to something silly but if it works, boy howdy it's gonna be fun.

18 hours ago, DemonGSides said:

  Probably gonna die in melee to something silly but if it works, boy howdy it's gonna be fun.

 

Not if you take LR Demolishers you can just keep shooting the enemy.

 

I like the new detachment, rerolls are always good and being able to give Ogryns/Bullgryns the fix bayonets order will be fun. Probably wouldn't attach the Commisar to the unit but have him and a unit of 3 Bullgryns advance up table in a Chimera then leave him in the vehicle still throwing out orders.

Played it today with a pretty tank heavy set up.  Basics of the list were;

 

RDTC
RDTC

Leontus

Gaunts Ghosts

Techpriest

Techpriest

Cadian Command

 

10x Cadians

 

LR Demolisher

LR Demolisher

LR Vanquisher

Regular Dorn

Artillery Team

10x Kasrkin

 

Played against a suboptimal Bully Boyz list.  Opponent was banking on going first and hitting the waaaagh to get me but I rolled better and managed to snipe Ghazkull and a Deff Dread T1 between all of my tanks and the only Vanquisher shot to hit all game.  I had 90% of the enemy orks dead by end of t3, t4 was just cleaning up a Boss in Mega Armor and a few Deffkoptas.

Final score 64-20 playing Terraform on Sweeing Engagement.  Mostly just ran him over.   Sweepingly Engaged, for certain.  Only thing I could've wanted was a way to fall back and shoot, but otherwise it felt really strong being able to decide where my lethals went instead of being proscribed by matchup, and additional armor is just solid.  Getting reroll to 1's to hit and then also getting the reroll to wound sometimes was insanely clutch on multiple instances.

Fun detachment!

Edited by DemonGSides
2 hours ago, Emperor Ming said:

I think the ogryn/bull and commissar is a trap, as the commissar would be like what...50pts? with the upgrade:laugh:

 

So many d3 weapons these days:yes:

 

But certainly interesting detachment:ermm:

 

Not sure I would switch out army wide lethal hits:unsure:

 

You're assuming everyone plays Combined Arms and those lethal hits are only infantry v infantry and vehicles v vehicles/monsters so tanks gain nothing against infantry. 

As Grizzled Veterans everyone gets rerolls against everything. 

Also if you put the commisar and ogryns in a chimera the commissar doesn't have to get out to order the ogryns.

I don't game a lot. I'm more here for the conversions and writing, but this new detachment looks sweet as.

 

Whenever I game next, I will be absolutely taking this for a spin. Of course, I'll likely get tabled, but that's half the fun!

6 hours ago, Emperor Ming said:

I think the ogryn/bull and commissar is a trap, as the commissar would be like what...50pts? with the upgrade:laugh:

 

So many d3 weapons these days:yes:

 

But certainly interesting detachment:ermm:

 

Not sure I would switch out army wide lethal hits:unsure:

 

I think the Ogryn stuff is more cute than actually good, though it does create one hell of a speedbump.

 

Army wide lethal hits would be great if it was truly army wide, but there's enough situations where just having "Pay 1 CP, this one unit gets full Lethals against anything" is the better choice.  I wasn't missing lethals as much as I expected as that was also my main concern with switching off of Combined Arms.

18 hours ago, DemonGSides said:

 

I think the Ogryn stuff is more cute than actually good, though it does create one hell of a speedbump.

 

Army wide lethal hits would be great if it was truly army wide, but there's enough situations where just having "Pay 1 CP, this one unit gets full Lethals against anything" is the better choice.  I wasn't missing lethals as much as I expected as that was also my main concern with switching off of Combined Arms.

Some where between cute and good.

 

unless you go hard in the ogryn/bullgryn.

 

but with vox packs paying 1 CP to turn on lethals against any target from any unit isn’t that big of a deal.

Edited by Inquisitor_Lensoven

Ic peoples point about rerolls, vs lethals, but as leathals is only vs certain targets then you may get more out of rerolls:ermm:

 

I think im too used to lethals now, bypassing T is nice:tongue:

 

Must make vanquishers a more tempting pick...slightly:unsure:

12 minutes ago, Emperor Ming said:

Ic peoples point about rerolls, vs lethals, but as leathals is only vs certain targets then you may get more out of rerolls:ermm:

 

I think im too used to lethals now, bypassing T is nice:tongue:

 

Must make vanquishers a more tempting pick...slightly:unsure:

It's close to being the same as the rerolls are only on units with orders, BUT with 1 additional order per officer you should be able to get most of not all units with an order.

Yeah I think the rerolls were nicer with the ability to turn on Lethals as necessary, whereas Combined Arms doesn't have any way to reroll and only has sometimes on lethals without much of a choice besides targeting.

 

I think there's definitely room for both types of lists, especially if you're leaning heavier towards infantry; I see Grizzled Company to be leaning a bit more towards the Armor side, whereas Combined Arms leans a little more towards Infantry, but both work well with a mixed arms force.

I've been looking at the detachment as a potential replacement for Recon Element for my Imperial Pony Club list. For the Vets version I've ditched the 2nd Cadian squad, Scout Sentinels and a Ratling/Aquilan squad (I was swithering between the two) and swapped the Command Squad for a Castellan with Laudhailer. In exchange for those changes I can pick up two artillery teams and a 3rd Vanquisher.

 

Plan for this is to have the Castellan and squad in the back with the Artillery Teams within 12 so they can be ordered but spread out to keep deep strikers as far back as possible. They can then happily recieve take aim and pick enemy objectives to bully together all game with re-rolls. Dorn Commander takes his brood of Russes for a walk to the midfield, prepared to melt through anything that gets in range. Leontus and drier join a unit of Rough Riders and Death riders respectively and ride down anything they can. I'll probably use Leontus' ability to put half the pony club into reserve.

 

It will still be an uphill battle against a sensible army, but to me it looks like a fun combo of tanks, artillery and horseys that will look amazing on the table and the detachment gives them a possible chance to do some damage before dying a horrible death WW1 style.

 

Astra Militarum: Charge of the Light Brigade

Grizzled Veterans Detachment

Strikeforce - 2000pts

 

Epic Heroes

Lord Solar Leontus 
- Warlord

 

Lord Marshal Dreir 

 

Characters

Vostroyan (Cadian) Castellan 
- Power Fist
- Laspistol
- Laud Hailer

 

Rogal Dorn Commander 
- Oppressor Cannon
- Co-axial Autocannon
- Pulveriser Cannon
- 2x Meltaguns
- 2x Multi-meltas
- Aquilan Eye

 

Battleline Units

Vostroyan (Cadian) Shock Troops 
- 10 Models
- 1x Plasma Gun
- 1x Grenade Launcher
- 1x Vox Caster
- Sergeant: Laspistol and Chainsword

 

Other Datasheets

Artillery Team 
- Siege Cannon

 

Artillery Team 
- Siege Cannon

 

Death Riders 
- 10 models

 

Death Riders 
- 10 models

 

Death Riders 
- 10 models

 

Attilan Rough Riders 
- 10 Models
- 2x Goad Lances
- Sergeant: Power Sabre

 

Attilan Rough Riders 
- 10 Models
- 2x Goad Lances
- Sergeant: Power Sabre

 

Attilan Rough Riders 
- 10 Models
- 2x Goad Lances
- Sergeant: Power Sabre

 

Leman Russ Vanquisher 
- 1x Lascannon
- 2x Multi-meltas
- 1x Hunter-killer Missile
- 1x Heavy Stubber

 

Leman Russ Vanquisher 
- 1x Lascannon
- 2x Multi-meltas
- 1x Hunter-killer Missile
- 1x Heavy Stubber

 

Leman Russ Vanquisher 
- 1x Lascannon
- 2x Multi-meltas
- 1x Hunter-killer Missile
- 1x Heavy Stubber

Any particular reason for the Castellan?  Feels like the command squad does the same job for the same price and gives you more bodies for your Deep Strike Denial plan.  You're probably not going to bother ordering your own cadians (As they are going to be hidden and not really doing anything) so the command squad covers the two artillery teams well enough, and has the same order distance as the laudhailer.

 

Just curious if I'm missing something!  Otherwise I think the list is slick as hell and if I had the horses I'd be trying it out.  Im assuming Leontus is up in the thick of it doling out orders to the other cavalry units?

4 hours ago, DemonGSides said:

Any particular reason for the Castellan?  Feels like the command squad does the same job for the same price and gives you more bodies for your Deep Strike Denial plan.  You're probably not going to bother ordering your own cadians (As they are going to be hidden and not really doing anything) so the command squad covers the two artillery teams well enough, and has the same order distance as the laudhailer.

 

Just curious if I'm missing something!  Otherwise I think the list is slick as hell and if I had the horses I'd be trying it out.  Im assuming Leontus is up in the thick of it doling out orders to the other cavalry units?


The only reason was it saves me ten pts over a command squad to bring the list to exactly 2k. And I put the list together at work while waiting on database stuff to process so didn’t have my Codex on me and forgot the master box was a thing so thank you for the reminder (though now I have four more models to paint!). 
 

This version of the list really feels like a nice balance between stuff that’s fun and effective and models I actually want to build and paint for my collection so it’s win-win. Plus this version brings in some more stuff I already have waiting in the pile of potential. 
 

It will be a slow grow though. Plenty of other projects competing for time and there are lengthy of kitbashes I need to gather parts for. All the rough riders are getting Arbites helmets, the Russes will be Solar Auxillia ones with sponsons and I may look at replacing the artillery crew with Vostroyans. But I am aiming to have them perform their first charge before the end of next year. 

  • 2 weeks later...

I tried out the Grizzled Company for the first time last week. I rather like the detachment. Especially since, for some reason, I can remember the armies' re-roll 1's to hit for units under orders rule. In contrast, when I run Combined Arms I usually forget about the army wide lethal hits. D'oh! :no:

 

Plus the strats are fun.

Running it this weekend against an unknown opponent. Bringing out my Praetorians(Krieg) for the first time this edition before I go into surgery and loooong recovery and wont be standing to play for a bit. I think its going to be hard to set things up when you cant look down. 

Grizzled company

Commissar with Laud Hailer

3 krieg command squads

2 Tempestus command squads- one with Aquillan eye

 

5 20 man krieg squads 2 melta, 2 plasma

2 10 man Tempestus squads 2 melta, 2 plasma

 

3 Cadian Heavy weapon squads with Mortars

3 Hellhounds

 

Hellhounds are a distraction carnifex which take advantage of the dumbest rule in 40k, overwatch. Hopefully it gets fixed next edition. The Commissar and the mortar teams spread out in the backfield. Meanwhile the horde moves forward holding the center. Tempestus nuke the enemy backfield.

 

Playing the new detachment for the first time today.

 

im doing dakka lord party bus-ogryn, commissar, bulgryn and engineers w/ tech priest (repair the storm lord and add some melee punch to the engineers) putting the commissar with the bullgryn

 

i have a ogryn bodyguard, do i put him with the commissar, or with the castellan?

 

 

10 hours ago, Galron said:

Running it this weekend against an unknown opponent. Bringing out my Praetorians(Krieg) for the first time this edition before I go into surgery and loooong recovery and wont be standing to play for a bit. I think its going to be hard to set things up when you cant look down. 

Grizzled company

Commissar with Laud Hailer

3 krieg command squads

2 Tempestus command squads- one with Aquillan eye

 

5 20 man krieg squads 2 melta, 2 plasma

2 10 man Tempestus squads 2 melta, 2 plasma

 

3 Cadian Heavy weapon squads with Mortars

3 Hellhounds

 

Hellhounds are a distraction carnifex which take advantage of the dumbest rule in 40k, overwatch. Hopefully it gets fixed next edition. The Commissar and the mortar teams spread out in the backfield. Meanwhile the horde moves forward holding the center. Tempestus nuke the enemy backfield.

 

Good luck with surgery.

 

you can look down if rig yourself to a pulley system that lifts your feet off the ground! :P

where there’s a will there’s a way!

13 hours ago, Inquisitor_Lensoven said:

Good luck with surgery.

 

you can look down if rig yourself to a pulley system that lifts your feet off the ground! :P

where there’s a will there’s a way!

 

Yeah just rig up a simple Mission Impossible gantry get-up and you're good to go!

 

On 1/2/2026 at 1:33 PM, Galron said:

Running it this weekend against an unknown opponent. Bringing out my Praetorians(Krieg) for the first time this edition before I go into surgery and loooong recovery and wont be standing to play for a bit. I think its going to be hard to set things up when you cant look down. 

Grizzled company

Commissar with Laud Hailer

3 krieg command squads

2 Tempestus command squads- one with Aquillan eye

 

5 20 man krieg squads 2 melta, 2 plasma

2 10 man Tempestus squads 2 melta, 2 plasma

 

3 Cadian Heavy weapon squads with Mortars

3 Hellhounds

 

Hellhounds are a distraction carnifex which take advantage of the dumbest rule in 40k, overwatch. Hopefully it gets fixed next edition. The Commissar and the mortar teams spread out in the backfield. Meanwhile the horde moves forward holding the center. Tempestus nuke the enemy backfield.

 

 

What's the point of Laud Hailer?

1 hour ago, DemonGSides said:

 

Yeah just rig up a simple Mission Impossible gantry get-up and you're good to go!

 

 

What's the point of Laud Hailer?

 

The Laud Hailer extends orders to 12" rather than 6". I'm guessing the Commisar will be close to the Billgrynsbug not that close as to be target.

17 hours ago, Inquisitor_Lensoven said:

Playing the new detachment for the first time today.

 

im doing dakka lord party bus-ogryn, commissar, bulgryn and engineers w/ tech priest (repair the storm lord and add some melee punch to the engineers) putting the commissar with the bullgryn

 

i have a ogryn bodyguard, do i put him with the commissar, or with the castellan?

 

 

Doesn't ogryn bodyguard can join COMMAND  SQUAD keyword units only? 

Posted (edited)
2 hours ago, kabaakaba said:

Doesn't ogryn bodyguard can join COMMAND  SQUAD keyword units only? 

I’ll double check but I thought it could join any officer

 

edit, you are correct. That’s so stupid.

Edited by Inquisitor_Lensoven
6 hours ago, casb1965 said:

 

The Laud Hailer extends orders to 12" rather than 6". I'm guessing the Commisar will be close to the Billgrynsbug not that close as to be target.

 

The list I'm asking about didn't mention Bullgryn, but did mention being put on the commisar who will be babysitting backfrield artillery; personally this doesn't make much sense to me as the Commisar can't order the artillery units in any appreciable way (If they're being given Duty and Honor, the day is probably already lost, and if they're being given Affix bayonets, well, same) nor do they much care about being ordered.

What they do care about is being near a PLATOON unit, so figuring out a way to get one of those to always be nearby is relatively easy; any of the Command Squads does the trick, and in most cases those same Command Squads bring along a Laud Hailer as part of their unit.  You've got the order economy with having Grizzled Company that you could dedicate an entire Krieg Command Squad (With a 10 man ablative unit) to your backline and still be pushing your other 90 Kriegers with just two command squads in attendance (And not for nothing, probably also order some of those Kriegers with the backfield unit since 24" is pretty long range) and come out okay.  That gives you 40 points back that you could sink into a few cyclops demo vehicles for chicanery, or just keep the Commisar and throw him up with the boys who are pushing.

Babysitting Commisar with Laud Hailer just kinda feels like mostly a waste for what little good the Commisar does anyways.  I think my go to strat would be to switch out one of the Kriegs for a 10 man Cadian with a Command Squad and use them as a backfield babysitter, and let the Krieg guys do the original plan as mentioned above.

Edited by DemonGSides

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