Captain Idaho Posted 2 hours ago Share Posted 2 hours ago I wanted to get all theme going for strategic, tactical and overview analysis for units common to the majority of Legions players, so thought I'd start with the Moritat since it was iconic in it's place within the player base largely for it's unusual capacity on the table and fairly unique theme. The Moritat has seen plenty of adjustment already in this edition, with Bitter Duty being added after release. A single rule being that large an adjustment? Yes really. It means the choice of accompanying unit has been severely amended, in turn affecting the delivery system to get the most out of the Moritat. What is the Moritat? A solid weapons platform and infantry killer, quite frankly. A Specialist rather than Command choice, thus limiting what Prime Benefits you might be inclined for, namely the Paragon of Battle. Nevermind, this dude still has solid killing power. He has a pair of high powered pistols; Overcharged Volkite Serpenta and Overcharged Plasma Pistols. Now, the good money goes on the plasma... for a meagre 10pts you get higher strength and a decent breaching score but only a "piddly" 6 shots... which is good really. However, Volkite is still good as you get 8 shots plus Deflagrate, meaning you can still put damage on opposing infantry, lighter though. You are wounding on a 2+ for thr main shots whilst the extras are generally wounding Marines on a 3+. If you want to go fluffy and fun, you're not doing terrible with Volkite and to be fair, Cataphractii shouldn't be shot by either really! Delivery system I'd generally advise jump packs personally as getting out of a transport means a disordered charge and thus you can't shoot twice a turn. Sure, you can go Land Raider or Spartan but normally that's your choppy unit taking up space. Because he's probably going Jump Pack, the Moritat should be attended by Destroyers similarly equipped. They can soak damage crucially as it is definitely an attrition based warfare they rage, with enemy Snap Shots or Overwatch being in retaliation. They can all leap forward and put the hurt on infantry and snatch objectives. Firing twice due to shooting and snap shots in melee means they can put a lot of pressure on even large infantry units, despite only having bolt pistols. This is because you're adding the Moritat into the mix which is where he shines. Firestorm means he performs better at snap shots and crucially - no one has to charge! I wouldn't worry about him using Rad Grenades in the shooting phase to soften up a target ready for melee shooting, as you're better off firing a 2nd set of shots than -1 toughness, especially as you're wounding on a 2+ generally anyway. His Destroyer friends can use their Rad Phage missile launchers to pull that trick anyway, whilst maintaining a kill count on anything up to medium infantry like Marines. In summary, I like the Moritat and he provides a solid leader to Destroyers who are nice at rushing forward and hurting objective campers scoring points. Vanguard 2 can help them return a winning formula or blunt an enemy attack on your own objective line units. Link to comment https://bolterandchainsword.com/topic/387228-tactics-and-state-of-play-moritats/ Share on other sites More sharing options...
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