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Angel’s Fang enhancement looks awesome for a duelist.

 

it will probably get hit by an errata, but it doesn’t specify melee or ranged weapon, so a gravis captain getting Sus2 on bolter isn’t bad. Not great into monsters or vehicles, but helps you just spam shots, to fish for 5s and 6s in the wound roll.

 

but Sus2 on a PF with 3 attacks and Sus2 on a the extra attacks is fantastic.

 

sanguinary guard with spears are looking good. With a strat getting them up to S7 18/33 AP-3 2D rerolling wounds will be very mean.

jump captain gets the Strat for free, so combo angel’s fang with this and a PF, and you’ve got a very scary unit.

Edited by Inquisitor_Lensoven

I think it looks fun, still helps with wounding having army wide reroll 1s. - not based on charging either.

 

still gives a bonus attack on the charge  and actually incentivises going battle shocked too with another attack on top - I like it.

 

stratagems look reasonable too, again similar but slightly different theme to the LAS.

 

feel like it would be fun to mess with, does give a vibe of flesh tearers to me.

16 minutes ago, Blindhamster said:

I think it looks fun, still helps with wounding having army wide reroll 1s. - not based on charging either.

 

still gives a bonus attack on the charge  and actually incentivises going battle shocked too with another attack on top - I like it.

 

stratagems look reasonable too, again similar but slightly different theme to the LAS.

 

feel like it would be fun to mess with, does give a vibe of flesh tearers to me.

It’s LAG and the DC detachment smashed together basically 

33 minutes ago, Karhedron said:

A pleasant surprise but even as a BA player, I have to say we seem slightly spoiled given that we already have 2 very good Detachments in the form of LAG and AI.

Yes space marines are spoiled, the big 4 are more spoiled, and UMs the most spoiled.

Huge buff defensively,  Fights on Death, Fights First if used with the Strat Limb from Limb, which is not charge dependent is a brick wall for anything.  World Eaters, Victrix Guard and Templars eat your hearts out. No-one will want to charge a DC brick now as they still get their buffs as long as you've got 3 CP for limb for limb(1) and fight on death(2).  Because the majority of bonuses activate for battle shocked tactically a good BA general will prefer to battle shock in the opponent's charge phase as your unit is un-shocked virtually right away on your next turn.  Carefully consider whether to battle shock in your turn, smart opponents will wait for the unwary it's a double edged sword.   Sanguinary Guard with Spears will be the golden boys in this detachment as they still hold some OC even when battle shocked, lead by a captain with fights first popping HI for free and 1 CP to activate Limb from Limb. Good luck getting past that.   DC will love it but you're gonna need to look at foot chaplains for un-shocking any important unit in your turn if you battle shocked them to win melee.  Using a lot of DC is fine but this detachment eats CP and Captains are our best source.  There is a case for trying out 1 lone Op DC captain who can now sticky whatever objective he gets shot off.  We lose plus 2 strength on the charge but having re-roll 1's to wound helps. Not having fall back and charge is a loss but possibly thats too much to ask.   Really happy with this detachment,  it's not a point, click, delete detachment.  Playing it well will take pre-positioning and timing. Plus a huge amount of CP discipline.

Edited by Ash
add info
8 hours ago, Ash said:

Using a lot of DC is fine but this detachment eats CP and Captains are our best source.

 

Yes, it rather sucks that we are the only one of the Big 4 chapters not to have CP battery character. As you say, CP discipline will be the key to getting the mileage out of this Detachment, as will timing. This Detachment is not a no-brainer and requires quite a bit of thought to pilot well but could be top-tier if played well.

28 minutes ago, Karhedron said:

 

Yes, it rather sucks that we are the only one of the Big 4 chapters not to have CP battery character. As you say, CP discipline will be the key to getting the mileage out of this Detachment, as will timing. This Detachment is not a no-brainer and requires quite a bit of thought to pilot well but could be top-tier if played well.


it’s pretty silly that we don’t honestly. But I guess the question there is who would you have lose a current benefit to grant it.

 

sanguinor giving a cp buff could make sense instead of aura of fervour - would make him (more) worth the points at least 

53 minutes ago, Blindhamster said:

it’s pretty silly that we don’t honestly. But I guess the question there is who would you have lose a current benefit to grant it.

 

Easy, bring back Corbulo and have his "far-seeing eye" ability grant a CP per turn. Flashes of prescient brilliance seem the ideal way to represent it.

5 hours ago, Blindhamster said:


it’s pretty silly that we don’t honestly. But I guess the question there is who would you have lose a current benefit to grant it.

 

sanguinor giving a cp buff could make sense instead of aura of fervour - would make him (more) worth the points at least 

Just add it to dante.

 

He’s the single most experienced commander and general active in the entire imperium. He has like 1000 years more experience than any of the primarchs even.

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