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Great faction update today!!!

 

https://assets.warhammer-community.com/eng_10-12_wh40k_faction_pack_space_wolves-a4cmfwecry-2pqnq2mppi.pdf

 

It is a SW version of Gladius 

 

We pick 1 of 3 hunting packs (i.e., doctrines) in the command phase

1-reroll advance/charge rolls

2-+1 to hit when shooting

3-Each time a unit is selected to fight pick one of lethal/sustain...all units get it and it can be mixed/matched!!!

 

 

The detachment rule and stratagems provide almost all the tools needed to make our specific SW melee army work

One of my major complaints is we are a "melee" army but most of our stuff is S5 which means we can't really hurt the big stuff 

 

-Solution

We now have access to sustain or lethal hits on demand

We can give a WGBL an enhancement to gain LANCE for his unit

 

Another of my major complaints is we are a "melee" army on foot...slow melee is useless

 

-Solution

Stratagem to advance/charge with 1 unit now....we also have a stratagem to kool aid man through terrain

 

 

Units led by a WGBL will have sustain + lethal and the ability to advance and charge

With the new enhancement you can also get LANCE for a great death star unit

 

 

This detachment isn't just for melee wolves

The shooting buffs apply to all astartes units

 

I'm sure we can whip up some crazy combos with a blanket +1 to hit and access to +1 to wound shooting with a stratagem

My first thought is hello eradicators...+1 to hit and +1 to wound with their built in rerolls means fun times

 

 

And finally...for the CREATIVE generals among us we get a KOOL AID man stratagem for mounted and walkers.  The obvious usage is TWC...but we can do a wolf bot army and send dreadnoughts through walls as well (plus give them advance and charge)

 

And last but not least...we have a REACTIVE MOVE...if you pair this with transports you can keep a melee unit alive by hopping in after you get shot

 

 

This is a competitive and fun detachment I can't wait to dive into

Yeah this is looking good from the first read through, as you say Tigurius, it really helps solve some of the main issues through having various tools on tap to use as and when you need it. The overall detachment rules aren't crazy strong (all 3 are nice though), but the strats and enhancements are where the meat is for me.

 

WGBL fronting up 6 headtakers, with sustained, lethal, lance and adv+charge, potential charge + adv rerolls if in that doctrine, and potential precision/devs on top....is pretty damn nasty for around 250pts.

 

The redeploy strat also lets us do some rather crazy stuff with Logan and units going into strat reserves. Deploying 30 terminators on the board, picking them up, and then them coming in T1, or free rapid ingressing with the new captain enhancement, is fun for all involved lol.

 

Also, glad that they finally gave us a non-named terminator character option, even if I do really wish they had just added some caveats to existing datasheets (ie like it was in the index), rather than having to take this specific detachment to get a wolf lord in terminator armour.

 

Is it as good as last years SW grotmas though..........hmmmmmmmmm :biggrin: (yes, yes it is)

 

 

Also pts only came down for us whichc is nice:

 

Bjorn dropped by 10 pts - excellent as he's already autoinclude for me for the CP

 

Greys  Hunters dropped by 15 pts - again great, deffo needed a reduction and I never play a game without them as it just feels wrong to me

 

Ven Dread and Murderfang also down by 10. - Still dont like murderfangs new rules but ven dread is a potential shout for adding more charge ranges (esp as he can now burst through a wall)

 

Ironpriest also dropped by 5 - Is ok, but would prefer a more expensive version with the old rule back, he just doesn't do much on most vehicles still.

 

 

 

 

 

 

I just noticed a major enhancement buff i missed originally 

 

The terminator captain can rapid ingress even if already used

 

That means 2 units using rapid ingress in 1 turn

 

Holy smokes i can see that being insanely good

2 hours ago, TiguriusX said:

I just noticed a major enhancement buff i missed originally 

 

The terminator captain can rapid ingress even if already used

 

That means 2 units using rapid ingress in 1 turn

 

Holy smokes i can see that being insanely good

Grimnar’s Mark only works second battle round or later. 

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