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Scrimmage match

 

W-1 (Search and Destroy / Hidden Supplies)

 

My army-Why does that SW have a gun?

Spoiler



+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Imperium - Adeptus Astartes - Space Wolves
+ DETACHMENT: Saga of the Great Wolf
+ TOTAL ARMY POINTS: 1995pts
+
+ WARLORD: Char1: Bjorn the Fell-Handed
+ ENHANCEMENT: Chariots of the Storm (on Char5: Lieutenant with Combi-weapon)
& Skjald's Foretelling (on Char6: Wolf Guard Battle Leader)
+ NUMBER OF UNITS: 15
+ SECONDARY: - Bring It Down: (3x2) - Assassination: 6 Characters
+++++++++++++++++++++++++++++++++++++++++++++++
 
Char1: 1x Bjorn the Fell-Handed (160 pts): Warlord, Heavy Flamer, Trueclaw, Helfrost cannon
Char2: 1x Logan Grimnar (110 pts): Axe Morkai, Storm Bolter, Tyrnak and Fenrir
Char3: 1x Murderfang (150 pts): Heavy Flamer, Murderclaws, Storm bolter
Char4: 1x Lieutenant (55 pts): Power Fist, Bolt pistol, Master-crafted Bolter
Char5: 1x Lieutenant with Combi-weapon (95 pts): Combi-weapon, Paired Combat Blades
Enhancement: Chariots of the Storm (+25 pts)
Char6: 1x Wolf Guard Battle Leader (90 pts): Storm Shield, Thunder Hammer
Enhancement: Skjald's Foretelling (+25 pts)
 
10x Grey Hunters (165 pts)
• 9x Grey Hunter: 9 with Astartes Chainsword, Bolt Carbine, Bolt pistol
• 1x Grey Hunter Pack Leader: Bolt pistol, Plasma pistol, Power fist
 
5x Intercessor Squad (80 pts)
• 1x Intercessor Sergeant: Bolt pistol, Astartes grenade launcher, Bolt Rifle, Power Fist
• 4x Intercessor: 4 with Bolt pistol, Bolt Rifle, Close combat weapon
 
6x Eradicator Squad (180 pts)
• 3x Eradicator: 3 with Bolt pistol, Close combat weapon, Melta rifle
• 1x Eradicator Sergeant: Bolt pistol, Close combat weapon, Melta rifle
• 2x Eradicator with Multi-melta: 2 with Bolt pistol, Close combat weapon, Multi-melta
 
10x Hellblaster Squad (220 pts)
• 9x Hellblaster: 9 with Bolt pistol, Close combat weapon, Plasma Incinerator
• 1x Hellblaster Sergeant: Close combat weapon, Plasma Incinerator, Bolt pistol
 
6x Inceptor Squad (240 pts)
• 5x Inceptor: 5 with Close combat weapon, Plasma Exterminators
• 1x Inceptor Sergeant: Close combat weapon, Plasma Exterminators
 
6x Wolf Guard Headtakers (170 pts): 6 with Heavy Bolt Pistol, Paired Master-crafted Power Weapons
 
6x Wolf Scouts (105 pts)
• 4x Wolf Scout
1 with Plasma Gun
1 with Combat Blade, Haywire Mine, Plasma Pistol
1 with Bolt pistol, Runic Stave, Thunderclap
1 with Combat Blade, Plasma Pistol
• 1x Hunting Wolf: Teeth and Claws
• 1x Wolf Scout Pack Leader: Plasma Pistol, Power Weapon
6x Wolf Scouts (105 pts)
• 4x Wolf Scout
1 with Plasma Gun
1 with Combat Blade, Haywire Mine, Plasma Pistol
1 with Bolt pistol, Runic Stave, Thunderclap
1 with Combat Blade, Plasma Pistol
• 1x Hunting Wolf: Teeth and Claws
• 1x Wolf Scout Pack Leader: Plasma Pistol, Power Weapon
 
1x Drop Pod (70 pts)

 

His army-Clowns are scary

Spoiler

Craftworlds - Serpent's Brood (2000 Points)


Epic Hero:
Eldrad Ulthran (120 pts)
  • Mind War
  • Staff of Ulthamar and witchblade
  • Shuriken Pistol
  • Warlord

Maugan Ra (100 pts)
  • Maugetar


Character:
Death Jester (100 pts)
  • Jester's Blade
  • Shrieker Cannon
  • E: Fanged Leer

Troupe Master (95 pts)
  • Fusion Pistol
  • Troupe Master's Blade
  • E: Weaver's Wail

Troupe Master (95 pts)
  • Troupe Master's Blade
  • Fusion Pistol
  • E: Key of Ghosts

Troupe Master (75 pts)
  • Troupe Master's Blade
  • Fusion Pistol


Battleline:
Troupe (85 pts)
  • Lead Player
    • Power sword
    • Fusion Pistol
  • Player with Harlequin's Blade
    • Shuriken Pistol
    • Harlequin's Blade
  • Player with Fusion Pistol
    • Fusion Pistol
    • Harlequin's Blade
  • 2x Player with Neuro Disruptor
    • 2x Harlequin's Blade
    • 2x Neuro Disruptor

Troupe (85 pts)
  • Lead Player
    • Power sword
    • Fusion Pistol
  • Player with Harlequin's Blade
    • Shuriken Pistol
    • Harlequin's Blade
  • Player with Fusion Pistol
    • Fusion Pistol
    • Harlequin's Blade
  • 2x Player with Neuro Disruptor
    • 2x Harlequin's Blade
    • 2x Neuro Disruptor

Troupe (85 pts)
  • Lead Player
    • Power sword
    • Fusion Pistol
  • Player with Harlequin's Blade
    • Shuriken Pistol
    • Harlequin's Blade
  • Player with Fusion Pistol
    • Fusion Pistol
    • Harlequin's Blade
  • 2x Player with Neuro Disruptor
    • 2x Harlequin's Blade
    • 2x Neuro Disruptor


Infantry:
Dark Reapers (90 pts)
  • Aspect Shrine Token
  • Dark Reaper Exarch
    • Close combat weapon
    • Tempest Launcher
  • 4x Dark Reaper
    • 4x Reaper Launcher
    • 4x Close combat weapon

Dark Reapers (90 pts)
  • Aspect Shrine Token
  • Dark Reaper Exarch
    • Close combat weapon
    • Tempest Launcher
  • 4x Dark Reaper
    • 4x Reaper Launcher
    • 4x Close combat weapon

Rangers (55 pts)
  • 5x Ranger
    • 5x Long rifle
    • 5x Close Combat Weapon
    • 5x Shuriken Pistol


Dedicated Transport:
Starweaver (80 pts)
  • Close Combat Weapon
  • 2x Shuriken Cannon

Starweaver (80 pts)
  • Close Combat Weapon
  • 2x Shuriken Cannon


Mounted:
Skyweavers (190 pts)
  • 4x Skyweaver
    • 4x Zephyrglaive
    • 4x Close Combat Weapon
    • 4x Skyweaver Haywire Cannon

Skyweavers (95 pts)
  • 2x Skyweaver
    • 2x Zephyrglaive
    • 2x Close Combat Weapon
    • 2x Shuriken Cannon

Skyweavers (95 pts)
  • 2x Skyweaver
    • 2x Zephyrglaive
    • 2x Close Combat Weapon
    • 2x Shuriken Cannon


Vehicle:
Falcon (130 pts)
  • Pulse Laser
  • Wraithbone hull
  • Shuriken Cannon
  • Bright Lance

Falcon (130 pts)
  • Pulse Laser
  • Wraithbone hull
  • Shuriken Cannon
  • Bright Lance

Voidweaver (125 pts)
  • Close Combat Weapon
  • Prismatic Cannon
  • 2x Shuriken Cannon

 

 

large.DeployA.jpg.0fb60b2873923c305af22e

 

I win the roll to deploy first and aggressively claim terrain top right with scouts

He has rangers that can also infiltrate but I took his obvious spot.  He decides to put them on his home objective and hide them

I claim the other flank with scouts and have instant pressure on him.

He deploys carefully and keeps complaining about my drop pod he has to hide from

 

The GH don't matter and are just there for an extra drop

 

My SR

GH (after I redeploy them)

Eradicators

Headtakers

 

My DS
Inceptors

Logan

Drop pod + hellblasters

*I just realized I'm probably over the reserve limit and need to redeploy eradicators and inceptors to reach this result...in future games I can only redeploy 1 wolf scout

 

His DS

2 falcons plus units inside

 

He has 4 transports total...3 holds harlies + 3 troupe masters and 1 falcon holds a dark reaper

 

 

 

large.DeployB.jpg.c78d71363abfdbeac264d6

 

I use redeploy to shift my wolf scouts based on his deployment and then put the GH into SR (this enhancement redeploy helps me get around the HT and Eradicators taking up the limit)

 

 

 

large.Turn1A.jpg.e8840cb011a09aae0923818

 

TURN 1A

He wins the roll to go first

Scout moves don't do anything...we are already both in position and can't push forward

 

He draws SABOTAGE and EXTEND BATTLELINES

 

 

He pushes his transport up to kill my top right wolf scouts

He uses his ability to hop back in the transport for an easy kill and to keep his harlies safe

Unfortunately for him I used my haywire mine and killed 3 harlies so he didn't get away without taking some losses


He scores extend and holds onto sabotage

 

TURN 1B

I draw MARKED FOR DEATH and EXTEND BATTLELINES

 

I spend time looking at the board before deciding my turn

Bad news for him is he deployed so far back he couldn't zone me out with his movement despite advancing

The hellblasters have room top right to land on the objective and shoot up his transport

I put baby mark on his transport that just took middle and spend CP on my remaining scouts to advance and charge

They push up ready to pounce on the harlies that disembark

 

I put my oath on top right skyweavers.  I want to threaten to kill them with overwatch and keep him away

 

Finally...I activate the +1 to shoot doctrine and lock in the battle plan

 

Murderfang advances onto the objective

Bjorn pushes up to the wall to put MF in his 6" aura to potentially score if MF lives

I advance my intercessors BACKWARDS to zone out my backfield

I regret having no cheap wolves right now b/c there are massive holes in my lines...I make sure the holes I leave have clear LOS so I can counter attack on my turn

 

I smoke the transport and he deploys opposite my scouts to make their charge harder.

The scouts fail the charge

The hellblasters however are now 7" away and MAKE their charge and wipe out the surviving harlies

 

I score baby marked and my combi LT starts sabotage bottom left on the objective

 

 

large.Turn1B.jpg.f93c7bd78321c97977271a2

 

 

Turn 2A

He ditches sabotage before his turn
He gets AREA DENIAL and MARKED

I mark Bjorn the intercessors and the drop pod

He baby marks the scouts in middle


He goes all in…pushes hard and brings in all his reserves
Falcon + Dark reapers drop in bottom left to kill murderfang

He sends a squad of skyweavers in as well
He lines up jester and dark reapers to kill HB
He maneuvers so that HB have no range and can’t fire back on them 

 

He pushes a transport to mid for area denial as well
I haywire his transport in the middle for 4/6 wounds

After his movement I rapid ingress head takers bottom left to deal with dark reapers and a falcon


Murderfang dies to dark reaper + sky weaver + falcon shooting
Hellblasters lose 4 to death jester and 3 to dark reapers
Sky weavers make 8” multi charge OVER the drop pod and kill last HBs but LT lives

I land 3 wounds but he makes every save...crap

 

He scores baby mark and area denial
 

 

large.Turn2A.jpg.737fde9086918a639c659f4

 

 

 

Turn 2B

I draw Seize and Overwhelming force

 

I need to clapback hard this round

 

Eradicators will come in right flank to smoke the falcon
Inceptors can drop left flank to kill Dark reapers in his deployment zone thanks to 6" drop

Bjorn can wals thru wall to middle to flame any harlies that hop out of boats (1 CP for this)

 

I use Logan to activate a second round of +1 shooting doctrine and lock it in

I place my oath on his 4 man skyweavers b/c I need to scare him from coming out hard with melee then hit and running away to safety

 

LT runs away from combat but stays on the point top right


Eradicators get +1 to wound and smoke the falcon...he disembarks harlies out of Bjorn flamer range

Intercessors get 4 shots at harlies but fail to kill anything

Now I need to kill middle transport for Bjorn

Inceptors split fire and put 2 models into transport and 4 into dark reapers...they flub hard and fail to kill starweaver in the middle with 2 wound remaining (he made 3/3 4++)
Also fail to kill dark reapers off...only kill 3
With no easy harlies to fry Bjorn fires at transport himself...he fails to do ANY damage (this thing is making every single 4++

What an absolutely horrible shooting phase!!!

 

Bjorn charges starweaver but I choose not to tank shock b/c he can disembark outside consolidation range...I will smash it in melee

Bjorn lands 3 wounds and starweaver makes all 4++ 
That is 8/8 4++ for a near death starweaver this turn…I fail to score a second kill for overwhelming because of it abd his harlies are safe instead of being burned to a crisp by Bjorn

 

Headtakers save my turn by annihilating dark reapers + Maugan ra and 2 skyweavers
They didn’t have any melee buff but lance and sustain was enough into weak aeldari...I consolidate LT and headtakers into the falcon leaving 1 headtaker touching the objective

 

He kills my drop pod in melee top right
He picks up his top right starweaver and puts it into SR
 

 

large.Turn2B.jpg.19831f6a0869ba332e5d8ac

 

 

Turn 3A

He draws bring it down + Display of might

He moves to kill inceptors with his special bikes and gives them ignore overwatch

He falls back with Falcon bottom left and move blocks me

 

He decides to leave harlies INSIDE transport and kill Bjorn with shooting

 

I rapid ingress Logan to middle...I figure Bjorn is dead and I need someone to deal with that gdamn transport + harlie squad

 

He starts shooting with the harlies and transport...I activate smoke and Bjorn survives the fusion pistols at point blank and the voidweaver shots and haywire skyweaver shots that follow!!!!
Smoke was worth its weight in gold!!!

Bjorn kills transport in melee and forces harlies out...they hop out and move block bjorn with their placement
Inceptors lose all but 1 man but the survivor prevents a 14" run away to safety...instead he can only move 6" back
 

Bottom right his harlis kill all but 1 intercessor and tri point him while taking my home objective

 

 

He scores display of might but fails to get BiD thanks to Bjorn

 

large.Turn3A.jpg.a48ddc8d883a92abfce77d1

 

 

Turn 3B

I draw Engage + No prisoners

 

I am riding an emotional high to start this turn...my last turn of shooting was enough to cost me the match...but he just had the same experience and I am in prime position to capitalize on it

 

I activate the melee buff doctrine and go ALL IN!!!

GH come in top right with oath to shoot his skyweavers 
Full rerolls to hit and wound b/c he is on on an objective

 

Bjorn gets 1 CP to step thru the harlies trying to move block him and goes to melee the starweaver and flames the harlies as he walks past...the troupe master is the only survivor

Headtakers annihilate the falcon
Logan kills the troupe master in melee then consolidates back onto the objective

 

Bottom right...Eradicators grenade + shooting kills all the harlies off my home objective

 

Very good turn

Score wise the game is 34-30 in my favor…but I now have board control
All harlies are gone…his last scary unit is the 4 man skyweaver mid left and they are forced to go after my headtakers now
 

 

large.Turn3B.jpg.ff908c05fe0b0a394d70aa4

 

 

 

Turn 4A

He draws establish locus + Bring it down (retained)
Recycles establish and gets cleanse


Bjorn goes down to haywire bikes
Headtakers lose 3 to shooting and charge of the skyweavers but armor of contempt was enough to keep them mostly alive
Swing back kills the entire unit of skyweavers


Opponent concedes here and I forget to get a SS after talking with him
 

 

 

 

 

Turn 4B

 

I decide to play out turn 4B solo just for practice...my first game ever with this detachment

I draw defend stronghold and recover assets

GH advance and kill rangers with oath top right

I put GH in this list to be bullies and they exceeded my expectations....with oath they wipe weak things off objectives with ease

Logan walks up and kills Eldrad
Last inceptor kills last dark reaper
He has death jester as only unit remaining now
 

 

large.Turn4B.jpg.9e822a8283b439332872bdd

 

 

 

Turn 5B
I score cleanse and establish locus

 

 

FINAL THOUGHTS


 

large.Final.jpg.98aa8e6f0f759c6cef54f1a2

 

 

SW victory 79-36!!!

 

Harlies are extreme MEQ killers and their hit and fade tricks can drive a melee army crazy

 

But these are Wolves with guns baby…and these guns HURT

 

First thing I noticed is that the psychological factor of this list is MASSIVE
In deployment he didn’t want to put anything down anywhere

Anything on the line is in range of the wolf scouts
Anything that gives a firing angle is gonna die to hellblasters
Chaff can’t even screen out b/c then I bring in GHs turn 1 (thanks Logan!) and mow them down

 

This was a friendly scrimmage but he clocked out (twice even!!!)
This was a 4.5 hour game and mostly used during his moves

 

I can see the clock being a factor when I do competitive matches due to the alpha strike capabilities this list has

 

I did lack units to zone out and do sacrificial actions.  Not sure how to address that right now.  Gonna keep play testing this for a bit and come back to it later.

 

I was sad I didn't get to yeet murderfang through a wall but Bjorn got to kool aid man and ghost walk so that was cool

 

I'm happy with scrimmage #1 and have officially entered this list in an online GT that paused after round 2 for new lists

My Chaos Knights (triple gatling despoiler brrrrrrrrrt) were 2-0 but will be replaced with this list now

 

Edited by TiguriusX

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