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So I see intercessor squads commonly used as utility units and typically just a squad or 2 of 5 intercessors each. My question is does anyone else make extensive use of them as a frontline damage dealing unit? I typically run 2-3 squads of 10, all led by LTs. They are insanely good with oath of moment and I'm able to eliminate just about anything they target. My oath is essentially just for them, while I field units that don't need it much like bladeguards, eradicators, and gladiator lancers. I would love to know how everyone utilizes them, if you do at all. I highly recommend intercessors in anyone's list in either capacity. 

Edited by Ultramarine vet
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I do find that with Target Elimination rule, they do kick out a lot of firepower for their points and Lts help them to punch up against tougher targets. They work particularly well in the Firestorm detachment where they get +1S within 12" of the target.

1 hour ago, Karhedron said:

I do find that with Target Elimination rule, they do kick out a lot of firepower for their points and Lts help them to punch up against tougher targets. They work particularly well in the Firestorm detachment where they get +1S within 12" of the target.

I'm actually about to try them out in Firestorm soon. It definitely caught my attention with the army rule of +1S within 12". Very excited to try that out

10 with LT is a great budget blaster. 40 Lethal shots is usually gonna do something though it can still struggle on the tankiest things especially if you can't strip cover (try a Hammerstrike?). Start adding strats and other rules and I can definitely see reasons to take more than one brick if you're into it. Usually 10 Hellblasters is my first port of call for a Lt though. They're quite a bit more expensive of course, but the damage 2, high AP and shoot on death is worth it in my experience. Just make sure they're hidden first round.

 

While Firestorm is great, having Assault and Heavy on Intercessors makes them pretty interesting for basically any detachment. I'm Stormlance/Spearpoint personally, and having the 40 shots after advancing and still being able to charge is tremendous, while the fall back and shoot strat is also great to keep them pumping out the shots after close contact. Then of course you can get Hunter's Eye in there if you want for ignores cover and sustained 1, although again for me that goes on Hellblasters Lt preferrably. Heck, if you're going for like 3 big units, you could almost give Anvil Siege Force a go, since they've got the range to get use out of +1 to wound standing still which potentially frees up your Oath for whatever melee target you pick for the turn. Anvil Siege also gives you 1CP Sustained1 and Crit 5+ strat, which will kicks things up another couple notches... If you can get a unit standing and firing with all the bells and whistles that'd be 40 shots hitting on 2s re-rolling, Crit 5+ Lethal/Sustained, Ignores cover, +1 to wound. That's ~22 wounds and like 35 hits from the to hit roll alone. Certainly nobody will expect to see Anvil Siege Force, but 30 Intercessors with Lts is peak Imperial Fists to be sure. 

 

In sum, I take 10 in every game. Usually of late that's 2x5, but mobbing up in 10s with some characters is a decent option, and it'd be awesome to run 3x10 even it it's not the tippy top competitive it'll get massive style points. 

 

Cheers,

 

The Good Doctor.

I’ve used them in Angelic Inheritors. I run 2 x 10 and 1 x 5. One of the 10 has a Librarian and the other has an Apothecary.
 

Re-rolling 1 to wound is not quite as good as +1 to wound. The main hindrance has been against anything T5 or higher with a 3+ or better save after AP and cover have been factored in.

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