Deus_Ex_Machina Posted Thursday at 06:51 PM Share Posted Thursday at 06:51 PM (edited) Foreword:Suburbia Blues is the last mission of a mini campaign comprising three games in total: Two 2nd 40K battle and a single Space Hulk scenario. In the first game The Fallen had to access the buried ship. In the second game the Fallen needed to recover the MacGuffin and place explosives across the wreck. In the this game the Fallen have to reach the space port via fighting their way through an adjacent desolate suburbian area and retreat finally from Pandora. The overarching story has been inspired by a Gav Thorpe novel in which Dark Angels hunt for the Fallen though my story is focussed on the actual actions of the Fallen.Title: Suburbian BluesSystem: 2nd 40K (Custom)Uses Legions Imperialis order tokens and Alternate Activations.Game Mode: SoloGame Length: There is no turn limit. The game ends as soon as one side has achieved their victory condition.Forces: Dark Angels (Fallen) vs. Genestealer Cult (GSC)Mission Objective (Victory/Dark Angels): The Dark Angels need to escort Cypher, who is in possession of the MacGuffin, in to the deployment zone of the GSC in order to score a victory. Mission Objective (Victory/GSC): The GSC must remove Cypher from the battlefield before he is able to reach their deployment zone. Background:Somewhere at the fringes of Imperial space lies the nearly forgotten system with the name of Borderlands. This story takes place on one of it´s habitable planets: Pandora. Cypher is leading a small group of Fallen to a remote region on Pandora which is the Dust Bowl, a valley which has never been explored by any Vault Hunter. Here in the Sandhills sector north of the central space port lies an ancient space ship buried under the sands. It harbours an important MacGuffin which use and power is only known to Cypher. The only access to said space ship is the entrance to the Blazing Tower which has been built on top of it.Furthermore Cypher is being hunted by the Dark Angels and our villain made sure to provide evidence of his whereabouts to lure the Loyalists into a trap by planning to place explosives across the buried ship which will detonate as soon as his pursuers interact with it´s dormant machine spirit. Unknown to Cypher a GSC cell has found refuge in the buried space ship a few months ago. Their forces are way to small to take over a planet but should still prove to be a challenge for a small band of renegades. The Fallen have reached the suburbian area named Rock Creek which has seen better times in the past. Currently it´s inhabitants are converted into cult followers by the works of a diligent Cult Magus. He has suffered psychic backlash due to the death of the Patriarch and has sworn bloody revenge on it´s killers. Here in Rock Creek he has amassed a large mob of Brood Brothers who have been whipped into a frenzy by one of his many rehearsed public speeches. The brainwashed yokels are intend to rip the transhuman perpetrators in half as soon as they can get hold of them. Battle Report in Pics:The battle report has been uploaded to imgbb. Due to the nature of imgbb the first pics shown are the last recorded so a viewer needs to scroll down to reach the beginning. The first turn is comprised of panorama shots of the battlefield and then highlights in close-ups the units taking part in the battle. The beginning of a turn is visualized by a dice tray holding a single dice which depicts the game turn. The end of the turn features again shots from bird view. Pics have been uploaded in batches of ten pics each and sometimes later pics got uploaded first due to having a smaller data size. Right now only Turn 1-2 has been uploaded.Pics link: https://ibb.co/album/SNZLXq Campaign Map: https://ibb.co/album/C1z8sh Forces (Dark Angels/Fallen) (Strategy Card: Divine Inspiration):CypherCodicier (Psychic Powers : Iron Arm & Salamander) #10 Tacticals#3 Ravenwing BikersNote:The Chaos codex of 2nd 40K describes DA Fallen of being CSM veterans though I changed it for my story as I wanted to use the models I have painted for a challenge this year. So this force used the Dark Angels codex and for Cypher his entry in the Chaos codex. That´s the beauty of solo games as you can modify stuff on the fly without having tedious arguments with someone else.Forces (GSC) (Strategy Card: Booby Trap):Cult Magus (psychic powers: Hypnotic Gaze, The Gate, The Carmine Assassin, Displacement)#100 Brood brothers split in four units (two units of 20 BB and two units of 30 BB)Note:Zombie models from the ZOMBIES! boardgame were used to represent the Brood Brothers. They are armed with knives and clad in rags (no armour save). The necromancer from Hero Quest has been used to represent the Cult Magus. I have allowed the Brood Brothers to be taken into units of 30 models due to their colour coding. I have decided for this mission that the cult hasn´t access to the Tyranid Ambush table because there are simply no genestealers present in Rock Creek. Therefore the cult has gained the right to draw a strategy card too.Gaming Aids:- Blood Drop: This means a wound has been lost by said model.- Red Arrow: Each red arrow means the model suffers the effects of a Jam.- Red Square token: First Fire order.- Green Square token: Advance order. - Blue Square token: Double Move and Charge order.- Yellow Square token: Unit failed a Break Test.Action Report:Here comes a summary for those who have zero interest of clicking through numerous pics. It also includes useful info of what is going on as I haven´t provided descriptions in the pics themselves.Turn 1: All Brood Brother units use a double move to close distance as well as Tac #1 (Combat squad with Vet. Sgt. & Cypher). Meanwhile the Bikes and Tac #2 (Codicier with Heavy Plasma Gun and Plasma Gun) are lining up their shots to attack the first Brood Brother mob running at them at full speed. In this one-sided fire exchange the cultists suffer 14 casualties but due to their Hatred they have passed their Break test with ease. In the psychic phase the Codicier casts with success "Iron Arm" on himself. The Cult Magus casts "The Gate" in order to allow one Brood Brother unit on the flanks to join the fight in the next turn as the second gate has been placed right in the middle of the position of the Fallen. In addition the Magus has also cast "The Carmine Assassin" on Cypher but the Champion of Chaos succeeded in making his Toughness test to avoid a sudden, painful death. Turn 2:All Brood Brother units move at double speed towards the Fallen except one unit on the flank which makes use of the Gate as it charges all Space Marine units who wait for them on First Fire orders. Cypher suffers jam on his master-crafted plasma pistol while the Vet. Sgt. evaporates three malformed humans with a burst of plasma shots. The heavy plasma gun of Tac #2 decides to fire at the enraged yokels but the plasma ball scatters to the left immolating two cult brethren and damaging two bikes in the process.The damage is: 50% chance of losing control when moving (Red Star) and maximum speed reduced to Slow Speed (Orange Cross).In total the Tactical squad manages to kill 19 Brood Brother while on Overwatch and as a result various body parts are plastered all over the dark green power armour due to the very short-ranged firefight. The lone survivor of the cult unit is riddled by high-explosive bolts fired from the stationary twin-linked bolters of the bikers. In the psychic phase "The Carmine Assassin" fails to kill Cypher (manages to save on his Toughness stat roll) while the "Salamander" is reflected back toward the Librarian (indicated by Blue Arrow). The Salamander, an ectoplasmic entity of Caliban folklore, travels through Tac#2 and fails to wound the psyker though manages to kill one brother marine armed with a bolter. Then "Hypnotic Gaze" is cast though only three member of Tac #1 are in proximity and all three manage to pass their Ld stat test to avoid the effects. Finally the Cult Magus tries to nullify "Iron Arm" but fails by rolling a flat 1. Edited Sunday at 04:42 PM by Deus_Ex_Machina LameBeard, calgar101 and Stultus_ex_basis 1 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387348-suburbia-blues-2nd-40k-scenario/ Share on other sites More sharing options...
calgar101 Posted Friday at 10:16 AM Share Posted Friday at 10:16 AM Woah very impressive work here, I enjoy your lore background to this and using more than just 40k in a campaign. Like the terrain. One question, the unidentified black xenos creature, did you manage to subdue the threat? Big kudos for this! Deus_Ex_Machina 1 Back to top Link to comment https://bolterandchainsword.com/topic/387348-suburbia-blues-2nd-40k-scenario/#findComment-6149584 Share on other sites More sharing options...
Deus_Ex_Machina Posted Sunday at 04:59 PM Author Share Posted Sunday at 04:59 PM The xenos creature is a warp entity characterized by the Magos Biologis from Terra as the Black Cat. She often visits battlefields due to her inquisitive nature. And to be more serious my cat was afraid due to all the New Year´s Eve fireworks and so I needed to comfort her. This is also the reason why this battle report is being produced now in a piecemeal fashion. And thanks for the praise! I just uploaded Turn 2. The rest will be done in the following week. The terrain is from Battle System (buildings) and the rest hand-crafted except the cacti from the pet store. Mostly styrofoam, wood glue and sand have been used. Also tooth picks for the cacti and then most of the large stuff was painted with tinting colours. I have also another campaign (New Mars) going which is larger by nature and not yet concluded. If you are interested you can have a look as well. These are the battle reports which have been done so far and they can also be found here on B&C: 1. Monument Preservation (Legions Imperialis) 2. The Weakest Link (2nd Horus Heresy) 3. Carnage at Craterside (Legions Imperialis) Last year I also did a Space Hulk report with epic proportions for New Mars although most of the pics have been lost. I will do a summary of that scenario when I have time. There was also another battle report for 2nd Horus Heresy but so far only Turn 1 has been uploaded and then I forgot about it. So this will be concluded too in the next weeks. Stultus_ex_basis and calgar101 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387348-suburbia-blues-2nd-40k-scenario/#findComment-6149911 Share on other sites More sharing options...
calgar101 Posted Sunday at 08:52 PM Share Posted Sunday at 08:52 PM Ahh yes the highly sought after Black Cat, I'm sure entire explorator fleets have been launched at the mere mention of a sighting. Unfortunately fireworks are not their friends, it's good you found time to comfort. I will be reading turn 2 now. Thank you for the terrain information, so many shops out there! I need to update my terrain, I have looked at making stuff, from styrofoam, plasticard and wood sticks but the ideas in my head are let down my my uncreative hands. I will look into your other stuff too, New Mars sounds very interesting, especially the LI ones, I missed Epic back in the day and haven't got around to AT or LI so far but I am very interested. Shame you lose the pictures for that Space Hulk campaign but I would be very interested in reading a summary. I don't place much now so I enjoy reading/watching battle reports. I am slowly going to get back into gaming this year, I am planning a campaign of my own, my small gaming friend circle may take part, so will definitely read your stuff especially any solo games, for tips/ideas. Love it. Deus_Ex_Machina 1 Back to top Link to comment https://bolterandchainsword.com/topic/387348-suburbia-blues-2nd-40k-scenario/#findComment-6149957 Share on other sites More sharing options...
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