L30n1d4s Posted Wednesday at 09:02 PM Share Posted Wednesday at 09:02 PM As I look at the new Detachments, a combo that might not be super obvious, but I am interested to try, is Deathwatch using the Bastion Task Force. Since Deathwatch Veterans are a Battleline unit, 2-3 squads of these guys (4x HTH, 2 x Infernus Bolters, Watch Sergeant, Black Shield, two ablative wound Marines with PW/SS each), all led by Judiciars (for sweet Fights First!), can form the core of the army, getting access to Advance/Fall Back, Shoot/Charge for free and having the ability to "auspex scan" targets for the rest of the army. Throw in a Gravis Captain with the enhancement to make his unit Battleline leading an Indomitor Kill-Team, a squad of Intercessors for stickying objectives and additional "auspex scan" access, and a couple of hard hitting tanks (like Vindicators) to use the reroll 1s to hit and 1s to Wound strat on and I think you have the Core of a really solid force. Anyway, excited to try it out! Link to comment https://bolterandchainsword.com/topic/387385-bastion-task-force-and-deathwatch/ Share on other sites More sharing options...
Malakithe Posted Wednesday at 09:54 PM Share Posted Wednesday at 09:54 PM Whats the difference between Deathwatch Vets and the Decimus Kill Team? Link to comment https://bolterandchainsword.com/topic/387385-bastion-task-force-and-deathwatch/#findComment-6150545 Share on other sites More sharing options...
L30n1d4s Posted Wednesday at 10:47 PM Author Share Posted Wednesday at 10:47 PM More Heavy Thunder Hammers!! Link to comment https://bolterandchainsword.com/topic/387385-bastion-task-force-and-deathwatch/#findComment-6150551 Share on other sites More sharing options...
Tacitus Posted Wednesday at 11:08 PM Share Posted Wednesday at 11:08 PM (edited) I think Auspex Scan has the same issue as Battleshock. It just doesn't last long enough - and you cant spam it: each of your units can only trigger it on one of their units per phase - to become a game mechanic you can reliably build around. Auspex Scan always automatically ends at the end of the turn, and you have to make an attack to start it off - so your Shooting phase, your fight phase, and their fight phase. Your fight phase is almost worthless as you can't control when and where and then its gone unless you have big giant multi unit combats. Your shoot phase has some issues with LOS but generally I think instead of setting up the newest iteration of a Gulliman Parking Long you're best served using your shooting phase to set up your fight phase. Thus probably why your battleline can shoot and chage. Shoot with the Assault Intercessors, trigger the Auspex Scane, then Charge in the Fight phase. Edit to Add: I'm thinking more along the lines of a Bretonnian Deathstar than a Guilliman Parking Lot. You move. You shoot, You Charge, You fight, You destroy. Maybe One unit is a do-all like Assault Intercessors, maybe you need "wingman" pairs like Intercessors and Bladeguards. Intercessors shoot for the scan (So do the Bladeguard but generally can't cause a scan) Then they both charge in, the Bladeguard kill, the Intercessors Sticky Cap, everyone moves on to Rinse and Repeat Edited Wednesday at 11:11 PM by Tacitus Clarity Link to comment https://bolterandchainsword.com/topic/387385-bastion-task-force-and-deathwatch/#findComment-6150556 Share on other sites More sharing options...
HeadlessCross Posted Thursday at 04:54 AM Share Posted Thursday at 04:54 AM 6 hours ago, Malakithe said: Whats the difference between Deathwatch Vets and the Decimus Kill Team? Decimus are by default less durable since they can't take as many shields, and frankly their shooting isn't up to par. Link to comment https://bolterandchainsword.com/topic/387385-bastion-task-force-and-deathwatch/#findComment-6150587 Share on other sites More sharing options...
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