Helias_Tancred Posted January 14 Share Posted January 14 A good friend of mins is starting a Blood Angels collection. So he bought an initial load of models. I noticed that the Blood Angel captain on foot can take an infernus pistol, but not one with a jump pack? Do you think that is intentional from GW, or a technicality as in they overlooked it, didn't want to update rules for it, etc? I think it's pretty dumb regardless, but was wondering if this was an issue you guys have wrestled with previously? Thanks. Link to comment https://bolterandchainsword.com/topic/387420-infernus-pistol-on-blood-angel-captains/ Share on other sites More sharing options...
Tacitus Posted January 14 Share Posted January 14 1 hour ago, Helias_Tancred said: A good friend of mins is starting a Blood Angels collection. So he bought an initial load of models. I noticed that the Blood Angel captain on foot can take an infernus pistol, but not one with a jump pack? Do you think that is intentional from GW, or a technicality as in they overlooked it, didn't want to update rules for it, etc? I think it's pretty dumb regardless, but was wondering if this was an issue you guys have wrestled with previously? Thanks. The (Blood Angels Captain on foot) is probably the literal "Blood Angels Captain" model for the Blood Angels Captain datasheet which has options based on him being Blood Angels specific. The Captain with a Jump Pack is the generic all-chapter Captain with a Jump Pack and thus does not have Blood Angels specific options on the datasheet or model kit. Karhedron and Gamiel 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387420-infernus-pistol-on-blood-angel-captains/#findComment-6151385 Share on other sites More sharing options...
Helias_Tancred Posted January 14 Author Share Posted January 14 12 hours ago, Tacitus said: The Captain with a Jump Pack is the generic all-chapter Captain with a Jump Pack and thus does not have Blood Angels specific options on the datasheet or model kit. That doesn't mean he shouldn't. Blood Angel players should be able to give any captain in normal power armor an infernus pistol. That should be noted in the Blood Angel codex. Same for a hand flamer, if it doesn't already? Link to comment https://bolterandchainsword.com/topic/387420-infernus-pistol-on-blood-angel-captains/#findComment-6151506 Share on other sites More sharing options...
Jolemai Posted January 14 Share Posted January 14 Unfortunately, the weapon options being restricted to what is in the kit is how GW does things these days, and the kit in question was made for a Codex: Space Marines Datasheet. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387420-infernus-pistol-on-blood-angel-captains/#findComment-6151507 Share on other sites More sharing options...
Inquisitor_Lensoven Posted January 14 Share Posted January 14 15 hours ago, Helias_Tancred said: A good friend of mins is starting a Blood Angels collection. So he bought an initial load of models. I noticed that the Blood Angel captain on foot can take an infernus pistol, but not one with a jump pack? Do you think that is intentional from GW, or a technicality as in they overlooked it, didn't want to update rules for it, etc? I think it's pretty dumb regardless, but was wondering if this was an issue you guys have wrestled with previously? Thanks. Intentional. the BA captain is a blood angels unique unit. the jump captain is not a blood angels specific unit. 1 hour ago, Helias_Tancred said: That doesn't mean he shouldn't. Blood Angel players should be able to give any captain in normal power armor an infernus pistol. That should be noted in the Blood Angel codex. Same for a hand flamer, if it doesn't already? That wasn’t the question asked. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387420-infernus-pistol-on-blood-angel-captains/#findComment-6151526 Share on other sites More sharing options...
Tacitus Posted January 14 Share Posted January 14 1 hour ago, Jolemai said: Unfortunately, the weapon options being restricted to what is in the kit is how GW does things these days, and the kit in question was made for a Codex: Space Marines Datasheet. They could have put it in the new Blood Angels Bits kit like they did with the Deathwing Terminator Plasma Cannon. Of course these new Bits Kits are quite literally new, so perhaps the Datasheet integration will come in 11th, allowing you to merge the Jump Captain Kit with an updated Bits Kit containing the pistol. I doubt it, but it could happen. There's a path. If they want it. In addition to Kit must Match Datasheet in the current paradigm, I also suspect they're trying to move away from Chapters favoring a specific "element" (elements being bolter/plasma/melta/flamer/grav/etc) - Dark Angels no longer have special plasma rules (Mostly focusing on stubborn/Battle Shock/and knightly duels(Precisionand other anti-character rules). Imperial Fists no longer have Super Bolter Rules (also leaning into vaguely stubborness paired with Kill-The-Big-Thing). The only chapter I know of that does still have their affinity rules are the Salamanders, but that's about all they had. Space Wolves probably stil lhave their Helfrost, just like BA have more Melta and DA have more Plasma, but that's likely just left over kits that preferred those elements. Link to comment https://bolterandchainsword.com/topic/387420-infernus-pistol-on-blood-angel-captains/#findComment-6151531 Share on other sites More sharing options...
Helias_Tancred Posted January 15 Author Share Posted January 15 (edited) At the end of the day, GW could have easily stated in the codex supplement a jump pack captain has access to the same weapons as a captain on foot. It's simply stupid that is not the case and thankfully players can run their jump pack captain like that if their opponent is okay with it. No excuse for this type of technical dumb :cuss on GW's part. This is not the only example, either. I play with 6 close friends. One of them already does that with his BA jump pack captain (power fist and inferno pistol) and none of us have a problem with it. Edited January 15 by Jolemai Swear filter dodge Link to comment https://bolterandchainsword.com/topic/387420-infernus-pistol-on-blood-angel-captains/#findComment-6151563 Share on other sites More sharing options...
Helias_Tancred Posted January 15 Author Share Posted January 15 (edited) 20 hours ago, Jolemai said: Unfortunately, the weapon options being restricted to what is in the kit is how GW does things these days, and the kit in question was made for a Codex: Space Marines Datasheet. Yeah, well that's something they could change. Edited January 15 by Dr_Ruminahui Removed provocative comment Link to comment https://bolterandchainsword.com/topic/387420-infernus-pistol-on-blood-angel-captains/#findComment-6151564 Share on other sites More sharing options...
Mostwanted Posted January 15 Share Posted January 15 I've just built the two different jump pack Captains and magged the weapons including adding inferno pistols, just incase the option gets added in 11th edition. If not, I'm sure mates i play wouldn't mind me using it. Karhedron and Helias_Tancred 2 Back to top Link to comment https://bolterandchainsword.com/topic/387420-infernus-pistol-on-blood-angel-captains/#findComment-6151596 Share on other sites More sharing options...
Tacitus Posted January 16 Share Posted January 16 18 hours ago, Helias_Tancred said: At the end of the day, GW could have easily stated in the codex supplement a jump pack captain has access to the same weapons as a captain on foot. It's simply stupid that is not the case and thankfully players can run their jump pack captain like that if their opponent is okay with it. No excuse for this type of technical dumb :cuss on GW's part. This is not the only example, either. I play with 6 close friends. One of them already does that with his BA jump pack captain (power fist and inferno pistol) and none of us have a problem with it. Its the same thing they did with Gravis Captains, Terminator Captains, etc. They're no longer letting the players mix and match as much. Used to be you bought a captain, and if you wanted him in Terminator Armor you did some math to his statistics. Not any more, now they're separate data sheets. This is just that same design system. Helias_Tancred and Karhedron 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387420-infernus-pistol-on-blood-angel-captains/#findComment-6151734 Share on other sites More sharing options...
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