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5 hours ago, Mandragola said:

The system is a bit of a mess. Detachments increase the power of some units, and therefore their value, but not their points. 

 

The theory is that a Detachment which optimises certain units should be equal in power to another Detachment that buffs a different selection of units. This is far from the situation at the moment. GW have decent balance across the various factions (after about 3 years of patches) but they still haven't cracked balance of units within factions or of Detachments. Most factions have 1 or maybe 2 Detachments that are good and the rest are left languishing.

Would love to see a little more casual friendly rules but I'm not holding my breath.  10th was not for me.  Building and painting is my hobby anyway so if I don't play 11th edition either it's not the end of the world.  I never completed a single game of 10th but I probably spent more money on models during 10th edition than any other.  Go figure.

1 hour ago, Karhedron said:

 

The theory is that a Detachment which optimises certain units should be equal in power to another Detachment that buffs a different selection of units. This is far from the situation at the moment. GW have decent balance across the various factions (after about 3 years of patches) but they still haven't cracked balance of units within factions or of Detachments. Most factions have 1 or maybe 2 Detachments that are good and the rest are left languishing.

 

Basically this - 10th is balanced for 1, maybe 2 detachments per faction, and then only for the optimised units in that detachment. It's pretty bland, and actively punishing if you take units outside the detachment that benefits them. 

1 hour ago, crimsondave said:

Would love to see a little more casual friendly rules but I'm not holding my breath.  10th was not for me.  Building and painting is my hobby anyway so if I don't play 11th edition either it's not the end of the world.  I never completed a single game of 10th but I probably spent more money on models during 10th edition than any other.  Go figure.

 

Loads of really gorgeous models for sure, but the game is horribly balanced for a "bring your favourite models" casual game, both in terms of faction rules and gameplay. A 1000pt game takes as long as a 2000pt due to how missions work.

Edited by Xenith
30 minutes ago, Xenith said:

 

Basically this - 10th is balanced for 1, maybe 2 detachments per faction, and then only for the optimised units in that detachment. It's pretty bland, and actively punishing if you take units outside the detachment that benefits them. 

 

Loads of really gorgeous mod ls for sure, but the game is horribly balanced for a "bring your favourite models" casual game, both in terms of faction rules and gameplay. A 1000pt game takes as long as a 2000pt due to how missions work.

Early on in the edition with the design interviews, they did state they were content with only a couple being used for comp play and that some "weaker" narrative options were welcome.

4 hours ago, Mandragola said:

You have a point, but these relics aren’t optional upgrades. They’re built into the cost of the unit if you buy it in this detachment.
 

This is a model that could be applied to other stuff. Destroyers in their detachment could have to buy their +2S at 5 (or whatever) points per model, for example.  

They're not a detachment rule though, so it's completely different. You can argue whether the +2S is too much (it's not) but the detachment shouldn't cost them more when there's other units to consider. Are you going to charge more for the other models when they get the +2S bonus? 

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