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33 minutes ago, Dudley Nightshade said:

You know ... slight detour off topic here, but GW could get that info ...

 

If they made an army builder app, made it free (or included with a BRB/codex purchase), and made it so you could record your games (opponent's faction plus whether you won or lost), they could have a large pool of pretty good info. People like to track those sorts of things, so I suspect* it would be widely adopted. That would potentially capture the beer leagues plus the tournament crowd. They would not have the nuance of seeing both army lists side by side, but they could see that faction X has a high win percentage and the same units appear in most winning lists.

 

*Pure speculation. They would have to do a real study involving real statistics to understand whether the date would be truly valuable. 

Nothing is stopping players from fudging results in hopes of either hoping for their army to get a boost or make themselves look good because it's being officially recorded. 

 

Random one-off games don't give a full story. 

1 hour ago, HeadlessCross said:

Rolling dice for sake of rolling is not fun. 

 

17 minutes ago, HeadlessCross said:

Rolling for sake of rolling is garbage game design. 

 

Would you argue that having to roll for Warlord Traits and Psyker powers was a good thing?

 

I'm not sure I understand the criteria. If WT and Psyker powers are rolling for the sake rolling (i.e. bad), what are some examples of rolling because it is necessary (i.e. good)?

55 minutes ago, HeadlessCross said:

Would you argue that having to roll for Warlord Traits and Psyker powers was a good thing?

Having to? I don't ever recall having to. I recall rolling for it being an option, but my play group and I always just picked what we wanted.

5 hours ago, Mogger351 said:

Sorry, it was claimed nobody could give an example of a fluffy fun rule, I did and your only stance is "it's dumb because it isn't reliable for army construction". Which is that boring tournament mindset again.

 

Also, as there seems to be  sweeping generalisations I quite like 10th and have enjoyed it. Likely my most played edition as well.

It's funny I was replying and hadn't even noticed it was a different account. The tone and content was so close.

 

Pretty rude to accuse someone of sock puppeting just because they disagree with you sometimes.

Edited by DemonGSides
1 hour ago, HeadlessCross said:

Nothing is stopping players from fudging results in hopes of either hoping for their army to get a boost or make themselves look good because it's being officially recorded. 

 

Random one-off games don't give a full story. 

This is a strange take. Do you believe 100% of tournament results are recorded and reported 100% accurately to Games Workshop? Does ignoring casual gamers' results tell the full story?

John Intercessor from the stream. Confirmed to not have any sculpted chapter-specific icons.

 

image1_23-05-xjhzrn5djf.jpg

 

Boyz get both a Choppa and Shoota by default.

 

image2_23-05-gyfxeowvwl.jpg

Edited by Lord Marshal

Trailer's up for those who want to rewatch it. WarCom article also has new edition details:

 

 
Quote

The Rules

We’ll be diving into the new rules over the coming weeks, but we wanted to give you a flavour of the changes on the way. 

 

Army Building


What does this ‘new edition’ talk mean for your existing army and their codex? Good news – your current codexes and faction rules will still be valid! This is also true of the rules in the recent campaign supplements, including the upcoming Armageddon: Return of Yarrick.

 

However, Detachments are changing to give you more flexibility on how you build your army. You can now sometimes select multiple detachments for a bespoke set of army abilities, so you’ll be able to bring to life your vision of how your army should fight. And, at the launch of the new edition, there will be over 70 new and updated Detachments. If you are very attached to your current army, don’t panic, the Detachments in your current codex still work too – you just have even more options now.

 

Missions


Your choice of Detachments now also affects your missions.

 

Your objectives in a game will now be in part dictated by the type of army you bring to the field, and the force your opponent has brought. Armies that specialise in holding ground will be rewarded for doing so, while other forces that may be optimised for disrupting enemy plans, or just killing lots of enemies, will be rewarded for doing that too!

 

Objectives
No more circles.


Round objective markers are gone and replaced by terrain footprints to determine control of key locations, relics, or fortifications.

 

Terrain
The terrain rules have seen a big shakeup. The default bonus for cover now impacts Hit rolls, not saves, and units are generally far easier to hide than they previously were.

 

Combat
There have been a range of subtle changes to combat that add up to quite a different feel and a cleaner Fight Phase. Changes include more flexibility for picking targets when charging, changes to activation order, fast dice rolling for dealing damage, and changes to the order of consolidation and pile-in moves.

 

Our coverage of this groundbreaking new edition will begin soon, so check back with Warhammer Community each week to see what’s coming up in the next evolution of Warhammer 40,000. In the meantime, head back to the Preview hub to find out what else we revealed today – like the campaign on Armageddon that leads up to this launch box.

 

 

Edited by Lord Marshal
3 minutes ago, Lord Marshal said:

John Intercessor from the stream. Confirmed to not have any sculpted chapter-specific icons.

 

20260304-131255.jpg

 

Boyz get both a Choppa and Shoota by default.

 

 

it's nice they painted them with the classic black trim scheme

 

looks like the "mixed armor mk" aspect is a bit less hybridized than i was hoping (i'd wanted to see different power packs, chestplates and the like), but is pretty in line with what i realistically expected, that being the incorporation of some of the variations present in the two space wolves troop kits (solid piece greaves, mk vii helms). Assuming this fellow is pretty representative of the other updated Intercessors, they are a noticeable improvement, but not a groundbreaking one. 

Bit of a lukewarm announcement for the edition in general with only a CGI trailer and very few models, but confirming it's a hold-over edition is really nice.

The description in the Community article is very weird with the idea of combining detatchments so I'm excited to find out more and how broken it'll be.  Being able to craft your own might help make people feel like there's more of 'your army idea' behind their army as opposed to just trying to fit perfectly in a pre-ordained way, but I can think of a lot of ways to abuse that if it's really just "Pick and choose" out of the current selections (necrons could be insane).

Interesting.  They didn't mention anything about points so I'm still pretty wary.

In the video:

  • Captain with Shield and Sword
  • Jump Pack Chaplain
  • Vanguard Veterans (x5) with two-handed power swords
  • Updated Intercessors - two shown have chainswords (Sergeant + 1), three shown have bolt rifles; I couldn't get a good view at the ones by the Captain.
  • Land Speeder - underslung gatling gun and what looks like a pintle-mounted multimelta
  • Ork Walker with big gatling cannon and glow power thing
  • Ork Boss/Nob with 2(?) Chain Choppas
  • Ork Weird Boy with headdress and attached cables
  • Ork Nob with Banner Pole
  • Ork Boys with assorted visible weapons
  • Ballistus Dreadnought
Edited by jaxom
Updated after a second watch

Personally, I'm happy with the updated Intercessors, they have bits from older marks while also keeping the same general aesthetic of the OG ones, the loadout seems to also be the same bolt rifle only as before so I suppose this puts the final nail in the coffin of those expecting Tactical Marines to be brought back.

 

I would really need to see the full Boyz init to get a proper feeling of them, but I like that Boyz are now a hybrid unit.

 

After taking a look at the the trailer and the box art it seems to contain everything Valrak mentioned + some more, since I don't remember anything about a new Ork psyker.

 

Jump Chaplain, Van Vets, Captain, smaller Storm Speeder variant, new Intercessors with older bits and Heavy Bolter Gravis unit for the SM.

 

Ork Warboss, new Boyz, Ork Walker and new Psycker for the Orks.

 

I imagine there's more for the Orks but this is all I could gather.

8 minutes ago, Wispy said:

*whispers* its just an intercessor with a head swap

 

Sure, that's the cleanest, easiest example they could show. There's only so many ways to patch into Mk10.

 

Time to retreat and then see what this thread looks like in 10 hours.

Edited by jaxom

Well, I feel right and wrong. Wrong, because with the announcement of 70 new detachments, it's clear that 11th edition will continue to have a big focus on detachments. But right in that detachments are being modified, with the idea of the new detachments (some or all of them?) will be smaller, and you can mix and match 2 of them. See, while it isn't what I envisioned, that's definetly a step in the direction I was hoping for: more player choice. Like they said with that Space Marine example, it means more customisation. As a T'au player, I'd love to mix and match, say, a Crisis Suit detachment and a Kroot detachment, because I really want my auxillaries to be viable. 

 

Charging changes are funny, definetly taking a big cue from Age of Sigmar as rolling dice before you select your targets is an AoS thing. Not to mention the strike first changes I think as well already happen in AoS.

 

Not sure how I feel about stratagem stacking. I guess it could be a bit of an issue. But not being able to give a unit another stratagem after even a Command Reroll? Think this will weaken a lot of stratagems. Maybe not a bad thing? We'll see. To be honest, I'd be tempted to copy AoS's Command Point system, both players getting a set amount of Command Points at the start of a round, and any unspent Command Points at the end of the round would be lost. A good way to balance Command Points as players just can't sit on them for the first 2 or 3 rounds and hoard them. It also encourages players to use stratagems every round.

 

The idea that detachments can generate missions is something I'm not too sure how to feel on. Will have to see how that works. I would hope it wouldn't be too repetitive.

 

The idea of trying to meld narrative and match play together just seems too good to be true, and something I'm not sure will please either narrative players or tournament players. As someone who wants narrative play, and doesn't care about tournament play, my issue with the tournament stuff wasn't that it existed. I'm fine with that being a branch of 40K. It just felt like in 10th that it was a big priority over narrative play, especially with the mission packs, and the game being balanced around tournament results. If you wanted narrative, it felt like the only option until the recent campaign books was Crusade, and that required a bit of a commitment for a game group. At the very least, I'm hopeful they know there is a desire for more narrative options in 40K. I'm fine with the tournament scene still getting there mission packs each year, but I'd love to get some supplements that are designed more for narrative play. Again, I'd look at AoS's latest General's Handbook for an idea on how to go about it for example.

 

So overall, I do feel optimistic. Interested to learn more.

14 minutes ago, DemonGSides said:

Bit of a lukewarm announcement for the edition in general with only a CGI trailer and very few models, but confirming it's a hold-over edition is really nice.

The description in the Community article is very weird with the idea of combining detatchments so I'm excited to find out more and how broken it'll be.  Being able to craft your own might help make people feel like there's more of 'your army idea' behind their army as opposed to just trying to fit perfectly in a pre-ordained way, but I can think of a lot of ways to abuse that if it's really just "Pick and choose" out of the current selections (necrons could be insane).

Interesting.  They didn't mention anything about points so I'm still pretty wary.

Probably some version of how allies worked in 6th-9th. I'm personally happy about that because I liked using my stand-in Purifiers/Strike squad at times with a normal Marine army and don't have that opportunity to this edition. 

so, the intercessor is fairly standard really, not bad, but nothing I don't already have in droves, i even have intercessors with mixed armour thanks to the wolf kits. Not bad, but not exciting. I'll still get the box because other stuff in it will no doubt excite me plus I have gotten every edition box since 2nd I guess. 

 

Wonder if the chaplain will have a bare head option that looks like in the video (obviously blood angel looking).

 

Vanguard look to be power swords and plasma pistols here, guessing master crafted, they're also two handed swords.

Looking at the other intercessors in the video, they're all similar to the chap shown off, though we do also see some with BP and chainsword so guessing we get both types in the box. Saw at least one aquilla chest plate. 

Captain has a cloak, sword and board. Nice thing is I suspect he'll be left handed like in the video! And has a nice looking shield

New landspeeder looks fairly in line with the other new ones, just a bit downgunned
image.png.3cec3a8aebecf6b294b0b2618a6aa580.png


Theres a ballistus in the video too, no idea if that means we're getting it a second time. 

Honestly I'm a little bummed that blood angels had to share the video with ultramarines, nothing against the boys in blue personally, but I feel like if they were the cover boys, it wouldnt have hurt to give them the limelight. Especially when realistically the focus is heavily on the orks anyway. 

 

1 hour ago, ThaneOfTas said:

Having to? I don't ever recall having to. I recall rolling for it being an option, but my play group and I always just picked what we wanted.

You had to roll for Warlord traits in 6th/7th unless it was a named character, and you rolled for Psyker powers as well. It was dumb. 

17 minutes ago, Lord Marshal said:

John Intercessor from the stream. Confirmed to not have any sculpted chapter-specific icons.

 

Just now, Wispy said:

*whispers* its just an intercessor with a head swap

Yeah not going to lie, if this really is indicative of the rest of the new squad, I am Underwhelmed to say the least. I hope that a few of them at least have some variation in the breastplates, but frankly this is at best only going to save me a tiny amount of work on my kitbashing.

 

On the topic of the rules, I'm curious about the new detachment system. The pick and choose bit sounds like a gimmick at first brush, but I could be being pessimistic, It wont do anything to help make my units feel more like my units though, as my issue has never been at the detachment or army rules level.

 

I am very interested in the new mission system being tied to factions and detachments though, theres a lot of potential in that I think.

 

Have to say though, merging Narrative and Competitive closer together is the opposite of what I would have wanted. I'm very nervous about what this means for Crusade. I will say that the new objective rules sound slightly better, but if themed missions and terrain based objectives is the trade off for a proper Narrative system then I am really not in favour of that at all.

3 minutes ago, Blindhamster said:



Honestly I'm a little bummed that blood angels had to share the video with ultramarines, nothing against the boys in blue personally, but I feel like if they were the cover boys, it wouldnt have hurt to give them the limelight. Especially when realistically the focus is heavily on the orks anyway. 

 

I was sort of taking it as the blood angels are the guys in "the box", but they were showing ultramarines in blue to demonstrate existing models you'd see in this sort of fight, given the story is a bunch of chapters working together.

 

but then the speeder is blue so yeah I don't know. The speeder is too focused on to not be being previewed here.

2 hours ago, jaxom said:

 

 

I'm not sure I understand the criteria. If WT and Psyker powers are rolling for the sake rolling (i.e. bad), what are some examples of rolling because it is necessary (i.e. good)?

I'm not sure what's hard to understand about what I said. Do you want to argue that rolling for Warlord Traits and Psyker powers in 6th/7th was a good thing?

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