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25 minutes ago, Orange Knight said:

 

Then again, GW might just keep them as is. Intercessors are better than Tacticals ever were in terms of gameplay and rules.

 

I'm being a broken record, but them keeping their rules as they are with the option for a Plasma Gun, Meltagun or Flamer (and maybe, if we're lucky, a Heavy Bolter or Missile Launcher) could only make them better if only sotuationally so. 

14 hours ago, Inquisitor_Lensoven said:

I hope not.

i hate the impulsor.

 

doesnt have the transport capacity of a rhino, nor does it have the fire power of the razorback can potentially have.

 

With the throw backs we’re seeing I would love to see a modernized version of the 2nd/3rd edition razorback with the las/plas combo.

Honestly the Impulsor feels more like the Storm Speeder which isn't a bad role to have filled in an army, but it's no a real APC and the Repulsor is too massive to fill that role well on the table top.

BTW, talking about unit replacements, if we do not care about backwards compatibility, I always felt that primaris devastator replacements should wear gravis armour. It makes sense to have heavier, clunkier, armour that helps to stabilise the big guns for a unit that mostly sits in the backlines and does not require a lot of mobility. Plus I think chonky gravis lads with some big guns on their shoulder would look absolutely rad. 

1 minute ago, Crimson Longinus said:

BTW, talking about unit replacements, if we do not care about backwards compatibility, I always felt that primaris devastator replacements should wear gravis armour. It makes sense to have heavier, clunkier, armour that helps to stabilise the big guns for a unit that mostly sits in the backlines and does not require a lot of mobility. Plus I think chonky gravis lads with some big guns on their shoulder would look absolutely rad. 

We kinda had Devastator replacements, but they were scattered across different squads, and then GW screwed up some of them.

 

Eradicators are Melta Devs - pretty good, they fit the role pretty well.

Desolation Squad are Missile Devs - the idea was cool, but the execution poor. The guns looked wonky, giving them indirect was a neat idea, but made them either too powerful or too expensive.

Hellblasters could have been plasma Devs - but GW removed the heavy plasma guns, now they are boring as hell.

Heavy Int. could have been Heavy Bolter Devs - but again, you can't tailor the guns.

1 minute ago, Crimson Longinus said:

BTW, talking about unit replacements, if we do not care about backwards compatibility, I always felt that primaris devastator replacements should wear gravis armour. It makes sense to have heavier, clunkier, armour that helps to stabilise the big guns for a unit that mostly sits in the backlines and does not require a lot of mobility. Plus I think chonky gravis lads with some big guns on their shoulder would look absolutely rad. 

Nah, if you want gravis heavy weapons you already have two units for that. Anything that's supposed to be an updated oldmarine unit should be clad in tacticus in order to be faithful to the original concept. Otherwise just make a new unit.

42 minutes ago, BitsHammer said:

Honestly the Impulsor feels more like the Storm Speeder which isn't a bad role to have filled in an army, but it's no a real APC and the Repulsor is too massive to fill that role well on the table top.

And the impulsor is too slow to fill that niche as well. 
 

it doesn’t carry enough to truly be an APC

not enough fire power to be an IFV

not fast enough to be a recon vehicle

I would have bet my collection they were going to name the set Armageddon after seeing the previous content rumours and where the narrative / trend is leading. 
 

bit disappointed that they wont be re introducing weapon options to the squads though. I had guessed intercessors (and perhaps others such as inceptors) would be getting a redo much like the aos units. 
 

I just hope the state of the game improves as practically everyone I know who played has abandoned 40K for grimdark future or the old world due to frustrations. 

23 hours ago, Chapter Master Valrak said:

Hey chaps, just passing on some whispers I've heard.

 

- NEW Intercessor Squad (Mixed Armour, Same bolt weapons)
- NEW Vanguard Veterans

- NEW Jump Chaplain

 

Boxset is apparently called 'ARMAGEDDON' 

 

Will keep updating you if I hear anymore, also did a good waffle on it this morning for those interested:

 

  Hide contents

 

 

 

At this point your whispers seem to be correct more often than not. So I'm just gonna take everything you say as gospel

Edited by hd3
14 minutes ago, Inquisitor_Lensoven said:

And the impulsor is too slow to fill that niche as well. 
 

it doesn’t carry enough to truly be an APC

not enough fire power to be an IFV

not fast enough to be a recon vehicle

It is mobile enough for recon, but I agree we don't really have anything that matches that sort of speed that we used to enjoy on larger tables of the past. Likely an intentional choice to try and keep people from boxing their opponent in on turn one with these smaller table sizes the game is written around.

3 hours ago, Evil Eye said:

 

Lootas I could see getting a replacement as they're pretty ancient. Wouldn't overly miss them honestly (mainly because I prefer Lootas being kitbashed from regular boyz with your looted gun of choice, 3E style) though we'd also need new Burna Boyz as it's a dual kit. I'd rather they didn't replace the Dredd and Kanz though, IMO at least they hold up very well. Worst thing I can say about the Kanz is there only being one of each gun in the kit. That said, if we do get new kits for the walkers I'd like them to do a throwback to the older pre-plastic designs where they were a bit more dustbin-on-legs. The Dredd especially; the current kit is a very cool one, but I do miss the very simply shaped "walking oil drum" designs. I'd argue the 4th(?) edition metal Dredd still looks plenty good next to modern miniatures, even if it could be legally defined as a deadly weapon with how heavy and spiky it is.

 

 

 

*On the plus 

  Reveal hidden contents

JumpCaptain1.thumb.jpg.e014f76948c313f841c6a606f242e7a6.jpgJumpCaptain2.thumb.jpg.5934300f6e9377d0105a9c5da0376910.jpg

And for scale, here's him next to a fully printed truescale Marine (legs from the same set, torso is a hair longer at the waist but barely even noticable) and a normal human sized 28mm model. You could slightly extend the waist a bit if you really want to but it isn't strictly necessary IMO for a decent looking properly sized tabletop-quality Marine.

JumpCaptain3.thumb.jpg.345a56fb0e950280a92274521c106c96.jpg

 

 

Lootas are also a weird kit as to use the rokkit launcha in there for the mek, you need the boys' box too. The 'older' boyz, truck, bikes and lootas all dropped when the 4th/5th ed codex dropped.

 

From what valrak has said, there's whispers of new meganobz and stormboyz even though they're more recent kits.

 

If they're going to give us a multi part updated Boyz set I'd like to see some clan specific bits/ upgrade kits. The second ed/ RT era stuff is so flavourful that I'd like to see some of that in modern kits. We got it with the kommandos and they really are a trove of bits and nostalgia.

 

Getting something between dread and morkanaut size would be great as dreads are so small next to the marine equivalents now. We had meka/ mega dreads but to see a modernised version in plastic could be great. A proper ork tank with the building flexibility of the battle wagon kit would be awesome to see. The poseability of the current dread kit is also superb and if they do update any, I hope that's retained.

Just now, 01RTB01 said:

 

Lootas are also a weird kit as to use the rokkit launcha in there for the mek, you need the boys' box too. The 'older' boyz, truck, bikes and lootas all dropped when the 4th/5th ed codex dropped.

 

From what valrak has said, there's whispers of new meganobz and stormboyz even though they're more recent kits.

 

If they're going to give us a multi part updated Boyz set I'd like to see some clan specific bits/ upgrade kits. The second ed/ RT era stuff is so flavourful that I'd like to see some of that in modern kits. We got it with the kommandos and they really are a trove of bits and nostalgia.

 

Getting something between dread and morkanaut size would be great as dreads are so small next to the marine equivalents now. We had meka/ mega dreads but to see a modernised version in plastic could be great. A proper ork tank with the building flexibility of the battle wagon kit would be awesome to see. The poseability of the current dread kit is also superb and if they do update any, I hope that's retained.

Honestly with the newer Orks a lot of the older kits look too small and weedy so I don't really think a refresh is out of line. They tried to do one with the Boyz but people were unhappy with how limited the kit is (and they weird loadout it locks the unit into since it has no options) so I could see them redoing that with a better kit that can properly replace the old Boyz kit.

Orks are one of the kits that would benefit most from the 30k style kits. Five bodies, with ten legs and arms, and then sockets that allow you to take leg 1a and 1b and put them on torso 3 with arms 5a and 5b and gun 5 and make a semi unique pose. Someone can do the math, but each heresy sprue has like 5^4 alternates by rotating the arms through. 

1 hour ago, Crimson Longinus said:

BTW, talking about unit replacements, if we do not care about backwards compatibility, I always felt that primaris devastator replacements should wear gravis armour. It makes sense to have heavier, clunkier, armour that helps to stabilise the big guns for a unit that mostly sits in the backlines and does not require a lot of mobility. Plus I think chonky gravis lads with some big guns on their shoulder would look absolutely rad. 

 

Gravis devs with shoulder lascannons would be a nice 3rd unit in the box - i know there is the eliminators but it always felt a bit odd to me they could be mini-lascannon snipers. 

 

Wonder what the big unit will be - the bike squad/ballistus equivalent. nothing really missing from the line up as an obvious pick. 

 

for orks i suppose it will be a refresh of general ork units, but what i really want is to see a freebooters range get the beastsnagger treatment - can't see that happening in a new edition box though.

36 minutes ago, BitsHammer said:

It is mobile enough for recon, but I agree we don't really have anything that matches that sort of speed that we used to enjoy on larger tables of the past. Likely an intentional choice to try and keep people from boxing their opponent in on turn one with these smaller table sizes the game is written around.

Not really.

it has a pretty standard movement, and it has no mobility abilities.

11 minutes ago, Frogian said:

 

Gravis devs with shoulder lascannons would be a nice 3rd unit in the box - i know there is the eliminators but it always felt a bit odd to me they could be mini-lascannon snipers. 

 

Wonder what the big unit will be - the bike squad/ballistus equivalent. nothing really missing from the line up as an obvious pick. 

 

for orks i suppose it will be a refresh of general ork units, but what i really want is to see a freebooters range get the beastsnagger treatment - can't see that happening in a new edition box though.

A laser weapon is a coherent beam of light and generally a narrow width impact point and no kinnetic impact. So it's a very precise weapon with a small area of effect and you need to target an effective component to do real damage (punching a gumball hole through the stowage lockers won't do a lot). So it kinda makes sense in the hands of a sniper.

42 minutes ago, BitsHammer said:

Honestly with the newer Orks a lot of the older kits look too small and weedy so I don't really think a refresh is out of line. They tried to do one with the Boyz but people were unhappy with how limited the kit is (and they weird loadout it locks the unit into since it has no options) so I could see them redoing that with a better kit that can properly replace the old Boyz kit.

Yeah - though the new edition box kit will assumedly also be monopose, so really they'll need two i guess!

2 hours ago, Orange Knight said:

 

Don't write off the idea of a "Tactical Intercessor" kit.

The rumors here are discussing the contents of the starter box. If there are new kits in the starter box, those kits will likely receive a seperate multipart release at a later date. That release may well have additional options. 

Then again, GW might just keep them as is. Intercessors are better than Tacticals ever were in terms of gameplay and rules.

I dont know man; tactical intercessors would sell even better and theyd get a bump from iconic/retro appeal so my guess is they do it at launch or not at all this edition. Multipart release would just have more options

 

Silver lining is a unified/updated sergeant set of upgrades. And added happiness if/when they finally do them :)

Edited by Dark Shepherd
8 minutes ago, Mogger351 said:

A laser weapon is a coherent beam of light and generally a narrow width impact point and no kinnetic impact. So it's a very precise weapon with a small area of effect and you need to target an effective component to do real damage (punching a gumball hole through the stowage lockers won't do a lot). So it kinda makes sense in the hands of a sniper.

Ah, to clarify my issue isn't they had a las weapon, it's that it had a near lascannon weapon profile - if they'd just had a las-sniper with the profile of their bolt sniper then i'd be down with that. 

2 hours ago, Helbrechts_Sword_Servitor said:

We kinda had Devastator replacements, but they were scattered across different squads, and then GW screwed up some of them.

 

The most obvious omission is lascannons (or some other long-ranged anti-tank weapon). Desolators at S10 AP-2 don't really cut the mustard for the role which means that if Devastators get squatted, Marines will basically be reliant on tanks for long-ranged anti-tank work. I know that that is normal for other races but Marines have traditionally had an infantry-based solution for this problem.

For many reasons they absolutely do not fit the niche of the lascannon devastator, the most obvious of which is the strength difference in the weapons profiles themselves. 

5 minutes ago, Orange Knight said:

These guys fit the bill of Las Cannons:

 

The problem with Eliminators is that they are only S9 and are limited to 3 in a squad so will struggle to damage anything heavier than a transport. Against any tank/monster with T10 or higher and a 3+ save you will be looking at an average of 2.4 Wounds which is really just chip damage and only slightly higher than a squad of Intercessors (who are more tactically flexible, have more wounds and are great into infantry).

1 hour ago, Mogger351 said:

A laser weapon is a coherent beam of light and generally a narrow width impact point and no kinnetic impact. So it's a very precise weapon with a small area of effect and you need to target an effective component to do real damage (punching a gumball hole through the stowage lockers won't do a lot). So it kinda makes sense in the hands of a sniper.

You think a giant visible, contiguous beam of energy from shooter to target is best in the hands of a concealed marksman?

29 minutes ago, Karhedron said:

 

The most obvious omission is lascannons (or some other long-ranged anti-tank weapon). Desolators at S10 AP-2 don't really cut the mustard for the role which means that if Devastators get squatted, Marines will basically be reliant on tanks for long-ranged anti-tank work. I know that that is normal for other races but Marines have traditionally had an infantry-based solution for this problem.

I’m pretty sure most armies have access to dedicated AT infantry whether that’s ranged or melee, or at least cavalry based AT.

 

guard have HWTs, orks have tank bustas, eldar have heavy platforms and fire dragons, just a few off the top of my head.

40 minutes ago, Karhedron said:

 

The most obvious omission is lascannons (or some other long-ranged anti-tank weapon). Desolators at S10 AP-2 don't really cut the mustard for the role which means that if Devastators get squatted, Marines will basically be reliant on tanks for long-ranged anti-tank work. I know that that is normal for other races but Marines have traditionally had an infantry-based solution for this problem.

 

As much as they don't fit the bill I do think that the Eliminators with Lastalons were supposed to be the "LasCannon Devs" replacement.

If they were going to do a proper Lascanon team tho, I would still expect them to be a 3man group just because of how strong a Lascannon actually is mechanically.

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