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On 1/19/2026 at 4:16 PM, Jukkiz said:

GW, start giving us proper 10man squad sculpts. I am tired of this 5marines times 2sprues... 

That´´s all i ask, but since it´s another editon launch box, hopes ain´t high... 

 I don’t know why on Earth anybody would disagree with this post. Boggles my mind. 
 

I agree with you. 
I also wish they’d stick to squad sizes being multiples of 5. I hate 3 man squads and other odd numbered squads haha. I don’t know why I don’t like it.. but there it is haha. 

Edited by TheWarmaster
1 hour ago, TheWarmaster said:

 I don’t know why on Earth anybody would disagree with this post. Boggles my mind. 
 

I agree with you. 
I also wish they’d stick to squad sizes being multiples of 5. I hate 3 man squads and other odd numbered squads haha. I don’t know why I don’t like it.. but there it is haha. 

I suspect it boils down to if you want 3 sprues for the 10 man or 2 sprues with 1 duplicate sprue and a 3 man unit as well.

21 minutes ago, Mogger351 said:

I suspect it boils down to if you want 3 sprues for the 10 man or 2 sprues with 1 duplicate sprue and a 3 man unit as well.

Yeah. I mean, in a perfect world there's no reason not to want an unlimited number of unique poses and options.

In the world we live in, however, those sprues and the space on them are going to be limited, impact cost and define what options units can take in the game. So lots of people would much rather have duplicate poses and additional equipment options (which also serve to differentiate models, even if they have identical poses).

Overall, I think the models today are better posed and look better than what we were able to achieve when they were more modular, with the trade off being that we have repeating poses.

I have no issue with 6 man elite units, I think they look great on the tabletop.

And unfortunately, as much as I would love it if GW sold 10 man squads in boxes, popular units like Sternguard, Vanguard, Terminators etc will continue to be sold in boxes of 5 to make more money, but I do expect Intercessors, Reivers, Infiltrators, etc to continue to be sold as full squads. I worry that if GW update the Hellblasters, they would sell them as squads of 5.

Talking sprues drew my interest more than the 11th edition itself...

 

The kits are built without modular capacity they used to have. There was a time the hobby celebrated such innovative moves and ideally the detail increase alongside proportions would see the modular kits continue. Unfortunately we have gone backwards to the old style of set poses and that is a deliberate move. Judging by how the bodies assemble, such as a front torso, part of an arm under a pauldron and a peg for half an upper leg, it is very deliberate.

Obviously to discourage third party suppliers and imho it also serves (I hope not intentionally) to discourage the starting converter.

Swapping running legs for stationary legs or vice versa and experimenting with different weapons were my first steps to kitbashing and converting.

9 minutes ago, Captain Idaho said:

Talking sprues drew my interest more than the 11th edition itself...

 

The kits are built without modular capacity they used to have. There was a time the hobby celebrated such innovative moves and ideally the detail increase alongside proportions would see the modular kits continue. Unfortunately we have gone backwards to the old style of set poses and that is a deliberate move. Judging by how the bodies assemble, such as a front torso, part of an arm under a pauldron and a peg for half an upper leg, it is very deliberate.

The thing that bothers me about it is that we could easily have a compromise between the more seamless modern sculpts and the more poseable classic kits. Let's be honest, the main posing point of the older kits (not just Marines) that lead to slightly disjointed looking sculpts was usually the waists. Necks and shoulders were very easy to keep fully poseable without looking odd or limiting sculpting choices. All they'd really have to sacrifice if they wanted to keep the more fluid sculpts but increase the amount of posing options is waist joints, which wouldn't be horrendous. There was no need for this "Head connected to the shoulder connected via a strip of cloth to the opposite knee" nonsense. It's especially weird because some models do keep that poseability, but others don't- often in the same range, hence why we have Marines with standard universal necks and shoulders, and others with unique connectors and shoulder pads attached to arms that limit posing.

 

For ETB starter set models it's not really an issue, but for standard range boxes? Silly, frankly.

They have had a problem with doing decent poses for 40k marines now for several years.  The lack of modular poseability has made it worse.  Some exceptions, new terminators and deathwing knights are well posed, blood claws aren't too bad, sternguard are good.  But a lot of it is comical to terrible - Sanguinary Guard i am looking at you.

I will never miss the days of "Oh :cuss: is he actually holding onto his bolter with the left hand/arm?" That y'all seem to love.

 

Primaris stuff feels plenty modular to me. Almost none of it in my army is just standard built from the book, even with the push fit ones.  If you can't do a little hobby knife work, you're probably in the wrong hobby. 

On 1/19/2026 at 2:32 PM, Chapter Master Valrak said:

Hey chaps, just passing on some whispers I've heard.

 

- NEW Intercessor Squad (Mixed Armour, Same bolt weapons)
- NEW Vanguard Veterans

- NEW Jump Chaplain

 

Boxset is apparently called 'ARMAGEDDON' 

 

Will keep updating you if I hear anymore, also did a good waffle on it this morning for those interested:

Does this still combine with the "Devastator HQ" you mentioned would be in this box a while back? If so that means we've got half the marine half of the box down:

 

- Devastator HQ

- Jump Chaplain

- Unknown Character

- Unknown Character

- x10 NEW Intercessor Squad

- x5 NEW Vanguard Vets

- x5/x3 Unknown Unit

- Unknown bigger unit (Outriders in Indomitus, Ballistus in Leviathan)

 

I have a couple of other questions @Chapter Master Valrak if you have any info on the following:

 

- If BA are the poster boys for the edition does that mean they will feature in the CGI trailer? Cannot wait for that if so.

- Will they be the protagonists of the Edition Launch novel a la Dark Imperium, Indomitus Leviathan. Presuming this as of yet hypotheical book will be called Armageddon. If so I cannot wait for that either BUT it will need some explaining for ANY BA lads to be in Imperium Sanctus, where Armageddon is.

15 hours ago, Marshal Rohr said:

Interesting point, can you reconcile that with the lore that you can see las beams in universe or the fact even an iPhone camera without any changes to the settings will pick up the Helios and Iron Dome beams? You people are ridiculous. You’ve always been able to see lasweapon beams, and sticking one on a sniper is mentally ill. 

And you can use thermals to see guns shoot, so what’s your point exactly 

 

5 hours ago, Captain Idaho said:

Talking sprues drew my interest more than the 11th edition itself...

 

The kits are built without modular capacity they used to have. There was a time the hobby celebrated such innovative moves and ideally the detail increase alongside proportions would see the modular kits continue. Unfortunately we have gone backwards to the old style of set poses and that is a deliberate move. Judging by how the bodies assemble, such as a front torso, part of an arm under a pauldron and a peg for half an upper leg, it is very deliberate.

Can we not rehash this?

 

the old models didn’t provide that much variety in posing (that actually looked good) without some alterations.

the current models generally have more posing options than the kits I got in 3rd and 4th editions, and require only a little more effort to alter for new poses

38 minutes ago, DemonGSides said:

I will never miss the days of "Oh :cuss: is he actually holding onto his bolter with the left hand/arm?" That y'all seem to love.

 

Primaris stuff feels plenty modular to me. Almost none of it in my army is just standard built from the book, even with the push fit ones.  If you can't do a little hobby knife work, you're probably in the wrong hobby. 

 

Anyone can use a hobby knife and other tools to convert plastic.  Its more of a case of you can't make a silk purse from a sows ear.

 

You get some swappable parts in newer marine kits, but its never going to be as modular as the the classic line because of the lack of waste joint and swappable chest plates alone.

I think if you're building 10 dudes the posing on the new kits is great. 

 

The issue is if you want to build 30+ then you have a lot of fairly noticeable repeats. When everyone is some minor variation of 'standing while holding a rifle' this is fine. But if every squad has a carefully aiming sniper, a sprinter, and a cartwheeling madman, it looks weird.

49 minutes ago, Robbienw said:

 

Anyone can use a hobby knife and other tools to convert plastic.  Its more of a case of you can't make a silk purse from a sows ear.

 

You get some swappable parts in newer marine kits, but its never going to be as modular as the the classic line because of the lack of waste joint and swappable chest plates alone.

I find that if you're careful you can do quite a lot with some of the new stuff, a good hobby saw can go a long way.

 

I find conversions actually more satisfying now, because I need to engage more with it. However, this is for me as a 25+ year veteran hobbyist (and a grown up safe to use knives), I think the current state is not good for young hobbyists starting out if they want to try and personalise beyond headswaps, which is a wee bit sad.

6 hours ago, Evil Eye said:

The thing that bothers me about it is that we could easily have a compromise between the more seamless modern sculpts and the more poseable classic kits. Let's be honest, the main posing point of the older kits (not just Marines) that lead to slightly disjointed looking sculpts was usually the waists. Necks and shoulders were very easy to keep fully poseable without looking odd or limiting sculpting choices. All they'd really have to sacrifice if they wanted to keep the more fluid sculpts but increase the amount of posing options is waist joints, which wouldn't be horrendous. There was no need for this "Head connected to the shoulder connected via a strip of cloth to the opposite knee" nonsense. It's especially weird because some models do keep that poseability, but others don't- often in the same range, hence why we have Marines with standard universal necks and shoulders, and others with unique connectors and shoulder pads attached to arms that limit posing.

 

For ETB starter set models it's not really an issue, but for standard range boxes? Silly, frankly.

This^^^

A partially curved, ball type waist joint would have made the old style lads fantastic for posing and converting. They're still cool, but imagine how great they could have been. Imagine if they did that to the shoulders too... mind blown:woot:

 

Oh well, now it's each dude is a weird variety of parts. Makes construction 'interesting', even just following the instructions on some dudes is a laugh, let alone thinking of conversions.

 

At least I only really collect and play Kill Team and the HH Epic scale games ATM, it matters much less in the 'good' games :cool:

 

I can't wait to see how GW have handled the different Mk armour in a same squad.

Are they upscaling the non Tacticus Firstborn Mks to fit the biggerer post Rubicon Primaroror bodies?

Or are they just switching in a few helms and paudrons, etc. Like we've seen a bit of already...?

Do we have any info on that yet?

 

If they do, do I start a new 40k SM army? So many questions, so few bullets. 

32 minutes ago, Redcomet said:

Oh look, another “everything was better 20 years ago”

People like having poseable miniatures and voice their displeasure at their absence, the horror!

On 1/20/2026 at 1:07 AM, Nephaston said:

This is probably just me wishlisting, but they could really stand to copy 30k and use this new intercessor kit as a base for upgrades to also cover hellblasters, Infernus, desolatorsand the like. Hellblasters for instance no longer have a reason for three skews of plasma incinerator, and desolator guns are bit of a meme.

On the one hand I agree, but on the other hand, I would be worried about the lack of variety in poses. Currently each of the kits you've named offers 5 different torso poses for a total of 20 different poses. Yes, I know they're all very similar anyway but it is still variety.

With the HH system, you'd cut that by 75% down to just 5 poses. Bearing in mind how generic basic Primaris Marines can appear, losing even more variety would have the potential of making their armies even blander and samey.

9 hours ago, Brother Carpenter said:

Obviously to discourage third party suppliers and imho it also serves (I hope not intentionally) to discourage the starting converter.

Swapping running legs for stationary legs or vice versa and experimenting with different weapons were my first steps to kitbashing and converting.

 

Plus the mono-builds make it easier for Little Timmy to stick the bits together after his mom bought him a box from "that video game with the blue robot guys and the bug aliens."

1 hour ago, Evil Eye said:

People like having poseable miniatures and voice their displeasure at their absence, the horror!

Old kits have more poses if you ignore the fact many poses look terrible. Just because you COULD position the waist a certain way doesn't mean you should. 

The current primaris models are quite poseable and with so many kits there are a loads of different base bodies available. And of course the resulting poses tend to look way better than what the previous models had. With the current setup where the torso and legs are one piece, the models actually have sensible looking abdomen, and the whole pose just flows better. The old models mostly had the same semi-squatting pose and any attempts to turn the torso resulted the abdomen looking weird. 

20 minutes ago, HeadlessCross said:

Old kits have more poses if you ignore the fact many poses look terrible. Just because you COULD position the waist a certain way doesn't mean you should. 

Right? Like sure you can have the torso and toes facing completely opposite directions but who was actually doing that beyond a one off ‘lol-model’?

 

otherwise the posability of the kits was just slight variations in angle of torso to legs, angle of the head, etc. nothing that was particularly noticeable from gaming distances.

 

i think the old Cadian and Catachan kits have like 3 leg options, 3-5 torso options, and similar heads, but they all hold their las rifles in pretty much the exact same way.

40 minutes ago, Inquisitor_Lensoven said:

otherwise the posability of the kits was just slight variations in angle of torso to legs, angle of the head, etc. nothing that was particularly noticeable from gaming distances.

 

Having assembled and painted hundreds of fantasy undead, slight variations in angles of torsos, arms, heads etc makes a huge difference from gaming distances.

 

A set of 5 poses will very obviously repeat even with 10-20 models. A set of 100 miniatures with even tiny variations will look like an organized group of figures.

34 minutes ago, phandaal said:

 

Having assembled and painted hundreds of fantasy undead, slight variations in angles of torsos, arms, heads etc makes a huge difference from gaming distances.

 

A set of 5 poses will very obviously repeat even with 10-20 models. A set of 100 miniatures with even tiny variations will look like an organized group of figures.

I do agree with this in principle but the big difference there is you needed hundreds of fantasy undead, you don't need hundreds of bolter marines.

 

Likewise typically fantasy undead are in blocks and their near proximity accentuates repetitive posing. Whereas loose proximity of 40k minis and lower count minimises it.

 

This is ignoring (to pick on bolter marines but any standard infantry is the same from the 3rd-7th era generally) the fact bolter boys had minor variations on "oh I sharted" legs with a waist join that the belt buckle sometimes prevented from turning too far either way, but could tip a little forwards or backwards to be dopey with ease too. Then you have "freakishly long arm cupping the world" holding the bolter from the "hug myself" arm. Those then were limited in angle of placement when you consider shoulderpads and backpacks clashing. And you could freely pose the head.

 

All that said, I do absolutely miss not having to follow the instructions rigidly. I miss not being able to clip ad clean 10 pairs of legs, 10 torsos etc. And whack them together however feels right, whereas now you realise some doohickey on arm 17 needs torso front 57 to pair with legs 117 because of the divot in the thigh.

 

However when a standard model doesn't look either, drunk, sharting or doing the robot, they tend to looks better imo. Pros and cons, neither is right nor better.

7 hours ago, ChapterMasterGodfrey said:

Does this still combine with the "Devastator HQ" you mentioned would be in this box a while back? If so that means we've got half the marine half of the box down:

 

- Devastator HQ

- Jump Chaplain

- Unknown Character

- Unknown Character

- x10 NEW Intercessor Squad

- x5 NEW Vanguard Vets

- x5/x3 Unknown Unit

- Unknown bigger unit (Outriders in Indomitus, Ballistus in Leviathan)

 

 

 

If memory serves valrak talked of the potential of an updated land speeder in the box too. 

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