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Let’s come up with some unique chapter units that are generic kits + upgrade sprue.

 

IF

Special HIs

Sgt get option for a PF

Special Ability

if this unit remained stationary ranged weapons in the unit get Sustained Hits2

 

Special Aggressors

boltstorm gauntlets

A4 BS3+ S4 AP0 D1 <twin linked>

Special Abilities

Reroll 1s to hit for boltstorm gauntlets

 

anyone have any other ideas?

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6 hours ago, HeadlessCross said:

Heavy Intercessor Sergeants should have an option for melee weapons to begin with. Why is that something that should be specific to Imperial Fists?

Why should they have a melee option normally?

 

 

6 hours ago, Inquisitor_Lensoven said:

Why should they have a melee option normally?

 

 

Because that's fairly emblematic of Space Marines - especially infantry and especially battleline.  Sergeants with Hidden Power Fists is very on brand.  They've gone away from it somewhat recently, but the impulse remains.

4 hours ago, Tacitus said:

Because that's fairly emblematic of Space Marines - especially infantry and especially battleline.  Sergeants with Hidden Power Fists is very on brand.  They've gone away from it somewhat recently, but the impulse remains.

Yes, they’ve changed how units are built.

dedicated shooty units don’t get special melee weapons.

 

and that’s a big part of what would make my proposed unique unit, unique.

47 minutes ago, Inquisitor_Lensoven said:

Yes, they’ve changed how units are built.

dedicated shooty units don’t get special melee weapons.

 

and that’s a big part of what would make my proposed unique unit, unique.

You mean shooty units like Not-Heavy Intercessors? 

I think these would have to be a lot more ambitious to do well. They're already 60-dollar kits, adding an upgrade sprue would push that up and these aren't going to be super eye-catching changes. On top of that I think if you gave the abilities to the base units, it would be fine (granted I think HI are underrated). If I were an IF player and these where my version of victrix, headtakers, etc. I wouldn't be happy about it.  

52 minutes ago, Orange Knight said:

I'd like to see a Gravis "Grav" unit.

 

3 - 6

 

Each model is armed with a Shoulder mounted grav gun, power sword and bolt pistol.
1 in 3 can replace the power sword and bolt pistol for a Grav Cannon.

What geneline has grav weapons in upgrade sprues?

5 hours ago, Orange Knight said:

I'd like to see a Gravis "Grav" unit.

 

3 - 6

 

Each model is armed with a Shoulder mounted grav gun, power sword and bolt pistol.
1 in 3 can replace the power sword and bolt pistol for a Grav Cannon.

 

Yeah, and maybe an option for a squad of six to have a standard bearer with power fist (limited to 1 per army).

 

4 hours ago, Inquisitor_Lensoven said:

What geneline has grav weapons in upgrade sprues?

 

I don't think any do, which is point in its favor. Plus, Tor Garadon has an artficer grav gun so it would make sense for more imperials fists to have that loadout. 

3 hours ago, Jorin Helm-splitter said:

 

Yeah, and maybe an option for a squad of six to have a standard bearer with power fist (limited to 1 per army).

 

 

I don't think any do, which is point in its favor. Plus, Tor Garadon has an artficer grav gun so it would make sense for more imperials fists to have that loadout. 

…this isn’t a random unit wishlist topic.

19 hours ago, Inquisitor_Lensoven said:

No, that’s a generalist unit.

 

i mean shooty units like hellblasters, eradicators, and eliminators.

So Shooty Intercessors who only have a melee weapon on the Sergeant are generalist units.  Because the Sergeant has a melee weapon.  But Heavy Intercessors are not a generalist unit because their sergeant doesn't have a melee weapon and thus the Sergeant shouldn't have a melee weapon?  And you realized you didn't include HINTS in your list of Shooty Squads?

 

Have you got an argument that isn't circular logic and/or some version of because I said so?  I mean there are four BATTLELINE Infantry squads.  Only HINTS don't get a melee sergeant weapon which is usually used for the anti-vehicle there.

I misread the post.

 

On the subject of upgrades for generic kits, I think GW have let Terminators down.

 

The kit is designed with upgrades in mind. The shins, shoulders and torso fronts can all be switched out easily, as can the wargear.

 

So far we have one unique, albeit conservative, variant - Deathwing Terminators.

 

Black Templars, Ultramarines, Blood Angels etc should all have a unique Terminator variant with some unique rules and wargear.

 

Examples:

 

Black Templar Terminators:

-1 in 5 may take a Multi Melta

-The Sgt can take a Master Crafted Power Sword

Special Rule:

Fury of Dorn - In your opponent’s Shooting phase, each time an enemy unit has shot, if any models in this unit were destroyed as a result of those attacks, this unit can make a Fury of Dorn move. To do so, roll one D6 and add 2 to the result: models in this unit move a number of inches up to this result, but this unit must end that move as close as possible to the closest enemy unit.

 

Ultramarine Terminators:

-Each Terminator may swap their Storm Bolter for a Master Crafted Bolter

-The Sgt may take a Relic Weapon

Special Rule:

Ultramarian Vigilance - Ranged weapons in this unit have the Ignore Cover Special rule.

 

Stuff like this, but applied to all the chapters.

 

Edited by Orange Knight

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