Inquisitor_Lensoven Posted Sunday at 05:45 AM Share Posted Sunday at 05:45 AM Let’s come up with some unique chapter units that are generic kits + upgrade sprue. IF Special HIs Sgt get option for a PF Special Ability if this unit remained stationary ranged weapons in the unit get Sustained Hits2 Special Aggressors boltstorm gauntlets A4 BS3+ S4 AP0 D1 <twin linked> Special Abilities Reroll 1s to hit for boltstorm gauntlets anyone have any other ideas? Link to comment https://bolterandchainsword.com/topic/387483-new-generic-unit-variation-ideas/ Share on other sites More sharing options...
HeadlessCross Posted Sunday at 08:23 AM Share Posted Sunday at 08:23 AM Heavy Intercessor Sergeants should have an option for melee weapons to begin with. Why is that something that should be specific to Imperial Fists? SvenIronhand and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/387483-new-generic-unit-variation-ideas/#findComment-6153642 Share on other sites More sharing options...
Inquisitor_Lensoven Posted Sunday at 03:19 PM Author Share Posted Sunday at 03:19 PM 6 hours ago, HeadlessCross said: Heavy Intercessor Sergeants should have an option for melee weapons to begin with. Why is that something that should be specific to Imperial Fists? Why should they have a melee option normally? SvenIronhand 1 Back to top Link to comment https://bolterandchainsword.com/topic/387483-new-generic-unit-variation-ideas/#findComment-6153674 Share on other sites More sharing options...
Tacitus Posted Sunday at 09:50 PM Share Posted Sunday at 09:50 PM 6 hours ago, Inquisitor_Lensoven said: Why should they have a melee option normally? Because that's fairly emblematic of Space Marines - especially infantry and especially battleline. Sergeants with Hidden Power Fists is very on brand. They've gone away from it somewhat recently, but the impulse remains. Link to comment https://bolterandchainsword.com/topic/387483-new-generic-unit-variation-ideas/#findComment-6153736 Share on other sites More sharing options...
Inquisitor_Lensoven Posted 22 hours ago Author Share Posted 22 hours ago 4 hours ago, Tacitus said: Because that's fairly emblematic of Space Marines - especially infantry and especially battleline. Sergeants with Hidden Power Fists is very on brand. They've gone away from it somewhat recently, but the impulse remains. Yes, they’ve changed how units are built. dedicated shooty units don’t get special melee weapons. and that’s a big part of what would make my proposed unique unit, unique. Link to comment https://bolterandchainsword.com/topic/387483-new-generic-unit-variation-ideas/#findComment-6153768 Share on other sites More sharing options...
Tacitus Posted 21 hours ago Share Posted 21 hours ago 47 minutes ago, Inquisitor_Lensoven said: Yes, they’ve changed how units are built. dedicated shooty units don’t get special melee weapons. and that’s a big part of what would make my proposed unique unit, unique. You mean shooty units like Not-Heavy Intercessors? Link to comment https://bolterandchainsword.com/topic/387483-new-generic-unit-variation-ideas/#findComment-6153771 Share on other sites More sharing options...
Inquisitor_Lensoven Posted 20 hours ago Author Share Posted 20 hours ago 1 hour ago, Tacitus said: You mean shooty units like Not-Heavy Intercessors? No, that’s a generalist unit. i mean shooty units like hellblasters, eradicators, and eliminators. Link to comment https://bolterandchainsword.com/topic/387483-new-generic-unit-variation-ideas/#findComment-6153773 Share on other sites More sharing options...
HeadlessCross Posted 16 hours ago Share Posted 16 hours ago 16 hours ago, Inquisitor_Lensoven said: Why should they have a melee option normally? Should regular Intercessors? Link to comment https://bolterandchainsword.com/topic/387483-new-generic-unit-variation-ideas/#findComment-6153777 Share on other sites More sharing options...
Jorin Helm-splitter Posted 11 hours ago Share Posted 11 hours ago I think these would have to be a lot more ambitious to do well. They're already 60-dollar kits, adding an upgrade sprue would push that up and these aren't going to be super eye-catching changes. On top of that I think if you gave the abilities to the base units, it would be fine (granted I think HI are underrated). If I were an IF player and these where my version of victrix, headtakers, etc. I wouldn't be happy about it. Link to comment https://bolterandchainsword.com/topic/387483-new-generic-unit-variation-ideas/#findComment-6153804 Share on other sites More sharing options...
Orange Knight Posted 10 hours ago Share Posted 10 hours ago I'd like to see a Gravis "Grav" unit. 3 - 6 Each model is armed with a Shoulder mounted grav gun, power sword and bolt pistol. 1 in 3 can replace the power sword and bolt pistol for a Grav Cannon. Jorin Helm-splitter 1 Back to top Link to comment https://bolterandchainsword.com/topic/387483-new-generic-unit-variation-ideas/#findComment-6153813 Share on other sites More sharing options...
Inquisitor_Lensoven Posted 10 hours ago Author Share Posted 10 hours ago 52 minutes ago, Orange Knight said: I'd like to see a Gravis "Grav" unit. 3 - 6 Each model is armed with a Shoulder mounted grav gun, power sword and bolt pistol. 1 in 3 can replace the power sword and bolt pistol for a Grav Cannon. What geneline has grav weapons in upgrade sprues? Link to comment https://bolterandchainsword.com/topic/387483-new-generic-unit-variation-ideas/#findComment-6153825 Share on other sites More sharing options...
Jorin Helm-splitter Posted 5 hours ago Share Posted 5 hours ago 5 hours ago, Orange Knight said: I'd like to see a Gravis "Grav" unit. 3 - 6 Each model is armed with a Shoulder mounted grav gun, power sword and bolt pistol. 1 in 3 can replace the power sword and bolt pistol for a Grav Cannon. Yeah, and maybe an option for a squad of six to have a standard bearer with power fist (limited to 1 per army). 4 hours ago, Inquisitor_Lensoven said: What geneline has grav weapons in upgrade sprues? I don't think any do, which is point in its favor. Plus, Tor Garadon has an artficer grav gun so it would make sense for more imperials fists to have that loadout. Link to comment https://bolterandchainsword.com/topic/387483-new-generic-unit-variation-ideas/#findComment-6153901 Share on other sites More sharing options...
Inquisitor_Lensoven Posted 4 hours ago Author Share Posted 4 hours ago 3 hours ago, Jorin Helm-splitter said: Yeah, and maybe an option for a squad of six to have a standard bearer with power fist (limited to 1 per army). I don't think any do, which is point in its favor. Plus, Tor Garadon has an artficer grav gun so it would make sense for more imperials fists to have that loadout. …this isn’t a random unit wishlist topic. Link to comment https://bolterandchainsword.com/topic/387483-new-generic-unit-variation-ideas/#findComment-6153909 Share on other sites More sharing options...
Tacitus Posted 1 hour ago Share Posted 1 hour ago 19 hours ago, Inquisitor_Lensoven said: No, that’s a generalist unit. i mean shooty units like hellblasters, eradicators, and eliminators. So Shooty Intercessors who only have a melee weapon on the Sergeant are generalist units. Because the Sergeant has a melee weapon. But Heavy Intercessors are not a generalist unit because their sergeant doesn't have a melee weapon and thus the Sergeant shouldn't have a melee weapon? And you realized you didn't include HINTS in your list of Shooty Squads? Have you got an argument that isn't circular logic and/or some version of because I said so? I mean there are four BATTLELINE Infantry squads. Only HINTS don't get a melee sergeant weapon which is usually used for the anti-vehicle there. Link to comment https://bolterandchainsword.com/topic/387483-new-generic-unit-variation-ideas/#findComment-6153939 Share on other sites More sharing options...
Orange Knight Posted 17 minutes ago Share Posted 17 minutes ago (edited) I misread the post. On the subject of upgrades for generic kits, I think GW have let Terminators down. The kit is designed with upgrades in mind. The shins, shoulders and torso fronts can all be switched out easily, as can the wargear. So far we have one unique, albeit conservative, variant - Deathwing Terminators. Black Templars, Ultramarines, Blood Angels etc should all have a unique Terminator variant with some unique rules and wargear. Examples: Black Templar Terminators: -1 in 5 may take a Multi Melta -The Sgt can take a Master Crafted Power Sword Special Rule: Fury of Dorn - In your opponent’s Shooting phase, each time an enemy unit has shot, if any models in this unit were destroyed as a result of those attacks, this unit can make a Fury of Dorn move. To do so, roll one D6 and add 2 to the result: models in this unit move a number of inches up to this result, but this unit must end that move as close as possible to the closest enemy unit. Ultramarine Terminators: -Each Terminator may swap their Storm Bolter for a Master Crafted Bolter -The Sgt may take a Relic Weapon Special Rule: Ultramarian Vigilance - Ranged weapons in this unit have the Ignore Cover Special rule. Stuff like this, but applied to all the chapters. Edited 14 minutes ago by Orange Knight Link to comment https://bolterandchainsword.com/topic/387483-new-generic-unit-variation-ideas/#findComment-6153941 Share on other sites More sharing options...
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