kabaakaba Posted January 29 Share Posted January 29 Correct me please. We have 20 bodies with t3 - cadians blob + t3 command squad + ogryn bodyguard t6. According to rules commentary Spoiler Unit’s Toughness Characteristic: If an Attached unit contains models with different Toughness characteristics, for the purpose of determining that unit’s Toughness characteristic, use the highest Toughness characteristic amongst that unit’s Bodyguard models. If a non-Attached unit contains models with different Toughness characteristics, for the purpose of determining that unit’s Toughness characteristic, use the highest Toughness characteristic amongst all of that unit’s models. In either case, When resolving attacks against such a unit, determine that unit’s Toughness characteristic when it is selected as a target. We get 26 T6 bodies Instead of t3? Is it right? Link to comment https://bolterandchainsword.com/topic/387510-mixer-toughness-units/ Share on other sites More sharing options...
jaxom Posted January 30 Share Posted January 30 I don’t think so. The Cadian Shock Troops are the non-attached squad; they only have T3 models. The Ogryn Bodyguard is part of the attached squad; the Command Squad is T6. I think you can still assign attacks to the attached Command Squad, thus benefiting from T6, but then have to take any damage on a model from the Command Squad. Link to comment https://bolterandchainsword.com/topic/387510-mixer-toughness-units/#findComment-6154331 Share on other sites More sharing options...
kabaakaba Posted January 30 Author Share Posted January 30 (edited) Hm, wording in rules as always... There is part of ATTACHED UNITS Some Character units have the Leader ability (pg 39), which lets them merge with other units (known as Bodyguard units) to form an Attached unit. So technically all models in that blob are attached unit. Edited January 30 by kabaakaba Link to comment https://bolterandchainsword.com/topic/387510-mixer-toughness-units/#findComment-6154336 Share on other sites More sharing options...
DemonGSides Posted January 30 Share Posted January 30 (edited) It's t3. The Cadians are the "Bodyguard" unit because, despite his name Ogryn Bodyguard is not a bodyguard unit. He joins the Command Squad as a member of that unit at the beginning of the battle, and then that squad is attached to it's Bodyguard, the Cadians. Then you refer to the rule you mentioned; "Unit’s Toughness Characteristic: If an Attached unit contains models with different Toughness characteristics, for the purpose of determining that unit’s Toughness characteristic, use the highest Toughness characteristic amongst that unit’s Bodyguard models." Once the Cadians are all dead, then yes, your command squad would be T6 for as long as the Ogryn Bodyguard remains. The bodyguard's true purpose is to give a FNP 4+ to a leader to help counteract precision. It's intent is not to increase the toughness of an entire squad. Edited January 30 by DemonGSides Link to comment https://bolterandchainsword.com/topic/387510-mixer-toughness-units/#findComment-6154360 Share on other sites More sharing options...
jaxom Posted January 30 Share Posted January 30 (edited) 8 hours ago, kabaakaba said: Hm, wording in rules as always... There is part of ATTACHED UNITS Some Character units have the Leader ability (pg 39), which lets them merge with other units (known as Bodyguard units) to form an Attached unit. So technically all models in that blob are attached unit. 38 minutes ago, DemonGSides said: It's t3. The Cadians are the "Bodyguard" unit because, despite his name Ogryn Bodyguard is not a bodyguard unit. He joins the Command Squad as a member of that unit at the beginning of the battle, and then that squad is attached to it's Bodyguard, the Cadians. Then you refer to the rule you mentioned; "Unit’s Toughness Characteristic: If an Attached unit contains models with different Toughness characteristics, for the purpose of determining that unit’s Toughness characteristic, use the highest Toughness characteristic amongst that unit’s Bodyguard models." Once the Cadians are all dead, then yes, your command squad would be T6 for as long as the Ogryn Bodyguard remains. The bodyguard's true purpose is to give a FNP 4+ to a leader to help counteract precision. Its intent is not to increase the toughness of an entire squad. My concern is the OBG isn’t part of the Bodyguard unit. It’s attached to the Command Squad, not “led” by Command Squad. The Command Squad leads the CST. As pointed out, the led squad is the Bodyguard unit. Edited January 30 by jaxom Link to comment https://bolterandchainsword.com/topic/387510-mixer-toughness-units/#findComment-6154362 Share on other sites More sharing options...
kabaakaba Posted January 30 Author Share Posted January 30 Yeah, I reread it few times and come to same conclusion. Link to comment https://bolterandchainsword.com/topic/387510-mixer-toughness-units/#findComment-6154364 Share on other sites More sharing options...
DemonGSides Posted January 30 Share Posted January 30 6 hours ago, jaxom said: My concern is the OBG isn’t part of the Bodyguard unit. It’s attached to the Command Squad, not “led” by Command Squad. The Command Squad leads the CST. As pointed out, the led squad is the Bodyguard unit. Correct; the Ogryn Bodyguard is never part of any bodyguard unit; that's why you use the Cadians until they die. Then the Command squad+Ogyrn Bodyguard become their own unit, and then the 2nd half of Kaba's quoted rule comes into effect. It's only confusing because of the Ogryn's name. He's never a bodyguard unit, despite it being in his name. Link to comment https://bolterandchainsword.com/topic/387510-mixer-toughness-units/#findComment-6154408 Share on other sites More sharing options...
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