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Stealth drop of a number of detachments today, including for aeldari, votann, orks and chaos space marines.  My understanding is that all of these are to be published in the new Maelstrom books.

 

Additionally, points costs for some of the new units and some various errata to assorted factions, including astartesdemonsguard & sisters

 

Here's the WarCom article featuring some of them.

Edited by Dr_Ruminahui

Huron going from 80 to 120 is a bit much. Same with Weaponized Hatred being 60 points. That has to be the highest costing enhancement now, double the cost of any of the other highest costing enhancements which all seem to be at 30 unless I missed some.

1 hour ago, gaurdian31 said:

Huron going from 80 to 120 is a bit much. Same with Weaponized Hatred being 60 points. That has to be the highest costing enhancement now, double the cost of any of the other highest costing enhancements which all seem to be at 30 unless I missed some.

 

I don't know. He's a very good character, and the new detachments are pretty awesome. Remains to be seen.

The Eldar Vyper going up by 10 points is fair as the old kit had twin shuricats on the chin. The new model has either a Shuricannon or a Missile launcher which is a definite upgrade. Puts it the same price as the new Starfang which I think is an interesting choice.

12 minutes ago, Karhedron said:

Puts it the same price as the new Starfang which I think is an interesting choice.

Yeah both are pretty good I think - I'll probably build the new one as starfang and remodel an old one for snyper vyper.

 

Cheers,

 

The Good Doctor.

1 hour ago, Mogger351 said:

I am a bit sad about all this. I kinda wanted a crack at a corsair force but its sort of just... meh units that exist for objective and sacrificial trades as far as I can see. They seem to want to be tech pieces in a regular eldar force.

Objectives are what you play for. It's why, for example, Renegade Raiders is consistently one of the best CSM detachments. 

 

If you're not into the Advance + Charge detachment (despite it'll boost Eldar melee a ton) I highly recommend giving the Objective based detachment a go. It basically reads as "your army rule is you do a bunch of mortals to your opponent for free" along with some frustrating Strats. 

57 minutes ago, HeadlessCross said:

Objectives are what you play for. It's why, for example, Renegade Raiders is consistently one of the best CSM detachments. 

 

If you're not into the Advance + Charge detachment (despite it'll boost Eldar melee a ton) I highly recommend giving the Objective based detachment a go. It basically reads as "your army rule is you do a bunch of mortals to your opponent for free" along with some frustrating Strats. 

I mean that all completely ignores what I wrote really. A lot of the better eldar melee units have access to mobility in the first place. The biggest benefactors of the advance and charge are wraith units, which don't really fit the theme.

 

The point was I wanted a corsair force full of corsairs, to play in the game across all phases. Instead they're paper towels both defensively and offensively that exist to just jail, die and board control shenanigans, whilst the craftworlds units do the lifting.

10 hours ago, Mogger351 said:

I mean that all completely ignores what I wrote really. A lot of the better eldar melee units have access to mobility in the first place. The biggest benefactors of the advance and charge are wraith units, which don't really fit the theme.

 

The point was I wanted a corsair force full of corsairs, to play in the game across all phases. Instead they're paper towels both defensively and offensively that exist to just jail, die and board control shenanigans, whilst the craftworlds units do the lifting.

Eldar are supposed to not be durable, and it isn't like Corsair shooting is terrible anyway. If you want durable, you're free to run the Wraith detachment. 

15 hours ago, Dr. Clock said:

Yeah both are pretty good I think - I'll probably build the new one as starfang and remodel an old one for snyper vyper.

 

Cheers,

 

The Good Doctor.

Does that mean there is enough design space for a Hyper Vyper?

11 hours ago, Mogger351 said:

I mean that all completely ignores what I wrote really. A lot of the better eldar melee units have access to mobility in the first place. The biggest benefactors of the advance and charge are wraith units, which don't really fit the theme.

 

The point was I wanted a corsair force full of corsairs, to play in the game across all phases. Instead they're paper towels both defensively and offensively that exist to just jail, die and board control shenanigans, whilst the craftworlds units do the lifting.

Yeah, that sounds like the 10th edition Admech of Aeldari detachments. :tongue:

On 2/12/2026 at 1:49 PM, Mogger351 said:

paper towels both defensively and offensively

Granted, there's not a heap of defense... but movement IS defense if you're clever like an elf. 

 

Also granted, on their own the actual damage on Corsair units is a bit mid, but there are enough ways to buff them through the strats and enhancements and other units in the list that it starts to rack up pretty good. 

 

You're not wrong that this isn't a 'whole new army' distinct from craftworlds. But if you paint everything similar and do just a bit of converting to make any Aspects less conspicuously separate from the army, you don't need to apologize to anyone for taking the units you want outside the small number of 'official' Corsair ones. 

 

The Anhrathe datasheets aren't good enough to be truly spammable, sure, but I'm looking at probably 2x10 Voidreavers, 1x10 Voidscarred and 2x5 skyreavers in a 2k, and feeling pretty good about it. The army will still have like 20 aspect warriors in small squads for utility, but I'm converting nearly all of them from leftover Aspect bits slapped on more Corsair bodies, because it makes sense to me that at a certain scale a Corsair army could easily have units of dedicated meltagunners and missile guys and melee cavalry or whatever. The only 'actual aspect warrior' minis I'll have in there are 3 shining spears and they're painted in my Corsair scheme so I'm just saying a Spear Shrine was set up on their flagship by an Exarch from a dead Craftworld whose armour they recovered a few milennia ago or whatever. 

 

Cheers,

 

The Good Doctor.

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