Inquisitor_Lensoven Posted February 12 Share Posted February 12 Would the long term eldar players here want a codex/supplement that combines the harlequins, corsairs, and outcasts, or just keep the non-DE eldar all together in the craftworld codex? Link to comment https://bolterandchainsword.com/topic/387575-harlequinscorsairoutcasts-supplement/ Share on other sites More sharing options...
TheMawr Posted February 12 Share Posted February 12 Im of two minds on this.. when it was first announced in 9th edition I was absolutely positive about Aeldari becoming a sandbox codex again, after all, that was what I was familliar with in 2nd edition ( I skipped 3rd to 6th ) Problems are that 1. GW doesnt really understand sandbox codexes anymore.. they just dont seem to do it right and 2. Fandom keeps calling it the Craftworld codex, wich it isnt ( though this one is kind of semantics.) Problem 1 still persist if its a third codex though, as it would be either a sandbox or an agents-style codex, two things GW doesnt do well. But especially if/when exodites join the scene as well, eldar are really outgrowing their two codex format. My ideal solution would be 3 independent armies (codexes) -- Asuryani ( craftworlds ) -- Drukhari -- Aeldari Reborn / Aeldari Outcasts ( or codex Eshair ) The first two are obvious, so Im going deeper on the third one, especially the two names wich have a slightly different notion. Aeldari Outcasts ( I always found the word for outcast; Eshair a very interesting aeldari word that fits an army.. especially if it is pronounced E-Sha-Ir, its exotic and alien ) Ynnari and Corsairs are clearly outcasts, but this would only work if the Exodites in the codex are outcasts of their society as well. Lorewise there is some sense they would be. You could still use the rules to represent a maiden world based exodite army, but introducing exodites in 40k as mainly outcasts of exodite society is a natural evolution of established exodite lore. The problem is, Harlequins really arent outcasts in any form. But thats just semantics. Aeldari Reborn ( this one I always liked ) The problem here is that the word "reborn" has become associated with ynnari, but it has always been there ( in 2nd edition era, Harlequins where called reborn as well.) and there is a symbological meaning wich is a connection between Ynnari, Corsairs, progressive Exodites and Harlequins.. that is not shared with Asuryani and Drukhari. In contrary to them, these other factions do not see (much) fault in the old Eldar empire/culture and they rather see it return to its former glory, ignoring the caution that the other two have with such goals. This can even be reflected in connected own Army rules; Reclaim the Galaxy. A (returned from 7th edition) wording and general objective-oriented theme that is accurate for each of the 4, though might have different nuances to it ( hello detachments.) Another element is that these 4 are all about taking gambits, high risk, high reward lives. The current Ynnari-drukhari datasheets would also transfer, but some would be opened up... ( example, instead of an Ynnari Raider, its now an Outcast Raider ) This would make the hypothetical third army of all these outcasts already have a relatively very complete roster without even going into ally rules or new releases : ( I cheated with Kyganil standing in for the Troupemaster, reserving a spot for the rumored killteam and Amallyn as a hypothetical seperate release as a generic character like we have seen before.) Personally I would leave Kabalite warriors and Reavers out. The latter replaced with corsair jetbikes and the former technically overlapping with Voidreavers.. besides, the name is problematic to me ( semantics again.) considering they left their Kabals, so they shouldnt be called Kabalite warriors. Archon I would change to Monarch/Stellarch (to keep the arch naming convention) .. a datasheet that represents both the Autarch and Archon kit. And a Voidwitch datasheet that can be represented through either Warlock, Farseer or spiritseer kit.. and fulfills the role of the unbound psykers both Ynnari and Corsairs have, ( Maybe Unbound Warlock is a good name.) both of wich can choose between Anrathe or Ynnari keyword ( each opening up a different special ability.) But no exclusions, and full integration with each other.. it doesnt matter if Yriel dislikes Ynnari, Necron do just fine having the ability to have 3 sworn enemies together on the battlefield. I understand why Ynnari cant join with other Epic heroes right now, but in the above context that problem doesnt exist. The keywords should remain for bonuses etc. but not to create hard barriers. Oh and I would probably include the Mindstealer Sphiranx as croneworld denizens mistrusted by both Drukhari and Asuryani, but employed by the outcast factions... but I will always push for that one, its among my favorite GW miniatures. While that would make a complete roster that doesnt even require allies, the problem is that that affects ALOT of armies. So, short answer, yes :p Ulfast 1 Back to top Link to comment https://bolterandchainsword.com/topic/387575-harlequinscorsairoutcasts-supplement/#findComment-6156568 Share on other sites More sharing options...
TheMawr Posted February 12 Share Posted February 12 All thats really missing from that list (mostly bigger/heavier elements) would be fulfilled by the 4 Exodite units based on the epic roster. And after 30+ years my ideal army exists :) Link to comment https://bolterandchainsword.com/topic/387575-harlequinscorsairoutcasts-supplement/#findComment-6156569 Share on other sites More sharing options...
Bouargh Posted February 12 Share Posted February 12 (edited) My mind set on the topic is a little bit ambivalent: 1. Yes I would like something related to outcasts because of the attractiveness of the lore related to it 2. But I do not want anything that is another amalgamation of existing units mixed together with only a thematic excuse and a Xmas ribbon around. For example no repetition of the scheme used for Ynnarii rule set just to convoy 3 characters. We have one faction designed like this and it is enough for my taste 3. And I certainly do not want a codex that would be a composite à la pityful "Agents of the Imperium" - half finished and useless as a stand alone force The conclusion that goes out from there is that to worth it, it should IMO be a real release with lots (sufficient number) of new units and new/specific army structure/archetype, like for Votanns for example. Otherwise I would pass. In the current state of the unit roosters available, I find that the Aeldarii / Drukharii lists with the platforming Travelling players and Ynnarii rules and structures gives more than enough tactical flexibility to build variety of forces with very different play styles; I would therefore not see any need (in terms of play styles) for another stand alone pointy ears faction. We already cover most of the play styles, from knight heavy to full deep striking, shooty to HtH, fast moving or vehicle heavy.... Of course childrens of Asurs are still weak as glass... but it is part of their nature Edited February 12 by Bouargh Link to comment https://bolterandchainsword.com/topic/387575-harlequinscorsairoutcasts-supplement/#findComment-6156574 Share on other sites More sharing options...
TheMawr Posted February 15 Share Posted February 15 On 2/12/2026 at 7:59 AM, Bouargh said: My mind set on the topic is a little bit ambivalent: 1. Yes I would like something related to outcasts because of the attractiveness of the lore related to it 2. But I do not want anything that is another amalgamation of existing units mixed together with only a thematic excuse and a Xmas ribbon around. For example no repetition of the scheme used for Ynnarii rule set just to convoy 3 characters. We have one faction designed like this and it is enough for my taste 3. And I certainly do not want a codex that would be a composite à la pityful "Agents of the Imperium" - half finished and useless as a stand alone force The conclusion that goes out from there is that to worth it, it should IMO be a real release with lots (sufficient number) of new units and new/specific army structure/archetype, like for Votanns for example. Otherwise I would pass. In the current state of the unit roosters available, I find that the Aeldarii / Drukharii lists with the platforming Travelling players and Ynnarii rules and structures gives more than enough tactical flexibility to build variety of forces with very different play styles; I would therefore not see any need (in terms of play styles) for another stand alone pointy ears faction. We already cover most of the play styles, from knight heavy to full deep striking, shooty to HtH, fast moving or vehicle heavy.... Of course childrens of Asurs are still weak as glass... but it is part of their nature But therein lies my "problem" the "we" in there is craftworld players.. childrens of asur... and that is not everyone's cup of tea when it comes to the conversation of the other eldar. Its like saying World eaters and Thousand Sons shouldnt be expanded because Spacewolves already cover so many bases. These are different ranges with different thematics that are trapped in the craftworld vacuum. I dont mean this argumentive and dont necessarily disagree with what you are saying though, because the way spacemarines/imperium do it wouldnt be the solution to that to me. Knights and Tanks... these are craftworld things.. while I probably like them more with more filigree etc. it definitely isnt a direction I'd take or want them to take. But the diaspora ( including the miniatures already existing ) -- Ynnari ( not the soup element ) -- Anrathe ( not the soup element ) -- Harlequins -- Exodites Have enough in them to each be at minimum custodes size armies, that easily stand on their own from Craftworlds visually, thematically and ruleswise. It wont happen ofcourse, Eldar arent Imperium. But these "outcasts" are linked both thematically and the miniatures have a constant strong art direction ( and are all from the master of strong art direction ).. and even the design of the exodite in the exodite, follows parts of that same art direction after they moved from a fan project and worked together with GW on it. That exodite design, even going its own direction, has a lot of similarities in design with the Visarch and the Corsairs ( including elements that have been changed on yriel ) although the ear-helmet design pre-existed on Incubi* ofcourse, and other elements pre-existed on Harlequins. Not saying this is evidence they will be tied together into one coherent looking third eldar army, just that, at this point in time, they still easily could and it wouldnt be a Imperial agents situation... IF they can resist the complaints of people who got used to eldar soup for nearly a decade ( I always thought/hoped it was a temporarily patch ) Onto the pure wishlist, if only taking the units that have the above coherent design and then adding to that according to the LOV template Top row is the Corsairs, ltr New : -- Stellarch ( corsair prince ) , comes with the one next to it where I use the voidscarred as placeholder.. the Bladesworn retinue, very hedonistic looking with lots of individuality and options. -- Skyreaver character.. not a jump pack stellarch ( Im not fond of the same character different gear approach ), something else.. possibly a jump pack voiddreamer/psyker -- Voidstorm squad ( dont know if its the right name ) .. very heavy weapon squad with jump packs ( but not in flying poses ) at least the sonic weapons their jetbikes used for all 5 and at least 1 haywire cannon. -- Transport inspired by the old Wave serpent, a design that makes it obviously an ancient prototype between Craftworld and Raider vehicles, open topped. This one especially ties to exodites by having maidenworld critters flying next to it.. the same way a pirateship has seagulls flying by the masts and dolphins by the bow. Second row is the Exiles and Exodites ( only the riders are exodites, but exiles live with them.. or corsairs or ynnari .. basically this Blades for hire group ) -- Epic hero Exodite character that is the dual kit with the (non character) Megadon -- Monarch ( exodite prince ) on dragon, slightly different design than the unit. Possibly dualkit with Worldsinger, or worldsinger comes later.-- Unbound nevermind-- Ghostwalkers more hodgepodge ranger unit, armore more like corsairs/exodites, more options.. killteam probably -- Exodite Dragonknights -- Exodite Clouddancers, bigger than the terradons.. unit of 2.. possibly 2 eldar mounted each, one with a crystal based rifle like shadowspectres -- Megadon Same helmet style as visarch and corsairs, but also bare heads. Third row is the Ynnari New : -- Ynnari priestess character, ignore sample, I imagine quite geishalike, even more than yvraine... but with returning elements of the other subfactions, Ghostly familiar(s) that are remniscent of the exodite creature designs to glue it together.. bare head options as well as a helmet/mask with ears ( to integrate that corsair element, think the DoK maks.) lorewise these priestesses are missionaries that sometimes travel to exodite worlds and corsair fleets that are not necessarily aligned to the main ynnari force, their powers over life and death welcome to oppurtunistic Stellarchs and desperate Monarchs ( the inspiration here being the red priestesses in game of thrones.)-- Ynnari spooky unit.. very revenant, more Yncarne than tree though, assymetric killteam unit ? -- Ynnari spooky support thing ignore the krondspire, it would be something more magic artillery When including a minimum of dual purposes ( Wyches for Yvraines Bloodbrides/Malevolents, Incubi for Visarchs coiled blade shrine/Mercenaries as well as Rangers, Shroudrunners and Amallyn shadowguid recut as a generic Pathfinder to complement both corsairs and exodites who they often work with ) that makes a modest release of 9 kits ( too many big ones probably) to complete 3 concepts into one coherent army, one that stands apart from craftworlds and drukhari while still maintaining the fast elves theme. Rulewise like I mentioned, Reclaim the Galaxy, basically an X marks the spot mechanic where you mark an Objective not under your control, movement directly towards the objective is increased, but also alot of different things. Gotten really carried away there, cant just give a simple yes or no answer ;) Anyway, something like that. Will never happen, not in the least probably because there would be some major pushback -- Ynnari fans that like it for the soup -- Corsair fans that like it for the soup ( as well as many vehicles.. craftworld 2.0 ) -- Exodite fans that think they are space woodelves with many Link to comment https://bolterandchainsword.com/topic/387575-harlequinscorsairoutcasts-supplement/#findComment-6156933 Share on other sites More sharing options...
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