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8 hours ago, Paturabo said:

The Breaka Boyz/Tankbustas Boss Nob is on a 40mm base while the rest of the unit is on 32s. I wouldn't be surprised if that is new standard for Nobs.

Kill Team leads the way

9 hours ago, Paturabo said:

The Breaka Boyz/Tankbustas Boss Nob is on a 40mm base while the rest of the unit is on 32s. I wouldn't be surprised if that is new standard for Nobs.

Ah of course! And not only is this true, he was literally sat about a foot away from me as I typed that. 

Edited by Frogian
12 hours ago, Laurence said:

 

 

So, that helmet is officially what Mark VII's have always looked like.  

I know. It’s kinda meh. It’s literally a MkVII faceplate attached to a MkX helmet by the looks of it. 

Boss Nob looks proppa – I'm a big fan of the Brian Nelson design, but this and the boyz we've seen previewed look like a decent take on things, slightly dialling back the heroic scale of the 00s redesign, and finding a halfway house between the ape-like stance of the current orks and the squatting pose of the preceding metals.

 

The proportional reduction in the size of the head, teeth and weapons*, along with the slightly rangier, gangly limbs and enormous trunk make them look sloppy and barbaric. Just great for orks! 

 

I like the open areas – particularly the shoulder pads – and overall less cluttered feel. It's nice to see the designers leaving painters somewhere to add freehand, transfers, or simply have fun with blending paint. 

 

Squig's very sweet, though I think I'd have it on the base instead of the shoulder. Not a fan of the iron jaw being rivetted/nailed directly into the jaw, but that's a minor criticism; and easily fixed by a head swap or a spot of greenstuff.

 

*kustom shoota aside – but that actually makes it stand out as something impressive.

 

+++

 

The trophy pole is cool, too – it took me a moment to realise that the marine's head is still in place, slipping down out of the helm! What a neat touch, and it shows off how the helmets work.

 

I don't object to the angled ears. If you want to get all 'rivet-counter', you could probably describe it more like Errant armour, but honestly, there's always been more than one type of Mark VII helmet. The ones from Rogue Trader had tubular tops and coiled pipes (like the ones below) pretty consistently, but not exclusively.

 

IMG_2588.jpeg

 

... while the follow-up plastics from 3rd had a variety of grille shapes and pipes. (These are the later release sprue from 5thish; 3rd ed. ones surprisingly hard to find good pictures of):

s-l1600.webp

 

... so the concept of a particular Chapter, Forgeworld or time period manufacturing some with extra ear covers doesn't break the sense of immersion for me. (But then, I've always tended to err towards the 'Yes, and' approach to the background. The more stuff, the better – it's a creative hobby, after all!)

 

If the ears do really offend you, then I'll leave you with Schrödinger's Beekee, on the back of Wazdakka. Are the ears old-school or new-school? You decide! 

 

image.png.3530b7eae07cb8e0646a3a20d3d05409.png

 

4 hours ago, apologist said:

The trophy pole is cool, too – it took me a moment to realise that the marine's head is still in place, slipping down out of the helm! What a neat touch, and it shows off how the helmets work

 

It's actually two different heads; the top helmet with the redone old school look and then there's an imperial fist (in GWs painting) head without the face mask/top of helm.

4 hours ago, apologist said:

... while the follow-up plastics from 3rd had a variety of grille shapes and pipes. (These are the later release sprue from 5thish; 3rd ed. ones surprisingly hard to find good pictures of):

s-l1600.webp

 

.

I always thought the two helmets with the different style of grille (the bottom row on the left) were Mk VIII because the one with the skull and optic was always on the Sergeant who had the Mk VIII torso in all the official photos. One thing I'd love to see come back in a limited quantity is the weird pre-Forgeworld Maximus helmet with the snout.

Obsessing over the minute details of armour and such is just bizarre. The look of things in 40K has never been particularly consistent and the whole evolution of power armour makes absolutely no sense whatsoever. 

29 minutes ago, Crimson Longinus said:

Obsessing over the minute details of armour and such is just bizarre. The look of things in 40K has never been particularly consistent and the whole evolution of power armour makes absolutely no sense whatsoever. 

Obsessing over it is interesting to me and makes converting mixed suits of armour or completely matching sets more fun. Small variations also give you room to homebrew your own designs or justify slight differences in armour to add some flavour by saying it's a different Forgeworld's variant or a modification done by the Chapter forge. I don't care if you think that's bizarre.

18 hours ago, Greenfield said:

I think it might be a Mk. VIII helmet. They've sometimes been depicted with those 'sloping' ear pieces that people are saying makes it a Mk. X helmet rather than a true Mk. VII…

IHCourrasMKVIII.jpgMkVIII_Errant.jpg

I'm one of those people that say that the slanted ears makes it a Mk. X helm. I'm very aware that this particular looks was an intended design by Jes Goodwin for the Mk. VIII errant, so I'd very much be willing to agree that the helmet in question is a Mk. VIII. Unfortunately this design has hitherto only ever existed in artwork form. None of the actual produced models of the Mk. VIII have had the 'slanted' ears: 

Warhammer 40K Space Marines Deathwatch Kill Team Helmets | eBay

 

...and they are all pretty uniform in their look in general. Of course within different armor mark patterns there are variations or a mix of parts. so you can have Mk. VII's with cables below the checks, double cables, no cables. etc. (you also have this with Mk.X's and to a lesser extent other older marks). I suppose you could posit that since this particular look (Slanted ears+face grill) exists in artwork and is labeled as Mk. VIII, that the helmet on the ork (and the hereto only revealed intercessor of the box) is just a variant of the Mk. VIII's found in the deathwatch kits. 

 

The article however directly labels the helmet as being a Mk. VII (based solely, I'd wager, on the look of the face plate with the iconic grill), but I'd like to claim this as incorrect. The slanted ear look did not exist in model form prior to Primaris' Mk.X. But as a feature of Mk. X it is virtually omnipresent, and can be found on pretty much every single variation of the Mk.X helmet:

 

(Apologies for the massive incoming image spam, but I feel it gets my point across... having trouble hiding the images under spoilers if a Mod wants to help me.):

Tacticus:

Warhammer 40k Bitz: Space Marines - Assault Intercessors - Head F

 

Gravis:

Warhammer 40k Bitz: Space Marines - Heavy Intercessors - Head A

 

Phobos: 

Warhammer 40k Bitz: Space Marines - Primaris Reivers - Head B

Warhammer 40k Bitz: Space Marines - Primaris Infiltrators - Head A

 

Blade guard:

Warhammer 40k Bitz: Space Marines - Bladeguard Veterans - Head D

 

Omnis (surpressors and storm speeder crew):

stormspeeder-39.thumb.jpg.8b32d092628b58317d83ee1e38dbbc92.jpg

 

Raven guard Primaris beakie: 

Warhammer 40K Bitz: Raven Guard - Primaris Upgrades - Head A

 

Black Templars "knightly" customization: 

Warhammer 40k Bitz: Black Templars - Upgrades - Head J

 

Blood Angels new Sanguinary guard:

Warhammer 40k Bitz: Blood Angels - Sanguinary Guard - Head A

 

Space Wolf head taker: 

Warhammer 40k Bitz: Space Wolves - Wolf Guard Headtakers - Head B

 

The only Primaris models that have notably older style armor mark parts, like some Sternguard helmets or ones found in Black Templar upgrades that are clearly going for the older relic type look, have forgone the slanted ears. The slanted ears look is pretty much the single most unifying visual feature of the Mk.X helmet, its the only one that is always present, and is more ubiquitous to primaris than the dreaded knee pad trim.

 

Still, even so I'd be very willing to concede ground immediately, that this helmet design is a Mk. VIII errant, based solely on the prior artwork evidence. But it is not a Mk. VII helm. That is the hill I die on.

 

Also I feel like this part of the discussion could be moved to elsewhere, this should be about the Ork Boss Nob.

Edited by Marshal Reinhard
grammar and readability

I had a "mostly friendly" spat recently on the youtube comment section of some random video when I pointed out that the helmet on the new Intercessor we've all been shown is not Mk7, but a MkX with a different grill.

I wish we had a concrete example of a MkVIII errant helmet to compare to beyond the art (which may well have served as inspiration for the MkX), but the fact that we have all sorts of variants of the MkX already, including a Corvus style MkX, a Crusader style MkX, a Skull faced MkX, etc etc. would lead me to conclude that the new helmet is simply an "Angry MkX" helmet variant.

 

Edited by Orange Knight
7 hours ago, Crimson Longinus said:

Obsessing over the minute details of armour and such is just bizarre. The look of things in 40K has never been particularly consistent and the whole evolution of power armour makes absolutely no sense whatsoever. 

Power armour minutiae has been a key part of the space marine identity since forever. From the beakie cut away in RT to primaris having their own MkX variants, the Imperial Armour books, the multiple articles explaining the marks, the HH... It's bizarre to me to dismiss it and the roots of the hobby in military scale modelling and sci-fi works featuring a lived-in setting with its own fictional history. 

 

13 hours ago, Orange Knight said:

I had a "mostly friendly" spat recently on the youtube comment section of some random video when I pointed out that the helmet on the new Intercessor we've all been shown is not Mk7, but a MkX with a different grill.

I wish we had a concrete example of a MkVIII errant helmet to compare to beyond the art (which may well have served as inspiration for the MkX), but the fact that we have all sorts of variants of the MkX already, including a Corvus style MkX, a Crusader style MkX, a Skull faced MkX, etc etc. would lead me to conclude that the new helmet is simply an "Angry MkX" helmet variant.

 

I agree. I always liked the Mk8 suits and really wish we'd got to see some complete suits of Mk8 rather than just a few isolated armour pieces here and there. The reason I instantly accepted the MkX plate is because it looks to me like a fusion of Mk8 and Mk4 armour with a few revised elements. Although GW intended the later armour marks to intermingle a lot more when they designed their plastic kits, I would have liked them to have made it easier to create some "pure" suits of power armour that hadn't been cobbled together out of bits of Mk 6, 7 and 8 armour.

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