Brother Casman Posted Thursday at 02:59 PM Share Posted Thursday at 02:59 PM 3 minutes ago, 01RTB01 said: It's a concern. I guess we'll see when the whole codex drops. I genuinely hope it's not a pattern though as 9th was terrible because of it. I don't want to turn up and people groan because I've brought orks. I like the fact that things like kans have profile options which negates the issue of building what's in the box. With only one of each weapon in the box that issue is now gone. Dual krumpaz are an option but doesn't have rules from what I can see. You can stick a million ammo runts next to mobs but they're a once per game thing. Paired Krumpas are reroll hit and wound rolls on the Nobz datasheet 01RTB01 1 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182722 Share on other sites More sharing options...
01RTB01 Posted Thursday at 03:19 PM Share Posted Thursday at 03:19 PM 19 minutes ago, Brother Casman said: Paired Krumpas are reroll hit and wound rolls on the Nobz datasheet Thank you, I totally missed that. Brother Casman 1 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182724 Share on other sites More sharing options...
Lord Marshal Posted Friday at 01:58 PM Author Share Posted Friday at 01:58 PM (edited) Another Ork rule tease, specifically the army rule. Edited Friday at 04:34 PM by Lord Marshal Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182784 Share on other sites More sharing options...
Madao Posted Friday at 03:09 PM Share Posted Friday at 03:09 PM Stompa looks nasty. M10, advance, shoot and charge all the time (with free advance reroll). Megachoppa with constant 7, S25, AP-4, D10 attack AND cleave 4 (35 attacks into guard blob). Lathe Biosas 1 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182785 Share on other sites More sharing options...
irlLordy Posted Friday at 03:13 PM Share Posted Friday at 03:13 PM Are these the first datasheets we've seen with units that can be damaged? I like how it's moved to being a core ability now, and is displayed on the datacard beneath the total wounds. Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182786 Share on other sites More sharing options...
Lathe Biosas Posted Friday at 03:33 PM Share Posted Friday at 03:33 PM (edited) 26 minutes ago, Madao said: Stompa looks nasty. M10, advance, shoot and charge all the time (with free advance reroll). Megachoppa with constant 7, S25, AP-4, D10 attack AND cleave 4 (35 attacks into guard blob). Back the drawing board when it comes to figuring out how to deal with these monstrosities. I wonder if they will cost more to field. Edited Friday at 03:38 PM by Lathe Biosas Can't spell today. Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182787 Share on other sites More sharing options...
Lord Marshal Posted Friday at 04:35 PM Author Share Posted Friday at 04:35 PM 1 hour ago, Lathe Biosas said: Back the drawing board when it comes to figuring out how to deal with these monstrosities. I wonder if they will cost more to field. Don't worry, it's the Ork codex. It'll be amazing for two weeks and then emergency nerfed into the dirt for another edition. Ammonius, skylerboodie, andes and 2 others 1 1 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182789 Share on other sites More sharing options...
01RTB01 Posted Friday at 04:51 PM Share Posted Friday at 04:51 PM 1 hour ago, Madao said: Stompa looks nasty. M10, advance, shoot and charge all the time (with free advance reroll). Megachoppa with constant 7, S25, AP-4, D10 attack AND cleave 4 (35 attacks into guard blob). How many Guardsman? I'll be honest, the whole lot looks brutal so far. I concur with lord marshall. It all looks brutal so points hikes incoming and rules rewrites. Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182790 Share on other sites More sharing options...
Rusted Boltgun Posted Friday at 04:55 PM Share Posted Friday at 04:55 PM Will have to paint my Stompa in Bad Moons colours as they'll be the only Klan that can afford one of the pints increase 01RTB01 and Wolf Guard Dan 2 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182791 Share on other sites More sharing options...
Lathe Biosas Posted Friday at 06:37 PM Share Posted Friday at 06:37 PM Based on how awesome the Stompa has become, Knights are going to be amazing when they release... ....3 weeks before 12th Edition is announced. Lexington, Ammonius, Crimson Longinus and 2 others 4 1 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182796 Share on other sites More sharing options...
Madao Posted Friday at 06:54 PM Share Posted Friday at 06:54 PM (edited) 2 hours ago, 01RTB01 said: How many Guardsman? I'll be honest, the whole lot looks brutal so far. I concur with lord marshall. It all looks brutal so points hikes incoming and rules rewrites. Edit: forget it, I don't know how cleave works. It is per weapon, not attack Edited Friday at 07:02 PM by Madao Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182798 Share on other sites More sharing options...
Jukkiz Posted Friday at 07:22 PM Share Posted Friday at 07:22 PM Looks like the 11th edition powerhike that happens in every edition, be it at start or at the end. Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182799 Share on other sites More sharing options...
Dr_Ruminahui Posted Friday at 08:48 PM Share Posted Friday at 08:48 PM (edited) 5 hours ago, Madao said: Stompa looks nasty. M10, advance, shoot and charge all the time (with free advance reroll). Megachoppa with constant 7, S25, AP-4, D10 attack AND cleave 4 (35 attacks into guard blob). The profile says 6 attacks and S 24 - where are you getting the + 1 A and S from? Not sure if this was a mistake or there is some piece of the new rules that I'm not considering. And while not 35, that's still 26 attacks into a 20 man guard squad with attached command squad... nothing to shake a stick at (though, definitely something to shake a megachoppa at ). I find a number of design decisions interesting, particularly making Damaged a keyword (which we'll have to see exactly what that means, but probably -1 hit and perhaps an OC debuff) and replacing a sweep profile with the CLEAVE keyword. Are there any other(non-titan) profiles that have D10 or higher? Certainly none come to mind. Finally, with the removal of the sweep and the collapse of the deffcannon and supa rokkits into one profile, this is one of the few datasheets that we've seen that has actually gotten (all be it marginally) less complex in the new codex. Edited Friday at 08:57 PM by Dr_Ruminahui Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182803 Share on other sites More sharing options...
01RTB01 Posted Friday at 09:37 PM Share Posted Friday at 09:37 PM 46 minutes ago, Dr_Ruminahui said: The profile says 6 attacks and S 24 - where are you getting the + 1 A and S from? Not sure if this was a mistake or there is some piece of the new rules that I'm not considering. And while not 35, that's still 26 attacks into a 20 man guard squad with attached command squad... nothing to shake a stick at (though, definitely something to shake a megachoppa at ). I find a number of design decisions interesting, particularly making Damaged a keyword (which we'll have to see exactly what that means, but probably -1 hit and perhaps an OC debuff) and replacing a sweep profile with the CLEAVE keyword. Are there any other(non-titan) profiles that have D10 or higher? Certainly none come to mind. Finally, with the removal of the sweep and the collapse of the deffcannon and supa rokkits into one profile, this is one of the few datasheets that we've seen that has actually gotten (all be it marginally) less complex in the new codex. Stompa on strike always had damage 10, that's not new. Not to be pedantic but into a 20 man blob it'd be 6+(4x4)= 23 I believe? The plus 1 attack and strength is what waaagh currently gives but that's gone for 11th and presumably where the thinking was at. Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182805 Share on other sites More sharing options...
Dr_Ruminahui Posted Friday at 11:43 PM Share Posted Friday at 11:43 PM (edited) Your pedantacism is correct (though your math isn't - 6+4x4=22 ), but missed the command squad (+5 models) I hid in its midst... hence my 26. Just went over the old stompa vs new stompa with an ork playing friend (who incidentally has 2 built and painted stompas, including a scratch build), and the new one is largely similar but a definite improvement. That said, we'll have to see if that improvement attracts a point hike and whether the overall package of datasheet and points is a gain or a loss for the orks. Edited Friday at 11:54 PM by Dr_Ruminahui Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182809 Share on other sites More sharing options...
01RTB01 Posted Saturday at 12:00 AM Share Posted Saturday at 12:00 AM 14 minutes ago, Dr_Ruminahui said: Your pedantacism is correct (though your math isn't - 6+4x4=22 ), but missed the command squad (+5 models) I hid in its midst... hence my 26. Just went over the old stompa vs new stompa with an ork playing friend (who incidentally has 2 built and painted stompas, including a scratch build), and the new one is largely similar but a definite improvement. That said, we'll have to see if that improvement attracts a point hike and whether the overall package of datasheet and points is a gain or a loss for the orks. Lol, thank you. I didn't realise command squads could join regular guard squads. Despite writing essentially 16+6 I in fact answered 16+7 lol. Oops! I've run double stompas when 800 each. I'd merrily do it again at 800 with this new profile Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182812 Share on other sites More sharing options...
mel_danes Posted Saturday at 04:00 AM Share Posted Saturday at 04:00 AM 3 hours ago, 01RTB01 said: I've run double stompas when 800 each. I'd merrily do it again at 800 with this new profile So you're the one. I see your game. 01RTB01, Casual Heresy, Lathe Biosas and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182828 Share on other sites More sharing options...
01RTB01 Posted Saturday at 05:08 AM Share Posted Saturday at 05:08 AM 1 hour ago, mel_danes said: So you're the one. I see your game. I'll be honest, I was exhausted from work and just wanted something easy to pilot with fewer models. It was fun to see the look on people's faces too when two were on the table lol. sitnam and Lathe Biosas 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182832 Share on other sites More sharing options...
Lathe Biosas Posted Saturday at 05:21 AM Share Posted Saturday at 05:21 AM 11 minutes ago, 01RTB01 said: I'll be honest, I was exhausted from work and just wanted something easy to pilot with fewer models. It was fun to see the look on people's faces too when two were on the table lol. What did the rest of your arny look like? Oh and did you win? Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182833 Share on other sites More sharing options...
01RTB01 Posted Saturday at 06:07 AM Share Posted Saturday at 06:07 AM 38 minutes ago, Lathe Biosas said: What did the rest of your arny look like? Oh and did you win? Snikrot, 2x meks, weirdboy, 2x10 grots and 5 stormboyz. Essentially the stompas were there to kill stuff and everyone else for objectives or actions/ secondaries. I won 2/3 games. The game I lost was against death guard. I'd never played them before and had no idea about things like morty's reactionary movement. My first stompa was run into by some lord with dev wounds, 4 or 5 wound rolls came up as 6s so the stompa was crippled and finished off quicker than hoped. However, the list was mainly for the fun of it and worked well. I could have played better but I enjoyed myself. Lathe Biosas 1 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182835 Share on other sites More sharing options...
Emperor Ming Posted Saturday at 10:04 AM Share Posted Saturday at 10:04 AM What is this, power creep+ Subscribe now Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182841 Share on other sites More sharing options...
NapyDaWise Posted Saturday at 10:10 AM Share Posted Saturday at 10:10 AM I wouldn't mind the same treatment for most armies, I know T'au and mechanicus don't feel as elite as they would for exemple. It might be a weird edition but it's cool that they don't mind changing the stats as wildly as the ork previews we got sitnam 1 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182842 Share on other sites More sharing options...
Mogger351 Posted Saturday at 10:37 AM Share Posted Saturday at 10:37 AM 31 minutes ago, Emperor Ming said: What is this, power creep+ Subscribe now It's not power creep as its the first codex, this is like a generational step up between 10th and 11th (in theory, the s/t5 marines would seal it) which just means it's a giant F you to everyone else in the interim. Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182844 Share on other sites More sharing options...
Lord Marshal Posted Sunday at 07:50 PM Author Share Posted Sunday at 07:50 PM (edited) Prices for next week's Ork pre-orders. The change to softback came with a price drop at least. Edited Sunday at 07:51 PM by Lord Marshal skylerboodie 1 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182900 Share on other sites More sharing options...
Mogger351 Posted Sunday at 09:11 PM Share Posted Sunday at 09:11 PM (edited) 1 hour ago, Lord Marshal said: Prices for next week's Ork pre-orders. The change to softback came with a price drop at least. Ooooooft £52 core transport. Looks to be pricey to be late to the ork party. Edit: important newsflash, price hike in September confirmed on the trade portal. UK Price Adjustment 09_26.xlsx Edited Sunday at 09:17 PM by Mogger351 Lord Marshal 1 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/4/#findComment-6182905 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now