01RTB01 Posted Sunday at 09:29 PM Share Posted Sunday at 09:29 PM At last I can reply lol. Trukks are horrifically priced. I'm dreading the CAD prices. Mogger have you the file as the file won't allow me to d/l Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/5/#findComment-6182906 Share on other sites More sharing options...
Mogger351 Posted Sunday at 09:36 PM Share Posted Sunday at 09:36 PM 6 minutes ago, 01RTB01 said: At last I can reply lol. Trukks are horrifically priced. I'm dreading the CAD prices. Mogger have you the file as the file won't allow me to d/l I do, its under guidance docs on the trade portal (for UK at least) https://trade.games-workshop.com/resources/ 01RTB01 1 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/5/#findComment-6182907 Share on other sites More sharing options...
Jukkiz Posted Sunday at 09:41 PM Share Posted Sunday at 09:41 PM sheesh, yearly pricehikes attached to new models again huh. Nobs got hit pretty bad with posing/weapons aswell compared to old kit Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/5/#findComment-6182908 Share on other sites More sharing options...
Frogian Posted Monday at 09:16 AM Share Posted Monday at 09:16 AM the wartrakk being £41.50 seems crazy. is it much bigger than an ATV? Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/5/#findComment-6182925 Share on other sites More sharing options...
Mogger351 Posted Monday at 10:57 AM Share Posted Monday at 10:57 AM 1 hour ago, Frogian said: the wartrakk being £41.50 seems crazy. is it much bigger than an ATV? To me it occupies the same space as the blighthauler in the release which is still £18.50. skylerboodie 1 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/5/#findComment-6182931 Share on other sites More sharing options...
Lord Marshal Posted Monday at 12:57 PM Author Share Posted Monday at 12:57 PM (edited) Preview of the Detachments. There's a big one (War Horde) ALA 10th and the other fourteen are said to be the smaller style ones from the start of 11th. Quote What else can you do in Codex: Orks? Well, if you caught the blink-and-you’ll-miss-it reveal of the 15 detachment names in the Big Summer Preview stream, you might have a few ideas. Let’s have a quick buzz over the list and see what they do: War Horde – A big detachment with six stratagems and four enhancements that can fit any Ork unit in without too much of a problem. Green Tide – Lots of Boyz… need we say more? Bully Boyz – Nobz and Meganobz throwing their weight around with natural authority over the Boyz. Taktikal Brigade – Battleline Stormboyz and advanced forward operations. Wreckas – Tankbustas and Breaka Boyz ruin vehicles for fun. It lets your Warboss wear a pirate hat. Da Big Hunt – Beast Snaggas do what they do best – fight the biggest gitz around. Madcap Meks – Meks and Big Meks tinker with their inventions, which might sometimes give the opponent an invulnerable save. Thanks guys. Dread Mob – Deff Dreads, Killa Kans, and other walkers push their luck for powerful boosts. Blitz Brigade – Hurl Battlewagons up the battlefield and empower the units inside them. Kult of Speed – Want loads of those awesome new Warbikers? Give them Battleline and soup up all your fastest units. Flyboyz – Ork aircraft hit better when riled up, take up less of your strategic reserves, and one can even become your Warlord for an Air Waaagh!. Wurrband – Give your Ork psykers some extra powers to use, and boost their psychic strength when surrounded by hollering underlings. Runt Swarm, Shoota Boyz, and Brute Bosses – As seen above! Edited Monday at 01:06 PM by Lord Marshal 01RTB01 and Lathe Biosas 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/5/#findComment-6182936 Share on other sites More sharing options...
01RTB01 Posted Monday at 01:10 PM Share Posted Monday at 01:10 PM Grots being meat shields as a Strat is a fantastic thing to see. Hopefully we see some more fun back in. However, the shoota Boyz upgrade so that every weapon in the mob gains Supa hazardous surely means (with my dice) that my mob will fire once and then explode lol. Positive to see so far. Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/5/#findComment-6182937 Share on other sites More sharing options...
Lathe Biosas Posted Monday at 01:11 PM Share Posted Monday at 01:11 PM Quote Flyboyz – Ork aircraft hit better when riled up, take up less of your strategic reserves, and one can even become your Warlord for an Air Waaagh!. I'm intrigued to see what this one looks like... mainly because I know I'll never see anyone play it. skylerboodie 1 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/5/#findComment-6182938 Share on other sites More sharing options...
Indy Techwisp Posted Monday at 01:15 PM Share Posted Monday at 01:15 PM Obviously it was never going to be in the codex, but presumably the Equatorial Detachment is still valid to use, right? Otherwise that's only been an option for about a month or two. Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/5/#findComment-6182940 Share on other sites More sharing options...
Focslain Posted Monday at 01:33 PM Share Posted Monday at 01:33 PM 34 minutes ago, Lord Marshal said: Flyboyz – Ork aircraft hit better when riled up, take up less of your strategic reserves, and one can even become your Warlord for an Air Waaagh!. 20 minutes ago, Lathe Biosas said: I'm intrigued to see what this one looks like... mainly because I know I'll never see anyone play it. If my wallet can handle getting a few more planes you might just see it. This detachment has peaked my interested more then any of the others. sitnam 1 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/5/#findComment-6182945 Share on other sites More sharing options...
DarkMark Posted Monday at 02:28 PM Share Posted Monday at 02:28 PM 3 hours ago, Mogger351 said: To me it occupies the same space as the blighthauler in the release which is still £18.50. Its disgusting when they do this. GW did it very recently with the Old World starter box, too. You get half the starter box contents for the same price as buying the whole set minus the rules and second army. It really annoys as many won't be able to, nor want to buy the starter set. This practise is just spiteful and greedy. I wanted to get involved, but now will tag out. Well done GW. Laurence 1 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/5/#findComment-6182948 Share on other sites More sharing options...
Lexington Posted Monday at 04:05 PM Share Posted Monday at 04:05 PM Eesh, that Mek price. Thought I'd get one for funsies, but at that price I'l just stick with some easy conversion. Same with the Trukk. It's an amazing model, and I really wanted to get a few for this little detachment of new Boyz I'm putting together. At that price, tho, well...I did just find an STL set that recreates and expands on the chassis of the old Gorkamorka Trukk, which I've always had a soft spot for. Guess that's our answer. Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/5/#findComment-6182963 Share on other sites More sharing options...
DanPesci Posted yesterday at 10:36 AM Share Posted yesterday at 10:36 AM 21 hours ago, 01RTB01 said: Grots being meat shields as a Strat is a fantastic thing to see. Hopefully we see some more fun back in. However, the shoota Boyz upgrade so that every weapon in the mob gains Supa hazardous surely means (with my dice) that my mob will fire once and then explode lol. Positive to see so far. The enhancement seems to be on one model, not the whole squad. Unless you can pay for the enhancement multiple times across the whole squad. Which would be hilarious and very orky :D 15 detachments seems crazy, but glad to see some of these dont come with a load of extra strats to worry about (having 9+ strats on the go at once is a bit of a headache when taking multi detachments currently). From what theyve shown these all feel fairly fluffy, just hope theyve not all mad powerful and get nerfed into oblivion within 2 months (or that orks become an 'elite' army due to needing higher points costs). Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/5/#findComment-6183013 Share on other sites More sharing options...
lhg033 Posted 3 hours ago Share Posted 3 hours ago So I have a ROI for the trukk, mek, codex and command pack I may drop the command pack off that depending on the price. The Mek and Trukk are more expsnsive than I would like but I do want the models enough to still by them I' will likely eventually get more Boyz and some Bikes but no rush on either of those as I have plenty of each and I just want the variety and extra bits (Squigs!) I've barely played any games in the last decade and was kind of leaning towards trying to make more of an effort this edition Laurence 1 Back to top Link to comment https://bolterandchainsword.com/topic/388166-ork-trukk-mek-codex/page/5/#findComment-6183080 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now