Valkyrion Posted yesterday at 02:08 PM Share Posted yesterday at 02:08 PM 1) Some abilities or stratagems say things to the effect of 'treat the battle round as being 1 higher than it really is' - this would allow me to bring reserves on in turn 1, or in turn 2 I could put them in the enemy deployment zone - correct? 2) Beyond the 50% points limit, there isn't any restrictions as to the number of units that can arrive from reserve each turn - if you have 3 units in reserve you can bring any, all or none of them on at the same time - correct? 3) Using an ability or stratagem that says things to the effect of 'remove your unit from the battlefield and place them in strategic reserves' - this bypasses the rule of being destroyed after turn 3 as they become 'repositioned units' - correct? 4) any unit still in reserves at the end of the game is destroyed for all rules purposes? e.g an objective that requires killing 2 or more units that turn. If you kill one enemy unit that is on the board, and at the end of the round their unit is still in reserves, would you have killed 2 units? Thanks! Link to comment https://bolterandchainsword.com/topic/388193-strategic-reserves-questions/ Share on other sites More sharing options...
Xenith Posted yesterday at 02:20 PM Share Posted yesterday at 02:20 PM Correct on all but 4 I believe, as you did not destroy that unit (active) but it was destroyed (passive). DemonGSides, Karhedron and Valkyrion 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/388193-strategic-reserves-questions/#findComment-6178232 Share on other sites More sharing options...
Galron Posted yesterday at 04:36 PM Share Posted yesterday at 04:36 PM Just note, uppy downy on T1 no longer works without that first clause even if you start on the board and bounce out on your opponent's 1st turn. Link to comment https://bolterandchainsword.com/topic/388193-strategic-reserves-questions/#findComment-6178245 Share on other sites More sharing options...
Valkyrion Posted 23 hours ago Author Share Posted 23 hours ago 1 hour ago, Galron said: Just note, uppy downy on T1 no longer works without that first clause even if you start on the board and bounce out on your opponent's 1st turn. I never played 10th so I'm not really au fait with my slang - so what does this mean?! Also, question 5) Assuming I have an ability such as; after deployment I can send 3 units from the board into strategic reserves; A transport, with a unit, with an attached leader - is that 1, 2 or 3 units? Where in the rules is this laid out? I've looked, but it wasn't immediately apparent. Link to comment https://bolterandchainsword.com/topic/388193-strategic-reserves-questions/#findComment-6178256 Share on other sites More sharing options...
DemonGSides Posted 5 hours ago Share Posted 5 hours ago 18 hours ago, Valkyrion said: I never played 10th so I'm not really au fait with my slang - so what does this mean?! Also, question 5) Assuming I have an ability such as; after deployment I can send 3 units from the board into strategic reserves; A transport, with a unit, with an attached leader - is that 1, 2 or 3 units? Where in the rules is this laid out? I've looked, but it wasn't immediately apparent. It would be one unit. Attached units become one unit so it would never be 3 units, but you do not take into account the contents of a transport that's being repositioned. You're repositioning the transport, not the unit inside. Uppy downy means being able to leave the battlefield (Uppy) and then come back down in a later phase or turn (downy). It's an extremely strong ability. Link to comment https://bolterandchainsword.com/topic/388193-strategic-reserves-questions/#findComment-6178338 Share on other sites More sharing options...
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