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4 hours ago, Orange Knight said:

This is why I'm of the opinion that all Marines should be in one book, or they should be spread across two - the same way they do it in the Horus Heresy. One codex for all the generic units and army rule, and a 2nd codex supplement for the chapter lore, all unique units and rules.

So long as it didn't coincide with a reduction in options/units or fluff (not that fluff can get much lower than 10ths offerings) then I'd be all for that.

21 hours ago, Cleon said:

It might be a controversial take, but apart from the well established units and named Characters, I'd rather get more minis like Karlaen and the Lt, who are 'this is an ornately sculpted Blood Angels version of a legal character set up, but don't add any new rules', than get 'here is new character, here is his new datasheet and his new rules' I don't need balancing and rules workloads to get heavier, I just like nice models.

Amazing you got a bunch of agrees, but when I've suggested "not every kit needs bespoke rules" I get met with resistance. 

16 minutes ago, HeadlessCross said:

Amazing you got a bunch of agrees, but when I've suggested "not every kit needs bespoke rules" I get met with resistance. 

 

I am disappointed that models like the Terminator Captain are not compatible with the Terminator upgrade sprue. It seems obvious that we would want to dress up the heroes in the army even more than the line troops.

On 7/8/2026 at 8:10 AM, Son of Rawl said:

Its been along time since we have seen a dedicated Ultramarine Codex.

Screenshot_20260708_131001_Gallery.thumb.jpg.020c2627c88268760b485a6a101a44fe.jpg

This is 31 years old now...

 

(Pedantically) 2nd ed didn't have a "Codex: Space Marines", so Codex: Ultramarines basically... was that. The book was for playing a "Codex Chapter", focusing on (and exemplified by) the Ultramarines.

 

(Sitting alongside Codex: Space Wolves and Codex: Angels of Death, for the divergent Space Wolves, Blood Angels, and Dark Angels.)

 

//

 

Aside: as I checked some things I got caught up re-reading from Codex: Ultramarines and this popped out at me. "...Each Chapter was to number approximately a thousand fighting warriors divided into ten companies of a hundred. This was never intended to be an absolute rule but a guide which enabled the Adeptus Terra to monitor and control the size of each Chapter. In fact, Chapters have often exceeded this basic strength during times of prolonged war."

 

Edit: second aside: "The Codex Astartes further defines the tactical roles, equipment specifications and uniform identification markings of the Space Marines. These guidelines have been much modified over the centuries, and the Codex Astartes of the forty first millennium is a highly developed treatise combining the wisdom of hundreds of military thinkers throughout history. Some of its contents seem petty and restrictive, hardly worthy of the great mind of the Primarch. Others describe actual battles together with comments on the tactics employed and the decisions of the commanders on the spot. As such the Codex Astartes is revered as a holy text and many Chapters regard its recommendations as sanctified by the Emperor himself.

 

Interestingly, the Codex is presented from the off (in the 41st Millenium) as a historical document of multifaceted, potentially dubious authorship. Some Chapters treat it as the gospel word of Guilliman, but there are contents that seem "hardly worthy" of him. (Perhaps, as in the Greek tradition, later authors were writing as if they were Guilliman for rhetorical purposes; that fact got lost over time, and two self-described "Codex Compliant" Chapters could schism over what is actually Codex Compliant. "How dare you, the Codex clearly says that our Lord Guilliman defines blah-blah-blah!" "You fools, that's obviously a post-Age of Apostasy insert by Chapter Master whos-its-whats-its!")

Edited by LSM
1 hour ago, LSM said:

 

(Pedantically) 2nd ed didn't have a "Codex: Space Marines", so Codex: Ultramarines basically... was that. The book was for playing a "Codex Chapter", focusing on (and exemplified by) the Ultramarines.

 

(Sitting alongside Codex: Space Wolves and Codex: Angels of Death, for the divergent Space Wolves, Blood Angels, and Dark Angels.)

 

//

 

Aside: as I checked some things I got caught...

Those were the times of wonder. Ironically this tome of wisdom has become a source of old and uncertain knowledge itself.

Edited by Rhavien
Typo
45 minutes ago, MoriyaSchism said:

Saw someone point this out on Instagram. That's pretty rough. This once again makes me question if there's any QA checks or comparisons with other CAD models before they ship the design to make the machinery for the factory


I think it’s intentional to fit in the increased height gorget. I don’t think it’s incorrect or even an issue 

58 minutes ago, MoriyaSchism said:

image.png.2ee37c8fc35eccc5d80473f92a2a4e98.png

image.png.d697bbed3995d1388e85ff26651e06f6.png

 

Saw someone point this out on Instagram. That's pretty rough. This once again makes me question if there's any QA checks or comparisons with other CAD models before they ship the design to make the machinery for the factory. 

 

Are we talking the wings being curved? I feel like if they hadn't done that, the wing on the left side of the helmet (our right) would be hitting the rim of the shoulder pad. The victrix guard all have the option of having a without a higher trim on one side so you can finagle the wings, since they put two higher trimmed pads on this guy I have a feeling they curved the wings so you can actually turn the head without it hitting something if you want to

7 hours ago, Orange Knight said:

 

They can spread the release wave over a few months. 

 

At least everyone will know where they stand. And it would benefit the game balance - something which is a major focus of GW currently. 

Well no, not everyone wants ti sit through 3-4 months of continuous marine releases.

 

It doesn't benefit game balance any more than releasing anything else would and nobody knows where they stand any more than they do now apart from marines.

 

If anything outpouring what I imagine will be ~150 detachments inside of 1 balance pass can't be a good idea.

23 minutes ago, Mogger351 said:

Well no, not everyone wants ti sit through 3-4 months of continuous marine releases.

 

It doesn't benefit game balance any more than releasing anything else would and nobody knows where they stand any more than they do now apart from marines.

 

If anything outpouring what I imagine will be ~150 detachments inside of 1 balance pass can't be a good idea.

 

Of course it benefits the game. All Marine armies get updated in one go. Other releases aren't slowed.

 

My suggestion would have them release less individual books, and they could get to all the factions quicker.

 

As for detachment bloat - they have to do something about that. Sometimes less is more.

7 hours ago, HeadlessCross said:

Amazing you got a bunch of agrees, but when I've suggested "not every kit needs bespoke rules" I get met with resistance. 

There's a world of difference between "It'd be nice to get some alt-sculpts for HQ choices for variety's sake, named or otherwise" and "Let's take away the things that make these factions actually play differently". One is wanting more options to represent one unit, the other is wanting to get rid of rules flavour that we already have.

 

5 hours ago, MoriyaSchism said:

image.png.2ee37c8fc35eccc5d80473f92a2a4e98.png

image.png.d697bbed3995d1388e85ff26651e06f6.png

 

Saw someone point this out on Instagram. That's pretty rough. This once again makes me question if there's any QA checks or comparisons with other CAD models before they ship the design to make the machinery for the factory. 

That's a bit weak, yeah; not ideal, not the worst thing in the world but a bit lame considering GW prices and supposed prestige. Sure, it can be fixed but you really shouldn't have to.

8 hours ago, HeadlessCross said:

Amazing you got a bunch of agrees, but when I've suggested "not every kit needs bespoke rules" I get met with resistance

Because you were suggesting to take rules away from existing units, not adding new models for existing datasheets. Its a pretty obvious difference.

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