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They look fine from what I can make out.

My only problem is the trend of making Custodes models more static - the old Guard kit had a lot more movement than the updated one and it looks like the same story here. Maybe it's about their bodyguard role and trying to represent that stoic, shield of the Emperor vibe but it just makes the models that little bit less exciting to me.

Seems fine as far as I can tell from the blurry pixels, though I prefer my terminators assembled with the peak of the shoulders at the height of the head cowling. Always vexes me how some people assemble their with the shoulder pads, which are the top-most of three pads, to be in line with the head.

14 hours ago, MoriyaSchism said:

I don't like it. They simplified the eagle that sits on the cowl. It seems the the cowl was radically changed as well. The lastrum stormbolter doesn't look right either. Just from this blurry view it looks like another Specialist Games Studio infantry disappointment. They also look pinched at the waist like the recent Heresy Terminator release. 

To any studio sculptors that may read this: "Just put the one to one resin to plastic conversion in the bag." 
They should keep their "original" innovations to themselves. 

 

I think these solidify what I don't like about a lot of the new (heavy) Infantry models SGS is putting out. They have a tendency to round off and soften the design of the newer sculpts while the originals in a lot of cases are more brutalist and angular in design.

 

By rounding off and several other design choices they make the minis look less menacing, but also make the silhouettes harder to read/less distinct. 

 

One can argue it helps them look more like the older Visions of Heresy artworks, but I vastly prefer the iteration from the Black Books. 

 

Also doesn't help that with the CAD design methods a lot of the detailing on models looks stuck on instead of integrated into the design.

It's clear that they took a 3d shape like the filligree and melded it with an armour piece instead of the shape being sculpted into the armour. 

so many of the details look so bad, the aquilla on the left ones chest for example, the tilt shields being overly detailed, no top knots, the groin plates being a knotted mess of cad details, the boring static poses, the needless redesign of the lightening claws, as some have said theres no soul. 

47 minutes ago, sarabando said:

so many of the details look so bad, the aquilla on the left ones chest for example

Yeah no :cuss: my guy, it looks so much like someone just had AI enhance the blurry pic. Of course it's tripping balls over the intricate detail.

 

You really think GW's gonna release a helmet with a random blob on the forehead like this? Or leather straps merging into each other with studs melting off?

image.png.07dcde24be2483f63f65da92dbed7920.pngimage.png.4e1b8ca4f88272890cae4e25b7df764d.png

 

And the more you look at it the more you see random shapes that go nowhere or deformed details.

Edited by DeadFingers
4 minutes ago, DeadFingers said:

Yeah no :cuss: my guy, it looks so much like an AI enhancement of the blurry pic. Of course it's tripping balls over the intricate detail.

 

You really think GW's gonna release a helmet with a random blob on the forehead like this? Or tassels merging into each other with studs melting off?

image.png.07dcde24be2483f63f65da92dbed7920.pngimage.png.4e1b8ca4f88272890cae4e25b7df764d.png

 

Very fair observation. Expect Warcom to release proper pictures today or tomorrow. Will reserve judgement until then. 

Might they have changed the sculpting slightly to ease the building of the models? 
 

I don’t think I am alone in finding the number of parts in individual models a bit much at times.

 

Re the picture above: I think it has been enhanced with AI. My apologies for not mentioning that when posting.

3 hours ago, DeadFingers said:

Yeah no :cuss: my guy, it looks so much like someone just had AI enhance the blurry pic. Of course it's tripping balls over the intricate detail.

 

You really think GW's gonna release a helmet with a random blob on the forehead like this? Or leather straps merging into each other with studs melting off?

image.png.07dcde24be2483f63f65da92dbed7920.pngimage.png.4e1b8ca4f88272890cae4e25b7df764d.png

 

And the more you look at it the more you see random shapes that go nowhere or deformed details.

 

Yeah, not an enhancement of the original image so much as an AI fever dream based on the original image. :laugh:

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