Jump to content

Recommended Posts

Based on what we have seen from the Ork rules releases/leaks, do you all think Space Marines weapons are going to get a "face-lift" in our next codex?

 

We already have seen Flamers get Blast, we know Kombi-weapons have both profiles again, and it looks like the Melta option on Flash Gitz is Dmg 2+D3 base, plus another 2 if they are in Melta range.

 

Additionally, Ork melee has been largely upgraded across the board (perhaps to make up for the new Waaaggghhh rule, which no longer gives +1A/S) and their Shootas all gained Lethal Hits against non-vehicles/monsters.

 

What do you all think... Will baseline Astartes weapons get similar improvements/glowups when the Codex comes out?

I feel that will need something to compete. Orks have had a significant upgrade, particularly in terms of lethality (although I haven't seen points costs yet).

 

We know that Vanguard Veterans have gone from slightly better Chainswords to full MCPWs so it will be interesting to see what other updates are in order. 

10 hours ago, Karhedron said:

I feel that will need something to compete. Orks have had a significant upgrade, particularly in terms of lethality (although I haven't seen points costs yet).

 

We know that Vanguard Veterans have gone from slightly better Chainswords to full MCPWs so it will be interesting to see what other updates are in order. 

 

Well, I think they went from highly versatile to glascannon. Don't get me wrong, I like them and have even finished painting the ones from Armageddon already. But if they stay as they are, they only wound orks on a 4+ exactly like their old heirloom weapons did. 

On the other side, I don't want the arms race to start again :sad:. Especially because many factions will have to wait ages till they receive a glow up.

Bolt rifles already carry two special rules plus one from the intercessors themself.

I am also hoping for at least the following, in line with what we have seen in 11th so far:

 

-Psychic powers (spread among different Librarian types):

 

*Might of Heroes - Unit gets +1S in melee

 

*Veil of Time - Unit can advance/charge

 

*Psychic Fortress - 5+++ FNP against MWs

 

*Null Zone - Enemy in engagement range has Invul reduced by -1

 

*Shrouding - 6" aura of cover

 

*Temporal Corridor - Uppy downy, like Orks

 

 

Edited by L30n1d4s
13 hours ago, Karhedron said:

I feel that will need something to compete. Orks have had a significant upgrade, particularly in terms of lethality (although I haven't seen points costs yet).

Based on costs previewed in the two lists they released today, most units went up. Think the only one that didn't was gretchin. Waiting to see the new cost of the boyz personally.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.