alfred_the_great Posted Monday at 03:34 PM Share Posted Monday at 03:34 PM https://www.warhammer-community.com/en-gb/articles/bbnskauh/big-space-marines-news/ tidbits (all direct quotes): Each warrior will be better, stronger, and faster, making them feel like the superhuman soldiers they are supposed to be. This will also mean an increase in points values, so armies will be smaller, playing like the elite strike forces from the lore. Your basic warriors are becoming Strength 5 Phobos-armoured troops stay at Toughness 4, but get a movement boost to 8 inches The following units are leaving the codex and becoming Legendary Proxies. Tactical Squad – counts as an Intercessor Squad Devastator Squad – counts as a Desolation Squad Suppressor Squad – counts as an Inceptor Squad Pedro Kantor – counts as a Captain Uriel Ventris – counts as a Captain These units are leaving the codex, but will get Warhammer Legends rules: Centurion Assault Squad Centurion Devastator Squad Razorback Predator Destructor Predator Annihilator Vindicator Whirlwind Stormhawk Interceptor Stormtalon Gunship Stormraven Gunship Hammerfall Bunker Link to comment https://bolterandchainsword.com/topic/388421-new-sm-codex/ Share on other sites More sharing options...
Mr Farson Posted Monday at 03:37 PM Share Posted Monday at 03:37 PM Primaris chads rise up! Marinelets finally relegated to their rightful home. Looking forward to the scouring supplement now that reintroduces all those units SvenIronhand 1 Back to top Link to comment https://bolterandchainsword.com/topic/388421-new-sm-codex/#findComment-6183713 Share on other sites More sharing options...
SvenIronhand Posted Monday at 03:42 PM Share Posted Monday at 03:42 PM 4 minutes ago, Mr Farson said: Primaris chads rise up! Marinelets finally relegated to their rightful home. This but unironically. Evil Eye and Dark Shepherd 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/388421-new-sm-codex/#findComment-6183715 Share on other sites More sharing options...
LittlePlasticHomies Posted Monday at 03:43 PM Share Posted Monday at 03:43 PM Hammerfall getting axed this quickly is probably the biggest surprise. Link to comment https://bolterandchainsword.com/topic/388421-new-sm-codex/#findComment-6183716 Share on other sites More sharing options...
Mogger351 Posted Monday at 03:50 PM Share Posted Monday at 03:50 PM What on earth are they giving to some of the other forces in the interim? 2 wound gaunts, s6 ap-1 pulse rifles, lethal hits t5 necron warriors? What is the plan here to make it so nobody else sucks for years? Link to comment https://bolterandchainsword.com/topic/388421-new-sm-codex/#findComment-6183717 Share on other sites More sharing options...
Valkyrion Posted Monday at 04:00 PM Share Posted Monday at 04:00 PM I'm going to play 10th codexes using 11th rules, at least until all the armies I own or plan to own have had their 11th updates. This is a huge problem with the 3 year time frame. 10th is finished, which means all the forces are as balanced as they will ever be, for good or for ill - some will have ended better than others, some will benefit from 11ths changes better than others, but at least it's done. 11th won't be done until 12th hits, and that includes those fortunate enough to have early releases. I know that is the way it always has been, but it's very frustrating. ZeroWolf and Mogger351 2 Back to top Link to comment https://bolterandchainsword.com/topic/388421-new-sm-codex/#findComment-6183723 Share on other sites More sharing options...
Ramell Posted Monday at 04:05 PM Share Posted Monday at 04:05 PM Quote These will automatically update in Warhammer 40,000: The App when Codex: Space Marines launches in October This was the most interesting part of the article for me. Maybe not surprising, but any confirmation is nice. Link to comment https://bolterandchainsword.com/topic/388421-new-sm-codex/#findComment-6183727 Share on other sites More sharing options...
Kommisar_K Posted Monday at 04:07 PM Share Posted Monday at 04:07 PM To all the noble Vindicators out there, you will be missed. May your forays from the Legends closet be frequent, and your future battles many. I have spoken. Crimson Longinus 1 Back to top Link to comment https://bolterandchainsword.com/topic/388421-new-sm-codex/#findComment-6183729 Share on other sites More sharing options...
Alby the Slayer Posted Monday at 04:23 PM Share Posted Monday at 04:23 PM is the art on the cover new? Link to comment https://bolterandchainsword.com/topic/388421-new-sm-codex/#findComment-6183747 Share on other sites More sharing options...
Marshal Reinhard Posted Monday at 04:27 PM Share Posted Monday at 04:27 PM Tentative yes before anyone corrects me Alby the Slayer 1 Back to top Link to comment https://bolterandchainsword.com/topic/388421-new-sm-codex/#findComment-6183750 Share on other sites More sharing options...
Dark Shepherd Posted Monday at 04:36 PM Share Posted Monday at 04:36 PM marines are no longer a horde army, wild if true :) am shocked the mario kart isnt legendsed, makes sense though with new captain Link to comment https://bolterandchainsword.com/topic/388421-new-sm-codex/#findComment-6183757 Share on other sites More sharing options...
Lathe Biosas Posted Monday at 04:38 PM Share Posted Monday at 04:38 PM Quote Each warrior will be better, stronger, and faster, making them feel like the superhuman soldiers they are supposed to be. This will also mean an increase in points values, so armies will be smaller, playing like the elite strike forces from the lore. I bet Deathwing Terminator armies are going to very tiny. Link to comment https://bolterandchainsword.com/topic/388421-new-sm-codex/#findComment-6183758 Share on other sites More sharing options...
ZeroWolf Posted Monday at 05:17 PM Share Posted Monday at 05:17 PM 40 minutes ago, Dark Shepherd said: marines are no longer a horde army, wild if true :) am shocked the mario kart isnt legendsed, makes sense though with new captain Considering that was part of the rumours, I'm surprised as well Link to comment https://bolterandchainsword.com/topic/388421-new-sm-codex/#findComment-6183786 Share on other sites More sharing options...
DemonGSides Posted Monday at 07:12 PM Share Posted Monday at 07:12 PM 3 hours ago, Mogger351 said: What on earth are they giving to some of the other forces in the interim? 2 wound gaunts, s6 ap-1 pulse rifles, lethal hits t5 necron warriors? What is the plan here to make it so nobody else sucks for years? Nothing? Space Marines do not play like how most people would assume they do from the lore; they are borderline a horde army with how many bodies you can stack in a list, for an army that's supposed to represent an elite special forces type unit that traditionally works alongside more standard battlefield army set-ups. Now they'll be priced higher and hit more in line with where most people's expectations are. My personal experience is that no one had any issue removing T4 bodies, and I don't think T5 really changes things that much; people seem more than capable of removing T6 Plague Marine bodies without too much consternation so I don't think T5 is some crazy new breakpoint; lasguns still hit the same. jaxom and Kommisar_K 2 Back to top Link to comment https://bolterandchainsword.com/topic/388421-new-sm-codex/#findComment-6183848 Share on other sites More sharing options...
RedFox Posted Monday at 07:14 PM Share Posted Monday at 07:14 PM finally i can do whatever the **** i want with my rhino. I hope the razerback (event though it's legend) can also carry primaris. Link to comment https://bolterandchainsword.com/topic/388421-new-sm-codex/#findComment-6183851 Share on other sites More sharing options...
Firedrake Cordova Posted Monday at 07:15 PM Share Posted Monday at 07:15 PM There's already a thread for this. Link to comment https://bolterandchainsword.com/topic/388421-new-sm-codex/#findComment-6183853 Share on other sites More sharing options...
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