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tourny battle reports!


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just in case any of you would like some interesting reading :rolleyes:

 

 

also on a side note, in every game I played, I used the refused flank deployment along with a very mobile army.

 

okay so the tourny was HOH and was 4 games long. I got there a bit tired from playing halo 2 with 16 people on 3 teams at a party :wub:

 

anyways.

 

 

all the terrain was identical on each table with 2 medium level 2 hills, 1 small level 2 hill and 1 large level 2 hill, along with a ruin and a forest.

 

very sparse terrain... 5x4 tables

 

my list

 

ven dread

twin las

CCW

extra armour

smoke

etc

 

wolf lord

frost axe

plasma pistol

BOR

WTN

wolf pelt

 

rune priest

frost scythe

storm sheild

chooser

wolf tooth necklace

pelt

 

9hunter pack (all bolters)

pack leader/power weapon/bolter

power fist

meltagun

rhino/extra armour/smoke

 

8hunter pack (3 bolters)

pack leader/thunder hammer/pistol

power fist/pistol

power weapon/pistol

flamer

pistol/CCW

plasma pistol/CCW

 

14blood claw pack

3 fists

flamer ( and the game 2 VIPs)

 

land raider (I love this tank!!!)

extra armour

smoke

 

pred annie (because my army is mobile bizzitches!!)

HB sponsons

extra armour

smoke

 

land speeder

MM

 

 

 

first game

 

recon vs.tyranids.

 

this guy had a scything hyrodule which is a monstrous creature that has two mass points as wounds. this means that its first two wounds esentially have a 4+ inv save, and then it has another 5 wounds.

 

pics of the hyrodule (size is larger than a land raider)

 

he had a flying hive tyrant,

a regular hive tyrant

a pack of 2 wound rending warriors ???

and a pack of 2 wound rending gaunts (I cant remember the names too well)

2 of those heavy support mine launcher things

4 packs of genestealers

 

the game started badly for me when he put a spore mine right next to my rhino and blew it up and the bolter hunters that I had depoyed outside of the rhino. I lost 6 guys and a rhino...

 

I tried avoiding the hyrodule as much as possible and focused on the hive tyrants and the rending gaunts and warriors.

 

the game went pretty evenly untill midgame when he simply ran every genestealer he had into my deployment zone and put his 445 point hyrodule into my dep zone too.

 

I knew I couldnt stay to fight so I went for his deployment zone with my remaining ven dread land raider and the assault hunter squad inside it.

 

before I got there his shooty tyrant blew up my ven dread with a 5 rerolled to a 6.

 

I was lost, so I charged towards the last tyrant and killed it.

 

massacre against me.

 

it was early in the morning so I thought I just needed to wake up a bit more

 

 

game 2 was a "kill them all" mission VS. a beautiful crimson fists army.

 

I was happy to get a chance to fight the indomitable new marine army of doom, because everyone says theyre so badass.

 

he set up 5 tac squads with lascannons and plasma guns in a neat row along the board with 2 dev squads on either side with all Missile launchers. he also had two tornadoes with heavy bolters and assault cannons.

 

he put a command squad with furious charge led by a 2 wound chappie on the side closest to my refused flank deployment and a squad of assault scouts close to the centre.

 

I crammed my whole army behind some terrain and my land raider on my far left. :wub:

 

I got first turn and I booted up with my rhino and popped smoke, I walked the rune priest and the blood claws up towards the same centre area and I had my raider with the assault hunters and the pred go up the flank. (My plan was to hold the centre while my assault hunters chewed on a flank). and my ven dread walked into the forest in front of me and immobilized a rhino.

 

my land speeder went hunting for speeders near the centre too.

 

 

his first turn, he ran up with a rhino towards the centre and popped smoke (falling for my plan!), moved his scouts towards my claws, ran his two speeders around to my flank and moved his chappie and command squad towards my left where my land raider was pointed.

 

a lascannon blew up my rhino, pinned the bolter hunters and killed 3 of them. storm caller saved 4 out of 7 deaths from rending shots and krak missiles. and his other dev squad rattled my land raider a little bit.

 

 

on my turn two, I charged his assault scouts with my claws killing most of them.

 

I blew up his charging rhino with my ven dread and pinned the squad inside. I ran the land raider up and charged a tac squad, while the pred shook a land speeder.

 

the assault hunter squad decimated the tac squad and swept into the dev squad behind them.

 

during his turn, he charged his chappie into my lord (the fool!!!) and his command squad with furious assault into my assault hunters. he killed many, and I killed many. my lord killed his chappie and took 2 wounds. I lost combat and stayed.

 

with bolters and krak missiles and lascannons and plasma guns and assault cannons and heavy bolters he wittled down my pinned hunter squad to 3 guys (yayy 4+ wreckage save). my claws finally beat his scouts and consolidated to in between his dev squad and his pinned tac squad.

 

turn 3 saw my most of my assault hunters fall amidst a pile of dead marines, with only 2 command marines and 1 rocket devvie left :D (B-B-B-B-B-B-BADASS). my pred shot down a speeder and my ven dread took the assault cannon off the other one. my claws charged the pinned tac squad as did the 3 bolter hunters and the raider shot at the last two tac squads killing 2.

 

the claws killed 2 and the sargeant ran away unable to be caught while the hunters didnt do anything.

 

his turn 3 he killed my thunder hammer assault pack leader, and moved towards my raider with2 marines a powerfist and a belly full of spite. his rocket launcher stayed put and fired uselessly at my pred.

 

at this point he decided to just shoot as much as possible and he killed about 4 bloodclaws that were hidden under storm caller. I didnt have many left, and I only had the hunter pack leader left.

 

turn 4, I forgot to move my land raider and shot his command marines killing all but the powerfist.

 

the pred fired at them too and they made theyre saves and the las missed. the claws charged into his remaining tac squads while the lone pack leader charged the dev squad killing 2. the claws and the rune priest whiped the floor with the tac squads killing about 7 in total.

 

 

I thought I had the game in the bag.

 

but on his turn 4 he shot a krak missile at my pred and blew it sky high. he also charged my land raider with the power fist, hit it automatically, and blew it sky high.

 

I was worried....but he then proceeded to die in droves in HTH so I wasnt too worried.

 

the rest of the game saw my claws chase down and kill the stupid rocket devvie and the stupid powerfist command sargeant and kill them good.

 

I won a solid victory.

 

 

 

 

next game, next post

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game 3 was pretty simple. I played a secure and control vs. another crimson fists army.

 

this guy was still a little stuck in 3rd edition, so it wasnt too difficult for the win.

 

I simply moved all my armour within 12" of 3 objectives markers and then picked fights with him as far away from the markers as possible. the one fight he did win (chappie and command squad vs my hunter squad) he was so far away, he could only contest 1 marker with them and contest another marker with a dev squad.

 

it was a quick crushing victory for me, but the guy was tons of fun to play against. very good attitude, and I must say I dont think I couldve had as much fun as he did if I had been losing...

 

something to learn there for sure.

 

 

game 4....I had gone from the losers table back up to table 5 of 7 and I was very nervous.

 

across from me was an armoured tau army, with two hammer heads and 5 devil fish carriers with lots and lots of infantry guns.

 

fortunately the game was my favorite one

TAKE AND HOLD :wub:

 

why do I love take and hold? because I have a mobile army backed up by big guns and solid troops that are hard as nails, I am the bulwark which my enemies break themselves upon I...

 

oh sorry... :rolleyes:

 

anyways. his list

 

2 hammer heads

5 devilfish

3 firewarrior squads

2 scout squads (path finders)

1 invisible assault cannon jet pack carying elite squad (name?)

commander with meltagun and assault gun (names?)

commander with 1 bodyguard and assault guns (shoots lots high strength ap4?)

 

this was my favorite game and the last one, so Ill go into detail.

 

the board had forest right where I could deploy behind on my left near me. there were hills scattered throughout the centre and the little hill we were to take right in the centre.

 

his plan was to rush forward and make a wall of carriers that I wouldnt be able to get my troops past, while his hammer heads took out my tanks.

 

my plan was to survive turn 1, as this was the first time Id played against tau and I was very very intimidated. I decided I would charge those carriers and bring them down the hard way if I had to.

 

 

turn 1. he moves all his carriers in a wall up to the centre of the board, pinning me in my corner. I would have to push him backwards just to reach the centre. his hammer heads try for my ven dread ( penetrating5 rerolled to a 1) and my pred annie (miss). both his commander move to my left towards my land raider and pred annie

 

his shooting phase lasted a long time, but his high strength troop guns simplye bounced harmlessly off my rhino and my 3+ powersaves of doom (killed 3 bloodclaws)

 

my turn 1 I just brought the pain. my land speeder immobilized the lead (empty) carrier, my pred annie and my land raider moved up and immobilized a hammerhead. my ven dread shook the other hammer head, and my rhino darted forward and popped smoke. the blood claws charged and destroyed the imobilizd carrier and hid in its wreckage.

 

his turn 2 he backed up 12 inches across the board, unloaded his troops and started shooting. with his hammerheads out of action he had to try and take my tanks out with high st anti troop weapons. it didnt work, although he did kill another 3 blood claws and took the MM of my speeder. he also shook my ven dread and he started sending his drones to try and get at the backs of my pred and my dread....(I ignored them)

 

he fired his rail gun at my pred annie and failed to hit, while his commande rwith the meltagun moved up and failed to penetrate he pred too (lucky me). this was his big gamble and it failed.

 

my turn 2, my assault hunters and my lord charge forward in the land raider towards his commander.

 

my pred annie takes the rail gun off the hammer head.

 

my ven dread pops smoke and runs towards the other hammer head :wub: while the rhino with the hunters charge forward and get everyone out. the hunters inside kill a whack of path finders with bolter fire and stick tight.

 

the commander dies in a pile of alien technology. unfortuantely for my enemy, his other commander was in sweeping advance range, and I swept right in.

 

turn3 at this stage my opponent was steadily backing off withough being able to focus his troops guns at my models enough to bring them down fast enough. my blood claws were brought down to 5 models and a rune priest. I lost some bolter hunters and the rhino was blown up taking another.

 

in assault, my lord and his assault hunters hacked the other commander to peices and consolidated towards a carrier.

 

my turn 3, I starte advancing with the bolter hunters, cutting down his elite invisible jet packer guys. my ven dread charges some drones so as to get closer to the hammer head (ends up sweeping 5 inches) and behind some cover.

 

my land raider knocks down the carrier next to my lord and his hunters, the lord grins and charges them. the pred annie fails to knock down another carrier but stuns it. my blood claws also charge the disgorged pathfinder team.

 

at this point it was a route. I had lots of cover from his wreckages, and he didnt have the big guns anymore... his 3 firewarrior squads were not enough to hurt me and although one path finder team did charge and blow up my land raider (???) I spent the rest of the game destroying and slaughtering his forces.

 

I won with a reckless slaughter and came in 1 point behind best general (actualyl tied for best general but 1 point less in the moral category)

 

all in all, I kicked some serious ass in a diffucult enviornment.

 

I have to say that I learned that space wolves are still the baddest ass and that having a good mixture of mobility, high strength weapons and good CC is the best way to go for us.

 

anyways, if youve read this far. thanks. hope you enjoyed the read.

 

later

Great tourney report. Nice to see rhino's still work for something. They get you where you want to go. Your list feels a little troop light to me but seemed to work out just fine for you so Kudo's there. All in all an enjoyable read. Thanks for posting it.

 

EH

wait?

 

35 troop models including pack leaders and HQs is troop light?

 

hehe, you mustve liked that first crimson fists army with 2 rhinos, 2 speeders and nothing but marines...

 

they were totally immobile and I got to pick the position of each fight. I also got the charges off due to the land raider front ramp.

 

 

 

 

on a side note. in case depth reads this: the land raider is the perfect troop carrier.

 

stick 10 assaulty guys in there (8 hunters/lord/pack leader) and then move 6 inches a turn and blow stuff up.

 

the minute you get shaken, stunned or cant shoot, you jet forward and assault out.

 

its beautiful!

before I came over to SW I was running alot of 10 man tactical bolter squads, which is why my perception of troop count is a little off. I generally run a Drop Pod list but am considering purchasing the necessary models to run a mechanized SW army. Seems you run your that way to good success. I would like to hear other peoples experiences with mech SW. I agree the LR is a good investment is this kind of list, seems to make the list run.

well, I really do love the blood claws jump packers, and I have used them to great effect against marine armies (and they would have helped alot against those tau too) but I have started a list refinement regimen.

 

I know what I like, but I want to find a base list that I can add things too to see what they need as support.

 

for instance, since this is my second tourny ever, and I came in second for best general, Im happy to know that my lists are sound.

 

my first tourny I won with my old school crazy list style.

 

now I beleive I will start adding and subtracting the more difficult to use units untill I find the balance of crazyness and control that I yearn for.

 

and those hammer heads only got off 3-4 shots off total between the two of them. I dont think I was that lucky considering. killing a ven dread isnt hard because of penetrating it. its hard because you have to kill it twice :rolleyes:

 

and the pred only took one shot from the other hammer head ;) so I beleive I used his own tactics against him. I used his wreckages as cover for my foot sloggers, and I really took advantage of the firefight phase.

 

fear the bolter baby fear it like you mamma told ya!!!

my turn 1 I just brought the pain. my land speeder immobilized the lead (empty) carrier, my pred annie and my land raider moved up and immobilized a hammerhead. my ven dread shook the other hammer head, and my rhino darted forward and popped smoke. the blood claws charged and destroyed the imobilizd carrier and hid in its wreckage.

 

First off Awesome Read, I was glued to my seat during the first 2 battles

 

The Tau inviso-squads are just called Stealthsuits (and they are SO annoying sometimes)

 

Since you've only played Tau once, and I don't think anyone else caught it... Next time you play the Tau, and you Immobilize something, just grin, all their vehicles are downed by immobilized, so the bloodclaws didn't need to attack the carrier as it was already destroyed,

 

** UNLESS he had landing gear engaged, and he tells you he has engaged it. But.... (don't have tau codex handy) I think only comes on the hammerhead, not the devilfish.

 

Other then that, Awesome read, and great Job!

hmm... so you guys are saying that even though the carriers are considered "skimmer/tanks" they dont just land like the monolith does?

 

I thought only fast/skimmers crashed?

 

can you guys tell me a page number.

 

and duregar. Im looking for pics from the game organizer as we speak...Ill try and get something up for sure :rolleyes:

 

as for my models being cool. well, I just uploaded a pic of De'Rikr my venerable dreadnaught to my gallery.

 

go check it out then ;)

Great AAR - thank you! I'm feeling better about my mechanized SW list for the upcoming RTT here. My hope is that I can punch into an opponent's lines hard enought orattle his/her plans and retain the intiative, and you beautifully illistrated the ability to use vehicles to dictate the location and nature of the various skirmishes. Just one question, though - how by the Beard of Russ do Pathfinders smoke a LR? Did they get caught up in the gears and make it throw a track or something? :D

wolf brother G, thanks! I have to say, that my force isnt really mechanized. a land raider, a predator, a ven dread and rhino is far from mechanized.

 

I used to drop one of the 3 hunter squads for a leman russ exterminator too :D

 

as for your question...pathfinders have something akin to meltabombs, and I didnt move one turn, so they got to hit automatically and just shredded the damn thing...

 

;) it was a good move on his part, but didnt help him avoid the MASSACRE :D

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