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Tantris guard


Ranozthe

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yu peeps,

 

I'm about to start to paint my first space marine squad. But i couldn't just paint my space marines without my own story :P . Well I was looking for a cool idea, where i could have some freedom in my space marine army and have some variation. So I came up with this...The Tantris Guard...

So their homeplanet (Tantris) was attacked by the Chaos and the Tau. They already conquered the 3 agriworlds around Tantris and the factory world, but about 10 percent could escape to Tantris. Not that they would be safe there because not much later only the capital of the planet was under Imperial control and they had lost the rest to the Chaos and Tau. The gigantic walls around the city and the sea behind it are the only things that protects them. Others sent rescue squads but it didn't have any use, the chaos and Tau just hunted them down, or if they were lucky they could escape to the capital. Because of the lack of recourses and food they drilled in the ground and made an underground city, where most of the people lived. Underground they dug for recourses and made large farms, where the people found work. But still with this solution for food and ore, they couldn't feed the people and make ammo and weapons for the armies who fled into the city. So crops were planted outside the cities, in places the Chaos and Tau did not know of, as the underground city. But for the lowering pile of ammo and weapons they had to pick up the weapons of the enemy as they dropped them in battle. The surviving Adeptus Mechanus cleansed the weapons of the xenos, mutants and heretics, engraved them with holy words and sended them to the different armies. They also enslaved surrendering squads, brainwashed them but didn't even clean the wounds because they would die in battle surely. The Tantris guard defend the walls, the main buildings and the center part of the underground city. Also Tantris Guard forces did special missions, like destroying energy sources held by Chaos or Tau, or go to the conquered cities and free them of the strangers .The imperial armies got regions to defend or take back from the intruders.

...So this is the short history...

and i was thinking about a colour sheme with beige and camo green colors. I'l make a test sheme soon.

Well if you have any questions or if you find flaws in the history...just write :huh:

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Firstly, A more well seperated block of writting would have been easier to understand.

 

Secondly, I would drop either the Tau or Chaos. These 2 wouldnt work together, and a 3-way battle always gets a bit messy.

 

Thirdly, sounds like a good start. Just need to cut back and make it simplier. Then build on it

 

Ferrata

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Id get more specific with the region of space the planetary system is in.

 

Are they close to the Maelstrom = Chaos

 

Are they closer to the Galactic South East = Tau

 

You've really got a span of space to cover there.

 

And if its near the Eye of Terror, then Tau are certainly out of the question.

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A few other things to think about in addition to what's been mentioned above:

 

Drilling is a pretty labor intensive process, and involves a large amount of waste material - all that dirt and rock needs to go somewhere.

 

The sea wouldn't be a very good defense against the Tau, with their mostly hover/air capable forces - so perhaps Chaos might be your better foe...

 

What crops are they planting underground, and what's feeding their growth (in terms of "plant food" and/or sunlight); are they fungus farms?

 

I'm unclear on exactly what they're doing with the xenos and heretics - using them as troops? That would be highly unlikely for any Imperial force.

 

Keep at it!

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So the waste materials of the drilling gets dropped in the sea, so it makes all of these little islands and hills in the sea, where outposts are situated...so the sea isnt a weak spot against the Tau.

And yes, the underground farms are fungus farms but at the outside there are also other farms, but not as much as underground. Most of them are reinforced glass houses and bio-engineered crop for low-light farms.

And the xenos and heretics would be used for forces, lol but it isnt like they volunteer. They capture them, then they brainwash them and have them put on electric collars (as soon as they come to there sences and want to escape, they get shocked and the central nerval system gets burned down :rolleyes:)

Then i think that the Tau would be a better foe, not a real weak spot in the defences for the skimmers and i think they would be easier to brainwash then the Chaos

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hmm maybe...but its a lot of waste so that makes a lot of islands and probably the best strategic point to place anti aircraft and heavy weaponery...not saying that all the Tau get blasted from the sky. Its common that squads or multiple vehicles get through but it mostly ends with a battle at the docks with casualties at both ends. And with that weaponery and armor they repair and restock.
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I think cliffs would be a better deterrent... If you put the opening to your fortress at the base of some really high cliffs or in the foot of some canyon, then anyone wanting to get to you from the back needs to dig down a kilometre or so, that way, you only have to worry about the front door.

 

I think I can safely say chaos wouldn't be brainwashed, and every non traitor space marine in the imperium would sooner die than add the filthy eight pointed star lovin tainted scum anywhere near them. The only good chaos warrior is a dead one.. who died, accidentally killing fifty of his own scummy kind...

 

:rolleyes:

 

heh heh...

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