embuchho Posted June 13, 2005 Share Posted June 13, 2005 Here's the fluff thusfar. I'd like to know what you folks think. The King's Musketeers Colors: Dark Navy Blue & White (or silver) Armor - Well-weathered Boltgun Metal base color with Dark Blue Shoulders (like the Silver Skulls). Fast attack troops may have fire on their legs (meaning I've painted some like that but I'm sick of doing this) and heavies have blue/white lightning. Location - Far Eastern Fringe Domain - Several systems, enough that they cannot cover it all and are constantly moving about. This requires integration with the Imperial Navy and Imperial Guard, both of whom are slaved to and provide initiates for the Musketeers. Consequently, Chapter deploys frequently with IG support (this really means I like collecting both sets of models). Domain includes a forgeworld as well as plenty of industry for IG and Navy. Political Structure - Largely Fuedal. Each system has it's own lord with its own regional IG (read that: I can collect various IG models and paint them in different ways, which makes for more fun modelling) and regional Navy (ditto). Local militaries work with the King's Musketeers Chapter, IG, and Navy, providing and receiving support when needed. Sometimes this works well. Sometimes the Musketeers come to a system to extract tribute, conscript troops, loyalty, whatever. The head of the Chapter is called a king and claims to be devoted to the Emperor while expecting everyone else to be unquestioningly loyal to him (as per typical fuedal politics). This leads to internal political Inquisitions for both the Emperor and King and tension with other chapters who believe that the Musketeers are becoming too independant. Being so far out on the Eastern Fringe, however, this political organization can do pretty much what it wants. That they have achieved enough against the DE, Tau, and Necron and control their area so well, other chapters keep their grumbling to a minimum, though clashes with other SM chapters have been known to happen. Main missions: - Push back Tau influence (Musketeers vs. Tau) - Protect commerce from Dark Eldar raiders and other pirates (Musketeers vs. Dark Eldar) - Clean out Necron tombs, of which there are many in this area (Musketeers vs. Necron) - Inquisitions against Tau influence - Political purges against those who question the King's right to rule (Musketeers vs. IG and or other SM) - Extracting tribute from recalcitrant vassal systems (Musketeers vs. IG) - Usual defense against Chaos, Tyranids, Eldar, and other races not frequently found in this region ((Musketeers vs. Any Other Player) I'm still working on some names for areas, chapter traits, from which chapter they are from, etc. I'm only up to < 60 models at this point. I figure, for fluff's sake, that an integrated IG/SM force would work well in terms of seeking out evidence of Tau influence in the form of products, artifacts, and other stuff that would require customs agents, spies, police force, etc., working for the Chapter. These could be represented by IG models/troops. Does this sound plausable? For a look at a few of them, please see www.coolminiornot.com and look up the (horrible) photos by EB. I hope my painting has evolved since then, though. Link to comment https://bolterandchainsword.com/topic/77096-kings-musketeers/ Share on other sites More sharing options...
Ferrata Posted June 14, 2005 Share Posted June 14, 2005 Sounds like a good idea :D I would change the IG regiments to PDF's as this seems mroe fitting. Only major problem is that when a person joins a IG regiment, he is too old to become a Marine, they only take young kids (Not sure what age, but 4-14) The idea of the Chapter Master calling himself King is quite intrieging, sounds like he has too much pride *cough* horus *cough* ;) Ferrata Link to comment https://bolterandchainsword.com/topic/77096-kings-musketeers/#findComment-886929 Share on other sites More sharing options...
terror bunny Posted June 14, 2005 Share Posted June 14, 2005 sounds ok, you could use the UltraMarines as a template. Link to comment https://bolterandchainsword.com/topic/77096-kings-musketeers/#findComment-887117 Share on other sites More sharing options...
embuchho Posted June 14, 2005 Author Share Posted June 14, 2005 Thanks, guys, for the feedback. PDF - Planetary Defense Force, right? I was thinking of a "federal" and different local (vassal) ones. By having several, I can justify collecting different IG models (I'm more a modeller than a player - gotta have a reason before I spend the $$$). The local ones would be the PDF. Yes, calling himself "king" is specifically there to create tension, but results produced against the local bad guys keeps the other chapters at bay (most of the time). Of course, the "king" publically declares his loyalty to the Emperor, though perhaps not always to the Emperor's representatives.... I'm still trying to decide who the template is to be. Ultramarines are a good idea and adhering pretty closely to the codex may be sound. I think I'll do that but I'm still reading about chapter traits and trying to learn about that. Please keep your ideas and feedback coming. Link to comment https://bolterandchainsword.com/topic/77096-kings-musketeers/#findComment-887247 Share on other sites More sharing options...
Brother-Librarian Akritedes Posted June 16, 2005 Share Posted June 16, 2005 It certainly looks interesting, although Ferrata is correct, Marine initiates are only able to accept the implants during/near puberty. Traits aren't actually all the hard to work, you just have to find the right one. With the whole pride thing, it sounds like they may not retreat much, so Death before Dishonor may be a good dis-advantage. Or perhaps We Stand Alone, to represent their poor relations with other chapters and organizations? Actually, strike that, that wouldn't let you use IG in a different detachment. Advantages are dependant on fighting style and organization, which there you don't have much developed yet. But with their pride...maybe Uphold the Honor of the Emperor? For straight effectiveness, I'd recommend Cleanse and Purify, or Honour Your Wargear. But it looks good thus far. Oh yeah, one other thing. WELCOME TO THE B&C! Read up on da rulez, obey da bosses, an' have fun wid da boyz. :D Link to comment https://bolterandchainsword.com/topic/77096-kings-musketeers/#findComment-889392 Share on other sites More sharing options...
embuchho Posted June 16, 2005 Author Share Posted June 16, 2005 Thanks for the ideas and the warm welcome, Akritedes! Link to comment https://bolterandchainsword.com/topic/77096-kings-musketeers/#findComment-889410 Share on other sites More sharing options...
Race Bannon Posted June 17, 2005 Share Posted June 17, 2005 If you want an individual chapter go for strict adherance to the Codex. Most DiYC's use the trait system ... which is fine ... but you rarely see a true Codex DIY. Besides, all the options you really need are there. :tu: Good luck with this idea - looks pretty neat to me ;) Link to comment https://bolterandchainsword.com/topic/77096-kings-musketeers/#findComment-890818 Share on other sites More sharing options...
embuchho Posted June 20, 2005 Author Share Posted June 20, 2005 Anyone know where I can get shoulder-pad sized crossed sword decals for my chapter? And crossed musket? Also, anyone know about xeno-fighters for Tau and Necron? I figured I'd have one company that specializes in Tau and one for Necron. In real terms this means that I like having some black shoulder padded models and some with tan and red, so I had to think of something, but I thought it could be a novel idea for the chapter. Link to comment https://bolterandchainsword.com/topic/77096-kings-musketeers/#findComment-893881 Share on other sites More sharing options...
Ferrata Posted June 21, 2005 Share Posted June 21, 2005 Tau Fighters - Assualt Marines :blink: :P Necron - Lots of Ap3 weapons. try griffon games for tranfers. Ferrata Link to comment https://bolterandchainsword.com/topic/77096-kings-musketeers/#findComment-894502 Share on other sites More sharing options...
embuchho Posted June 22, 2005 Author Share Posted June 22, 2005 What kinds of SM weapons are AP3? I don't have a rulebook here with me. Thanks for your advice, by the way. I'm making an assault squad right now - each one has a bolter or plasma pistol and a different H2H weapon - sword, axe, power fist, lightning claws, one guy has 2 plasma pistols, chainsword, etc. I'm doing this more for the modling fun than anything else but I'd like the choice of weapons to be sensible, at least. They have no jump packs, by the way. They're "legs". Link to comment https://bolterandchainsword.com/topic/77096-kings-musketeers/#findComment-895700 Share on other sites More sharing options...
Ferrata Posted June 22, 2005 Share Posted June 22, 2005 I'm making an assault squad right not - each one has a bolter or plasma pistol and a different H2H weapon - sword, axe, power fist, lightning claws, one guy has 2 plasma pistols, chainsword, etc. What kinds of SM weapons are AP3? I don't have a rulebook here with me. Weapon AP's in your codex, so if you have your codex you can see. Same goes with your weapons for assualt squads, which sould be bp + ccw Ferrata Link to comment https://bolterandchainsword.com/topic/77096-kings-musketeers/#findComment-895714 Share on other sites More sharing options...
embuchho Posted June 23, 2005 Author Share Posted June 23, 2005 Great. Thanks. But I don't see stats for melee weapons - axes, chainswords, etc., in the codex. And what's the rule on plasma pistols getting hot? Don't they have a 1/6 chance of detonating upon firing? Link to comment https://bolterandchainsword.com/topic/77096-kings-musketeers/#findComment-896748 Share on other sites More sharing options...
Ferrata Posted June 23, 2005 Share Posted June 23, 2005 But I don't see stats for melee weapons - axes, chainswords, etc., in the codex.There arnt any. They are classed as "close combat weapons", doesnt matter what they look like. Powerfists, Ligtning claws, Power weapons have special rules which miight be in the codex, but are in the rulebook. And what's the rule on plasma pistols getting hot? Don't they have a 1/6 chance of detonating upon firing? :rtfm :blush: Its all in there Ferrata Link to comment https://bolterandchainsword.com/topic/77096-kings-musketeers/#findComment-896760 Share on other sites More sharing options...
flyinghippo Posted June 23, 2005 Share Posted June 23, 2005 King's Musketeers.... I think I smell a traitor. but then Emperor's Musketteers doesn't sound to good... Link to comment https://bolterandchainsword.com/topic/77096-kings-musketeers/#findComment-897093 Share on other sites More sharing options...
embuchho Posted June 24, 2005 Author Share Posted June 24, 2005 Ferratta - that's the thing, I've got no rulebook here with me. It's packed in boxes somewhere (I just moved). Are all the close combat weapons the same? That can't be - some must be better than others against armor, at the very least. (I make models and I've only played the game once, so please forgive my ignorance. But if you need some figures or tanks made... :blush: ) flyinghippo - I'm trying to keep the KMSM (King's Musketeers Space Marines) right on that line - they're good fighters, keep their region clear of Tau, Necron, DE and other raiders, consistently show results to the other chapters nearby (including the Ultramarines) but seem to be loyal to a king they actually know, though that king makes a lot of noise about being loyal to the Emperor. Right on that line so we all wonder what's really going on. Link to comment https://bolterandchainsword.com/topic/77096-kings-musketeers/#findComment-897947 Share on other sites More sharing options...
Ferrata Posted June 26, 2005 Share Posted June 26, 2005 Ferratta - that's the thing, I've got no rulebook here with me. It's packed in boxes somewhere (I just moved). Are all the close combat weapons the same? That can't be - some must be better than others against armor, at the very least. If its an axe/sword/mace/stick it doesnt matter, its CCW. This is done to make the game quick and easy. Then you have a power weapons, which can be any type of weapon (axe/sword/etc) and are better then CCW Only Powefists, thunderhammers and Lightning Claws really have a set look (you can change the look, but make them all the same. Like my chapter will have massive 2-headed axes for powerfists) Ferrata Link to comment https://bolterandchainsword.com/topic/77096-kings-musketeers/#findComment-899950 Share on other sites More sharing options...
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