SGT. Smilez Posted June 24, 2005 Share Posted June 24, 2005 Hey guys, Because of the lack of fluff for these guys, I decided to create my own. :P If you guys could give my any feedback on it and howto make it better I would greatly appreciate it! Thanks ahead of time, SGT. :blush: Codex: Red Templars Origin The Red Templars are now a fairly new chapter. It is dated that they were created during the 26th founding. They were then sent to the Eastern Fringe to help with battles against the dreaded Tyranid menace. There they quickly learned why the Tyranids are considered one of the greatest dangers the Imperium face. Homeworld The Red Templars have no real homeworld. Instead, they use a world recovered from the Tyranids as a spaceport for their massive ships. Before it was attacked, Gayus, as it is known, was a tropical world with small villages and barely any cities. The Imperium didn Link to comment https://bolterandchainsword.com/topic/77990-codex-red-templars/ Share on other sites More sharing options...
Vodunius Posted June 25, 2005 Share Posted June 25, 2005 not bad, but a few points: a) i HATE the alternate company colours, GW did give Dark Angels and Blood Angels different company colours in Space Marine, but from 40k 2e onwards all chapters either use the same company colours as the Ultramarines or they dont use them at all B ) i HATE the alternate company colours: GW has embraced the notion of Heraldics with the coming of 4th edition, that is: Gold is interchangable with Yellow, and Silver is interchangable with White, you have White & Silver and Yellow & Gold representing different companies.. c) i dont really like the idea of using Black Templar transfers, each chapter has their own 'unique' chapter badge, the Black Templars chapter badge (as i can think of no other black templar transfer) is totally different from that of the Red Templars.. a better option would be to ingratiate oneself with some Sisters of Battle players, as their transfer sheet includes a fair few white fleur-de-lisle (sp?) http://uk.games-workshop.com/storefront/st...8004&orignav=10 d) giving veteran sergeants red helmets on red armour would make it hard to tell a veteran sergeant from a regular one, how about painting their helmet in their company colour? (the first appearance that i know of an ultramarine with a red helmet was infact part of the red company.. so i wonder if thats what UM's were supposed to have originally) Link to comment https://bolterandchainsword.com/topic/77990-codex-red-templars/#findComment-898734 Share on other sites More sharing options...
Kastellan Kong Posted June 25, 2005 Share Posted June 25, 2005 Using a diffrent chapter badge, like the black templars is a really bad idea... It would just look wrong and wouldn't make people recognice the chapter. Instead you should check out Griffon Games. http://griffongames.safeshopper.com/43/1505.htm?469 hope it helps :cuss Link to comment https://bolterandchainsword.com/topic/77990-codex-red-templars/#findComment-898763 Share on other sites More sharing options...
Aurelius Rex Posted June 25, 2005 Share Posted June 25, 2005 I would echo the idea that if you are using Red Templars, then you should follow the chapter symbol given in the codex and use a fleur-de-lys. As has been noted there are loads of ways to get the chapter symbol transfers. If you really want to stick with the templar symbol then you could re-name the chapter as your own DIY. B) On company colours, there are already codex colours laid down for codex chapters. I have no problem with you changing them, but a reason for the alteration (especially if they are guilliman derived) would be illustrative. +++ Edit - Personally my DIy Chapter, the Scions of Dorn uses a simplified form of their Captain's heraldry on the right kneepad to denote their company designation. +++ On the subject of the geneseed, the name 'Red Templars' suggests that they would be Rogal Dorn derived. It is not obligatory, but it does seem an odd choice. :P A good start. Keep on with developing the background. :cuss Link to comment https://bolterandchainsword.com/topic/77990-codex-red-templars/#findComment-898940 Share on other sites More sharing options...
SGT. Smilez Posted June 25, 2005 Author Share Posted June 25, 2005 thx guys! I totally forgot that the SOB had the fleur-de-lys on their transfer sheet. I'm going to edit the company colors because some do seem to close (yellow+gold,silver+white) Concerning the Ultramarines gene-seed instead of Imperial Fists, I didn't want it to seem like they are a cheap Black Templars knock-off. Link to comment https://bolterandchainsword.com/topic/77990-codex-red-templars/#findComment-899085 Share on other sites More sharing options...
Kastellan Kong Posted June 25, 2005 Share Posted June 25, 2005 Concerning the Ultramarines gene-seed instead of Imperial Fists, I didn't want it to seem like they are a cheap Black Templars knock-off. Yeah, smart move... there are enough of those already... B) Also I have to say, I think it's really funny that SOB means sisters of battle... :cuss Link to comment https://bolterandchainsword.com/topic/77990-codex-red-templars/#findComment-899106 Share on other sites More sharing options...
Aurelius Rex Posted June 25, 2005 Share Posted June 25, 2005 Concerning the Ultramarines gene-seed instead of Imperial Fists, I didn't want it to seem like they are a cheap Black Templars knock-off. If you don't want them to seem like Black Templars knockoffs, then including 'Templar' in the name would be the first thing to avoid, as it is going to be the first thing that people will associate them with when they hear your chapter name. :mellow: If you want to get away from Black Templar connotations then creating your own DIY without the Templar name might be worth considering. :) Link to comment https://bolterandchainsword.com/topic/77990-codex-red-templars/#findComment-899224 Share on other sites More sharing options...
MrSocks Posted August 7, 2008 Share Posted August 7, 2008 an unusually large amount of marines are recruited into the Deathwatch, a chapter militant of the Ordo Xenos. They are often seen accompanying the Red Templars into battle since it�s most often against alien enemies. When fighting, the Red Templars often employ hit and run tactics. Preferring to be in the enemies face and then gone. They cause frustration and confusion in the enemy lines and are very ruthless in close combat. The only way they can obtain this speed and ferocity is by equipping close combat tactical squads with rhinos, using many assault squads, and utilizing their large amount of bikes. Since the chapter is so young, they are plagued by a shortened supply of Tactical Dreadnought armor (Terminator armor) and Dreadnoughts. Constant battle with invading xenos shortens the life span of a Red Templars marine as well. Obviously, this means that they are lacking in veterans. The Deathwatch contributes to this too, robbing the Red Templars of many of their veterans. And of course, like all new chapters the few veterans they have are from another chapter and not from their own so many leave to go back once their work is done. Organization The Red Templars are renown for their strict adherence to the Codex Astartes. Sorry for such a long quote. Firstly, I don't so much like the idea of a Codex chapter employing many assault squads and bikes, when codex astartes details the exact make up of a company and chapter. These sound much more like a blood angels style chapter than ultramarines. Unless you suggest that the first company is made up of your hit and run specialists, ie assault squads, bikes, land speeders which is then split up to join other companies. However, I do like the idea of having the 8th company engaging the tyranids, it makes more sense in you chapter description. Its a good excuse to include the deathwatch in your army anyway, not that anyone needs one. And I agree with the last post, when I saw Red Templars, I assumed they'd be combat based black templars knock off and it will be quite hard to get away from that, however you can, as Dark Angels is associated with shootiness and Blood Angels with Combat, though my old Dark Angels army didn't reflect that. Link to comment https://bolterandchainsword.com/topic/77990-codex-red-templars/#findComment-1655723 Share on other sites More sharing options...
Race Bannon Posted August 7, 2008 Share Posted August 7, 2008 Rise from the DEAD, I command thee!!! The link is broken now and that is a very sad thing. I was looking for a company that can make a good set of decals. :lol: Link to comment https://bolterandchainsword.com/topic/77990-codex-red-templars/#findComment-1656301 Share on other sites More sharing options...
Kastellan Kong Posted August 7, 2008 Share Posted August 7, 2008 Yeah, Griffon Games stopped that some time ago... but there are rumors that they will start back up again. They still sell some of their decals on ebay. But if you want a custom one you're going to have to buy decal transfer paper and print them yourself I'm afraid. http://www.micromark.com/ ^ | | | Those guys have a good selection of decal papers and such. Hope it helped <_< Link to comment https://bolterandchainsword.com/topic/77990-codex-red-templars/#findComment-1656462 Share on other sites More sharing options...
Krave Posted August 8, 2008 Share Posted August 8, 2008 The Bretonnian army in fantasy also used the fleur-de-lise; if there any Bret players around they probably have some spare transfers. As for the background-the tyranid hive fleets have only been around for 7-8 years in the 40k universe, so there have never been any chapters specifically made to fight them. I would also assume that, given the length of the recruitment and training process, it would take about 100 years to get a chapter to full strength, and atleast a decade for a chapter to field more than a couple of squads at a time. Your IA would sound a lot better if you elaborated on the pre-Tyranid history of the Chapter. Also, as they are 'Templars' and the picture in the codex has a bike squad, basing them on Medival knights wouldn't go to amise. What sort of world is/was their home world? If it was a medival world and/or had some sort of feudal system that would add a little to the background (althought it might be a little obvious now that I think of it). Link to comment https://bolterandchainsword.com/topic/77990-codex-red-templars/#findComment-1656518 Share on other sites More sharing options...
GhostLegion Posted August 8, 2008 Share Posted August 8, 2008 Well...Red Templars are a named GW developed chapter with red armor and gold/yellow eagle and shoulder trim. Their badge is a silver or white fleur di lis (they also appear in How to Paint Space Marines). Other than the fact that Insignium Astartes lists them as a CODEX chapter, there is not much information that I can remember on them. As a codex chapter, I would stick with strict codex markings and not go off on your own here...sorry, just my thoughts. Decals for them are relatively easy to find as the icon is common. Id go with sisters as there is a decent selection on the sheet (i think you can still order this sheet seperate). On a deeper note I have a real problem with these statements and would suggest rewording or eliminating all together. I would get rid of the Deathwatch bit...but thats just me. The Deathwatch contributes to this too, robbing the Red Templars of many of their veterans. And of course, like all new chapters the few veterans they have are from another chapter and not from their own so many leave to go back once their work is done. Link to comment https://bolterandchainsword.com/topic/77990-codex-red-templars/#findComment-1656534 Share on other sites More sharing options...
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