stormbringer_951 Posted August 1, 2005 Share Posted August 1, 2005 The Void Knights Chapter Traits Fierce The Void Knights Chapter is notoriously fierce in it's desperate charges and heroic last stands. It fights ferociously in close combat Take the Fight to them The Void Knights fight geared towards close assault. They find a mix of bolters and bolters and close combat weapons to work better than using asault squads and tactical squads No mercy, no respite The Void Knights are used to fighting terribly outnumbered. They give no quarter and expect none. Eye to eye The Void Knights' homeworld was destroyed in a catastrophic accident. They now recruit from the worlds they defend. With attrition levels high, they are locked in place and do not have use for much fast scouting vehicles and hit and run tactics Chapter History The Void Knights were founded of Ultramarine geneseed. The first Chapter Master, Commander Ra'argen Valkoth, organised the chapter into a proficient force, breaking the enemy in bloodthirsty charges, while hosing their counterattacks with missiles and lascannon fire. They seemed destined for success- until the Chapter Master and the entire veteran and reserve companies vanished during a routine warp jump. Left were the scout company and barely 3 full battle companies. Attrition wore down the chpater until only a handful of rookies remained. Just two companies remain at large today. The 3rd, and probably last Chapter Master, Len'arek Vor, has placed his soldiers into training schemes with various chapters, most notably the Space Wolves. A variety of other Chapters have joined the training schemes, taking the remainder of the chapter under their wing. Current Status The Void Knights remain battle ready, preparing for the next time they will meet heretics and xeno scum, ready to eradicate the enemy. Rumours of various Ork Waaaaaaaaagh!'s have not been confirmed. The remaining warriors number 237 battle brothers, plus support staff. Chapter State TASK FORCE CADIA Fleet Battle Barge "Deathsword" 12 Thunerhawks Ground Forces Chapter Master Len'arek Vor Chaplain Vas'r Ruakath Apothecary Sehen Laskar 68 Tactical Marines 15 Assault Marines 15 Devastators 10 Scouts 10 Terminators 6 Rhinos 3 Razorbacks 1 Land Raider 1 Predator TASK FORCE BRAY Fleet Strike Cruiser "Void Shadow" 7 Thunderhawks 15 Drop Pods Master of Sanctity Vor'anth Kavaar Captain Len'arth Vasakr Apothecary Za'kar Rath 53 Tactical Marines 20 Assault Marines 5 Terminators 10 Devastators 3 Rhinos 1 Whirlwind REMNANTS OF TASK FORCE PARAMAR V Fleet 1 Thunderhawk Ground Forces Captain Fi'kar 11 Tactical Marines 5 Assault Marines 5 Devastators Allies Most notably the Space Wolves. Both are settled in the same Segmentum... Enemies Their archenemy is Fabius Bile, who they fought on Paramar V and Bray. The Paramar V task force was almost completely obliterated by Bile's cloned warriors. There. My friend's chapter. Whaddya think? A lot of the fluff was made by me so I'm his "fluff manager". What are your thoughts Link to comment https://bolterandchainsword.com/topic/81010-void-knights-notable-divergance-chapter/ Share on other sites More sharing options...
ironloki Posted August 2, 2005 Share Posted August 2, 2005 Waaaghs is only 3 a's :) ;) Not bad but if they lost their first company how do they still have access to terminators? Also whats this training scheme and involvement of other chapters as I found that confusing so perhaps elaborate on that point ;) Link to comment https://bolterandchainsword.com/topic/81010-void-knights-notable-divergance-chapter/#findComment-936720 Share on other sites More sharing options...
Ferrata Posted August 2, 2005 Share Posted August 2, 2005 The Void Knights fight geared towards close assault. They find a mix of bolters and bolters and close combat weapons to work better than using asault squads and tactical squadsI'm guessing you either made a typo here or put the wrong trait. You mention nothing about bolt pistols and ccw Attrition wore down the chpater until only a handful of rookies remained. Just two companies remain at large today If they were down to a "handful" of marines left, I would say thats about 20 marines (which is a big hand). If they were this low they wouldnt be built up. It would be "go find death". Maybe have a few more marine survive the warp incident, so they can actually build themselves back up. I'm not sure about these training schemes. Is it like the DW but with chapters? Ferrata Link to comment https://bolterandchainsword.com/topic/81010-void-knights-notable-divergance-chapter/#findComment-936726 Share on other sites More sharing options...
stormbringer_951 Posted August 2, 2005 Author Share Posted August 2, 2005 The Void Knights fight geared towards close assault. They find a mix of bolters and bolters and close combat weapons to work better than using asault squads and tactical squads I'm guessing you either made a typo here or put the wrong trait. You mention nothing about bolt pistols and ccw Ferrata <{POST_SNAPBACK}> Typo. It should read bolters and bolt pistols and close combat weapons Not bad but if they lost their first company how do they still have access to terminators? Also whats this training scheme and involvement of other chapters as I found that confusing so perhaps elaborate on that point B) <{POST_SNAPBACK}> Thanks for spotting the glitch with the termies. The 1st company was wiped out though they partially replaced it. Only partially tho. And yes, the training scheme involves mock battles, conflicts in which a couple of void knight squads are involved as allies of much larger armies. (Like with his 750 pts of void knights and my 2500pts of wolves) :devil: Link to comment https://bolterandchainsword.com/topic/81010-void-knights-notable-divergance-chapter/#findComment-936980 Share on other sites More sharing options...
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