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Special Units?


Ryno

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I'm looking for some input here. I'd like to add a special unit to my new chapter. Maybe with upgraded stats or something to a normal marine. (My main reasoning for this is becuase I have an alternate scheme which is too cool to pass up, but a little detail to time consuming/expensive to turn into a full-blown chapter)

 

I need some ideas for rules. I have never looked at rules for specialist units in other chapters before, so maybe someone can give me a headsup or somthing there. I haven't decided one weaponry or anything yet tho.

 

Also, how do such units work? What is thee advantage a Death Company has over a standard Blood Angels squad? Sword Bretheren, etc..? What (aside from fluff and colour) makes these squads different from the rest of the army?

 

 

Thanx for any help

MAGGOT

 

(BTW) I promise I will upload pics of my first 'Night Mares of the Adeptus Astartes' tactical squad tonight or tommorrow... depends on if I go out or not tonight. lol

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I would not create any special rules for a Special Unit. If you want the Death Company, use the BA codex, if you want Sword Breathen, use the BT codex (when it comes out). If you want a squad that looks different, model it different and use 'count as' rules for them.

 

If you've got your chapter's fluff down and fancy a bit of a play, then go ahead make a unit which shows your company best. But you will only be able to use it with your oppenents permission (usually against friends)

 

Ferrata

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In a Blood Angels army the thing that makes them different from the rest of the Army is the fact that they have succum to the Red Thirst basically reliving the final moments of Sangienus's life though his eyes and seeing everything as such e.g. turning to a fellow marine to his side and calling him Rogal Dorn or looking at a Gaunt and seeing a Chaos Space Marine
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Ok, if you want to use the rules from another chapter to do your special unit then you will need to get the codex for that chapter. As a quick run-through however: Sword Brethren=veteran squad (at least until the codex comes out); Death Company= always lead by a chaplain (get free jump-packs if he has one), variable unit size, feel no pain, frenzy and furious charge veteran skills. That might be slightly off because my copy of the BA codex is several miles away, but I'm fairly sure it's a close enough approximation.

 

Fleshtearers, SW 13th co and cursed founding chapters all have a similar unit to the DC, fluffwise at least (marines so afflicted by something in their chapter's heritage that it isn't safe to have them fight in squads with their brethren). Admittedly, they're all for different reasons (fleshtearers; and other BA successors for that matter; also have the black rage, 13th co have the wulfen, and cursed founding chapters like the black dragons have geneseed flaws that lead to mutated warriors, that are often formed into "abomination" squads).

 

If you want a "special" unit in your army, then just use your uber-cool alternate colour scheme to show veterans (or elite assault or devastator squads), and just do some fluffin'

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If you want a "special" unit in your army, then just use your uber-cool alternate colour scheme to show veterans (or elite assault or devastator squads), and just do some fluffin'

 

Well, I did want the special squad to be a little 'better' than a normal squad. I do, however, want to use standard codex rules for the chapter... I'm in a bit of a pickle. LOL

 

Alright... well... let me change the question a little. Which chapter that has a 'special' unit, with little to no impact on the rules of the rest of the chapter?

 

MAGGOT

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I don't have my C: SM right now, so I can't look in there.. but what is the Ultra's 'special' unit?

 

...

 

...

 

<smacks head> Honour Guard right? But... do they act as a command squad? Like I said, I don't have the codex infront of me, and it's been a while since I read it.

 

Sorry for all the dumb noob questions... ^_^ I'm sure there's more to come. lol

 

MAGGOT

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Well, there is the honour guard (command squad all armed with power weapons, along with the ancient and chapter champion). You can also upgrade command, tac or devvie marines to be an honour guard. The ultras also have 'nid hunters (marines with some cheaper equip (frag, krak, purity seals and preferred enemy:tyranids for only +2points up on a tac marine). Add to that the possibility of the entire squad with termi honours, a heavy bolter with special ammo and some elite skills with krak grenades, and they're pretty powerful.

 

And I stand by the alternative I mentioned earlier: just have them as an elite squad (termie, vet, assault or devvie), and make that squad harder with traits.

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And I stand by the alternative I mentioned earlier: just have them as an elite squad (termie, vet, assault or devvie), and make that squad harder with traits.

 

Alright, now that I've got the codex fresh in my mind, I understand.. finally. LOL I think I'll just make them a vet squad with traits.

 

Thanks for your help all!

 

MAGGOT

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