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Blood Commune fluff, please rate.


Utsujin

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The Blood Commune was founded during and after the Horus Heresy. They did not adhere to what the Blood Angels had tought them, but they resemble them in certain respects. They do not suffer from the Black Rage and are seen as one of the more civil chapters compared to their blood frenzied patriarchs. Though they still lust for blood, just not nearly as much as the Blood Angels. They are known for their dark gloss armor, dark red trim on their shoulder pad and on the left shoulder pad a sickle, symbolizing the peoples economic might of the empire, and on the right a hammer symbolizing the people who fight for the emperor, the hammer of the emperor. Together they are the epitome of the empire of mankind itself. Their armies are organized into Communes, of each commune is comprised of 785 marines, along with vehicles that vary in different numbers depending on which army and home world. They work closely with the Imperial Guard as they are the hammer of the emperor, while they are the elite of the emperor. They work in unison to create a deadly fearsome army. While the Imperial Navy and Imperial ground forces provide suppressing fire the marines of the Blood Commune spearhead into the thicket of battle. The Imperial Guard have always respected the Blood Commune because it is as if they are respected more than the Imperial Guard respect them. Not one guardsmen has ever been spoken down to by a Blood Commune marine and visa versa. The Blood Commune establishes fortresses on each world they go and expunge any traitor of any sort. The Blood Communes home world is Ovis. A planet similar in size of Jupiter, but the beauty and grandiose of Terra itself. In all, the Blood Commune has countless numbers of armies, but each operates independently. 3 Communes comprise one complete army known as an expedition. From there they can just combine expeditions.

 

Well, this is all I have soo far, and so far, I like it, see what you think?

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I like it. Except for one thing.

 

Now the size of the chapter is huge however i have to pick at the fact they were founded "during and after the heresy"... if they were founded during the heresy as a chapter they would have to be "official"... well not nessecarily(?) just that i would highly doubt they would be founded during the heresy when the legions were tearing each other apart.

 

And if they were founded after the heresy, u make mention of the blood angels (which makes me believe they are a BA succesor) They would suffer from the black rage due to the death of their Primarch.

 

Other then that i like what you have so far. Keep it up.

 

 

++ Eagle Out ++

The chapter idea seems a bit muddled. There are a lot of ideas that you might find useful in the Ultimate Chapter Creation Thread Stickypost (click for link)

 

However, here are a couple of things that initially look like they could do with addressing:

 

Size: With only two notable exceptions Chapters are supposed to number no more than 1000 warriors, although they can go over during times of high recruitment. I am not sure if you were aware of this, or if you intended it to be the case, but it does not seem to add anything to your characters chapter to have them so large.

 

Founding: Chapters were only created at foundings after the Heresy. (See the stickypost for some official founding dates) Also, the Blood Angels have been searching for a cure to the Curse of Sanguinius for 10,000 years with no success, so to say that your chapter has solved it does not really ring true. Check out the Ultimate Chapter Creation Thread stickypost for a bit more on this.

 

Theme: You seem to be going with the Soviet Union communist theme, right down to the hammer & sickel chapter symbol... if this is your intention, then the massed, individually poorly equipped ranks of the Imperial Guard would probably be a better analogy to use, although I would take care not to let it stray into overtly 'political' areas...

 

Homeworld: Ovis is the size of Jupiter, which would probably mean that it had an incredibly high gravitational pull, to the degree that human life could not be sustained. You may want to reconsider this, or come up with a believable rationale for how the inhabitants can survive. ;)

 

 

Keep working on it. :blink:

Yea, the size is a bit too big, but the chapter has only 2344 known marines. ALot of the chapter is allied Imperial Guard. As far as the gravity goes, they control it with gravitic desensitizers which reduces the gravity. They have giant domes all over the planet to live in. The part of the planet which isnt covered like this the marines use as an advanced training ground to build muscle and stuff, ect.

 

I have the hammer yet, but I replaced the left shoulder pad with a black cross.

Have yet to write fluff on that.

 

As far as the black rage goes, that is why this company left the blood angels is because they really never suffered from the black rage. That is why they left. That is also how they were founded party during the heresy and after. I could go on a long post about it, but just think sort of logically bout it. The death of their primarch is sad and all, but they have better things to weep over than the death of Sanguinius.

 

Some special rules I forgot to add are.

 

Since the Blood Commune work very close with the Imperial Guard the chapter is often supported by the Imperial navy in high orbit watching over their brothers.

 

So The Blood Commune can choose one orbital bombardment for free. Must choose lance strike or melta torpedo

 

Note this is not because an Inquisitor declares Exterminatus to a planet but rather orbital support. Due to this, it only comes in every other turn, and starts on the first, then third, then fifth turn and then it is done. This shows that the Imperial Navy is there for support and not to annihilate everything.

 

The Blood Commune May only take up to 2 land raiders in an army, either LR or LRC.

 

The Blood Commune must take a chaplain. At least a recclusiarch.

In games of 1500 points or more they must also include a librarian. The Blood Commune may never take Captains or Masters.

 

THey are zealous and therefore have Take the FIght to them and Blessed be the warrior.

 

Now to take for my major drawback.....I would say aspire to glory. I would use a dread in lower games and in higher games a terminator squad. I do like assault termie squads though.

 

Even for a planet the size of Ovis with such high gravity they do make good use of land speeders. The chapter has one small squad of terminators and 3 chapter dreadnoughts.

 

Now for the organization part. I originally thought of having companies of 75 men, but that seemed kind of small, but 785 or w/e is too huge. But a company known as a commune of 75. THen 3 companies to 6 companies are an expedition.

 

so 225 to 450 men are on a planet at any given time, but since Ovis is such a huge place and recruitment is constantly going on the chapter total is around 2400 men. Plus the Imperial Guard 53 MPDF. Multi planetary defence force. Also comprised of the 3rd Imperial Fleet. They are called the 53rd because their 1.3 billion soldiers are dispersed over 53 planets, one of them including ovis.

Communists, hmm? Ironic that Molotov is here now. :lol:

 

- During and after the heresy? No chapters were founded 'during' the heresy. I suggest you simply say that they were part of the second founding if you're dead-set on them being an early founding. I'm unsure really what being so early gives your chapter theme-wise, but we'll go with that for now.

 

- The simple fact is that Blood Angels suffer from the Black Rage. They did not, however, suffer from the black rage until Sanguinius died. Another reason why they wouldn't have been formed until after the heresy. You cannot be a Blood Angels successor and not have the Death Company and the like. The Blood Angels have been looking for a cure for millenia. Don't say your chapter is 'immune' to it.

 

- You state they have the hammer and sickle, and what they symbolise. You don't say why they took up these symbols. It seems like you've come up with a communist theme and then decided to jam it into your chapter without making sacrifices to let it fit into 40k more. Same thing goes for their huge size - you don't justify it.

 

- I'm not sure if there would be objections by some to the Blood Commune establishing a fortress on each and every world they fight on. Perhaps expand on these. Also consider that these fortresses would take a huge amount of manpower.

 

- As to 'they have better things to do than weep over Sanguinius' - these marines were part of the Blood Angels legion. They fought in the single greatest military battles in the Imperium, they stood alongside the Primarch. They were his sons, in a much more literal way than marines now, faint shadows of His glory. They loved him, and he was torn away from them by Horus. Even know they're subjected to bloody hallucinations of his last hours. They would weep.

 

- By the way, gizmos won't change the gravity of a planet, which is based upon its' mass. Perhaps their homeworld is one of Ovis' moons.

If you read my very first post it will explain why I have chosen the hammer and sickle. But now I have replaced the sickle for a Black Cross. Like I said before, their company really never suffered from the black rage, which is why they left. As for the domes go, there are things like that, if we can have stations like that on the moon, im sure we have those 40,000 years later.

 

Those arent gizmos that change the gravity, they are domes that have a mroe stable gravity.

Utsujin, if you'd read my post, you'd know I'd read yours. Yes, they have the Hammer and the Sickle. Yes, they represent the economic might of the Imperium and those who fight for the Imperium, but that's the symbolism behind what they are. Not the reason they were chosen. So the first thing your chapter master did, before anything else, was choose the hammer and sickle as the chapter symbol? Symbolism is not the same as justification.

 

Now, as I said, you cannot have Blood Angels without the Black Rage. If you don't want the Black Rage, don't do Blood Angels.

 

As for the domes, my understanding is that gravity is due to the mass of the world. Your domes won't change the mass of the world, and your marines would die.

Now, as I said, you cannot have Blood Angels without the Black Rage. If you don't want the Black Rage, don't do Blood Angels

 

Actually you can but they have really bad luck :lol: aka Lamenters IIRC so its not advisable.

 

You could always have it that they were trained by the blood angels (and so they have a slight tendency towards assault) because if you take the Geneseed you have to take all that comes with it - which includes the black rage :P

Actually you can but they have really bad luck :lol:  aka Lamenters IIRC so its not advisable.

 

Lamenters have never been proven to be Blood Angels successors, it's only been hinted at. They were also the subject of genetic experiments to remove the flaw. They did not lose it naturally, like these marines.

I do like blood angels, but it sucks that tac squads have bolters. Its like hiring an Amish electrician, it makes NO sense. But the domes are gravity machines. The people live inside there. If they can make them on the moon in 2003, they should have them 40k years later. Creating artificial gravity, and taking it away..

 

 

 

Thnx for your help Ya'll.

I don't ever recall someone building a dome on the moon which could control gravity :devil:

 

Your fluff is interesting, but the flaws the others have mentioned are too great to ignore - at least if you want the chapter to fit nice an snugly into the GW fluff. If you use the BA geneseed, you have the black rage. Pure and simple. It is not enough to simply say 'they never really suffered from it.' That just wouldn't happen.

 

Also, no chapter was founded during the heresy. Chapters, as we know them, didn't even exist during the heresy (as I gather from the fluff anyways).

 

Back to the gravity issue - You're probably better off to pick a moon, as suggested already, or a different planet.

 

One more thing I'd like to point out - You've given your chapter an orbital bombardment ability. You have your reasons for it, but you don't indicate any drawbacks for this. This makes your chapter WAAY overpowered in my opinion. I would advise against creating your own rules, and any people you may wish to play, will most likely refuse to play you because of this ability.

 

But, bottom line, it is YOUR chapter, do with it what you want. It is just advisable to make it fit in with existing fluff, and rules.

 

MAGGOT

Actually there are drawbacks.

 

Ok fine, they suffer from black rage and are stationed on the 6 moons that orbit Ovis.. Happy? I did explain it but ppl dont seem to get it even though I justify it..

 

But since I don't like tyhe BA rules I use chapter traits. But the orbital bombardment does come with drawbacks. It scatters 4d6. So it can hit my own guys.. lol.

 

I cannot use term assault squads( one of my favorite units). I can never take more than 1 bike squad. I can never take more scout squads than tact squads.

Ok fine, they suffer from black rage and are stationed on the 6 moons that orbit Ovis.. Happy? I did explain it but ppl dont seem to get it even though I justify it..

 

What did you try to explain? The fact that the did not suffer from the black rage or the whole gravity thing?

 

You dont need to change it but dont be surprised if similar questions arise elsewhere. We pick apart things to try and help - not for the sake of griping ^_^

I tried to explain everything. I understand things seem very very out of place, that is what makes them unique. Almost kind of being suspected of heresy.....

 

I will make them a BA successor chapter once their codex comes out, i like the one out now, but doesnt seem good enough. Until then. I use chapter traits..

Actually there are drawbacks. 

 

Ok fine, they suffer from black rage and are stationed on the 6 moons that orbit Ovis..  Happy?  I did explain it but ppl dont seem to get it even though I justify it.. 

 

But since I don't like tyhe BA rules I use chapter traits.  But the orbital bombardment does come with drawbacks.  It scatters 4d6.  So it can hit my own guys.. lol.

 

I cannot use term assault squads( one of my favorite units).  I can never take more than 1 bike squad.  I can never take more scout squads than tact squads.

 

You seem to be making up your own traits, both advantages and disadvantages. While this would be fine as a house rule if you only play within a small circle of friends, it will get hairy when it comes to playing someone you don't know.

 

Using the BA codex rules would be the better option than traits, even if they don't have an up to date codex. It would also represent the Black Rage much better than traits ever could. Reading up on the BA will also allow you to deepen the character of your chapter based on the subtle influences of their parent 'legion' ^_^

 

You could also be really creative and use the BA specific special rules to represent something else... an imaginative use of the 'Counts-as' rule, perhaps? You do not have to create new rules to make your chapter original, as it can be done within the codex ruleset... it might take more thought, but it will be all the more satifying when you do it right.

Yea, I think I will juse use the blood angels rules and my own color scheme. SHould I paint the death company a different color? ALl my marines are bkac already..

 

Secondly, Can I take extra armor and smoke launchers for free for my death company rhino?

 

I have some more questions, but I will post them in the BA section.

 

Thanks for all the help everyone, it may seem like I don't appreciate it, but I do!

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