WingZ Posted April 16, 2006 Share Posted April 16, 2006 Here’s what I’ve got so far... plz help me fill in the blanks all c&c is welcomed Chapter Name: Genesis Lords Gene-Seed: Salamders Founding: 24th Symbol: Sword inside a cog Color Scheme: lich purple & sunburst yellow Homeworld:Genesis ( the Halo Stars system ) Battle Cry:Pain is an Illusion We are eternal Current Chapter Master: Lord Fernoch Current Arch-Chaplain: Markus Current Chief Librarian: Alfon Current Master of the Forge: Hockter Beliefs Like many other Chapters, Gen Lords respected the Holy Emperor as the mightiest of mankind instead of a living god. In addition, they also have high regards for the Amech with whom they work with closely. Gen lords send their new recruits into hostile battlefields with limited supplies to salvaging any machines or weapons that they can use to fight for their lives, this makes their knowledge about tools of war exceptionally good. Organization According to their records, Gen Lords Organization, including the training methods and promotion standards, were more or less the same as normal Codex Chapters. Their Chapters divided into ten companies (each with ten squads); above the companies were the Armory, Librarium and Headquarter Staffs of the Chapter, with some known difference: 1. The Chapter techmarine, when it's needed, could take full control of the Chapter in case the Chapter Master was, and only was, dead and the new one hadn't been found. This is because of their ties to the Admech. 2. They will often fight along the side of AM & IG troops both being very close to the chapter. 3. Each company would work independently if they weren't gathered under the command of the Chapter Master, and had the right to recruit a limited number of new marines (execpt the 10th Company). 4. Marines skilled with mechanics could enter the Armory and work together with their Techpriests, who could be either from Adeptus Mechanicus or from the Chapter itself. 5. A large number of vets that were near death are kept in stasis-feilds by the Headquarters. Reasons for this were to keep valuable resources for the Chapter's future battles. 6. They work closely with the Admech & often have an Admech Retinue with them in battle. Apart from these, they're more or less the same than other Codex Chapters. Combat Doctrines Gen lords Excels in siege combat. They make use of their machines and, after studying the enemy formations, they'll attack their weak spots with marines carrying Assault Weapons while machines and other marines with Heavy Weapons provide covering fire behind. For this purpose, the Chapter extensively use hard-hitting and/or heavily armored units like Vindicators, Crusaders and Whirlwinds, rather launching raids by Bikes and Speeders------though they'll make the battle easier, the marines generally believe they're quite unreliable when compared to assault marines. As a result, the Chapter mainly formed up by shooting units, while only the best marines would join the Assault Marines. This made a balance for the Chapter: Elite Close-combat brawlers are accompanied by enough covering fire. Oh here’s how they look... I posted this before but it’s on an old one. So here it is again http://i75.photobucket.com/albums/i314/TruBlackie/1.jpg http://i75.photobucket.com/albums/i314/TruBlackie/2.jpg Link to comment https://bolterandchainsword.com/topic/85165-genesis-lords/ Share on other sites More sharing options...
Iron Father0 Posted April 16, 2006 Share Posted April 16, 2006 I think you've got a good start. But let's look at a few things, Founding: M33 This needs to be a number. There are a few known years matched with foundings, so you might want to just choose one (like 24th or so). Also, how are the chapter's veteran's stored in stasis? I wasn't sure if this is any easy thing to do or not. Try to expand on everything a little more, and spellcheck your work. Link to comment https://bolterandchainsword.com/topic/85165-genesis-lords/#findComment-985041 Share on other sites More sharing options...
WingZ Posted April 16, 2006 Author Share Posted April 16, 2006 how are the chapter's veteran's stored in stasis? well im not t osure on that.. i was thinking of something like dreads but I just dont see an amry having a ton of them.. so i guess it would have to be in some kind of brain trust thing.. oh oh oh .. maybe they dl thier mermorys into some kind of super comp & use them that way.. I dont know.. Ill think of something i guess Link to comment https://bolterandchainsword.com/topic/85165-genesis-lords/#findComment-985048 Share on other sites More sharing options...
INKS Posted April 16, 2006 Share Posted April 16, 2006 What about Lords of Genesi or Genesi Lords. It gives it a little more flair I think. just my opinion though. normally will have their new recruits search deserted battlefield if possible, salvaging any machines or weapons that could be reused or being researched, this made their knowledge about tools of war exceptionally good.What if you changed this to read something like "One of their final tests to become a full fledged member is to be sent out onto a battlefield with limited supplies and use the scrap parts found there to create something new and working." This way it become a right of passage and would demonstrate their knowledge of tools and such, of course this would no longer be a belief but a ritual of theirs and so would need to be moved accordingly. As for their beliefs copying the Iron Hands is a decent start as their beliefs seem to be fairly simular. What you have above there is not really a belief but a rite of passage. . The Chapter techmarine, when it's needed, could take full control of the Chapter in case the Chapter Master was, and only was, dead and the new one hadn't been found. I have a serious problem with this. Wouldn't the Chaplin or Lib take over? I understand their Tie to machines and all, but then it would make more sense to have an "Iron Father" like figure. of course it's your chapter but I am just pointing out things that seem off. Current Chapter Master: Current Arch-Chaplain: Current Chief Librarian: Current Master Techmarine: I could come up with names if thats what your looking for, although sometimes thats 1/2 the fun of creating your own chapter. Hope some of this incite was useful. It can also add some flair and color if you detail some of their accomplishments. for exmaple where they at the eye of terror, if not why? if yes where did they fight? did they win? losses? etc/... Link to comment https://bolterandchainsword.com/topic/85165-genesis-lords/#findComment-985087 Share on other sites More sharing options...
WingZ Posted May 13, 2006 Author Share Posted May 13, 2006 everything has been updated all c&c welcomed Link to comment https://bolterandchainsword.com/topic/85165-genesis-lords/#findComment-1004843 Share on other sites More sharing options...
Zhivago Posted May 13, 2006 Share Posted May 13, 2006 Current Master Techmarine:Is commonly called Master of the Forge, and I think it sounds tad much cooler. :) But your chapter so call em' what you like.. 5. A large number of vets that were near death are kept in stasis by the Headquarters. ( This is done by cryogen freezing )Reasons for this were to keep valuable resources for the Chapter's future battles. Apparently to put them in dread later ? But since imperium has stasis-fields and since you chapter is technivly minded. mighty they not use thoose ? As freezing person literally kills most of the cells. (Sci-fi rant :unsure:) Homeworld:Genesis ( the Halo Stars system )So they recruit from their homeworld ? 4. Marines skilled with mechanics could enter the Armory and work together with their Techpriests, who could be either from Adeptus Mechanicus or from the Chapter itself. Techmarines from AM ? Forge worlds do train marines of the chapters to fullfil position of techmarine, byt AM themselves have no marines... Basicly a good IA article.. But I'd like te hear ore of their home world and how it affects them ? Link to comment https://bolterandchainsword.com/topic/85165-genesis-lords/#findComment-1004885 Share on other sites More sharing options...
Severus6 Posted May 13, 2006 Share Posted May 13, 2006 Not a bad start by any means but I would make these suggestions. 1. Marines rarely ever fight alongside anybody else other than other marines. Many Chapters look down upon them while most simply realize that the Imp Guard cannot maintain the same level of operational tempo as they can. Period. 2. As for having close ties with AM, thats fine but I strongly doubt that you will have a Tech Lord or Tech Magos leading them. The Iron Hands dont have that and I seriously doubt any other Chapter would. 3. I like the part about a young initiate having to scavenge for weapons and equipment. You could have a specific place for this maybe,...a dying Hive world. Wracked by storms, populated with mutants, orks,or the remains of a splinter group from a Tyranid fleet. Your initiates wuld have to survive for "X" amount of time or complete whatever task given to them. Something to consider, hope it helps. Severus6 Link to comment https://bolterandchainsword.com/topic/85165-genesis-lords/#findComment-1005096 Share on other sites More sharing options...
Commissar Molotov Posted May 13, 2006 Share Posted May 13, 2006 1. Marines rarely ever fight alongside anybody else other than other marines. Many Chapters look down upon them while most simply realize that the Imp Guard cannot maintain the same level of operational tempo as they can. Period. Period? I'd dispute that. It's obviously clear that on the whole, the Adeptus Astartes deploy and operate in a way that does not mesh well with the Imperial Guard. They're not designed, and not suited, to hold large swathes of land, to conduct large-scale military actions. They're a rapid-reaction force. But, there are times when Space Marines have operated alongside the Imperial Guard. Obvious examples are the 13th Black Crusade, or any of the wars for Armageddon. There are recorded examples of Space Marines travelling with - and providing military support for - the expeditions of Rogue Traders. It's not especially far-fetched to imagine that a chapter with ties to the Adeptus Mechanicus may operate alongside the Adeptus Mechanicus forces (Tech-Guard, etc), just as a chapter may operate alongside Inquisitorial forces. Perhaps an AdMech-affiliated chapter would operate with explorator factions, looking for STCs. 2. As for having close ties with AM, thats fine but I strongly doubt that you will have a Tech Lord or Tech Magos leading them. The Iron Hands dont have that and I seriously doubt any other Chapter would. I can't see where WingZ stated that the Adeptus Mechanicus 'lead' them. He mentions that some of their support staff may be AdMech rather than Techmarines. Whilst it's clear that the AdMech shouldn't be part of the chapter hierarchy, and that chapters are autonomous, as I've shown before, non-marines can command endeavours involving marines. It's entirely down to how cooperative the chapter in question could be. If this chapter is accustomed to working alongside the Adeptus Mechanicus, it could have been so ingrained in the chapter that the AdMech effectively do command them. Of course, this raises issues in itself - the High Lords of Terra would be very interested in this potentially dangerous alliance - as might the Inquisition. I do like Severus' third suggestion, it's an interesting idea - a space marine chapter cultivating a dangerous training ground for their recruits. Something you could certainly expand upon if you wanted to do so. Link to comment https://bolterandchainsword.com/topic/85165-genesis-lords/#findComment-1005141 Share on other sites More sharing options...
Severus6 Posted May 13, 2006 Share Posted May 13, 2006 Maybe the same sector, planet, possibly even building,...but the hey day of the great crusades where Marines led and fought side by side with the Imp Guard are long gone. Granted certain situations will call for it but a Marine Strike Force will not care about holding gound in an extended campaign if there are guard there to do it. The Chapter will hit specific points, and leave the rest for everybody else. Chapters may agree to help a Warmaster but they do not ever have to follow his orders. Period. They could simply leave and that would be the end to it or they could follow their own plans and accomplish whatever objectives they saw fit. Severus6 Link to comment https://bolterandchainsword.com/topic/85165-genesis-lords/#findComment-1005166 Share on other sites More sharing options...
Race Bannon Posted May 13, 2006 Share Posted May 13, 2006 I think Space Marines will work next to IG *only beacuse* it serves the Imperium. Link to comment https://bolterandchainsword.com/topic/85165-genesis-lords/#findComment-1005371 Share on other sites More sharing options...
WingZ Posted May 14, 2006 Author Share Posted May 14, 2006 Thanks for all the input guys. Ok lets see ive fixed the fluff a bit again so it reads a bit better & added the master of the forge ..thx for that Zhivago. As Commissar Molotov pointed out i never said that the ADmech ran the chapter but they do hold alot of sway with the command of the Gen Lords, this is because of something that has happened in the chapters past. Im not quit done with the histoy yet but Im working on it. What I see so far is that the Admech helped the lords out in a time of great need & now the Lord owe a type of life boon to them.(Im thinks of going along the line of sometype of geneseed mafunction that they fix or help keep under control or steping in to save Genesis some how) As for the IG.. i see a large number of them in this sector & the Lords stay friendly with they to keep the peace. The IG are kinda of the home guard of the sector.They are like a good neighbor their nice to have around when your not home. Now my fav part so far the new recruits. After all the training is done with them they are send off to battlefeild(there is always a war somewhere) with noting but a mech kit & a knife.Theyare given a rendezvous point.. if theymake to the site they are marines. Depending on what they do to get there is a factor on where they are placed within the chapter.. Say if one guy got ahold of a blade & hacked & slashed his way to freedom he would most likely become an assult marine but on the other hand he hid & made a makeshife sniper rifle her would more likely become a scout. Link to comment https://bolterandchainsword.com/topic/85165-genesis-lords/#findComment-1005514 Share on other sites More sharing options...
Severus6 Posted May 14, 2006 Share Posted May 14, 2006 So basicaly what you are saying is: 1. Your Chapter has extremely close ties with the AM based on some former favor. (I like the geneseed dilemma. Possibly some type of Chaos plague thathad infected the Chapter. The AM find a cure, inoculate the Chapter and all is well.) 2. Your Chapter is not run by the AM but they hold alot of sway within them,...thiswill have to be worded right,...possibly some sort of council,...The AM, Chapter leadership, the Commanders of the Tech Guard, something like that maybe. A small empire within an empre; sort of what the Ultras have but with an IH's feel. 3. Suggestion Tangent: Why not simply call those Imp Guard, Tech Guard and say they belong to the AM. PDF, Exploratory Troops, whatever,... Its looking good. I look forward to seeing more. Severus6 Link to comment https://bolterandchainsword.com/topic/85165-genesis-lords/#findComment-1005676 Share on other sites More sharing options...
WingZ Posted May 14, 2006 Author Share Posted May 14, 2006 3. Suggestion Tangent: Why not simply call those Imp Guard, Tech Guard and say they belong to the AM. PDF, Exploratory Troops, whatever,... I like that.. so Ill cut out the IG and replace them with tech guards.. thx Severus6.. you just earned a command spot Link to comment https://bolterandchainsword.com/topic/85165-genesis-lords/#findComment-1005909 Share on other sites More sharing options...
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