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The White Dragons


Brother Adeaus

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((Allo all. I once again refresh my first Chapter, the White Dragons. I have had these Marines since I started, and this is now their 6th incarnation. Darker, grittier and much more fitting with the 40k universe... I hope.

 

Reviews, like sex, are liked no matter is they put me down or praise my ideas. I don't mind. Anyway, this is only the 1st draft. If you want elaboration, I will be happy to help))

 

---Origins---

 

The White Dragons Chapter is a 4th founding Chpater, of the Imperial Fists genestock. From the desert forge world of Isis, located in Segmentum Pacificus (sp?), the White Dragons have had a sucessful history of war, raiding and destroying numerous xeno raids into the surrounding sectors, including a Eldar Craftworld of unknown designation. Isis, with the sanction of the Adeptus Mechanicus, produdced weaponry for both the Chapter and the surrouding sectors, including the famed Isis Pattern plasma weapons. That is now a moot point, since their homeworld is nothing more than a collection of large rocks floating in space.

 

Aside from this, the White Dragons have had no abberant charateristics to mention in their origins, until around the time of the Second battle for Armageddon. Allthough the Chapter played no part in that war, it is in that time period that the Chapter suffered it's greatest loss, and started the Chapter down the path of revenge in it's purest form.

 

 

---Home World---

 

Isis was a desert death world. It's only real value to the Imperium, in the eyes of the Adeptus Terra, was it's vast mineral deposits. The humans born of Isis are a hardy people, since they have to cope with almost continual sand storms, hole-worms and Draykes. With the introduction of the forge-chapels on the planet, the world started producing weapons at a fantastic rate, including the now famed Isis pattern plasma guns.

 

The principal predator on Isis is the Drayke, a large reptile with powerful jaws, and low slung frame with vestigal 'hands'. Tamed Draykes were ridden into battle by the Isisans, and the White Dragons have continued this practice, using the feared 'Drayke Riders' as spearhead shock troops.

 

---The Fall of Isis---

 

At around the time of the second invasion of Armageddon, maybe a few years before it started, Isis was attacked by a fleet of World Eaters chaos marines. Strangely unified in their lust for bloodshed this time, the bezerker legion lay siege to Isis. Unluckily for the Chaos forces, the whole Chapter was present, as was the full strength of the planets PDF troops. It took three weeks for the crazed Khorne followers to make any headway against the White Dragons defenses. Every time they charged at the entrenchments, they were met with bolter and plasma bolt.

 

Another week passed before the World Eaters managed to break through the White Dragons defense lines using daemonic assistance. Rampaging daemons ran through out the defense lines, wrecking havoc and death. The Chapter Master, Ignius, led a counter attack with the 1st Company. Terminators and Veterans in power armour met the daemonic forces of Khorne blow for blow, until Ignius met the Khornate Lord in single combat.

 

Ignius, weilding the Obsidian Dragon, and wearing the Dragon Helm, met the Choas lord in combat. Ignius was outmatched, and was felled by the Chaos marine, whom used the Obsidian Dragon upon the vunerable Chapter Master. That was the first blow to the White Dragons pride. The 2nd company, led by a marine known only as Vicious, charged from the defense lines to retrive Ignius's body, and the sacred vestaments of the White Dragons Chapter Master.

 

The counter-counter-attack caught the World Eaters off guard and out of position. It bought the White Dragons enough time for a full retreat. Vicious himself carried Ignius's body back as the Chapter, and the majority of the planets population, retreated into space. The White Dragons fleet was, and still is, very large for Chapter, and was able to carry each and every person and Marine. The World Eaters, denied their bloodbath, set Isis to the flame, or rather a Chaos equivilent of Exterminatus. The desert planet died in a ball of flame. For two hours, the White Dragons fleet watched. That image was forever etched into their psyche.

 

 

--The New Chapter Master and The Curse--

 

It has been noted (and ignored) by many Imperial officals that the White Dragons are completely and utterly lacking in any emotion, or indeed any humanity. Before this was mearly viewed as a doctrinal diffrence form their Brother-Chapter, the Imperial Fists. Indeed, relations between the Chapters is excellent, and many a time has a Black Templar or Imperial Fist unit or vessel(or indeed, any other Chapter of Dorn descent) been saved by the timely arrival of a White Dragon Strike Vessel or ground force. But, such bonds of brotherhood have done little to slow the aching curse of the Chapter.

 

After their humiliation and defeat on Isis (though many belive it to be a moral victory, since the majority of the civillans were saved), the Chapter has displayed increasing amounts of doctrinal divergance, and indeed, a new cult replaced the old one. But there was no civil war or struggle. The whole Chapter embraced these new ideals easily.

 

The Marines within the White Dragons have a tendancy to become obsessed with one thing over everything else. This has led to grudges with other Imperial groups, most notably the Inquisition of the Ordo Hereticus. This behaviour is possibly the reason why the White Dragons (as a whole) have become fixated on the destruction of the World Eaters, and all their filthy progeny as well.

 

Their Chapter Master, a Marine whose name is forgotten, and is only known as 'Vicious' which actually has hidden meanings within the Isis tounge itself. This one Marine has seemingly become the ultimate end for any White Dragons Space Marine, a being kept alive by pure cold hatred. Indeed, Vicious both inspires his Brothers as well as scare them witless. This is further enhanced by his appearence, clad in ornate power armour of forgotten design and topped off with the Dragon Helm. This one Marine has led his Chapter upon a holy Crusade to remove the stain of dishonour from their honour scrolls.

 

 

((Well, thats all I can remember of the 5th incarnation, with some clarifacation and improvements. Read, review, eat the free snacks and so forth))

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not bad, just a few points...

 

youve stated that they have lost their humanity...how? Most space marines aren't the nicest bunch of guys, so to me it sounds like business as usual. Most marines also dont get along well with the inquisition.

I think you are presented with a unique opportunity here. Instead of having them located on a fleet. Why not have them still located on their dead planet. As you have meantioned its basically just an asteroid field. Why not have lots of little bases set up on the biggest asteroids followed with a heavy defense net on the smaller ones...the based could be linked by teleportation devices.

  • 1 month later...
Guest Brother_Adeaus

Uh... whoops. Bolter and Chainsword effed up my profile (a notice will be logged sooner or later) so until then, this version of Brother_Adeaus will be my mule profile.

 

@Space Wolf: Hmm... I never thought of that, making the ruins of Isis into a shrine/fortress. As for their humanity, that was a... subjective term. It was just something to emphasise the diffrence between other Chapters and my own (lack of all emotion and feeling except to ones own Brethren).

 

@MikeH: Again, I never thought of that. The White Dragons have been trundling along at a fine old pace up until now (with the 4th Ed Codex 'n all) and I thought they needed an update.

More tid bits as my mind slowly recovers from playing Elder Scrolls IV: Oblivion.

 

-Orginastion(sp?)-

 

The White Dragons have a loose adhereance to the Codex, in that they field Ten Marine Companies, and have the prescribed number of Tactical, Assault and Devestator squads per Company. 2nd Company through to 10th Company are all Battle Companys, since the Chapter has no dedicated Scout Company. 1st Company is the Veteran Company, but is substantionaly larger than a Codex Company when at full strength.

 

The 1st Company spreads itself across the nine Battle Companies, spreading it's experience and enhanced combat ablilites evenly across the Chapter. Aside from this desposition of Veterans within the Chapter, and the Headquarters itself, the Chapter complies with the Codex.

 

The Headquarters has 10 Captains, 1 Chapter Master, the Librarium, the Reclusium, the Forge and all their associated assets. But the Chapter Master, in accordance with Isis tradition, maintains a elite bodyguard of ten warriors, from which he selects his successor, should he die in battle. This group is a non-exsistant body, as in it has no sway over the Chapter Master, or the Chapter. Their sole perpouse is to guard the Chapter Master, be he in battle or otherwise.

 

-Combat Doctrine-

 

The White Dragons have a prefrence for closer ranged firefights over ranged engagements, and their lack of mobile heavy armour, namely Predators, Land Raiders, Vidicators and Whirlwinds in particular, causes them to rely more on their Dreadnoughts and Marine squads to carry the day. Almost all of their Rhinos are given over to Razorback production, the smaller squad size deemed a needed risk for mobile heavy weapons.

 

One thing that has caught many an Imperial Commander's eye, within the last 800 something years, is that when ever the World Eaters traitor legion is upon the battle field, the White Dragons tend to drop their bolters, draw blades, and rush headlong into the Traitor Marines. In every instance, the berzerk charge of the White Dragons has always lasted long enough to destroy their hated enemy, though a tendancy to collect Chain-axes and salvage their foes power armour has become more pronouncced.

 

A heavy use of plasma weapons has also been noticed, though it comes to no surprise when Isis, their home world, was the lead producer in infantry plasma weaponry, and it seems that the White Dragons got the best of the production lines.

  • 2 weeks later...

More stuff!!

 

-- Combat Doctrine continued --

 

Though this article concentrates on the White Dragons Space Marine chapter, you cannont mention them without noticing this.

 

As has been said, the White Dragons lost their beloved home world of Isis. What hasn't been said is that the Marines managed to evacuate a sizeable portion of the population to their orbiting fleet before the world was destroyed. This selfless action was performed by the 6th Company, who were all lost when the plant was torn apart.

 

Along with the citizenry, a large portion of the Isis PDF and 1st Isis Dragoons were amongst them, and when the Chapter retreated to a more secure location, the commanders of the PDF and the Dragoons presented themselves to the Chapter Master, who was recently promoted to the rank. His first decision was to combine the two depleted Regiments into a single force to defend the Chapter's vessels and to assist in ground combat.

 

The 1st Dragon Guard were viewed with a sense of hope, considering the humilliation of losing their home world. The Dragon Guard's first action saw them heroicly defend a spaceport when the Marines drop landing went awry, so heavier assets could land and carry the day. The newly founded Regiment took 60% losses in their first action, but these losses were replaced by eager Isis citizenry.

 

Overtime, a second Regiment was founded, and individual companies were seconded to the Marine Companies. Eventually, the Chapter's recruitment and replacement Dragon Guard became intergrated. The Isis people send their young sons to be selected for induction into the Chapter, and those who fail the selection (and survive) join the Dragon Guard.

 

--

 

Um... well thats the other 'core' idea. The Chapter has a standing millita comparable to most Guard regiments. This stemmed off a conversation me and my friend had (with the futile aim to collect the entire Chapter).

A few comments, questions and ideas for you:

 

Origins: This section is a bit sparse. A few questions that might help you expand it:

  • Why are they on Isis? Was there a threat in the region? The xeno raiders?
  • What is their relationship with the Adeptus Mechanicus? Is there a debt owed one way or the other? Why does the AdMech make stuff for them?

...and you digress into some history items that should be moved out of this section.

 

Home World: You may be trying to pack too much into your desert-death-forge-world. While it may have been a death world before it became a forge world, keep in mind that most forge worlds are a little like hive worlds - there's very little that isn't covered in smelteries, factorums and forges, and what's left tends to be poison wasteland due to all the pollution released.

 

If the planet is so mineral rich, why wouldn't there be more smelteries/refineries on the planet instead of plasma tech?

 

A few possibilities:

  • Perhaps there are two planets in the system, one forge world (barren and covered with glowing red ore refineries) and one death world (an icy desert home to many hardy forms of life, including draykes)
  • There might be a rare trace ore specific to the construction of plasma weapons found here.
  • What's the rest of the drayke's ecosystem? What do they eat? What eats them? How do they survive/breed in space?

Fall of Isis: What's the Obsidian Dragon and the Dragon Helm? What are their histories and their importance to the chapter?

 

Evacuating an entire forge world of billions of people and an entire chapter of Space Marines is something beyond the resources of even the largest chapter fleet and would take months. How was this accomplished with the constant attacks of the World Eaters? Why would a planet-based chapter have a huge fleet?

 

Chapter Master and Curse: Shouldn't "Brother-Chapter" be "Progenitor Chapter"? Start the section by identifying "the Curse" instead of making the reader hunt for it in the third paragraph. Likewise, I can't see that their Crusade really qualifies as a Curse...

 

While it follows from your fluff that they would hold a grudge against the World Eaters, I don't understand why they would, as a group, suddenly become emotionless and inhumane, nor why the rest of the chapter embraced this "new cult." Remember that Marines are some of the most indoctrinated individuals in the Imperium, and especially an old, established chapter (4th Founding) would change only with glacial slowness, particularly if they were Codex adherants.

 

All of this is intended to generate thought rather than to belittle anything you've already done. Good luck!

  • 4 months later...

Long time coming for this post.

 

Okay Point No.1: Home World

 

I've scrapped the Forge world stuff, and decided to keep it as a barren desert death world. As for the ecosystem, its something akin to a eclectic mix of Dune and my own ideas.

 

The Ecosystem:

 

Sandworm: Not the huge ones from Dune, but the basic idea of a large worm like creature, most-likely a creature that somehow extracts its food from the sand it-self. Hunted for its meat/skin/etc. Lowest on the food chain, being more akin to a cow/grox than the worms of Dune.

 

Birdlife: Normal mix of hawk-like birds adapted to a desert life (drinking of blood for water, cannabilisim etc.)

 

Plantlife: Mixture of leech-like plants that absorb water through any means, including corpses and living humans. Probably restricted to the caves in the mountain ranges. Possibly fungi?

 

Humans: Us, though pale-skinned (Uv-resistance mutation leading a form of albinism). Tribal-fudal like exsistence, though they have a high grasp of technology and its various uses. Those who choose not to live with tribe/kingdom become raiders (See Draykes next).

 

Draykes: Not to be confused with male ducks (hence spelling alteration). Apex predator of the planet, obviously a meat-eater. Heavy-set lizard with notable features such as almost vestigal front 'hands'/claws. Some were tamed and used as mounts by the human population, similar to midevil knights. Speed is equivilent to a Space Marine bike. With the founding of the Chapter, the Draykes were used instead of bikes.

 

Draykes onboard the White Dragon vessels: The White Dragon's vessels have several decks dedicated to 'gardens', as the Marines call them. In fact they are contained bio-spheres that contain the exact conditions of Isis, including creatures. Used as training areas/Drayke breeding grounds.The Draykes themselves have adapted well to space travel and relish ground combat. This has led to the species being able to store large amounts of energy for brief bursts of speed in combat.

 

((More tomorrow))

Yet more fluff!! With due thanks to schoon for the pointers of course. Schoon put the following:

 

Origins: This section is a bit sparse. A few questions that might help you expand it:

Why are they on Isis? Was there a threat in the region? The xeno raiders?

What is their relationship with the Adeptus Mechanicus? Is there a debt owed one way or the other? Why does the AdMech make stuff for them?

...and you digress into some history items that should be moved out of this section.

 

I have been thinking hard about this bit, and here are my results:

 

 

Origins:

 

The White Dragons Chapter is a 4th founding Chpater of the Imperial Fists genestock. From the desert world of Isis, which is located in Segmentum Pacificus. Being descended from the Imperial Fists, the White Dragons have traditonaly maintained a large fleet. With this fleet, the strategic value of Isis, as a warp-route cross-road, the White Dragons aggressivly patroled the Isis sub-sector and into the sourrounding sector, which, at the time of the Chapters founding, was plauged by Eldar raiders and the occasional Ork Waagh.

 

((Can't think of more really. I'm better at speaking of my Chapter than typing))

Where did the Obsidian Dragon and the Dragon Helm come from?

 

Why are they so important to the chapter?

 

What makes them different than a regular power sword, and Space Marine Helmet?

 

Who was this mysterious Chaos Lord ?

 

Why was his Chaos Fleet in the region?

 

What made Isis a worthy target if it was only a place from which your Chapter fought Eldar, and Orks (it currently doesn't seem important enough for an entire Chaos Fleet to attack it while all of it's Chapter is there)?

 

Where did the Obsidian Dragon go, did the Chaos Lord take it?

 

Did the Chaos Lord ever reach Demonhood because of this huge accomplishment?

The Obsidian Dragon is a massive stone (yes, stone) claymore. Because of its archaic and ancient design it needs a weilder to have both great strength and centuries of training to wield it. Not only is made of stone (and thus heavy even for a Space Marine) but it also features an inlaid power field.

 

The Dragon Helm, aside from having all the usual features found in Marine headgear, also features a 'psychic ghost' nural inlay. All the previous Chapter Masters who have died wearing the Helm have had their minds 'copied' into the Helm. Not only does this give the currant Chapter Master a wealth of tactics, advice and opinions on every possible situation the Chapter could face, but these 'ghosts' form a powerful Machine Spirit. (the term is subjective in this case. It is a machine with spirits dwelling within, hence 'Machine Spirit')

 

The origins of these items (much like the similiar artifacts of the era) lie in the Great Crusade. Now, I was thinking of adding a third artifact to make this a matched set of Draconic themed artifacts. Sword, Helm and Armour. Found on Isis during the Crusade, either by the Emperor or Rogal Dorn, since the Primarchs always found artifacts that could be fitted onto power armour with little or no modification. In any case these items count as the following (I just like to give them names for combined effects)

 

Obsidian Dragon = Master Crafted Power Fist (You try swinging a massive stone blade)

 

Dragon Helm = Iron Halo (The Inv. save represents the 'ghosts' giving warnings)

 

Armour = Artificer Armour

 

As for the Chaos Lord, no he didn't nick the artifacts. He simply did a little sword trick that led to the previous Chapter Master stabbing himself. And for now, the Chaos Lord is a generic World Eater warlord with a powerful fleet that happened to be floating about. Anyway, the Origins only covers the 'early years' of the Chapter. The Fall of Isis can be covered by 'recent history' or its own section, which I am typing up in MWord first.

The Obsidian Dragon is a massive stone (yes, stone) claymore. Because of its archaic and ancient design it needs a weilder to have both great strength and centuries of training to wield it. Not only is made of stone (and thus heavy even for a Space Marine) but it also features an inlaid power field.

 

So is that just the blade that is made of Obsidian (Obsidian technically it's actually a type of volcanic glass - created without a crystal structure, which means obsidian blades can reach an almost molecular thinness - making it excellent for slicing through practically anything). I actually have a ball of Obsidian sitting right next to my computer. :)

 

Is the hilt also made of Obsidian or is it something less slippery?

 

Obsidian Dragon = Master Crafted Power Fist (You try swinging a massive stone blade)

 

Dragon Helm = Iron Halo (The Inv. save represents the 'ghosts' giving warnings)

 

Armour = Artificer Armour

 

The list looks good to me, I also count special gear as other offical gear (everyone one of my Chapters has one Master-crafted weapon each acting as their trademark weapon).

 

Btw is the new Chapter Master modeled yet?

The hilt is an adamantium shaft wrapped in leather. I was thinking of using obsidian as the actual blade, but as I am still looking up the material it is undetermined.

 

As for the model, I'm using an Emperor's Champion as a stand in model (in the appropriate Chapter colours of course) since he has a 'huge effing sword' as standard. The actual model is still being gathered as parts for the moment. I'm stumped for his sword though, should I use the Emp Champ's power sword or go for something bigger? Or should I enlarge the blade with either A: Platicard or B: Green Stuff?

 

But the total look I'm after is something more akin to the harsh edges of midevil knight armour than the rounded armour of a Space Marine.

 

++Gah, nearly forgot. I'm practicing his construction on Inquistor Marine parts. If I can get the details right on that size, I can then scale it down some++

The hilt is an adamantium shaft wrapped in leather. I was thinking of using obsidian as the actual blade, but as I am still looking up the material it is undetermined.

 

Obsidian was used back in the Stone age in spears, and in modern day scalpels, because of it's supreme sharpness, and even though it's a technically a glass it's as hard as most crystals/stones. So it would be fitting in a sword.

 

 

An alternative if you really want a super heavy blade would be to use Onyx, but I suggest sticking with Obsidian.

  • 5 months later...
  • 3 weeks later...

Okay, no story. But a revamped bit that is relevant to the Chapter's colour scheme.

 

Chapter Orginisation (revamped):

 

The White Dragons Chapter is arranged around normal Codex lines, in that there are 10 Companies and 1000 Marines on standby/engaged in combat at any one time. The Chapter divergies from the Codex on several points. First, there are no seperate markings for Tactical, Assualt, Devastator or Veterans. Instead, the shoulder guard used for this is used to display personal markings or honours. The Marines can idenitfy seperate squads simply by the way they move, or by the panopoly used by the Sergeant, which is usually copied from the armour of the current Captain of the Company on the field.

 

The Chapter has no dedicated Veteran Company, though the 1st Company is mainly comprised of veterans it mainly operates as a main-stream Battle Company, with no diffrences from the other Companies other than it's Captain, and it's role as the Chapter Master's protectors. It also has a higher proportion of Dreadnoughts when compaired to the rest of the Chapter.

 

The Chapter also deploys Veterans who wear differing colour schemes from the main Chapter. These schemes are used exclusivly by the Veterans, and act as a form of camoflauge as well as a quick way to identify the Veterans from the rank-and-file Marines. Note, not all Veterans wear such schemes, preferring to use standard Chapter colours. Squads who deploy in these alternate schemes are usually deployed in a certain manner, usually forward scouts or deadly tank hunters.

 

The Chapter's Scout Company is also diffrent, in that it is made up of veteran troops. These warriors are those who find the strict life of a Battle Company Brother 'boring' or 'constraining'. That, or they fail in some way that forces the Company Captain to expel them from the main ranks. These like-minded Marines are gathered into squads and taught the trade of advanced infiltration and ambushing, along with the usage of sniper rifles and shotguns. These Scouts fulfil the same tactical niche as their Codex versions, but are usually used in a more aggressive manner, actively seeking targets and eliminating them. The price these warriors pay is that they are already dead to the Chapter, and have their proginoid glands removed upon their arrival in the 10th. To the Chapter, these select few Marines are not expected to survive.

 

 

A note on the Chapter colour scheme:

 

The symbol of the Chapter, a dragon with it's wings spread wide, remains constant throughout the Chapter history. The colour scheme though, does not. Upon the elevation of a new Chapter Master, he may declare a new set of colours for the Chapter to wear upon their armour. Mostly, it is a slight divergant scheme of the traditional colours (white, with blue shoulder guards and helms). For example, Chapter Master Ignius declared that the Chapter would replace the white with more of a bone colour. Although, the final word on any change must have approval of the Librarians and Chaplains. Only twice has the approval not been given in the Chapter's history.

 

The roots of this tradition are simply common sense. In the Codex, it is permissable for Marines to paint a lighter shade of the main Chapter colour over their squad markings. The White Dragons simply took this to it's next logical step, by changing their scheme perodicly to keep their foes off-balance, and give them a edge in other enviroments where their traditional white is simply unfeasble.

sm.php?ey=C23041&hdl=11389C&hdm=FFFFFF&hdt=FFFFFF&bpc=11389C&bp=11389C&bpe=FFFFFF&bpj=363947&er=FFFFFF&pi=050100&nk=FFFFFF&ch=FFFFFF&eg=FFFFFF&abs=11389C&bt=11389C&cod=FFFFFF&ull=FFFFFF&lk=FFFFFF&lll=FFFFFF&lft=FFFFFF&url=FFFFFF&rk=FFFFFF&lrl=FFFFFF&rft=FFFFFF&slt=11389C&sli=11389C&srt=11389C&sri=11389C&ula=FFFFFF&lel=FFFFFF&lla=FFFFFF&lh=FFFFFF&ura=FFFFFF&rel=FFFFFF&rla=FFFFFF&rh=FFFFFF&lw=FFFFFF&rw=FFFFFF&bg=B2B2F7&sk=11389C&gr=030000&rb=030000&qu=&ha=&grid=

Depicted here is a White Dragon Tactical Marine of the 6th Battle Company.

Note that the chest eagle is usually a dragon, and bright silver. Boltguns have black casings.

 

Just did that on B&C's spiffy new painter. Kudos to the mods, and everyone else who made it!

I'm just going to post the various ranks individual markings, along with specific honours and where they are applied.

 

sm.php?ey=F24949&hdl=11389C&hdm=11389C&hdt=11389C&bpc=11389C&bp=11389C&bpe=FFFFFF&bpj=000000&er=11389C&pi=000000&nk=FFFFFF&ch=FFFFFF&eg=FFFFFF&abs=11389C&bt=11389C&cod=FFFFFF&ull=FFFFFF&lk=FFFFFF&lll=FFFFFF&lft=FFFFFF&url=FFFFFF&rk=000000&lrl=000000&rft=000000&slt=11389C&sli=11389C&srt=11389C&sri=11389C&ula=FFFFFF&lel=FFFFFF&lla=FFFFFF&lh=FFFFFF&ura=FFFFFF&rel=FFFFFF&rla=FFFFFF&rh=FFFFFF&lw=FFFFFF&rw=FFFFFF&bg=FFFFFF&sk=11389C&gr=000000&rb=000000&qu=&ha=&grid=TRUE

Sergeant Andronicus, 6th Battle Company. Note the lower leg marking in black.

It signifies that this Marine is the designated sucessor of the Company Chaplain.

 

sm.php?ey=F24949&hdl=000000&hdm=968D39&hdt=968D39&bpc=11389C&bp=11389C&bpe=FFFFFF&bpj=000000&er=968D39&pi=000000&nk=000000&ch=000000&eg=968D39&abs=000000&bt=000000&cod=000000&ull=000000&lk=000000&lll=000000&lft=000000&url=000000&rk=000000&lrl=000000&rft=000000&slt=11389C&sli=11389C&srt=11389C&sri=11389C&ula=000000&lel=000000&lla=000000&lh=000000&ura=FFFFFF&rel=FFFFFF&rla=FFFFFF&rh=FFFFFF&lw=000000&rw=FFFFFF&bg=FFFFFF&sk=11389C&gr=000000&rb=000000&qu=&ha=&grid=TRUE

Chaplain Kornor, 6th Battle Company (best approximation)

The single white arm denotes the Order of the Pure Hand, a rare honour given to Chaplains

for exemplary duty.

 

sm.php?ey=FFFFFF&hdl=F24949&hdm=11389C&hdt=F24949&bpc=11389C&bp=11389C&bpe=F24949&bpj=000000&er=11389C&pi=000000&nk=F24949&ch=F24949&eg=FFFFFF&abs=F24949&bt=F24949&cod=F24949&ull=F24949&lk=F24949&lll=F24949&lft=F24949&url=F24949&rk=F24949&lrl=F24949&rft=F24949&slt=F24949&sli=11389C&srt=11389C&sri=11389C&ula=F24949&lel=F24949&lla=F24949&lh=FFFFFF&ura=F24949&rel=F24949&rla=F24949&rh=FFFFFF&lw=FFFFFF&rw=FFFFFF&bg=FFFFFF&sk=11389C&gr=000000&rb=000000&qu=&ha=&grid=TRUE

Techmarine Stenallas, attached to the 6th Battle Company

Once again, the white hands and eagle represent an honour, although this one is

not disclosed by the Chapter.

 

sm.php?ey=F24949&hdl=11389C&hdm=E3CF34&hdt=E3CF34&bpc=11389C&bp=11389C&bpe=E3CF34&bpj=000000&er=11389C&pi=000000&nk=000000&ch=FFFFFF&eg=E3CF34&abs=11389C&bt=11389C&cod=FFFFFF&ull=FFFFFF&lk=FFFFFF&lll=FFFFFF&lft=FFFFFF&url=FFFFFF&rk=FFFFFF&lrl=FFFFFF&rft=FFFFFF&slt=E3CF34&sli=11389C&srt=E3CF34&sri=11389C&ula=FFFFFF&lel=FFFFFF&lla=FFFFFF&lh=FFFFFF&ura=FFFFFF&rel=FFFFFF&rla=FFFFFF&rh=000000&lw=FFFFFF&rw=E3CF34&bg=FFFFFF&sk=11389C&gr=000000&rb=000000&qu=&ha=&grid=TRUE

Brother-Captain Darius Thor, commander of the 6th Battle Company.

He proudly bears the Imperial Fist on his armour (right hand and wrist) after a joint operation

with the Imperial Fists. It is said that the honour was presented to him by the Fists' Chapter Master.

 

--Apothecary is pending--

It signifies that this Marine is the designated sucessor of the Company Chaplain.

 

I like that actually, good idea.

Cheers. It actually stems from an old issue of WD ^^'' I'll try to dig up the number and quote it (if that is allowed <_< ) But I liked to put the whole 'undertheme' of sucsession within the Chapter. Each Marine is simply waiting for his turn to take up the mantle of his predecessor with honour.

Cult Beliefs and relationship with other Chapters/Imperial Factions:

 

The White Dragons cult is convoluted and has many diffrent tennants. Foremost among them is the heavy focus on trusting ones Battle Brothers. Another focus is that of revenge. The Chaplains record every slight on the Chapter's honour and it is the duty of the Captains to see that vengeance is carried out. Other times Captains have sworn venegance upon a particular foe and embark upon a Crusade to see it through. This has led to the Marines leaving the battle suddenly on certain occasions. The reasoning behind this is that 'honour was satisfied'. Of course, if the foe continues to fire upon the Marines, they tend to embark upon a genocidal rampage, decrying their foes has 'honourless cowards' and quite simply purging them from exsistence.

 

 

White Dragons Space Marines are sort of introverted, which is odd for a Chapter born of the Imperial Fists. Marines often do not speak to outsiders, and will never remove their helmets around said outsiders. The simple motion of removing a helmet is a sign of massive trust to a White Dragon. It has its roots in Isis tradition of course, like much of the Chapter's idealogies and practices.

 

Known Honour Brothers (Chapter Names only:

 

-Imperial/Crimson Fists

-Black Templars

-Dark Angels

-Sons of Medusa

 

These Chapters a but a few of the 'Honour Brothers' the Chapter has. If a signal of assistance from one of these reaches the ears of the White Dragons, the Chapter will move heaven and earth to assist. Not for honour's sake, but simply because the Chapter takes it's brotherhood very seriously. It is an enourmous dishonour for a White Dragon to fail to support his Honour Brothers in battle. In deferrence to the Dark Angels, the White Dragons will assist to a point. Several times has the Chapter been asked to annex a particular area, be it space or the surface of a world.

 

 

The Chapter, while not quick to form binding oaths, maintains strong ties to those who they pledge, although many factions within the Imperium have earn't the Chapter's ire. Foremost among these groups are the Inquisitors of the Ordo Hereticus and the Ministorium. The fact that these two groups are closely tied hasn't gone unnoticed. On many occasions the White Dragons have refused outright to fight alongside either of these two groups. The reason behind this grudge is unknown, and is rumoured to be related to the fate of the 6th Battle Company during M.39 when the Company was anihillated by unknown attackers. Also, these factions have, on numerous occasions, tried to declare the Chapter as heretics, even going so far as to declare the Chapter traitor. -More info on this bit pending-

 

(( Sorry for the disjointed manner of my typing. I just type as ideas form in my head, so it can come across as massively disjointed and chaotic, but thats how I type.... and sometimes I ramble off the context. Apologies all :sweat: ))

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