NINmaestro Posted May 11, 2006 Share Posted May 11, 2006 this is a very different chapter from the Shadowsons which I <3 so much. Anyways, here goes another one of my sick twisted chapters from the depths of my acheron mind. :lol: The Sons of Paraeus One of the most twisted and abstract of all Chapters are the Sons of Paraeus. Once a loyal chapter of marines willing to die for the Emperor just like the Iron Hands, their nature was one of pure loyalty to the Imperium, never once failing to serve the HIgh Lords well. Yet the words of chaos and insanity never stop tearing at the hearts of men and space marines are no exception. For what seemed like hundreds of years, Chaos tore at their brains and souls, yet it was no good. Upon that fateful day, the Ordo Xenos demanded that they take to a section of the Segmentum Tempestus to investigate a strange celestial phenomina. It was an asteroid of incredible size. Immediatly all marines within the chapter felt a burning presence eat away at their minds, almost frightening the men of the chapter. Little to the realization of the marines, they were already beyond saving. Taking to the core of the machinery, they fell prey to dozens of traps, ingenious, killing at least twenty five marines through the journey to the core of the asteroid. Within resided a massive obelisk of horrific power. The chapter master fascinated with what he saw through vox from the techmarine in the asteroid demanded he be teleported to the asteroid. When he found his way to the obelisk, massive amounts of energy engulfed the marine, warping his already twisted thoughts into his body and warping him into something far more dangerous than just a marine. His flesh was of the fluid necrodermis. This was unknown to the chapter master. Fascinated by his new appearence, he wished to further investigate. Yet before he could exit, all doors were cut off. The obelisk pulsed with energy once more and an image of a massive figure appeared before them. It bore shimmering flesh, the same as the necrodermis upon the chapter master below him. It promised the all of the marines within the chapter that they could draw the same powers of the C'tan for their souls and immortal service. The chapter's first and second company slit their throats so the C'tan known as Deceiver could gain power once more. In return for their souls the first and second companies were given great power, power no normal marine could match. It was after their encounter with the Deceiver, they were forever twisted and bent to the will of the Deceiver. More to come. Suggestions please. Link to comment https://bolterandchainsword.com/topic/86658-sons-of-paraeus/ Share on other sites More sharing options...
Mrph45 Posted May 11, 2006 Share Posted May 11, 2006 I think you could use the rules for the 1,000 Sons and replace some of the SM heads with Necron heads or the Sgt.s head from the new sm sprues. I guess you could use the necron rules, but I think that would be less charecterful. Link to comment https://bolterandchainsword.com/topic/86658-sons-of-paraeus/#findComment-1003645 Share on other sites More sharing options...
NINmaestro Posted May 11, 2006 Author Share Posted May 11, 2006 I think you could use the rules for the 1,000 Sons and replace some of the SM heads with Necron heads or the Sgt.s head from the new sm sprues. I guess you could use the necron rules, but I think that would be less charecterful. I had thought about it, but then I thought that Thousand Sons would be not as good since the Necrons have no psychic powers and I didn't to stray too far from the fluff. I thought Emperor's Children, well, because of those Sonic Blasters. Now that is true firepower to the max. Only problem is that I would have to do something about those god damned Daemons. WEll, I'll cross that bridge when I get to it. More fluff here: Organization: the Organization of the Chapter is very similar to that of the Ultramarines, save taht there are only 6 companies instead of 10 and none are reserve companies or scout companies as the Chapter is always at war with all sorts of enemies at all times. The First and Second Companies are by far the most corrupted of the chapters, carrying strange gauss weapons of their Necron Gods. Terminator Armor is almost kindred to them as the First and Second Companies almost entirely consist of the Veterans of war. Several of their highest ranking warriors are servants of the Deceiver, taking his gifts as quickly as they can. First Company: "Necron Terminator" Company Second Company: "Necron Terminator" Company Third Company: "Pariah" Company Fourth Company: "Immortal" Company Fifth Company: "Flayed" Company Sixth Company: "Destroyer" Company The Sixth Company is the heavy weapons company of the chapter, numbering at one hundred men. The Fifth Company is the company of veterans, covering their armor in the flesh of the fallen enemies they kill, in a fashion exactly the same as Flayed Ones of the Necron forces. The Fourth Company is almost standard Battle brothers, save for their undying faith in the machine over flesh and all carry what appears to be Gauss Blasters. The Third Company is highly irregular in that almost all 75 marines of the company have the Pariah Gene, making them incredibly horrifying to be near and carry auras of death and destruction. The Third Company also varies incredibly from the rest of the Sons of Paraeus. Instead of carrying usual Necron Weapons, all are the same power armored giants that they were before, except that their hands are covered in the living metals of the gods that they worship (these count as a pair of L. Claws in CC), infiltrating deep behind enemy lines before tearing their enemies to shreds in close-combat. The second and first companies are both groups of legend and if terror. Virtually encased in the Necrodermis that surrounds the bodies of their Immortal Gods, they are the equivilant of Terminators, sometimes more dangerous than that of their Space Marine Terminator Counterparts. The "tactical dreadnought armor" which they wear is no less immobile, but is still ludicrously dangerous. The number count for all the companies: First and SEcond Company (the numbers in total): 100 marines (fifty marines in each company) Third Company: 75 Marines Fourth Company: 150 Marines Fifth Company: 150 marines Sixth Company: 100 Marines Oh yeah, their chapter masters name is Paraeus of course. I've decided that these buggers will in fact use the Emps. children rules and what not. Joy to the world. Is the fluff any good? Thanks Link to comment https://bolterandchainsword.com/topic/86658-sons-of-paraeus/#findComment-1003653 Share on other sites More sharing options...
Mrph45 Posted May 11, 2006 Share Posted May 11, 2006 The fluff is pretty interesting but how about changing the part where the 1 and 2nd companys slit their throats, what if they sacrificed their chaplains and librarians to the deciever instead. You could then justify the limited amount of troops to those squads who were with chaplains and librarians resisting the transformed troops, and causualties? But just curious why the Emperors Children rules. I could almost see them more straight chaos with Obliterators, veterans, and close combat oriented terminators instead of the sonic weaponry. The only reason I said Thousand Sons is the imagry of silent troops in power armour that are immune to pain inflicted to them. But your right the sorcery is hard to justify. Link to comment https://bolterandchainsword.com/topic/86658-sons-of-paraeus/#findComment-1003947 Share on other sites More sharing options...
NINmaestro Posted May 11, 2006 Author Share Posted May 11, 2006 The fluff is pretty interesting but how about changing the part where the 1 and 2nd companys slit their throats, what if they sacrificed their chaplains and librarians to the deciever instead. You could then justify the limited amount of troops to those squads who were with chaplains and librarians resisting the transformed troops, and causualties? But just curious why the Emperors Children rules. I could almost see them more straight chaos with Obliterators, veterans, and close combat oriented terminators instead of the sonic weaponry. The only reason I said Thousand Sons is the imagry of silent troops in power armour that are immune to pain inflicted to them. But your right the sorcery is hard to justify. I'll answer the Emperor's Children part first. The Emperor's Children have a large array of ass-kickery when it comes to shooting. When it comes to Thousand Sons, they are too limited for the purpose of shooting. Necrons do have their Pariahs who are really humans with the Pariah Gene more than regular Necrons and they carry warscythes. With Slaanesh I can make it easier to emulate that feeling. Also, no psykers in the Necron army so that also adds another reason not to use them. Then of course there is the option of taking Death Guard to represent the hard ass nature of Necrons, but they are also a little too CC oriented which is why I drop that idea almost like a hot potato. Onto the first and second companies question. Sacrificing the Chaplains and the Librarians would make sense. Maybe just the first Company sacrifices itself? Nah, you have a good point there. A whole company is a little bit overkill. I'm trying to convert a model to be the chapter master and it is proving rather difficult to pull off. At any rate, the librarians and the chapies slitting their throats would make more sense I suppose. More fluff: When Paraeus (the original Chapter Master) found his way to the obelisk, massive amounts of sickly green energy engulfed the marine, warping his already twisted thoughts into his body and warping him into something far more dangerous than just a marine. His flesh was of the fluid necrodermis. This was unknown to the chapter master. Fascinated by his new appearence, he wished to further investigate. Yet before he could exit, all doors were cut off. The obelisk pulsed with energy once more and an image of a massive figure appeared before them. It bore shimmering flesh, the same as the necrodermis upon the chapter master below him. It promised the all of the marines within the chapter that they could draw the same powers of the C'tan for their souls and immortal service. The chapter's librarians and chaplains bowed to this creature, sliting their throats so the C'tan known as Deceiver could gain power once more. In return for the incredibly filling souls of the Chaplains and Librarians of the Chapter, Deceiver gave unto those who sacrificed themselves great power, power no normal marine could match. It was after their encounter with the Deceiver, they were forever twisted and bent to the will of the Deceiver. Yet their rituals had not gone unnoticed and the members of the Ordo Xenos who had ordered their presence in the Segmentum Tempestus exploded in a blaze of fury and rage. Brothers of the Deathwatch were dispatched to find and annhilate the Rogue Space Marines. Like magic, the mainstay of the chapter dissapeared into nothingness. Targetting their homeworld, the Deathwatch plummetted into the homeworld, decimating the 6th-tenth companies, yet they were not fast enough. The Librarians of the Chapter stood before the citadel of their chapter, resembling the iron will that the Necron body had gave to them within minutes the LIbrarians decimated the whole of the Deathwatch attack force. Attempting to retreat the Deathwatch was cut off by the Chapters Chaplains who in a gruesome display carved the men apart. And once again the chapter disspaeared from sight. Many believe that the chapter hidaway in a massive space hulk resembling a giant obsidian obelisk of insideous energy resembling that of Necron energy, yet whenever it passes, Sepulchres of terrifying energy disrupted all around the Obelisk and then they passed through all of the Segmentum Ultima without penalty and have once again lost sight in the eyes of the Inquisition. The end of the fluff is bad and I need some help with that. Please help me there. Link to comment https://bolterandchainsword.com/topic/86658-sons-of-paraeus/#findComment-1003974 Share on other sites More sharing options...
Mrph45 Posted May 11, 2006 Share Posted May 11, 2006 The end of the fluff is bad and I need some help with that. Please help me there. Ok I see your point, your definatly right about the DG not working either. For the fluff. How about the deathwatch and an inquisitor retinue were present as well but were not near the marines when they shifted their alligences. Finding out that they were now amongst the traitor marines the inquisitor and surviving deathwatch tried to reach the obelisk but were overwhelmed before they could destroy it. The deathwatch managed to signal their strike cruiser in orbit in time for it to escape the Sons of Paraeus's battelbarge who were to launch an attack upon them. The inquisition was informed and proceeded exterminatus upon their homeworld, catching the reserve companies left behind by suprise (as they had yet to learn of the rest of the chapters transformation). By the time the inquistion arrived at the obelisks location with sufficent troops to engage half a chapter, there were no sign of the marines or the asteroid. But periodically the inquisition is informed of these fallen marines throughout the sector, but never catching them in time. Link to comment https://bolterandchainsword.com/topic/86658-sons-of-paraeus/#findComment-1003978 Share on other sites More sharing options...
NINmaestro Posted May 11, 2006 Author Share Posted May 11, 2006 Using what you have to say: Yet their rituals had not gone unnoticed and the members of the Ordo Xenos who had ordered their presence in the Segmentum Tempestus. Inquisitor Igor Rasputin (names plz) and his fellow Deathwatch Marines grew tired of waiting for the Chapter Master to return, yet they began to realize after two hours past without any communications from them, something was horrendously wrong. Teleporting to the asteroid, they chased to the find the Obelisk. Arriving only scant minutes after the Chapter Master's transformation was completed, the Inquisitor uttered a pray to the Emperor. Sending a silent vox to his sage retinue onboard his ship, he ordered the presence of an Ordo Xenos Warfleet immediately. In a hopeless charge, Rasputin broke cover with the Deathwatch behind him and diverted almost all their firepower at the Chapter Master. A laugh emitted from the lips of the chapter master as their bolter shells simply bounced off his Necrodermis. Rasputin drew his power sword and swung in violent strokes, but could not win. In a final thrust, the Chapter Master was wounded, the powersword deep within his chest cavity, but all he did was grin hatefully. The sword turned to liquid metal as his flesh absorbed it and in a single moment of pain he broke Rasputin's neck. Turning all of his wrath upon the rest of the Deathwatch he destroyed each and every last one of them and placed each corpse in front of the Obelisk to show his gratitude to the Deceiver. One by one, the bodies aged thousands of years as Deceiver sucked them clean of any signs of soul. To the dismay of the Chapter, the Inquisitor's strike Cruiser had abandoned them in the wilderness of the Tempestus. It mattered not to Paraeus. TAking to his battlebarge, he traveled with great pace to the homeworld of the Sons of Paraeus, convincing all the Librarians and Chaplains to sacrifice themselves to the Deceiver. Abandoning their homeworld forever more, the 6th through 10th companies acting as protectors of the lost homeworld, were all destroyed in the onslaught of Exterminatus and their geneseeds were forever lost. Taking to the locationo f the Obelisk, they arrived too late. The ancient powers within the Obelisk (which just so happens to be a Necron Shroud Class Light Crusier) had been activated and they were lost to the Inquisition. Every so often, a Necron Shroud Class Cruiser appears on their radars, yet they are always to slow to ever catch them in time for extermination. How's this? EDIT:Mrph45 you make really fast replies here; its scary almost. :devil: Link to comment https://bolterandchainsword.com/topic/86658-sons-of-paraeus/#findComment-1004001 Share on other sites More sharing options...
Mrph45 Posted May 11, 2006 Share Posted May 11, 2006 EDIT:Mrph45 you make really fast replies here; its scary almost. :wink: Sounds very good. I'd like to thank the high speed cable connection for the fast reply. :D It was an interesting topic that made me think, so I kept an eye on how it was going. Link to comment https://bolterandchainsword.com/topic/86658-sons-of-paraeus/#findComment-1004036 Share on other sites More sharing options...
NINmaestro Posted May 11, 2006 Author Share Posted May 11, 2006 EDIT:Mrph45 you make really fast replies here; its scary almost. :D Sounds very good. I'd like to thank the high speed cable connection for the fast reply. :P It was an interesting topic that made me think, so I kept an eye on how it was going. :D Anyone else have anything to comment. A necron worshipping chapter. That's new isn't it? Here is the fluff summed up and all: The Sons of Paraeus One of the most twisted and abstract of all Chapters are the Sons of Paraeus. Once a loyal chapter of marines willing to die for the Emperor just like the Iron Hands, their nature was one of pure loyalty to the Imperium, never once failing to serve the HIgh Lords well. Yet the words of chaos and insanity never stop tearing at the hearts of men and space marines are no exception. For what seemed like hundreds of years, Chaos tore at their brains and souls, yet it was no good. Upon that fateful day, the Ordo Xenos demanded that they take to a section of the Segmentum Tempestus to investigate a strange celestial phenomina. It was an asteroid of incredible size. Immediatly all marines within the chapter felt a burning presence eat away at their minds, almost frightening the men of the chapter. Little to the realization of the marines, they were already beyond saving. Taking to the core of the machinery, they fell prey to dozens of traps, ingenious, killing at least twenty five marines through the journey to the core of the asteroid. Within resided a massive obelisk of horrific power. The chapter master fascinated with what he saw through vox from the techmarine in the asteroid demanded he be teleported to the asteroid. When Paraeus (the original Chapter Master) found his way to the obelisk, massive amounts of sickly green energy engulfed the marine, warping his already twisted thoughts into his body and warping him into something far more dangerous than just a marine. His flesh was of the fluid necrodermis. This was unknown to the chapter master. Fascinated by his new appearence, he wished to further investigate. Yet before he could exit, all doors were cut off. The obelisk pulsed with energy once more and an image of a massive figure appeared before them. It bore shimmering flesh, the same as the necrodermis upon the chapter master below him. It promised the all of the marines within the chapter that they could draw the same powers of the C'tan for their souls and immortal service. The chapter's librarians and chaplains bowed to this creature, sliting their throats so the C'tan known as Deceiver could gain power once more. In return for the incredibly filling souls of the Chaplains and Librarians of the Chapter, Deceiver gave unto those who sacrificed themselves great power, power no normal marine could match. It was after their encounter with the Deceiver, they were forever twisted and bent to the will of the Deceiver. Yet their rituals had not gone unnoticed and the members of the Ordo Xenos who had ordered their presence in the Segmentum Tempestus. Inquisitor Igor Rasputin (names plz) and his fellow Deathwatch Marines grew tired of waiting for the Chapter Master to return, yet they began to realize after two hours past without any communications from them, something was horrendously wrong. Teleporting to the asteroid, they chased to the find the Obelisk. Arriving only scant minutes after the Chapter Master's transformation was completed, the Inquisitor uttered a pray to the Emperor. Sending a silent vox to his sage retinue onboard his ship, he ordered the presence of an Ordo Xenos Warfleet immediately. In a hopeless charge, Rasputin broke cover with the Deathwatch behind him and diverted almost all their firepower at the Chapter Master. A laugh emitted from the lips of the chapter master as their bolter shells simply bounced off his Necrodermis. Rasputin drew his power sword and swung in violent strokes, but could not win. In a final thrust, the Chapter Master was wounded, the powersword deep within his chest cavity, but all he did was grin hatefully. The sword turned to liquid metal as his flesh absorbed it and in a single moment of pain he broke Rasputin's neck. Turning all of his wrath upon the rest of the Deathwatch he destroyed each and every last one of them and placed each corpse in front of the Obelisk to show his gratitude to the Deceiver. One by one, the bodies aged thousands of years as Deceiver sucked them clean of any signs of soul. To the dismay of the Chapter, the Inquisitor's strike Cruiser had abandoned them in the wilderness of the Tempestus. It mattered not to Paraeus. TAking to his battlebarge, he traveled with great pace to the homeworld of the Sons of Paraeus, convincing all the Librarians and Chaplains to sacrifice themselves to the Deceiver. Abandoning their homeworld forever more, the 6th through 10th companies acting as protectors of the lost homeworld, were all destroyed in the onslaught of Exterminatus and their geneseeds were forever lost. Taking to the locationo f the Obelisk, they arrived too late. The ancient powers within the Obelisk (which just so happens to be a Necron Shroud Class Light Crusier) had been activated and they were lost to the Inquisition. Every so often, a Necron Shroud Class Cruiser appears on their radars, yet they are always to slow to ever catch them in time for extermination. There we go. :D :wink: wow this is long. :P oh well. 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Wolfguard Posted June 2, 2006 Share Posted June 2, 2006 This ia really some amazing fluff and a cool idea overall Link to comment https://bolterandchainsword.com/topic/86658-sons-of-paraeus/#findComment-1021940 Share on other sites More sharing options...
brother Kalick Posted June 6, 2006 Share Posted June 6, 2006 Why not use Nurgle rules? a relentless assualt of bolter fire, followed by an up close crap kicking. your lord could have a Man reaper and a "scarb infestation" your nurgle rot could be microscopic mecanical insects eating flesh, or changing everything into living metal. Or Not... But id suggest the thousand sons, for the 2 wound models, and when you think of it, isnt veil of darkness and solar pulse like physic abilities? Link to comment https://bolterandchainsword.com/topic/86658-sons-of-paraeus/#findComment-1024878 Share on other sites More sharing options...
Captain Xavier Posted June 20, 2006 Share Posted June 20, 2006 had thought about it, but then I thought that Thousand Sons would be not as good since the Necrons have no psychic powers and I didn't to stray too far from the fluff just remember that you dont have to include aspiring champs in thousand sons squads and if your lord really has to be a sorcerer give him flames of tzeentch and say that its a really beefed up version of gaze of flame, or sumthing like that anyhow Link to comment https://bolterandchainsword.com/topic/86658-sons-of-paraeus/#findComment-1034888 Share on other sites More sharing options...
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