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Differences between the Successors


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The fluff I want to use focus' less on the Mechanicus and more on the thought of scholarly monks. I love the Mechanicus, but the feel doesn't seem right to me. I like to think of them more like the Irish monks of the Dark Ages of our own history...faithfully recording and learning ancient texts, taking lessons from that. Rather then binding themselves to the Mechanicus, they would bind themselves to the Adeptus Terra, and the massive records and knowledge at their disposal. Also when I read their fluff for the first time, I thought of their monastary as a giant Cathedral...like the Vatican only with guns. A gigantic celebration of both faith and knowledge.

 

Also something rubs me the wrong way about their home world...remember they have to recruit from somewhere, and yet there is no mention of the people under these gas clouds.

 

I LOVE the Alpha Legion thing. For some reason I just like the thought of it.

Spiral, you've got a good point. I guess I was blending them up with the Technomages from Babylon 5. I'll downplay the Mechanicus links a bit more.

 

Isiah, no it's not viable save with players permission, hence the name Potential House Rules. They are only there for seasoning, but should otherwise play as per C: DA.

The fluff I want to use focus' less on the Mechanicus and more on the thought of scholarly monks. I love the Mechanicus, but the feel doesn't seem right to me. I like to think of them more like the Irish monks of the Dark Ages of our own history...faithfully recording and learning ancient texts, taking lessons from that. Rather then binding themselves to the Mechanicus, they would bind themselves to the Adeptus Terra, and the massive records and knowledge at their disposal. Also when I read their fluff for the first time, I thought of their monastary as a giant Cathedral...like the Vatican only with guns. A gigantic celebration of both faith and knowledge.

This certainly hits closer to the mark.

I thought of the GoC being linked to the AdMech in part due to the colour scheme.

But, the Covenant of Knowledge is certainly more in line with a monkish theme.

 

Perhaps, the GoC have stumbled upon a partial databank of early Imperial (or even pre-Imperial) records. They could contain early classical writings of the Emperor at the dawn of his crusade to unite Terra and begin his outward crusade to the stars, historical records, philosophical writings of El'Jonson (just because he never spoke much doesn't mean he never wrote anything down), and miscellaneous works of other great Adeptus Astartes leaders and warriors.

 

The natives of Mortekai VII, originally a colony from Terra that suffered as others had at the time from the galactic strife and age of darkness of the period, could have evolved into their monastic culture in a similar fashion to some asian cultures. The early colonists' databanks could have been secured somewhere within the mountainous regions and religiously protected. There is a short story in the novel Deathwing with something similar where a monastic culture protects tech knowledge in similar fashion, but the GoC would be more knowledge-based: culture, art, warfare, etc...

 

Presently, the majority of the planet's inhabitants could be kept at the level of peasant/serfs...for their own protection. They could have a higher class of clans/guilds which are allowed to govern/war amongst themselves with the honour of presenting members of their clan to the GoC for admittance to the chapter. Of course, adepts to the GoC are not selecte by warfaring ability alone. Their skills at art, philosophy, understanding codes of honour, etc are also considered. This could be similar to the followers of Bushido in some respects.

 

Ciao,

CDR Grendelwulf

The majority have spoken! I better get the WIP up before more people chime in.

 

- GUARDIANS OF THE COVENENT -

 

The GotC have extensive battle arenas above and below the surface of their mountainous world where they extensively train in the many different arts of war. Their followings of the tactical writings of the Lion and other prominent Astartes allow them to see the patterns of war even before the first enemies have set foot upon a world. Through the study of an enemy

  • 2 months later...
We know about the Dark Angels and how they go about their lives in the 40k Universe, but what about the Second Foundings? Would there be any differences between them and the Dark Angels, similar to the Imp Fists and its successors the Black Templars and Crimson Fists?

 

Everything in this topic is meant to be philosophical and hypothetical. Unless it blatantly contradicts established fluff, I would like to hear a variety of opinions that could give the Successors a slightly different feel to them instead of being Dark Angels in different color armor.

 

sm.php?ey=1EA600&hdl=EBCD6C&hdm=EBCD6C&hdt=EBCD6C&bpc=000000&bp=000000&bpe=000000&bpj=000000&er=EBCD6C&pi=000000&nk=EBCD6C&ch=EBCD6C&eg=222222&abs=EBCD6C&bt=EBCD6C&cod=EBCD6C&ull=EBCD6C&lk=EBCD6C&lll=EBCD6C&lft=EBCD6C&url=EBCD6C&rk=EBCD6C&lrl=EBCD6C&rft=EBCD6C&slt=EBCD6C&sli=EBCD6C&srt=EBCD6C&sri=EBCD6C&ula=EBCD6C&lel=EBCD6C&lla=EBCD6C&lh=EBCD6C&ura=EBCD6C&rel=EBCD6C&rla=EBCD6C&rh=EBCD6C&lw=EBCD6C&rw=EBCD6C&bg=FFFFFF&sk=666666&gr=000000&rb=000000&qu=&ha=&grid=TRUE

The brothers of the AoA appear to be a very close-knit chapter. As such, they are not as secretive as the Dark Angels, except when attached to another force. Then the AoA become as tight-lipped as the rest of the Unforgiven.

 

The marines of the AoA follow an unusual battle hierarchy as they take to the field of battle not in companies but as a collection of individual squads. This organization while unorthodox is highly effective as the marines maintain a chain of command between the squads.

 

The Scouts of this chapter tend to be more apt at close combat and have a distinctly larger physique than scouts of other chapters. All it is said when questioned is that the Scouts use their increased strength to aid in their intelligence gathering. Considering the number of disappearing acts of the AoA documented in numerous Imperial Campaigns, this is probably a testament of their Scout's skill in the gathering of that intelligence.

 

HOME WORLD

 

The AoA are a fleet based Chapter based on over a hundred ships. Three of their battle barges have been converted by their Techmarines to operate as traveling docks for the smaller vessels and as gathering points for the chapter.

 

The fleets of the AoA rarely contain more than 150 marines at one time. It is far more common to find smaller fleets with around 50 marines scattered amongst the myriad of vessels. Vessels that contain the Chapter’s First and Second companies are scattered amongst the different battle groups traveling in groups of a couple squads each. These vessels regularly leave the fleet for various reasons, not all of which are known. Meanwhile, the Chapter’s Scout Company is also scattered amongst the various battle groups. However, they are integrated into the larger vessels and receive training not only from the Chaplains but also from the rest of the Chapter. The Scouts also tend to take on active roles in the operation of the vessel in which they are stationed. This can include anything from assisting the Techpriests in the repair of the vessel or to man the weapons during an engagement in space. It is not uncommon for marines to also take on menial duties while shipboard.

 

COMBAT DOCTRINE

 

The AoA have a unique style of fighting in combat based upon their organization. Instead of a number of squads from a single company fighting in any particular battle, squads from numerous companies, or Orders as they call them, assemble to fight in any given campaign. Only their battlefield demeanor seems to denote a difference between the Orders as they appear to perfect a series of Metaphysical skills along with the common ballistic and weapon skills.

 

It is believed that due to the number of small ships used by the chapter, squads of AoA are scattered across the galaxy. When a call to battle is made, the squads in the vicinity converge to form a cohesive force. In this way, the AoA can respond quickly to any call they receive.

 

ORGANIZATION

 

The AoA is organized in a fashion similar to the Dark Angels with one significant difference. Though they name their companies as Orders instead; they fight as a single unit regardless of the size instead of maintaining a division between the Orders. In this way, it is conceivable for a single Master to lead an element of AoA marines numbering larger than 100 marines and containing not only marines, but scouts and terminators as well. Only the Armory section with the Chapter’s Techmarines seems to remain separate from the rest of the Chapter.

 

In deference to the Dark Angels Organization, the entire 1st Order is considered to be a part of the AoA's Inner Circle. Unlike the Dark Angels, the AoA are told different levels of the Legion’s shame as they progress through the Orders. This slow release of knowledge reduces the shock to the marine’s advanced psyche and reduces the risk of the marine succumbing to the mental anguish and falling into madness. While this has been reduced greatly by the exploits of the Librarians in the other Unforgiven Chapters, the AoA have not had any incidents of this madness in its long history.

 

Progression through the Order is done through Rites of Passage and Atonement. As each brother gains experience and knowledge they must also show through their actions both on and off the battlefield that they have purged themselves of that which allowed their Fallen brethren to be seduced.

 

As marines progress form the Scout Order to one of the four Reserve Orders, they learn that there was a sundering in the Dark Angels before the formation of the Legions. It is not until they reach the 5th Order that they learn that the Sundered Marines actually embraced Chaos instead of just falling sway. As they join the 3rd Order they learn of Luther but they do not learn of his close kinship with the Lion until they join the 2nd Order. In this way, the oldest, most knowledgeable and most experienced marines are in the 1st through 3rd Orders.

 

BELIEFS

 

The AoA believe that knowledge is power. But with that power becomes great responsibility. As such, they go to great lengths to harden themselves from the temptations that come with power. While those of the lower orders focus on tangible knowledge with only the merest taste of the knowledge held by the higher orders, it is in the higher orders that the marines would devote equal time to the studying of history, grand strategies, meditating to purge themselves of frivolous thoughts and emotions as they perfect their mental awareness to achieve total clarity on the battlefield. As a consequence, marines of the higher orders shun ornamentation.

 

BATTLECRY

"Atone your sins!"

 

POTENTIAL HOUSE RULES

 

In battles where more than one Org chart are used, all AoA groups will be led by a single commander regardless of which chart they are in. NOTE: this does NOT exempt the mandatory HQ choice in each additional chart.

 

sm.php?ey=FF0000&hdl=EBCD6C&hdm=EBCD6C&hdt=EBCD6C&bpc=EBCD6C&bp=EBCD6C&bpe=EBCD6C&bpj=EBCD6C&er=EBCD6C&pi=000000&nk=EBCD6C&ch=EBCD6C&eg=222222&abs=EBCD6C&bt=EBCD6C&cod=EBCD6C&ull=063300&lk=063300&lll=063300&lft=063300&url=EBCD6C&rk=EBCD6C&lrl=EBCD6C&rft=EBCD6C&slt=063300&sli=063300&srt=EBCD6C&sri=EBCD6C&ula=063300&lel=063300&lla=063300&lh=063300&ura=EBCD6C&rel=EBCD6C&rla=EBCD6C&rh=EBCD6C&lw=063300&rw=EBCD6C&bg=FFFFFF&sk=666666&gr=000000&rb=000000&qu=&ha=063300&grid=TRUE

If a person thought the piety and zeal of the Dark Angels were beyond reproach, and then they have not encountered the AoR.

 

The brothers of the AoR are not above any known method of purification in existence in the Imperium. While also fervent users of the Pain and Nerve Gloves, the brothers also participate in ritual scarring, flogging, or tattoos. Members of the AoR seem to show off tokens of shame more than laurels of valor. Even the parchment attached to their purity seals seems to convey shame and their desire to purify their souls.

 

On the battlefield, they fight with and eerie calm around them. Believing that they have a heightened tolerance to pain, this trait was recognized as a key factor to the success of the AoR boarding a Blackstone fortress controlled by the Despoiler when a few severely wounded marines were able to survive long enough to rig the station to explode. Their calm demeanor and high tolerance to pain also allowed the AoR be very adept in boarding and breaching actions. Actions that would typically chew through hundreds of guardsmen would be taken with relative ease by the AoR as they continue to push through the breach to make room for their brothers to come behind them before finally succumbing to their grievous wounds.

 

Only when fighting the forces of Chaos has the AoR shown anything resembling fervor or a sounding a battle cry. The First Company especially seems to come to life when arrayed against the forces of Chaos, though there are rare reports of them coming into their own when fighting against another Xenos - typically one that has had repeated contact with the Imperium.

 

HOME WORLD

 

Most of the chapter resides on a number of battle barges that continuously travel the galaxy in search of the Fallen. However, they have adopted a barren world in the Segmentum Pacificus that provides the AoR a place to routinely train their brothers and any new recruits to the chapter.

 

Whenever a marine is inducted into the First Company, they take part in a ritual journey on the surface of the planet. The inductee, reduced to the conditions not unlike that experienced by the Lion, is led by numerous Chaplains and Librarians along the journey that can last as little as two-months to as long as a full Terran year. Those that complete the journey are never the same and of what happens during the journey none speaks.

 

COMBAT DOCTRINE

 

The AoR have become masters of breaking sieges as a result of their heightened tolerance to pain. Like all Unforgiven chapters, they are master tacticians and capable of fighting on any battlefield. However, their success rate of breaking sieges cannot be ignored.

 

Imperial commanders are more wont to let the AoR take part in a campaign involving a siege given their checkered past. To the commanders, breaking a siege is a short enough time that they can expect the AoR to remain and finish the task before they mysteriously decide to depart from the system.

 

The AoR have taken to expecting this treatment and harbor no ill-will to their human counterparts. In response the AoR have taken to refining the techniques of breaking sieges often using their second company as forward observers for their artillery barrages. The AoR have even taken to having a larger number of Whirlwinds and Vindicators

 

ORGANIZATION

 

The AoR follow a standard DA Organization. The First Company is sometimes referred to as the “Redeemers.

  • 3 weeks later...

Alright, I'm working on making the first post ready for the Librarium but I am debating adding two illustrious Successors of the DA.

 

Most notably the Shadow Guard and the Angels of the Lion. But I need some permissions and some ideas particularly for the AotL as they have their own following. Shadow Guard has most of his Chapter on the Fortress website.

  • 4 months later...

Okay, I have revamped the 1st Post with some fleshed out details of the Six Codex Chapters. I just need to add some additional photos and shrink the current ones. I would like to add some of the B&C DA Chapters like the Angels of the Lion, Shadow Guard and perhaps the Knights of the Order but they have other owners and I don't want to write fluff that goes against there desires.

 

For that want to see the full work here it comes...

 

sm.php?ey=1EA600&hdl=EBCD6C&hdm=EBCD6C&hdt=EBCD6C&bpc=000000&bp=000000&bpe=000000&bpj=000000&er=EBCD6C&pi=000000&nk=EBCD6C&ch=EBCD6C&eg=222222&abs=EBCD6C&bt=EBCD6C&cod=EBCD6C&ull=EBCD6C&lk=EBCD6C&lll=EBCD6C&lft=EBCD6C&url=EBCD6C&rk=EBCD6C&lrl=EBCD6C&rft=EBCD6C&slt=EBCD6C&sli=EBCD6C&srt=EBCD6C&sri=EBCD6C&ula=EBCD6C&lel=EBCD6C&lla=EBCD6C&lh=EBCD6C&ura=EBCD6C&rel=EBCD6C&rla=EBCD6C&rh=EBCD6C&lw=EBCD6C&rw=EBCD6C&bg=FFFFFF&sk=666666&gr=000000&rb=000000&qu=&ha=&grid=TRUE

 

The brothers of the Angels of Absolution appear to be a very close-knit chapter. As such, they are not as secretive as the Dark Angels, except when attached to another force. Then the Angels of Absolution become as tight-lipped as the rest of the Unforgiven.

 

The marines of the Angels of Absolution follow an unusual battle hierarchy as they take to the field of battle not in companies but as a collection of individual squads. This organization while unorthodox is highly effective as the marines maintain a chain of command between the squads.

 

The Scouts of this chapter tend to be more apt at close combat and have a distinctly larger physique than scouts of other chapters. All it is said when questioned is that the Scouts use their increased strength to aid in their intelligence gathering. Considering the number of disappearing acts of the Angels of Absolution documented in numerous Imperial Campaigns, this is probably a testament of their Scout's skill in the gathering of that intelligence.

 

HOME WORLD

 

The Angels of Absolution are a fleet-based Chapter based on over a hundred ships. Three of their battle barges have been converted by their Techmarines to operate as traveling docks for the smaller vessels and as gathering points for the chapter.

 

The fleets of the Angels of Absolution rarely contain more than 150 marines at one time. It is far more common to find smaller fleets with around 50 marines scattered amongst the myriad of vessels. Vessels that contain the Chapter’s First and Second companies are scattered amongst the different battle groups traveling in groups of a couple squads each. These vessels regularly leave the fleet for various reasons, not all of which are known. Meanwhile, the Chapter’s Scout Company is also scattered amongst the various battle groups. However, they are integrated into the larger vessels and receive training not only from the Chaplains but also from the rest of the Chapter. The Scouts also tend to take on active roles in the operation of the vessel in which they are stationed. This can include anything from assisting the Techpriests in the repair of the vessel or to man the weapons during an engagement in space. It is not uncommon for marines to also take on menial duties while shipboard.

 

COMBAT DOCTRINE

 

The Angels of Absolution have a unique style of fighting in combat based upon their organization. Instead of a number of squads from a single company fighting in any particular battle, squads from numerous companies, or Orders as they call them, assemble to fight in any given campaign. Only their battlefield demeanor seems to denote a difference between the Orders as they appear to perfect a series of Metaphysical skills along with the common ballistic and weapon skills.

 

It is believed that due to the number of small ships used by the chapter, squads of Angels of Absolution are scattered across the galaxy. When a call to battle is made, the squads in the vicinity converge to form a cohesive force. In this way, the Angels of Absolution can respond quickly to any call they receive.

 

ORGANIZATION

 

The Angels of Absolution is organized in a fashion similar to the Dark Angels with one significant difference. Though they name their companies as Orders instead; they fight as a single unit regardless of the size instead of maintaining a division between the Orders. In this way, it is conceivable for a single Master to lead an element of Angels of Absolution marines numbering larger than 100 marines and containing not only marines, but scouts and terminators as well. Only the Armory section with the Chapter’s Techmarines seems to remain separate from the rest of the Chapter.

 

In deference to the Dark Angels Organization, the entire 1st Order is considered to be a part of the Angels of Absolution's Inner Circle. Unlike the Dark Angels, the Angels of Absolution are told different levels of the Legion’s shame as they progress through the Orders. This slow release of knowledge reduces the shock to the marine’s advanced psyche and reduces the risk of the marine succumbing to the mental anguish and falling into madness. While this has been reduced greatly by the exploits of the Librarians in the other Unforgiven Chapters, the Angels of Absolution have not had any incidents of this madness in its long history.

 

Progression through the Order is done through Rites of Passage and Atonement. As each brother gains experience and knowledge they must also show through their actions both on and off the battlefield that they have purged themselves of that which allowed their Fallen brethren to be seduced.

 

As marines progress form the Scout Order to one of the four Reserve Orders, they learn that there was a sundering in the Dark Angels before the formation of the Legions. It is not until they reach the 5th Order that they learn that the Sundered Marines actually embraced Chaos instead of just falling sway. As they join the 3rd Order they learn of Luther but they do not learn of his close kinship with the Lion until they join the 2nd Order. In this way, the oldest, most knowledgeable and most experienced marines are in the 1st through 3rd Orders.

 

BELIEFS

 

The Angels of Absolution believe that knowledge is power. But with that power becomes great responsibility. As such, they go to great lengths to harden themselves from the temptations that come with power. While those of the lower orders focus on tangible knowledge with only the merest taste of the knowledge held by the higher orders, it is in the higher orders that the marines would devote equal time to the studying of history, grand strategies, meditating to purge themselves of frivolous thoughts and emotions as they perfect their mental awareness to achieve total clarity on the battlefield. As a consequence, marines of the higher orders shun ornamentation.

 

BATTLECRY

"Atone your sins!"

 

POTENTIAL HOUSE RULES

 

In battles where more than one Org chart are used, all Angels of Absolution groups will be led by a single commander regardless of which chart they are in. NOTE: this does NOT exempt the mandatory HQ choice in each additional chart.

 

sm.php?ey=FF0000&hdl=EBCD6C&hdm=EBCD6C&hdt=EBCD6C&bpc=EBCD6C&bp=EBCD6C&bpe=EBCD6C&bpj=EBCD6C&er=EBCD6C&pi=000000&nk=EBCD6C&ch=EBCD6C&eg=AA0000&abs=EBCD6C&bt=EBCD6C&cod=EBCD6C&ull=063300&lk=063300&lll=063300&lft=063300&url=EBCD6C&rk=EBCD6C&lrl=EBCD6C&rft=EBCD6C&slt=063300&sli=063300&srt=EBCD6C&sri=EBCD6C&ula=063300&lel=063300&lla=063300&lh=063300&ura=EBCD6C&rel=EBCD6C&rla=EBCD6C&rh=EBCD6C&lw=063300&rw=EBCD6C&bg=FFFFFF&sk=AA0000&gr=000000&rb=000000&qu=&ha=063300&grid=TRUE

 

If a person thought the piety and zeal of the Dark Angels were beyond reproach, and then they have not encountered the Angels of Redemption.

 

The brothers of the Angels of Redemption are not above any known method of purification in existence in the Imperium. While also fervent users of the Pain and Nerve Gloves, the brothers also participate in ritual scarring, flogging, or tattoos. Members of the Angels of Redemption seem to show off tokens of shame more than laurels of valor. Even the parchment attached to their purity seals seems to convey shame and their desire to purify their souls.

 

On the battlefield, they fight with an eerie calm around them. Believing that they have a heightened tolerance to pain, this trait was recognized as a key factor to the success of the Angels of Redemption boarding a Blackstone fortress controlled by the Despoiler when a few severely wounded marines were able to survive long enough to rig the station to explode. Their calm demeanor and high tolerance to pain also allowed the Angels of Redemption be very adept in boarding and breaching actions. Actions that would typically chew through hundreds of guardsmen would be taken with relative ease by the Angels of Redemption as they continue to push through the breach to make room for their brothers to come behind them before finally succumbing to their grievous wounds.

 

Only when fighting the forces of Chaos has the Angels of Redemption shown anything resembling fervor or a sounding a battle cry. The First Company especially seems to come to life when arrayed against the forces of Chaos, though there are rare reports of them coming into their own when fighting against another Xenos - typically one that has had repeated contact with the Imperium.

 

HOME WORLD

 

Most of the chapter resides on a number of battle barges that continuously travel the galaxy in search of the Fallen. However, they have adopted a barren world in the Segmentum Pacificus that provides the Angels of Redemption a place to routinely train their brothers and any new recruits to the chapter.

 

Whenever a marine is inducted into the First Company, they take part in a ritual journey on the surface of the planet. The inductee, reduced to the conditions not unlike that experienced by the Lion, is led by numerous Chaplains and Librarians along the journey that can last as little as two-months to as long as a full Terran year. Those that complete the journey are never the same and of what happens during the journey none speaks.

 

COMBAT DOCTRINE

 

The Angels of Redemption have become masters of breaking sieges as a result of their heightened tolerance to pain. Like all Unforgiven chapters, they are master tacticians and capable of fighting on any battlefield. However, their success rate of breaking sieges cannot be ignored.

 

Imperial commanders are more willing to let the Angels of Redemption take part in a campaign involving a siege given their checkered past. To the commanders, breaking a siege is a short enough time that they can expect the Angels of Redemption to remain and finish the task before they mysteriously decide to depart from the system.

 

The Angels of Redemption have taken to expecting this treatment and harbor no ill-will to their human counterparts. In response the Angels of Redemption have taken to refining the techniques of breaking sieges often using their second company as forward observers for their artillery barrages. The Angels of Redemption have even taken to having a larger number of Whirlwinds and Vindicators.

 

ORGANIZATION

 

The Angels of Redemption follow a standard DA Organization. The First Company is sometimes referred to as the “Redeemers.

  • 2 weeks later...

Nice work! two slight nit-picks tho:

 

The Guardians of the Covenant have black shoulderpads with silver trims, and according to the codex the Consecrators first appeared in records in the 3rd century of the 40th millenium, some 1,400 years before the 26th Founding took place..

I am wondering, are we permitted to post our own 'fan'-created successor chapters if we so choose? Because the way you've set this up Belail, I really like it, and I'd like a chance to post a bit about my chapter, in the same fashion that you have, providing that you would allow me to. But yeah, if you let me post up about my own chapter, that would be sweet ^^
I think that fun-made successors would be better off in a thread of thier own.

Possibly with a link here to those threads.

 

And for record: mine can be found in my signature linking to the GoA forum.

 

I'll be sending this to the Librarium soon but perhaps we should begin another thread of personal Successors. I'll get it started.

concerning the consecrators and the red stripe on the helmet:

the irritating fact is that a chapter of the 26th founding is not only equipped with gear dating back to the HH, but that it also revives the markings featured on DA helmets from that time. Among all the unforgiven they are the chapter that looks the most like the pre heresy DAs.

 

Or did anybody else point out that fact before? I did not read the whole thread...

Actually, there is no real proof that they're 26th founding at all.

 

They're pretty much a "forgotten chapter" so to speak.

With no record of their existance prior to 200.M40.(3rd century of 40th millenium)

In fact, this would be proof that they are indeed pre-26th founding. (which was 738.M41.)

 

Its possible that they're from 22nd-25th founding, though they might as well be older.

It seems to me that the Consecrators seemed to have benefitted from the Dark Angels cleaning out the war closet. The Consecrators then just go crazy adorning them with relics. The secrecy surrounding them also leads to them being of unknown size and if they were truly Founded by the High Lords or if they went the way of the Knights of the Order. They are plucked from the ranks of the Unforgiven and given a mission that doesn't bow to the High Lords or Inquisition.
  • 4 months later...

- ANGELS OF VIGILANCE –

 

"The origins of the Angels of Vigilance are shrouded in mystery. It is suspected that the Chapter came into existence during the Second Founding, but it is unknown from which Legion their gene-seed originates. Given the monastic nature and unflinching devotion to duty of the Space Marines within the Chapter's ranks, it is believed that they may be one of the Dark Angel's successor Chapters. However this is unconfirmed and certainly the Chapter is not listed in the Apocrypha of Davio as such.

 

HOME WORLD

 

The fortress monastery of the Angels of Vigilance is a gigantic orbital dock circling the world of Pervigilium. These docks are situated just outside the Cadian Gate, the stable corridor of space that leads from the Eye of Terror to Earth. Each time the fleets of Chaos erupt from the Eye of Terror, the Angels of Vigilance stand ready to fight them; and when warp space is calm enough to allow passage, the Angels of Vigilance take the fight to the forces of Chaos.

 

Pervigilium itself is a feral pre-black powder planet, in perpetual state of war amongst various tribes. A single continent surrounded by a mass of water.... Terrain is not good enough to sustain a regular yield of crops so inhabitants are forced to hunt for food most of the time... tribes clash in order to establish the better hunting grounds.

The forbidden place at the top of a mountain is taboo for all the inhabitants and the keep surrounding it is guarded by a squad of marines at all times, with one month rotation.

 

COMBAT DOCTRINE

 

Unlike many other Chapters of Space Marines, the Angels of Vigilance have never once mobilized their entire Chapter to fight in warzones across the galaxy. Each battle brother has sworn a blood oath that the monastery shall never be undefended and each time the Chapter has been called to war, at least one company is duty bound to remain on the monastery. Several times in the Chapter's history the Masters of the order have had their loyalty questioned when they have ignored the High Lords of Terra's requests for the Chapter's aid.

 

The source of this blood oath is unrecorded, but Imperial histories show that in the years following the Horus Heresy, the Dark Angels Legion of Space Marines disobeyed direct orders from the High Lords of Terra and launched a campaign against the ruling castes of Pervigilium. Years later, following the Second Founding, the Angels of Vigilance took up station around the planet and have kept watch on it and the Eye of Terror ever since."

 

The Angels of Vigilance are especially good at fighting the forces of Chaos as they tend to encounter them during every Black Crusade, as most forces come through the Cadian Gate. The Angels of Vigilance field a large number of Assault squads to emphasize their credo to strike swiftly to quickly destroy their opposition and withdraw.

Due to their close proximity to the Eye of Terror, they can often send units into the Eye to fight the forces of Chaos in their own territory.

 

The Angels of Vigilance are one of only four chapters to have served in both the Third War for Armageddon and against the Thirteenth Black Crusade

 

ORGANIZATION

 

The Angels of Vigilance is another chapter that organizes their Reserve Companies like the Battle Companies. In this way, the Angels can respond quickly to any available crisis near the Cadian Gate.

 

Another variance is in the 5th and 6th Tactical Squads. These two particular squads train not only as Tactical Marines but also as Assault marines. In this way it is possible for a company to field up to four Assault squads instead of the standard two. The 5th and 6th Squads usually operate without jet packs as jump packs require a lot of skill and training to use effectively. Time the 5th and 6th may not have. Instead they utilize drop pods and other transports to deliver them to the field of battle.

 

BELIEFS

 

Every 5 years the tribes are visited and the fittest youths are taken into the stars, while the remains of former members are returned in a metal sealed casing.

 

BATTLECRY

 

None

 

HOUSE RULES

 

BE EVER VIGILANT

 

Roll a D3 before any player has placed their units. The opponent must place that many units on the table before the Angels of Vigilance begins to place their units.

 

OR

 

DEATH ON SWIFT WINGS

 

Assault Squads may be taken as Troops but they will NOT fulfill any of the compulsory troop choices.

 

---

 

Since a few Frater are working on them, I thought it time to flesh them out.

I'll be trying to add more to the AoV .. Glad you like the idea of the returning of the bodies of KIA marines to the tribes.. gives a sense of linkage and makes them less aloof than the DA...

 

here's something for the IA:

 

tsm.php?hdt=F7D114&hdm=F7D114&hdl=F7D114&ey=E31010&er=F7D114&pi=403A3A&nk=F7D114&cht=F7D114&ch=F7D114&abs=F7D114&bt=F7D114&btd=0A0909&cod=F7D114&ull=F7D114&lk=F7D114&lll=F7D114&lft=F7D114&url=F7D114&rk=F7D114&lrl=F7D114&rft=F7D114&sl=F7D114&sli=F7D114&sr=F7D114&sri=F7D114&ula=F7D114&lel=F7D114&lla=F7D114&lh=F7D114&ura=F7D114&rel=F7D114&rla=0A0909&rh=F7D114&eg=0A0909&sk=0A0909&rta=F7D114&lta=F7D114&lhd=F7D114&rhd=F7D114&ct=BFB6B6&cts=BFB6B6&camh=F7D114&camb=F7D114&cams=F7D114&caml=E31010&brc=A89999&rb=403A3A&gr=403A3A&bg=FFFFFF&grid=TRUE&

What color code did you use for that Yellow? I like it. Any other color scheme ideas, then please post them.

 

Anyway, I want to add to some of the referenced B&C successors of the DA as well as the Angels of Vigilance. This would be the Angels of the Lion, Knights of the Order and the Shadow Guard.

 

HELP WANTED: If you have another idea or a way to expand this fluff further then write a post or send me a PM with your ideas. This is for all of us Unforgiven and maybe the other Legion Successors as well. (I've been asked to do the known Ultramarine Successors.)

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