Captain Artimum Posted June 6, 2006 Share Posted June 6, 2006 Updated. Orgins The Iron Crusaders chapter is a 12th founding Chpater, of the Imperial Fists genestock. From the North of the Sibaro System. They were founded to guard the planets of the Sibaro System. Home World The home world of the Iron Crusaders is called Irangion in the Sibaro System. Irangion is a cold, dark planet shrouded by myth. The planet has human civilisation but not many are warriors. Then in M.39 Chapter Master Artan orderd that the fisrtborn son of any family shall be recuted into the Iron Crusaders. Combat Doctrine The Iron Crusaders follow the codex like there founding legion. They also still have the trench warfare element of the Imperial Fists aswell. They prefer to have long range firefights. Campaigns The Iron Crusaders have fought many campaigns. Many warriors have been lost and as such the Chapter uses many Dreadnoughts. The Iron Crusaders have taken part in many campaigns. The most know campaign they fought in was taking the planet Ivant IV with the 23rd Acilan Grenadiers. Organisation The Chapter has 10 companys. 1st being the Veteran Compnay. 2nd to 5th are the Battle Companys. The 6th to 9th are the Reserve Companys. The 10th Company is the scout company. Eatch company consists of 100 space marines plus staff led by a Master. Eatch company is divided into a Cohort of 50 space marines led by a Captain. The first Cohort has a red stripe on the greeve the second Cohort has a blue stripe on the greeve. Gene-Seed The Iron Cruaders where created using the Imperial Fists gene-seed due to it's pureness and stability. They have shown no signs of mutation or gene-seed degeneration. Battle Cry We Shall Cleanse with Iron and Might. Link to comment https://bolterandchainsword.com/topic/89130-ia-iron-crusaders/ Share on other sites More sharing options...
ironloki Posted June 7, 2006 Share Posted June 7, 2006 Good start. Now I would just expand it. Whats their colour scheme? Orgins The Iron Crusaders chapter is a 12th founding Chpater, of the Imperial Fists genestock. From the North of the Sibaro System. Why where they founded? Home World The home world of the Iron Crusaders is called Irangion in the Sibaro System. It is a cold, desolate planet. I would expand on this. What are its inhabitants like? Primative, advanced? Any more info on the planet as to why the use it, found it? Does it provide good troops? Does it have rich resources. So a nice start just elaborate on things and pimp it out so to speak :o Link to comment https://bolterandchainsword.com/topic/89130-ia-iron-crusaders/#findComment-1025341 Share on other sites More sharing options...
Nine_Breaker Posted June 7, 2006 Share Posted June 7, 2006 And how exactly do these guys fight again? I'm guessing fast-moving, close combat specialists, but it's always nice to have a Combat Doctrine section in an IA article. Link to comment https://bolterandchainsword.com/topic/89130-ia-iron-crusaders/#findComment-1025368 Share on other sites More sharing options...
Maladon Posted June 7, 2006 Share Posted June 7, 2006 nice start with the fluff or is that a finished fluff project... are you using the trait system for them? if you are what trait and advantages and disadvantages? Link to comment https://bolterandchainsword.com/topic/89130-ia-iron-crusaders/#findComment-1025534 Share on other sites More sharing options...
Captain Artimum Posted June 7, 2006 Author Share Posted June 7, 2006 They are vannila so to speak. Thanks for the input :drool:. PS> The fluff is only WIP Link to comment https://bolterandchainsword.com/topic/89130-ia-iron-crusaders/#findComment-1025688 Share on other sites More sharing options...
Captain Artimum Posted June 7, 2006 Author Share Posted June 7, 2006 UPDATE !!! Orgins The Iron Crusaders chapter is a 12th founding Chpater, of the Imperial Fists genestock. From the North of the Sibaro System. They were founded to guard the planets of the Sibaro System. Home World The home world of the Iron Crusaders is called Irangion in the Sibaro System. Irangion is a cold, dark planet shrouded by myth. The planet has human civilisation but not many are warriors. The in M.39 Chapter Master Artan orderd that the fisrtborn son of any family shall be recuted into the Iron Crusaders. Combat Doctrine The Iron Crusaders follow the codex like there founding legion. They also still have the trench warfare element of the Imperial Fists aswell. Campaigns The Iron Crusaders have fought many campaigns. Many warriors have been lost and as such the Chapter uses many Dreadnoughts. The Iron Crusaders have taken part in many campaigns. The most know campaign they fought in was taking the planet Ivant IV with the 23rd Acilan Grenadiers. Organisation The Chapter has 10 companys. 1st being the Veteran Compnay. 2nd to 5th are the Battle Companys. The 6th to 9th are the Reserve Companys. The 10th Company is the scout company. Eatch company consists of 100 space marines plus staff led by a Master. Eatch company is divided into a Cohort of 50 space marines led by a Captain. The first Cohort has a red stripe on the greeve the second Cohort has a blue stripe on the greeve. Gene-Seed The Iron Cruaders where created using the Imperial Fists gene-seed due to it's pureness and stability. They have shown no signs of mutation or gene-seed degeneration. Battle Cry We Shall Cleanse with Iron and Might. Link to comment https://bolterandchainsword.com/topic/89130-ia-iron-crusaders/#findComment-1025695 Share on other sites More sharing options...
Keyoz Devastrius Posted June 8, 2006 Share Posted June 8, 2006 Gene-SeedThe Iron Cruaders where created using the Imperial Fists gene-seed due to it's pureness and stability. They have shown no signs of mutation or gene-seed degeneration. Imperial Fists gene-seed is mutated-two organs are missing. Link to comment https://bolterandchainsword.com/topic/89130-ia-iron-crusaders/#findComment-1026024 Share on other sites More sharing options...
schoon Posted June 8, 2006 Share Posted June 8, 2006 A few things to get you thinking: Origins: "They were founded to guard the..." Is this intended to lead into the next section, or is it something you're still developing? Keep in mind that after established, SM chapters are mostly autonomous. Home World: Irangion - what else is it like? Forrested, mountainous, rocky, jungled? What animals live there? Why doesn't it have many warriors; some cultural bias or event from its history? Also, consider just how many people every firstborn son on a planet actually is! Perhaps every firstborn son must attempt the trials - that would allow the number to be weaned down as much as necessary and it sounds more selective. At least according to fluff, geneseed will only "take" in initiates that are both strong and a close genetic match for the chapter. Combat Doctrine: Are they close combat oriented or a more shooty chapter? What are their preferred weapons and why? What elements of their history led them down the path to trench warfare? Campaigns: Tell us more about Ivant IV... Who were they fighting and why was it memorable and/or famous? Does your chapter have a special relationship with the 23rd Acilan Grenadiers as a result? What sort of IG unit is the 23rd and how did they fare there? Organization: Why the red stripe on the greave? Most special decoration on Space Marines has historical significance - does it relate to the Ivant IV campaign? For that matter, what is the color scheme of the chapter and does it relate to their progenitor chapter? Hopefully all these questions will get your creative juices flowing! :) Link to comment https://bolterandchainsword.com/topic/89130-ia-iron-crusaders/#findComment-1026184 Share on other sites More sharing options...
Zman3382 Posted June 8, 2006 Share Posted June 8, 2006 Why would them 'losing alot of warriors" mean that they necessarily 'used alot of dreadnoughts'? One doesnt lead to the other in that statement... As well logically if they lose alot of warriors then they have a high turn around rate, so even less live to be experienced and therefor worthy of being put in a dread... Maybe this answers the 'all first born sons' being such a high number of new recruits conundrum... since they lose so many warriors anyway... :unsure: Link to comment https://bolterandchainsword.com/topic/89130-ia-iron-crusaders/#findComment-1026370 Share on other sites More sharing options...
Captain Artimum Posted June 8, 2006 Author Share Posted June 8, 2006 Cheers for the comments guys. It has been updated at the top. Link to comment https://bolterandchainsword.com/topic/89130-ia-iron-crusaders/#findComment-1026377 Share on other sites More sharing options...
Captain Artimum Posted June 10, 2006 Author Share Posted June 10, 2006 Sorry For Double Post. Anyone else for comments ? :drool: Ideas? :drool: Link to comment https://bolterandchainsword.com/topic/89130-ia-iron-crusaders/#findComment-1027585 Share on other sites More sharing options...
Maladon Posted June 25, 2006 Share Posted June 25, 2006 Well, I got ideas, If you are basically making them out to be like the parent chapter, then maybe use the trait system of the Imperial fists. the Suffer not the works of heretics, with the DA of(can't remember now!) My Chapter which is called the Iron Guard, is a 25th founding chapter from the Imperial fists, that use the Imperial fists Night fighting color scheme with their traits with one addition advantage- cleanse and purify, with a major dis being eye to eye. That's how I tied my chapter with the Imperial fists. that an I use the black fist as my chapter heraldry also. Just think Black Armoured Imperial Fists! Link to comment https://bolterandchainsword.com/topic/89130-ia-iron-crusaders/#findComment-1038941 Share on other sites More sharing options...
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