Maladon Posted June 18, 2006 Share Posted June 18, 2006 Well I've played close to 10 games with at the time were THE IRON GUARD chapter.... with the traits suffer not the works of herectics and cleanse and purify... with very little success with them, one win but its against a newbie playing Tyranids at a 1000 point game... the majority of losses were against Necrons :cuss :cuss :wacko: So I decided to now call them the Astral Hunters.... with using a army badge(space wolves army badge) as the chapter heraldry... Now the problem I'm having with fluff... I'm modelling my Brotherhood master to have the long fanged head from the worldeaters spue... If I can avoid it, I want to try to stay away from making them a Space wolves sucessor chapter that wasn't a failed genetic experiment. but I'm at a loss of ideas outside of what I have. known fluff ideas- 1)Notable divergence from codex. 2) assault based. 3) prefers not to use land speeders. 4)organized into brotherhoods lead by a master and a Corsair(captain). 5)feral based home world... but that's it for now outside of colors and traits.. Colors- crimson red and black trim with silver aquilla. traits- cleanse and purity with no mercy no respite with the disadvantage of eye to eye. help the bad writer. Link to comment https://bolterandchainsword.com/topic/89830-a-renamed-and-reformatted-diy-chapter/ Share on other sites More sharing options...
Ferrata Posted June 18, 2006 Share Posted June 18, 2006 I always feel it's best to get a general feel for the Chapter before going into details. What make's these Marines tick? What makes you want to play these marines? What makes these marines them? Are you going for a Feral Hunting feel, which revolves around smallish forces hunting their foe and striking from the shadows. Are you going for Feral lunatics who just scream and charge? Marines that believe Death is the only release? In Honour? The list will go on and on and on. I find to many people want to jump in with Organisations, leaders names, traits and colour schemes before they get a real feel on their chapter. So, what makes your chapter yours? Link to comment https://bolterandchainsword.com/topic/89830-a-renamed-and-reformatted-diy-chapter/#findComment-1033440 Share on other sites More sharing options...
Severus6 Posted June 19, 2006 Share Posted June 19, 2006 I am going to jump on board with Ferrata with this as he is right on the money with his comment. First of all, love the name,...Astral Hunters,...its gotta feel to it. For some reason when I hear the name I get this vision in my head of a group of big game hunters. Not feral killers,... but calculating, professional, precision carnivores. Almost a "Predator" type feel,...top of the food chain, ruthless in the pursuit, the tracking and the preparation are just as important as the actual kill. Deatails matter to these guys, the feel of a place, what the quarry wants, and how it acts. Just a rambleing thought, hope it helps,... Severus6 Link to comment https://bolterandchainsword.com/topic/89830-a-renamed-and-reformatted-diy-chapter/#findComment-1034703 Share on other sites More sharing options...
Darrell Posted June 20, 2006 Share Posted June 20, 2006 I think you're doing something that I have a bad tendency to do, and that's make a DIY backwards. What it seems you're doing is making traits and then trying to stuff fluff into them to justify it. What I would do is to write your fluff first, then come up with traits/rules after that. It results in much better fluff (You're not throwing away ideas because they might not go with whatever traits you had in mind), and rarely will your tabletop performance suffer from it. I see you're a bad writer (I suffer a similar problem, though luckily I am a better writer than a painter). So, you might want to try doing it in a more simple way to get the ball rolling, and then you can build from there. known fluff ideas-1)Notable divergence from codex. 2) assault based. 3) prefers not to use land speeders. 4)organized into brotherhoods lead by a master and a Corsair(captain). 5)feral based home world... 1) Why have the diverged from the Codex? How far have they diverged? What do they think of the Codex itself? 2) How do they approach their assaults? Are they screaming blood-crazed maniacs? Calculating killers? Patient stalkers? Do they like riding in Rhinos or flying in on jump packs? 3) Why? Do they think it's cowardly to go flying around above the battlefield? Do they not have the technology? Is there a limiting environment? Perhaps the Chapter has a superstition about flying (The Emperor would have given us wings if he wanted us to fly). 4) Brotherhood is a term used by White Scars and several of their successors. Perhaps they are of White Scars geneseed? 5) What kind of environment? Is it a large planet? Does it have moons; how many? What kind of creatures live there? How did your Chapter come into possession of this planet? What kind of relationship do they have with the populace there? If you're more concerned about fluff than pure gaming performance, I would try to clear your head of any ideas of traits/rules, and focus strictly on building the idea of your Chapter. There's nothing wrong with saying, "I want an assault-oriented force", but saying things like "I want No Mercy, No Respite and Have Faith in Suspicion!" is limiting you from the get-go, and when you're starting to build ideas you don't want to limit yourself right out of the gate. Start by answering some questions about your Chapter, just whatever comes to your head, then start filling in blanks. Then once you have fluff you're happy with, you can decide how they can be represented on the tabletop. That's my suggestion, from someone who's been there. Link to comment https://bolterandchainsword.com/topic/89830-a-renamed-and-reformatted-diy-chapter/#findComment-1034957 Share on other sites More sharing options...
Maladon Posted June 20, 2006 Author Share Posted June 20, 2006 1) Why have the diverged from the Codex? How far have they diverged? What do they think of the Codex itself?Can't really answer that one, I wanted to make them the reverse white scars, with jump troops instead of bikers. 2) How do they approach their assaults? Are they screaming blood-crazed maniacs? Calculating killers? Patient stalkers? Do they like riding in Rhinos or flying in on jump packs? nearly blood crazed, and flying in on jump packs. 3) Why? Do they think it's cowardly to go flying around above the battlefield? Do they not have the technology? Is there a limiting environment? Perhaps the Chapter has a superstition about flying (The Emperor would have given us wings if he wanted us to fly).Being a young chapter, don't have access to alot of land speeders. 4) Brotherhood is a term used by White Scars and several of their successors. Perhaps they are of White Scars geneseed? Yes. 5) What kind of environment? Is it a large planet? Does it have moons; how many? What kind of creatures live there? How did your Chapter come into possession of this planet? What kind of relationship do they have with the populace there?From a dense jungle planet with predatory animals. as for the other two parts, haven't really thought about. If you're more concerned about fluff than pure gaming performance, I would try to clear your head of any ideas of traits/rules, and focus strictly on building the idea of your Chapter. There's nothing wrong with saying, "I want an assault-oriented force", but saying things like "I want No Mercy, No Respite and Have Faith in Suspicion!" is limiting you from the get-go, and when you're starting to build ideas you don't want to limit yourself right out of the gate. Start by answering some questions about your Chapter, just whatever comes to your head, then start filling in blanks. Then once you have fluff you're happy with, you can decide how they can be represented on the tabletop I want this more as a pure gaming preformance than fluff but still having some fluff for people if they wanted to know.. even if its crude in in overall form. The idea was more of a fast attack army but limited on bikes and landspeeders... so more jump troops. I guess a Raven Guard/White Scars mix. Sorry for being vague in the overall idea... but not having a lot really legitament ideas it was limiting me on this chapter. Link to comment https://bolterandchainsword.com/topic/89830-a-renamed-and-reformatted-diy-chapter/#findComment-1034975 Share on other sites More sharing options...
Commissar Molotov Posted June 20, 2006 Share Posted June 20, 2006 Try to be original and creative. Perhaps the Captain's fangs are implanted, rather than yet another boring a genetic mutation. It could be a symbol of rank, rather than service studs - gold (or some other precious material) fangs implanted into the Captain's jaw to make them more fearsome. :blink: Link to comment https://bolterandchainsword.com/topic/89830-a-renamed-and-reformatted-diy-chapter/#findComment-1035262 Share on other sites More sharing options...
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