Heru Posted June 28, 2006 Share Posted June 28, 2006 (edited) Ok I'm having trouble reorganizing and expanding on my Warp Falcon details (I'm trying to make an IA article for them). Anyways here is practically every detail I have for them (not including the list of their successors - though it does include info on their recent activities, Medusa V, and an entire listing of their 5th Company and some other attached units). A: Chapter Name The Warp Falcons (originally were known as the Silver Falcons). B: Trait Advantages None C: Trait Disadvantages None D: Main Colours used Shining Gold, Liche Purple, Chaos Black, Skull White, Boltgun Metal. E: Armour Colour Scheme Pictures (showing of the differences in colour scheme per rank is optional). Warp Falcons Colour Scheme Picture F: Chapter Symbol (description or linked picture) A Black and Gold Falcon on a black backround (can be seen in picture above) G: Geneseed Source (ie successor of) The Raven Guard H: Founding (ie 1st, 2nd, 13th (Dark Founding), 21st (Cursed Founding) etc) 25th I: Homeworld (give details on what it is like and where it is in the Galaxy) Xeskis VII. - A Twilight World on the Eastern Rim. Now looks like this world from Starcraft J: What opponents do they face most often (generally defined by where they are based). Tau, Chaos and Tyranids. K: Combat Doctrine (do they prefer Close Combat or ranged fighting?) The Warp Falcons, unlike their Predecessor the Raven Guard, follow the Codex Astartes almost to the letter. L: What is their Organisation like (do they follow the Codex or are they a bit different?) Codex, the only differences include how they show their ranks (Sgt, Vet etc), and how they display their company colour (on the left knee). M: What is their Belief System? Previously (as Silver Falcons) Every world must be saved, and every soul. Now Everything must be done for the Greater Good of the Imperium (they'll sacrifice one world to save three others etc). The Emperor is not a God, but was indeed a great man. The venerate Corax. N: Who is their Commander for the Medusa V Campaign? Heru Talon, former Captain in the Raven Guard Chapter, when the Silver Falcons were Founded he was picked to be their first Chapter Master. O: Who is their Chapter Master or equivilent (don't fill out if he's the same as N) See N. P: Other Info (add anything else you think is important about them like what recent battles or campaigns they've been in). 01. i) Was previously the Silver Falcons Chapter, until a tragic warp accident that resulted in the Company led by Rabican Talon being lost in the Warp and a subsquent assault of the Silver Falcon's Home World by Chaos. ii) iii) Renamed after a Black and Violet Falconlike bird which was known for it's mysterious hunting technique, which involved the Warp Falcon phasing into the Warp, then appearing again high above it's intended prey before diving in from above. The large Warp Falcons are Black and Gold. They are an evolved form of the Silver Falcon that appeared on Xeskis VII after the planet's Sun was destroyed by Chaos. iv) The Warp Falcons have one Successor, the Falcon Brothers founded in the 26th Founding. Info on the Silver Falcons 02. i) The Silver Falcons Chapter Master (Heru Talon) and his original Captain came from the Raven Guard Chapter. Heru Talon was originally a Captain in the Raven Guard and his original Captains were Veteran Sergeants. ii) Named after a white and silver Falconlike bird from their Home World, which the natives used to use to declare victory over their enemies (either when the enemy was crushed, or when the enemy surrendered). iii) As a point of Honour all Marines within the Silver Falcons Chapter took on the last name Talon, which is also linked the Heru's personal weaponry "The Falcon's Talon" discovered on Xeskis VII shortly after the Silver Falcons were founded. MEDUSA V Rumours reached the Heru that there were Tau on Medusa V, his tactical staff and Librarians concluded that the only reason Tau would be on Medusa V would have to do something with the coming Warp anomaly (Hell's slingshot). The only possible reason that they'd be interested in this anomaly was to do with their lack of a proper Warp Drive technology. Heru himself concluded that if the Tau gained Advanced Warp Drive technology they would threaten not only his Chapter's Home World, but also the Home Worlds of all the Chapters on the Eastern Fringe too. And so he has mobilized a Taskforce consisting of the 5th Company, with elements of the 1st and 10th Companies supporting - all of which would be under his direct command in order to prevent the Tau from gaining the information they'd need to develope advanced Warp Drive tech.. Unfortunately upon arrival at Medusa V Sicarius himself had other plans for the Warp Falcon Taskforce, and has ordered them to report to the Mortise Line in the Edethor region to face off against primarily the Tyranid threat massing in the Mortise Desert. This has firmly solidified Heru's opinions against the fact that a mere Captain is in charge of this Campaign. THE TASKFORCE ********* Incoming Data stream From The Astral Falcon ************ ********* Warp Falcon Medusa V Taskforce Troop Disposition. *********** Warp Falcon Chapter Honour Guard Chapter Command Chapter Master (Falcon's Talon (M-C LC), Storm Bolter, Terminator Armour) - Heru Talon Terminator Command Squad Gold Falcon (All Terminators transfered from 1st Company) Veteran Sergeant (Storm Bolter & Power Sword) - Orian Veteran (Storm Bolter & Chainfist) - Crassus Special Weapon Veteran (Assault Cannon & Powerfist) - Tiber Special Weapon Veteran (Cyclone Missile Launcher, Chainfist, Storm Bolter) - Varius Reserve Terminator Command Squad White Scorpion (All Terminators transfered from 1st Company) Veteran Sergeant (Storm Bolter & Power Sword) - Kain Veteran (Storm Bolter & Chainfist) - Gamal Special Weapon Veteran (Assault Cannon & Powerfist) - Ishach Special Weapon Veteran (Cyclone Missile Launcher, Chainfist, Storm Bolter) - Zedakiah Terminator Assault Squad Black Dragon (All Terminators transfered from 1st Company) Veteran Sergeant (Lightning Claws) - Mathius Veteran (Lightning Claws) - Ferrex Veteran (Lightning Claws) - Justar Veteran (Thunder Hammer & Storm Shield) - Tiberium Veteran (Thunder Hammer & Storm Shield) - Konrad Terminator Assault Squad Green Eagle (All Terminators transfered from 1st Company) Veteran Sergeant (Lightning Claws) - Magnus Veteran (Lightning Claws) - Frans Veteran (Lightning Claws) - Jakob Veteran (Thunder Hammer & Storm Shield) - Johannas Veteran (Thunder Hammer & Storm Shield) - Torvald Armoury Support (Transfered from the Armoury) Vehicles Razorback - Jackhammer Razorback - Thundertalon Land Raider - Minotaur Land Raider - Giant Techmarine Staff Techmarine - Traval Gun Servitor (Heavy Bolter) - Black Fox Gun Servitor (Heavy Bolter) - White Fox Combat Servitor (Power Fist & Close Combat Weapon) - Grey Fox Combat Servitor (Power Fist & Close Combat Weapon) - Silver Fox Technical Servitor - Red Fox Technical Servitor - Blue Fox Technical Servitor - Green Fox Technical Servitor - Yellow Fox The 5th Company Company Command Captain (Artificer Armour, Iron Halo, Power Sword, Plasma Pistol) - Murgen Talon Chaplain (Terminator Armour, Storm Bolter) - Cu Roi Company Command Squad (All Command Squad Veterans transfered from the 1st Company) Apothecary (Bolt Pistol & Chainsword) - Raven Company Standard Bearer (Bolt Pistol & Chainsword) - Indivictus Company Champion - Joash Veteran Sergeant (Combi-Plasma Gun) - Kalis Veteran - Rex Veteran - Kaspius Veteran - Chronus Veteran - Agrippa Heavy Weapon Veteran (Missile Launcher) - Christoph Special Weapon Veteran (Plasma Gun) - Klaus Tactical Squad Hydra Veteran Sergeant (Power Sword & Plasma Pistol) - Mauriac Brother - Adalard Brother - Aethelwulf Brother - Curran Brother - Derek Brother - Ajax Brother - Avis Brother - Barret Heavy Weapon Trooper (Heavy Bolter) - Esme Special Weapon Trooper (Flamer) - Kenway Tactical Squad Chimera Veteran Sergeant (Combi-Meltagun) - Gregor Brother - Bevan Brother - Montago Brother - Moliere Brother - Brenainn Brother - Calhoun Brother - Eadgar Heavy Weapon Trooper (Multi-melta) - Farrell Special Weapon Trooper (Meltagun) - Conlan Tactical Squad Hippogryph Veteran Sergeant (Bolt Pistol & Powerfist) - Cormac Brother - Duncan Brother - Brand Brother - Loring Brother - Nealon Brother - Nels Brother - Ewan Heavy Weapon Trooper (Lascannon) - Cathal Special Weapon Trooper (Plasma Gun) - Edmee Tactical Squad Epsilon Four Sergeant (Bolter) - Sigmund Brother - Niall Brother - Garwin Brother - Mather Brother - Rand Brother - Sloan Brother - Nola Heavy Weapon Trooper (Plasma Cannon) - Ramsay Special Weapon Trooper (Plasma Gun) - Thayer Tactical Squad Epsilon Five Sergeant (Bolt Pistol & Chainsword) - Vasya Brother - Trahern Brother - Owen Brother - Hector Brother - Kay Brother - Malory Brother - Warner Heavy Weapon Trooper (Missile Launcher) - Ulrich Special Weapon Trooper (Flamer) - Murrough Tactical Squad Epsilon Six Sergeant (Bolt Pistol & Chainsword) - Naram Brother - Pelleas Brother - Moore Brother - Macaualy Brother - Strephon Brother - Tarquin Brother - Alexander Brother - Alisander Heavy Weapon Trooper (Multi-melta) - Berel the Unworthy Special Weapon Trooper (meltagun) - Darras Assault Squad Gryphon Veteran Sergeant (Powerfist) - Gahalatine Brother - Lucan Brother - Melias Brother - Tristram Brother - Floridas Brother - Clairemonde Brother - Bors Brother - Gareth Special Weapon Trooper (Plasma Pistol) - Gaheris Special Weapon Trooper (Plasma Pistol) - Accolon Assault Squad Epsilon Beta Sergeant - Sansloy Brother - Kearney Brother - Jean Brother - Cale Brother - Gobain Brother - Wyclif Brother - Bartholomew Brother - Raoul Special Weapon Trooper (Flamer) - Leo Special Weapon Trooper (Flamer) - Raymond Devastator Squad Behemoth Veteran Sergeant (Plasma Pistol & Powerfist) - Urban Brother - Ludolf Brother - Albert Brother - Peter Brother - Godfrey Brother - Eustace Heavy Weapon Trooper (Missile Launcher) - Karl Heavy Weapon Trooper (Missile Launcher) - Haroun Heavy Weapon Trooper (Lascannon) - Constantine Heavy Weapon Trooper (Lascannon) - Hadrian Devastator Squad Epsilon Two Sergeant (Bolter) - Augustine Brother - Albinus Brother - Bernhard Brother - Pippin Brother - Karl Brother - Scar Heavy Weapon Trooper (Heavy Bolter) - Tigalis Heavy Weapon Trooper (Heavy Bolter) - Finn Heavy Weapon Trooper (Plasma Cannon) - Yin'Po Heavy Weapon Trooper (Plasma Cannon) - Hagrid 5th Company Vehicles Venerable Dreadnought (Assault Cannon Heavy Flamer & Dreadnought CCW) - Bahl'al Talon Venerable Dreadnought (Lascannon & Missile Launcher) - Solitaire Dreadnought (Lascannon & Missile Launcher) - Yonginso Dreadnought (Assault Cannon & Dreadnought CCW) - Druss Rhino - Icarus Rhino - Daedalus Rhino - Medusa Rhino - Fenir Rhino - Paladin Rhino - Ghostwalker Rhino - Jackal Rhino - Centurion Rhino - Cardinal Rhino - Warrior Rhino - Dark Hound Rhino - Hoplite Rhino - Gholiath Rhino - Scarab Rhino - Marauder Landspeeder - Falcon Landspeeder - Raven Landspeeder - Hawk Landspeeder - Eagle Landspeeder - Vulture Landspeeder Tornado - Sword Landspeeder Tornado - Axe Landspeeder Tornado - Mace Landspeeder Tornado - Flail Landspeeder Tornado - Glaive Landspeeder Typhoon - Arrow Landspeeder Typhoon - Bolt Landspeeder Typhoon - Javelin Landspeeder Typhoon - Bolas Landspeeder Typhoon - Slingshot Bike Squadron Locust (Attached to Tactical Squad Hydra) Five Bikes two with Flamers One Attack Bike with Heavy Bolter Bike Squadron Fire Wasp (Attached to Tactical Squad Chimera) Five Bikes two with Meltaguns One Attack Bike with Multi-melta Bike Squadron Epsilon Three (Attached to Tactical Squad Epsilon Four) Five Bikes two with Plasma Guns One Attack Bike with Heavy Bolter Bike Squadron Epsilon Four (Attached to Tactical Squad Epsilon Five) Five Bikes two with Flamers One Attack Bike with Heavy Bolter Bike Squadron Epsilon Five (Attached to Tactical Squad Epsilon Six) Five Bikes two with Meltaguns One Attack Bike with Multi-melta 10th Company Support (All transfered from the 10th Company) Scout Squad Kappa Epsilon One Sergeant (Bolter) - Ares Brother (Bolter) - Apollo Brother (Bolter) - Poseidon Brother (Bolter) - Hades Brother (Bolter) - Dionysus Brother (Bolter) - Cronos Brother (Bolter) - Atlas Brother (Bolter) - Prometheus Brother (Bolter) - Proteus Heavy Weapon Scout (Heavy Bolter) - Hephaistos Scout Squad Kappa Epsilon Two Sergeant (Bolter) - Odin Brother (Bolter) - Loki Brother (Bolter) - Heimdall Brother (Bolter) - Forseti Brother (Bolter) - Njord Brother (Bolter) - Baldr Brother (Bolter) - Tyr Brother (Bolter) - Bragi Brother (Bolter) - Freyr Heavy Weapon Scout (Heavy Bolter) - Thor Scout Squad Kappa Epsilon Three Sergeant (Sniper Rifle) - Osiris Brother (Sniper Rifle) - Nefertem Brother (Sniper Rifle) - Onuris Brother (Sniper Rifle) - Ra Brother (Sniper Rifle) - Amun Brother (Sniper Rifle) - Thoth Brother (Sniper Rifle) - Anubis Brother (Sniper Rifle) - Ptah Brother (Sniper Rifle) - Seth Heavy Weapon Scout (Missile Launcher) - Sobek Scout Squad Kappa Epsilon Four Sergeant (Sniper Rifle) - Akatan Brother (Sniper Rifle) - Rhiours Brother (Sniper Rifle) - Striger Brother (Sniper Rifle) - Sentor Brother (Sniper Rifle) - Talon Brother (Sniper Rifle) - Marok Brother (Sniper Rifle) - Chaldan Brother (Sniper Rifle) - Renex Brother (Sniper Rifle) - Nedra Heavy Weapon Scout (Missile Launcher) - Belar ********* End of Transmission *********** Edited July 1, 2006 by Heru Talon Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/ Share on other sites More sharing options...
Ferrata Posted June 28, 2006 Share Posted June 28, 2006 The Warp Falcons (originally were known as the Silver Falcons).... 01. i) Was previously the Silver Falcons Chapter, until a tragic warp accident that resulted in the Company led by Rabican Talon being lost in the Warp and a subsquent assault of the Silver Falcon's Home World by Chaos. Is the changing of the name important to the chapter? Many DIY Chapters seem to have name changes and I always wonder why? Is this a big part of your chapter or is it just something you wanted to add? Sometimes those little things you want to add can detract from the Chapter. Maybe have them called the Warp Falcons from the start. The Raven Guard & Salamanders (Experimental mixing designed to counter faults in the geneseeds of both those Legions). Nope, don't buy it. Firstly, gene-seed experiments happened *only* during the 21st Founding (maybe the 13th at a push, but that is probably not true), and this has *always* led to some major flaw in the Chapter. Secondly, there are no faults in the Salamander's gene-seed. I don't understand why this needs to be included in the Chapter's histroy, why can't they just be Raven Guard (and deal with the mutations) or Ultramarine (and have no mutations) Heru Talon, former Captain in the Raven Guard Chapter, when the Silver Falcons were Founded he was picked to be their first Chapter Master. He would be dead by now. The 23rd Founding can be estimated to have happened around M38, so any marine from then would be over 3000 years old now, which doesn't happen (I don't think Dante is even that old). Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1041218 Share on other sites More sharing options...
Nine_Breaker Posted June 28, 2006 Share Posted June 28, 2006 iii) Renamed after a Black and Violet Falconlike bird which was known for it's mysterious hunting technique, which involved the Warp Falcon phasing into the Warp, then appearing again high above it's intended prey before diving in from above. The large Warp Falcons are Black and Gold.;) A bird that has the ability to enter the warp...well, I'm not so sure about that. Perhaps it' be better if these things just have some sort of camouflage thing going for them? He would be dead by now. The 23rd Founding can be estimated to have happened around M38, so any marine from then would be over 3000 years old now, which doesn't happen (I don't think Dante is even that old). Right and right. Marines just don't live that long unless they get thrown into a dreadnought. Or at least, no marine in the history of the Imperium has lived that long. And you're right that Dante isn't nearly that old. He's about 1100 I believe (though I think some other source said he was 'only' 900 or something). Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1041336 Share on other sites More sharing options...
Heru Posted June 28, 2006 Author Share Posted June 28, 2006 (edited) Name Switch Well it's not just some making up fluff twist, it actually came about during a Campaign years ago me and my gaming group were having. During this campaign my Chapter's lust Homeworld was attacked by another players Chaos forces, so I had to rush all my forces back. Now the GM being the nasty person that he was decided to add a plot twist in the form of a Destroyed in the Warp thing, he gave me a D6 and told me that if I rolled anything but a 1 all my Chapters Companies would make it back. I rolled a 1... and so we randomly determined that Rabican's Company was the one that got destroyed in the Warp. Now that's fine a dandy right? Well apparently my GM wanted to get really ugly and gave the Chaos forces a Doomsday device, which I managed to fail to prevent from going off. To be fair rather than destroying the planet it was decided that it would be some kind of missile that would virtually destroy the System's sun which managed to turn it into a black ball of nastiness (that gave off no sun but still had gravity - and no not a Black Hole). So My Chapter's planet became a Twilight World (lit only by the light of a nearby Nebula - so not pitch black). Now still my Chapter was called the Silver Falcons with their White and Silver pain scheme. It wasn't until after the campaign had finished when I went round to the host's house (he has three tables and we were storing our stuff in his gaming room) that I found most of my models paint all ruined (apparently his mother had moved the table my army was on in front of an electric heater whilst cleaning). So I decided to re-paint and rename them and add it to their fluff. So no I didn't change the Chapter's name and colours because it is apparently a current "in thing" or whatever. Geneseed If I recall correctly there are a number of GW official Chapters that use mixed Geneseed that aren't 21st (Cursed Founding) Chapters. I did ask for advice on how in, my many Chapters thread, that I could explain the Raven Guard geneseed being "fixed" for the Silver Falcons. And no I'd rather not use Ultramarine geneseed... because quite frankly I'm sick of those glory boys ;) Anyways the reason I chose Salamanders as the second, was because of their lack of faults (and the fact they aren't Ultras...) which would hopfully calm the damage cause to the Raven Guard geneseed. Warp Falcons, the bird Ever read the WD article on creatures, there was mention of a race of Lizard like things that use the Warp to jump from planet to planet. Which when compared to the Warp Falcon minor "teleport" makes the teleport seem like a very small but unusual thing. Age Lack of actual dates left me with little choice in when they could have been founded (I started with them as a 7th Founding... which was really daft for Heru and his original Captains. Also seeing as it had to have three Foundings since their original Founding (26th is latest)... I presumed to explain Heru's long life with the fact that he's not a normal one Geneseed Space Marine... Also Dante was 1100 at the start of the Alchonis Campaign which was what 900 years before the most recent war for Armageddon? Why so many successors I know this will come up so I'm gonna stomp on it now. The reason the Warp Falcons have so many successors is because personally I'm not a happy person, and to take my mind off of RL things I build new Chapters which I then attach to my Warp Falcons in some way or another (as successors each with their own stories and history). Now maybe it's because I no longer have a gaming group and don't know anyone at the GW store, or maybe it's cause the only friends I currently have live thousands of miles away and only communitcate over the internet through games of Myth 2 or over instant messengers, or maybe it's because I want to live and work in LA as an actor but can't because I'm stuck in the UK without a job. Who knows who cares. All I know is that in order to explain these successors I need to have something that explains the Raven Guard geneseed being "fixed" (even though 2nd Gen successors prove it's only fix for 1st Gen and the Warp Falcons). And you know what I really hope, that maybe at some point some people will come along and like the successors so much that they make their own armies of them. Anyways here's a Founding Listing. 23nd Founding Silver Falcons 24th Founding Sons of Korhalis Void Talons Iron Eaters Golden Minotaurs Radioactives Lava Claws Silverstars 25th Falcon Brothers Warlords of Nyx Blood Hammers Blue Paladins Star Blades Dust Dogs 26th Hounds of Cerberus Steel Wolves Minotaurs Immortal Edited June 28, 2006 by Heru Talon Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1041467 Share on other sites More sharing options...
Ferrata Posted June 28, 2006 Share Posted June 28, 2006 It wasn't until after the campaign had finished when I went round to the host's house (he has three tables and we were storing our stuff in his gaming room) that I found most of my models paint all ruined (apparently his mother had moved the table my army was on in front of an electric heater whilst cleaning). So I decided to re-paint and rename them and add it to their fluff. So no I didn't change the Chapter's name and colours because it is apparently a current "in thing" or whatever. If you want to keep it, thats fine, but I find that it detracts from the Chapter. To be fair rather than destroying the planet it was decided that it would be some kind of missile that would virtually destroy the System's sun which managed to turn it into a black ball of nastiness (that gave off no sun but still had gravity - and no not a Black Hole So it's a Dwarf, I'm sure that would make it go through a massive expansion and then collapse, damaging or destroying most of the planet's orbiting it. If I recall correctly there are a number of GW official Chapters that use mixed Geneseed that aren't 21st (Cursed Founding) Chapters.The only one I know of is the Relictors (I believe) and this was a huge mistake and whoever wrote that IA was just trying ot make his Chapter better (and failed). Don't mix gene-seed, it's not cool. I did ask for advice on how in, my many Chapters thread, that I could explain the Raven Guard geneseed being "fixed" for the Silver Falcons. There is no-way to have a fixed Raven Guard seed. You either have to take the RG seed with the flaws or not take it at all. And no I'd rather not use Ultramarine geneseed... because quite frankly I'm sick of those glory boys*shakes head* The Ultramarines are not glory boys, they're cool! I presumed to explain Heru's long life with the fact that he's not a normal one Geneseed Space Marine... Screams Fudge. Why can't he had died? Plus, it should stick to a normal seed, it will make the chapter better. Why do all the chapters need to be linked via gene-seed? Couldn't they be more varied and all be part of a campaign or crusade, maybe based in the same region of space. I'm creating a series of chapters all based in the same region of space, but all totally different. Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1041472 Share on other sites More sharing options...
Heru Posted June 29, 2006 Author Share Posted June 29, 2006 If you want to keep it, thats fine, but I find that it detracts from the Chapter. How does it detract from the Chapter? So it's a Dwarf, I'm sure that would make it go through a massive expansion and then collapse, damaging or destroying most of the planet's orbiting it.I believe the exact idea the GM used was some kind of Warp Hole weapon that sucked all the energy of Star in one big slurp into the Warp, which then gave the Chaos players better chances at summoning Daemons. The only one I know of is the Relictors (I believe) and this was a huge mistake and whoever wrote that IA was just trying ot make his Chapter better (and failed). Don't mix gene-seed, it's not cool. But then is it still not official fluff? I asked in my other thread for ideas and didn't get any so I was stuck with mixing. Give me a better route and maybe I'll use it. There is no-way to have a fixed Raven Guard seed. You either have to take the RG seed with the flaws or not take it at all.I didn't say it was fixed, I said it was "fixed". Which means that it really only seemed fixed for two foundings worth of Chapters. After that the seed was even worse. *shakes head* The Ultramarines are not glory boys, they're cool! Glory Boys, Smurfs, Mr's all importants, "we right the rules you have to follow them". Ultras aren't cool for me. Screams Fudge. Why can't he had died? Plus, it should stick to a normal seed, it will make the chapter better.How does it make the Chapter better? And why should I kill off the table-top version of myself? Why do all the chapters need to be linked via gene-seed? Couldn't they be more varied and all be part of a campaign or crusade, maybe based in the same region of space. I'm creating a series of chapters all based in the same region of space, but all totally different. Most of my Chapters are linked, not all. And what's wrong with linking them? Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1042509 Share on other sites More sharing options...
Ferrata Posted June 29, 2006 Share Posted June 29, 2006 How does it detract from the Chapter?I just find it does, as the reader. Space Marines honour their name and heraldy, so changing them always seems a little wrong in my opinion. I believe the exact idea the GM used was some kind of Warp Hole weapon that sucked all the energy of Star in one big slurp into the Warp, which then gave the Chaos players better chances at summoning Daemons. Sucking all the energy out? That would have meant removing the stores of Hydrogen from the centre of the star, which would have reduced the mass and screwed up the planets orbit. I asked in my other thread for ideas and didn't get any so I was stuck with mixing. Give me a better route and maybe I'll use itDon't try and use a "fixed" gene-seed. Use a normal gene-seed like every other chapter, it would make your chapter seem more believable. I didn't say it was fixed, I said it was "fixed". Which means that it really only seemed fixed for two foundings worth of Chapters. After that the seed was even worse. For an amount of time, thus for an entire chapters exsistance, it was fixed, something that goes against all the fluff. How does it make the Chapter better? And why should I kill off the table-top version of myself? Because you don't have a marine who has been alive for *ever*. Marines come and go, they die, its a risk of being a genetically enhanced killing machine, you have the risk of death. By making this marine live for the entire exsistance of the chapter makes your chapter seem like a "I wanna be kool" chapter, which is never good. You are not a Marine, you are not a model, you are not that person, you are the Chapter. Ultramarines are Cool Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1042522 Share on other sites More sharing options...
Commissar Molotov Posted June 29, 2006 Share Posted June 29, 2006 (edited) While I sympathise with your personal issues (and believe me, I really do. I know better than many what it's like to bury yourself in the grim darkness of the far future to distract from real life), it just seems to come down to a point of ethos. From my experiences of the Liber, most people possess a particular mindset. It is most satisfying for them to make their chapter as fully compatible with GW's background as possible. In a sense I suppose your chapters aren't going down well because you don't seem to be making your chapters compatible with GW's fluff, or the implied/understood orthodoxies prevalent among the 40k community (Hugely long-lived marines, gross genetic manipulation, chapters changing their name, etc.) It seems more as though you're taking the 40k universe and twisting it, making it your own creation. Now that's cool, and I really applaud your creativity, but can you really blame us for not necessarily agreeing with your changes? Ferrata isn't trying to destroy your ideas because it brings him sadistic enjoyment. His aim is to make your concepts more believable, so people reading them will have that sense of involvement, understanding and enjoyment that you're aiming for. As a writer I find it's often key to consider the audience you're writing for. Are you writing for yourself, or as part of a community, trying to fit within a larger meta-storyline? Sometimes you need to suppress your considerations of what's cool in order to make it fit. If you're writing for yourself, then our opinions really shouldn't matter one iota. If you're writing with the intent of fitting in, then there's always going to be some things that don't fit into the background. Perhaps some of the problems with accepting the fluff can be attributed to the sweeping scale of your ideas? Liber-ites are generally discouraged from making their chapters get involved with large conflicts, for example. The idea being that because they weren't mentioned in GW's literature, it's not right to get them involved. (The Battle of Macragge, for example). Your 'test subjects' (apocryphal in themselves) have spawned seventeen such 'talon' chapters, which is a sizeable proportion, and really strains the credibility of your ideas, simply because your concepts and ideas are making such a huge impact in the universe. The similarity of your chapters (the re-use of the word 'talon', for example) and the lack of really detailed, engaging concepts makes some of your ideas just seem a little bland, two-dimensional. Perhaps trying different ideas and concepts could showcase your writing skills and stretch your imagination (and fire ours!). Perhaps you could cull some of your chapters (not all concepts make it from conception to completion) and use what you can garner to fully flesh out and detail your chapters to the level where they're engaging and characterful. (See Ferrata's Imperial Castellans for an example). Ferrata's issue over the name change is an interesting one. Consider how many marines would have fought and died in the name of the Silver Falcons. By changing their name, it could be considered that you're forgetting their sacrifice - they fought and died for a name that doesn't exist. Also, consider that in the Imperium the warp is rather inimical - it certainly never normally connotes good things. It's perhaps not giving the best impression of your chapter. The 'Red Scorpions' aren't red. Many chapters have names that don't immediately link to their colour scheme. You might consider calling them the Silver Falcons. With regards to your 'avatar', Heru Talon. Your three obvious options could be to move the chapter so that its' founding was closer to the current date, to have him entombed in a dreadnought, or perhaps to have 'Heru Talon' as a ceremonial name that each successive chapter master adopts. A title rather than a name. Edited June 29, 2006 by Commissar Molotov Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1042536 Share on other sites More sharing options...
ironloki Posted June 29, 2006 Share Posted June 29, 2006 With regards to your 'avatar', Heru Talon. Your three obvious options could be to move the chapter so that its' founding was closer to the current date, to have him entombed in a dreadnought, or perhaps to have 'Heru Talon' as a ceremonial name that each successive chapter master adopts. A title rather than a name. Yes that would allow you to still be around. I remember when I made my first DIY chapter. The Chapter Master was called Ironloki. Now I think it was a bit corny of me but some people like to have themselves around (i.e. many legio B&C marines represent the Mod/Admin/Frater) The other idea is to have you as the "Creater", the so-called father figure or first chapter master of the chapter but you would have to be dead or in a Dreadnought. Or you could make yourself the current Chapter Master so that way you are still alive. Note however that most GW characters are already dead (such as Lysander) as most of 40k fluff is about the past. Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1042540 Share on other sites More sharing options...
Heru Posted June 30, 2006 Author Share Posted June 30, 2006 (edited) Ok well I've been thinking about it, I guess the reason I was so um hostile, was that it was really only Ferrata replying (and only with picks...). Ok so down to business. I'll remove the Mixed Geneseed thing. I'll move the founding to a later one but I'd still like the Heru to be the first Chapter Master without being too old. 23rd is around M38 so 24th would be either M39 or M40 right? (M40 was mentioned as a founding date in WD248). I could presume to put a date like 850 M40 for the 24th and 250 M41 for the 25th? Bah I hate not having solid dates for Foundings. :/ Does anyone know what date and millenium the Medusa V campaign is in (M41 for sure but what date)? Anyways I'd like to go with the 25th Founding for my idea below, with the successors being 26th. Now if I instead of making the first Gen successors, successors of the Silver Falcons, I make them successors of the Raven Guard from the same Founding, that would be better (faults and all)? OR I guess I could go like this Raven Guard - Silver Falcons, Void Talons, Silverstars, Sons of Korhalis, Iron Eaters Salamanders - Golden Minotaurs, Lava Claws White Scars - Radioactives Which then leads onto (with this the predecessors signify where the intial command staff has come from). Silver Falcons - Falcon Brothers Void Talons - Blue Paladins Golden Minotaurs - Warlords of Nyx, Hounds of Cerberus, Minotaurs Immortal Radioactives - Dust Dogs, Steel Wolves Silverstars - Star Blades Lava Claws - Blood Hammers ? But I'd like to keep some kind of link between the Chapters, perhaps a contingent of White Scars, Salamanders and Raven Guard got trapped for an extended period of time fighting some foe, and at the end of the day only nine Marines survived long enough to be rescued (Heru, Rabican, Korhalis, Chaldan, Karam, Argos, Martaz, Ragar, Ajax). They all eventually become Captains in their Chapters (except Rabican who becomes a Veteran Sergeant) and eventually all get transfered to become Chapter Masters in the same Founding. Better? Worse? Now the name change thing I'd like to stick with it, as I want to really show the change in their character from Virtuous Knights in White and Silver protecting the weak and innocent (save every world and every soul), to a Chapter that could no longer give a damn in Black and Purple (sacrifice one or ten worlds to save many more). I'd like to fluff up some kind of major event that would make them change their entire attitude and heraldry. Now I know I'm probably still asking people to accept way too much... Edit: Ferrata use my real name perhaps :D Edited June 30, 2006 by Heru Talon Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1042609 Share on other sites More sharing options...
Commissar Molotov Posted June 30, 2006 Share Posted June 30, 2006 Well, the Liber's often about quality of replies over quantity. I think that removing the mixed gene-seed is a key step towards making your ideas believable (or rather, more palatable for people). I don't think it added to your chapter. Regarding solid dates - don't use solid dates in your fluff. It's fine to say "blah blah was founded in the twenty-third founding" rather than "blah blah was founded in 394.M39 in the twenty-third founding" - you don't neccessarily need to detail it excessively. As I understand, the Medusa V campaign is in the 'modern' setting (so around 999.M41). It's possible now that the 40k timeline has progressed to 000.M42 but I haven't read any official GW fluff with that date. However, considering the Eye of Terror campaign happened in 999.M41, I think it makes sense. But GW seem to be reluctant to move their background forward much. Now, with regards to the successors. It's entirely possible for chapters to be successors of successors. Aurelius Rex's Scions of Dorn are Imperial Fist successors, but their gene-seed and heritage is drawn from the Crimson Fists. I'm simply not sure at the huge number of chapters you have - couldn't it be toned down a little? But I'd like to keep some kind of link between the Chapters, perhaps a contingent of White Scars, Salamanders and Raven Guard got trapped for an extended period of time fighting some foe, and at the end of the day only nine Marines survived long enough to be rescued (Heru, Rabican, Korhalis, Chaldan, Karam, Argos, Martaz, Ragar, Ajax). They all eventually become Captains in their Chapters (except Rabican who becomes a Veteran Sergeant) and eventually all get transfered to become Chapter Masters in the same Founding. Better? Worse? Honestly, it's better than your previous ideas, but I still think it's not perfect. I think if anything you're trying too hard to connect them all perfectly. You've got seventeen or so chapters so closely linked. Perhaps you could link some, and you could distance some? Like I was saying before, try to give them each some individual character. It's all just a bit too perfect, nine survivors from a force comprised of three chapters (which'd be a pretty hefty story likely told in official fluff!) all growing up to be Captains and then commanding chapters in the same founding? With regards to the name change, that's not necessarily a bad thing, it just needs to be a MAJOR thing - though the idea of the name sounding relatively nice whilst the chapter really aren't appeals to me. Perhaps 'Warp Falcons' isn't the best and you could look for something that encapsulates the themes you're looking for more completely? Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1042613 Share on other sites More sharing options...
Heru Posted June 30, 2006 Author Share Posted June 30, 2006 Regarding solid dates - don't use solid dates in your fluff. It's fine to say "blah blah was founded in the twenty-third founding" rather than "blah blah was founded in 394.M39 in the twenty-third founding" - you don't neccessarily need to detail it excessively. That bit of the post is abit garbled seeing as I was thinking while typing (never a good thing to do...). Which has ended up with them being a 25th Founding exact data unknown. I'm simply not sure at the huge number of chapters you have - couldn't it be toned down a little?The list was originally 25 Chapters all together. Some of the Chapters are destined for fluff only references (Star Blades, Dust Dogs etc) which I hope to put a little detail into later. Honestly, it's better than your previous ideas, but I still think it's not perfect. I think if anything you're trying too hard to connect them all perfectly. You've got seventeen or so chapters so closely linked. Perhaps you could link some, and you could distance some? Like I was saying before, try to give them each some individual character. It's all just a bit too perfect, nine survivors from a force comprised of three chapters (which'd be a pretty hefty story likely told in official fluff!) all growing up to be Captains and then commanding chapters in the same founding? I'm really open to suggestions on that one. I'd like to make some kind of link and perhaps it could be less blatantly obvious... With regards to the name change, that's not necessarily a bad thing, it just needs to be a MAJOR thing - though the idea of the name sounding relatively nice whilst the chapter really aren't appeals to me. Perhaps 'Warp Falcons' isn't the best and you could look for something that encapsulates the themes you're looking for more completely? Well the first name the Warp Falcons were known as was um the Purple Claws... then it was the Chaos Falcons (which was too crazy) then it was the Warp Falcons. It's a unique name that can't be confused with any similar names which is generally why I like it. Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1042625 Share on other sites More sharing options...
Heru Posted July 1, 2006 Author Share Posted July 1, 2006 (edited) As I said I'm now trying to really be open to suggestions and comments (would be nice to hear some good comments aswell though "oh I like your colour scheme" etc :P ) Anyways another idea perhaps to conicide with their name change the Silver Falcon birds evolved into the Warp Falcon birds shortly after Xeskis VII became a Twilight World. Btw I've editted the original post removing the geneseed mixing idea and a number of other things. Lemme know what you think. Edited July 1, 2006 by Heru Talon Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1043767 Share on other sites More sharing options...
Heru Posted July 4, 2006 Author Share Posted July 4, 2006 Third post in a row, terrible... Anyways I've came up with some fluff that I think will explain why the Silver Falcons became the Warp Falcons, it's probably not very good but I'd like to hear peoples opinions on it and any suggestions for anything I should change. The beginning Originally the Silver Falcons were a very social Chapter, frequently mixing with the populace of Xeskis VII, and even living amongst them as protecters and leaders. This was also shown by the fact that Xeskis VII's capital city was built around the Silver Falcon's Fortress Monastery, and by the grand celebrations held every five years when all the Silver Falcon's companies would return to Xeskis VII, and grand banquets and celebrations would be held for three months all over the planet. The Silver Falcons respected every life and valued every soul, even of those trying out to become Space Marines. Even if the aspirant failed the Silver Falcon's Apothecaries would do everything in their power to heal every wound and save every life. The Silver Falcons were loved by the people, but it was never to last. Invasion One month before the Chapters five year celebration was to occur the forces of Chaos invaded Xeskis VII. At this time the Seventh Company was on Guardian duty, and quickly sent out an alert message to the rest of the Chapter already on it's way for the celebrations. The Seventh Company quickly set up their defences with the assistance of the local PDF and a the local defence fleet. They managed to hold out until all but the 2nd Company arrived. Unfortunately Chaos managed to make planetfall and a desperate battle was underway. The Chaos forces consisted of Word Bearers and Alpha Legion troops supported by a small contingent of Iron Warriors and numerous Traitor Guard. It was during this conflict that a large portion of the planets population rose up and joined the forces of Chaos, it was later to be found out that previous to the conflict the Alpha Legion had managed to infiltrate the planet and spread their foul teachings throughout many of the major population centers. The Silver Falcons were horrified, how could the many of the people they've protected for so long turn on them so easily? With each person they were forced to kill they became angrier and angrier with feelings of betrayal. They were losing, slowly but surely they and those of the populace still loyal lost more and more ground to the Traitor forces, until contingents from both the Iron Eaters and the Sons of Korhalis Chapters arrived to assist them. The Traitor forces now facing enemies on both sides and the loses of all of their fleet made a last ditch effort for victory. Setting up an arcane and ruinous weapon the Iron Warriors created a weapon designed to kill the systems star without causing it to destroy the planet, while at the same time funneling energy into the Warp in order to weaken the bonds of reality and allow Word Bearers to summon more Daemons to bolster their forces. The Silver Falcons and their allies made a last ditch effort to stop the launch of this new weapon but were unsuccessful. Within the space of ten minutes Xeskis VII became a twilight world only lit by the light of a nearby Nebula, and countless Daemons burst forth upon the planet, again pushing the Silver Falcons and their allies back. If it were not for the arrival and intervention of the Golden Minotaurs, and Radioactives Chapters, the Silver Falcons and their allies would have been doomed. Even with their countless Daemons the Traitor forces were unable to gain victory against the might of the combined Loyalist forces and eventually every last traitor was pounded into the dirt and every last Daemon banished back to the hell from whence it came. It was only after the invasion when the Golden Minotaurs, Radioactives, Sons of Korhalis and Iron Eaters forces had departed that the Silver Falcons discovered the fate of their 2nd Company brethren, as their ships exited the Warp damaged beyond recognition with no-one aboard. Heru himself is said to have fallen to his knees and weeped as his younger brother Rabican Captain of the 2nd Company was gone and lost to him forever. The Great Shame Every last Brother of the Silver Falcons fell into a rage so deep that they turned upon what little remained of the populace and the PDF, they had been betrayed by their own people, they had lost their own Sun, their 2nd Company and countless others were dead. They sallied forth from their Fortress Monastery leveling building in the surrounding city, killing anyone they could get their hands on. Eventually they had destroyed the entire capital and killed everyone in it, it is only then that they realized what they had done. Their White and Silver armour covered in the blood of innocents they felt ashamed, they had killed people they cared about, people that had stayed loyal to them throughout. Re-building The Silver Falcons were no longer the same, they felt their guilt so acutely that they destroyed their Fortress Monastery determined to never again allow themselves to become so close to the people they were meant to protect. It is in this time that Heru in his despair noticed how the land had changed no longer was Xeskis VII the paradise it had been, the flora had all but died away except for that which evolved to cope, and ancient ruins were revealed by the dying forests. Even the fauna was changing, the Chapters best Apothecaries and researchers found that the fauna was evolving at an accelerated rate, as if to cope with the loss of their Sun. Even the Silver Falcons trademark bird changed, no longer was it white and silver, but no it was black and violet, also it seemed to have gained a new hunting ability that enabled them to "teleport" by phasing into the Warp for a few seconds and reappearing above their intended prey before swooping down and throwing them to the ground below. Also the now dubbed Warp Falcon birds no-longer lived near the population centers, like they did before when they were Silver Falcons, instead they migrated into the mountains and newly exposed ruins, it was they who inspired Heru. Heru decided that his Chapter no longer deserved the Silver Falcon name or colours as they had sullied it beyond repair, and no longer should they interact with the populace as they had before. Every last remaining member of the Chapter agreed, and the Silver Falcons repainted their armour in the colours of the Warp Falcon birds that were once the Silver Falcon birds, they also changed their Chapter name to the Warp Falcons, in part to represent the thing that had divided them from their people, and in part to represent their evolution like the Warp Falcon birds. They moved their rebuilt their Fortress Monastery in the mountains within some of the newly uncovered ancient ruins far away from what remained of the populace. All the while the peoples fell lost their technologies to disrepair, for no longer did the Warp Falcons maintain them, and slowly but surely the populace fell into a feudal society, and their once protectors became legendary Daemons that would abducted adolescents at their whim. Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1045467 Share on other sites More sharing options...
Commissar Molotov Posted July 4, 2006 Share Posted July 4, 2006 One thing that I think needs to be a cornerstone of Science Fiction is science. Your work needs to be as realistic as it can be within the confines of a fantasy universe, or it seems silly. Of course there are limits, and there are exceptions. But it would seem that there's no way in our understanding that a sun could be turned dark without some sort of major catastrophe - including but not limited to the descruction of your homeworld. Isn't it simply possible that the GM in your campaign went one step too far, and by sticking too rigorously to his idea, you're compromising the quality of your background? Now, I really love the background for the Silver Falcons. I like the idea of the city built around the fortress monastery, of the banquets. I would suggest that five years is too soon for a chapter that wants to conduct campaigns of any length - especially taking warp travel into account. My Castigators regroup, every fourteen years, but that's because they're from the fourteenth founding. It seems very odd to me that the Word Bearers, Alpha Legion, Iron Warriors and Traitor Imperial Guard all attacked Xeskis VII at once. It's very coincidental, and very unlikely. Many of the legions are constantly feuding, unless a particularly dominant individual like Abaddon unites them. That's what makes Abaddon so special. Of extreme importance is the fact, mentioned in IA: Word Bearers, that the Word Bearers and Alpha Legion really don't cooperate, their cults going so far as to attack each other. I'm also not sure about using the Iron Warriors as two-dimensional 'evil scientist' archetypes. Whilst they have a degree of affinity with technology, it's not to the extent of, say, the Adeptus Mechanicus. They are, first and foremost, siege specialists, not creaters of generic uber-weapons of DOOM. Also, harking back to the idea of scientific believability, I find it hard to imagine how the loss of the sun would cause a coincidental change in the birds. You have to consider how evolution works - it's not that convenient, or very quick at all. Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1046187 Share on other sites More sharing options...
Heru Posted July 4, 2006 Author Share Posted July 4, 2006 (edited) One thing that I think needs to be a cornerstone of Science Fiction is science. Your work needs to be as realistic as it can be within the confines of a fantasy universe, or it seems silly. Of course there are limits, and there are exceptions. But it would seem that there's no way in our understanding that a sun could be turned dark without some sort of major catastrophe - including but not limited to the descruction of your homeworld. Isn't it simply possible that the GM in your campaign went one step too far, and by sticking too rigorously to his idea, you're compromising the quality of your background? Well at first I tried to rationalise it in my reply but now I think it would be better to remove it as you say. Perhaps it would indeed be better if the planet started off as a Twilight artifact world. Now, I really love the background for the Silver Falcons. I like the idea of the city built around the fortress monastery, of the banquets. I would suggest that five years is too soon for a chapter that wants to conduct campaigns of any length - especially taking warp travel into account. My Castigators regroup, every fourteen years, but that's because they're from the fourteenth founding.I guess I forgot to add the bit where companies currently involved in campaigns aren't called back. Hmm well how about I increase it to every twenty years, and any companies currently involved in a campaign during that time don't need to return. It seems very odd to me that the Word Bearers, Alpha Legion, Iron Warriors and Traitor Imperial Guard all attacked Xeskis VII at once. It's very coincidental, and very unlikely. Many of the legions are constantly feuding, unless a particularly dominant individual like Abaddon unites them. That's what makes Abaddon so special. Of extreme importance is the fact, mentioned in IA: Word Bearers, that the Word Bearers and Alpha Legion really don't cooperate, their cults going so far as to attack each other. I'm also not sure about using the Iron Warriors as two-dimensional 'evil scientist' archetypes. Whilst they have a degree of affinity with technology, it's not to the extent of, say, the Adeptus Mechanicus. They are, first and foremost, siege specialists, not creaters of generic uber-weapons of DOOM. Yeah it doesn't seem feasable :/ Well the only reason I could come up with for them attacking Xeskis VII was to do with perhaps it's proximity to a small Warp anomaly (which means it wouldn't take much to bring Daemons through and the fact it was an artifact world (possibly alien). Also, harking back to the idea of scientific believability, I find it hard to imagine how the loss of the sun would cause a coincidental change in the birds. You have to consider how evolution works - it's not that convenient, or very quick at all. Well really it had less to do with the loss of the sunlight and more to do with the fact that the Warp was closer to reality because of it. Hmm I guess I need to fix it allot, anyone got any suggestions on what kind of cataclysm I can use that wouldn't destroy the world, but would make it much easier to summon Daemons? (it's easy'ish to start with, the cataclysm just enables entire hordes to spill out). Now I guess the most important question is "Is the reasons in the story enough (including any changes when finished), enough to justify the name and attitude change?" Edited July 4, 2006 by Heru Talon Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1046215 Share on other sites More sharing options...
Race Bannon Posted July 5, 2006 Share Posted July 5, 2006 Hmm I guess I need to fix it allot, anyone got any suggestions on what kind of cataclysm I can use that wouldn't destroy the world, but would make it much easier to summon Daemons? (it's easy'ish to start with, the cataclysm just enables entire hordes to spill out).I got one but I had to dig for the beginning...Setting up an arcane and ruinous weapon the Iron Warriors created a weapon designed to kill the systems star without causing it to destroy the planet, while at the same time funneling energy into the Warp in order to weaken the bonds of reality and allow Word Bearers to summon more Daemons to bolster their forces. This ruinous weapon was made on the planet itself. Through sorcery, trade winds and jet-streams become the catalyst. Within days the planet's surfaced was "ringed" in a dark (insert color) cloud. From this cloud marched the armies of the damned. This way the entire planet can be affected by the warp but only parts of it at a time. The idea is not original, but if someone can recall the cartoon TV show I am thinking of then that person is bad ass. Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1046290 Share on other sites More sharing options...
The Rose Princes Posted July 5, 2006 Share Posted July 5, 2006 This ruinous weapon was made on the planet itself. Through sorcery, trade winds and jet-streams become the catalyst. Within days the planet's surfaced was "ringed" in a dark (insert color) cloud. From this cloud marched the armies of the damned. This way the entire planet can be affected by the warp but only parts of it at a time. The idea is not original, but if someone can recall the cartoon TV show I am thinking of then that person is bad ass. sounds remarkably like Spiral Zone, circa 1988. Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1046320 Share on other sites More sharing options...
Commissar Molotov Posted July 5, 2006 Share Posted July 5, 2006 Hmm... I'm not sure you need to do lots to make the world more susceptible to daemonic infiltration. The barrier between realspace and warpspace can be stretched thin sometimes. Perhaps you could simply site Xeskis VII near a warp anomaly in the first place - like the Astartes Praesus and the Astral Claws, your chapter could have been charged with patrolling this anomaly and defending the Imperium against the pirates, traitors and the like that issued forth. Perhaps the traitors could have summoned the attention of the gods through the sacrifice of an important person - perhaps your Captain Rabican idea. I don't think you need an artefact world to do that - plus it doesn't entirely seem like the ideal place for humans to settle. In fact, a lot of artefact worlds are quarrantined by the Inquisition. Well really it had less to do with the loss of the sunlight and more to do with the fact that the Warp was closer to reality because of it. In other words, they were mutated? :P Not something the paragons of humanity want to name themselves after. However, you could simply go with calling them the Warp Falcons from day one - the idea being that, like the falcon from their homeworld, they patrolled the warp anomaly, striking mercilessly at their pray with blinding speed. You're British, or in Britain, so consider all the legends around the ravens in the Tower of London. Perhaps with the assault on their homeworld, and the greater intrusion of the anomaly upon real-space, it wreaked havoc upon the world's ecology? Perhaps their figurehead birds weakened, sickened? Died? Anything. I'm not so sure you need to overtly go "This and this happened to the birds, this and this happened to the chapter."... I'm not convinced you need the name change. I personally find the concept of crazed chapters whose names bely their origins. If you really want to stick to the idea, do so, but you shouldn't be afraid to scrap a previous idea in order to reach a desired end-point. Fluff can be incredibly malleable at times. I really like the way that they were driven into a rage and butchered large swathes of the people they were sworn to protect - much like the Iron Warriors massacring their homeworld. I think that the events that manipulated them, the change that overcame them is huge - perhaps a name change isn't needed. 'Warp Falcons' is a name that doesn't necessarily sound 'dark' unless you apply such overtones. It's certainly something you could consider. Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1046670 Share on other sites More sharing options...
Heru Posted July 8, 2006 Author Share Posted July 8, 2006 How about this for a cataclysm replacement, a mass sacrifice in which thousands of Xeskian inhabitants offered themselves up to the Dark Gods (weakening the barrier between the Warp and real-space even further - allowing Daemons to break through in their thousands). I only want the Artifact world part to come to light after the invasion (as if the weakening of the fabric of reality has uncovered these ancient ruins as the mighty forests die away. It's also linked to the only Master-crafted weapon the Chapter has*, an item known as "The Falcon's Talon" used in game as a Master-crafted Lightning Claw. I want to save Captain Rabican for another idea (something that is very Legion of the Damned'ish involving uses the souls of slain loyal Imperials to form Corporeal bodies and fight against the enemies of the Imperium for short periods of time. Ok I'll fall back to the original idea for the Warp Falcon and Silver Falcon birds. The Silver Falcons would be more normal living in and on the outskirts of the Xeskian cities, while the Warp Falcons would live far away from Human habitations, out in the Mountains and Forests. The name change is something I'd very much like to stick with, as I'd like to be able to show the huge contrast between the way they started, and the way they ended up, rather than just saying that their attitude changed. Now the birds show the link between their previous nature and the new nature they've adopted. As they've gone from the Silver Falcons who lived amongst and in harmony with the human population, to the Warp Falcons, who are almost Mythical creatures that live far away from the cities and come and go as they please. * = In my opinion only the oldest Chapters should have multiple Master-crafted weapons (younger Chapters should only have 0 - 1). While I think that every Chapter should have enough Artificer armour, to at least armour every Captain. Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1048997 Share on other sites More sharing options...
Heru Posted July 11, 2006 Author Share Posted July 11, 2006 (edited) Update here Foundings 25th Predecessor - Successor Raven Guard - Silver Falcons, Silverstars Salamanders - Golden Minotaurs, Lava Claws, Void Talons White Scars - Radioactives Ultramarines - Sons of Korhalis, Iron Eaters 26th Silver Falcons/Warp Falcons - Falcon Brothers Golden Minotaurs - Warlords of Nyx, Minotaurs Immortal Radioactives - Steel Wolves, Hounds of Cerberus Blood Angels - Blood Hammers Note: Star Blades, Blue Paladins and Dust Dogs discontinued bringing the total to 14. Edited July 11, 2006 by Heru Talon Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1051906 Share on other sites More sharing options...
Ferrata Posted July 12, 2006 Share Posted July 12, 2006 I would have prefered more Ultramarine Succesors as this would make your list more realisitic. Currently only 14% of your Chapters have Ultramarine gene-seed, where this really should be nearer the 66% mark. Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1052198 Share on other sites More sharing options...
Heru Posted July 12, 2006 Author Share Posted July 12, 2006 I would have prefered more Ultramarine Succesors as this would make your list more realisitic. Currently only 14% of your Chapters have Ultramarine gene-seed, where this really should be nearer the 66% mark. Wouldn't that information be considered inaccurate if you took into account all the other Chapters Founded in the 25th and 26th Foundings? Say perhaps there was twenty Chapters Founded in the 25th, there's my 6 non-Ultramarines successors then perhaps 3 - 4 others, then there is 10 Ultramarine Successors (50% purely of Ultra-genestock while the other 50% isn't just from one gene-stock but at least three). Same could be said with the 26th, perhaps 20 Chapters founded, six of which are in my listing but it doesn't say exactly how many Ultra-successors (which could be at most 14), but again there is a spread of four different Predecessors for the non-Ultras. It seems more than fair does it not? Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1052350 Share on other sites More sharing options...
Ferrata Posted July 12, 2006 Share Posted July 12, 2006 Thing with that logic is that it doesn't matter how large the sample size is, the average ratio should be 66% Utramarine. Seems a bit unrealisitic that out of all the chapters created in the 25th and 26th Founding, the ones which are non-Ultramarine are all located/linked together in some way? Wouldn't these non-Ultramarine Chapters be spread across the galaxay and not located in one single place? I know how you feel towards the Ultramarines, but making more of the chapters Ultramarine descendent would make the group seem more realisitic. Even if you decided they where from the Black Consuls or some other Ultramarine chapter it would be better. Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1052354 Share on other sites More sharing options...
Heru Posted July 12, 2006 Author Share Posted July 12, 2006 (edited) Thing with that logic is that it doesn't matter how large the sample size is, the average ratio should be 66% Utramarine. Seems a bit unrealisitic that out of all the chapters created in the 25th and 26th Founding, the ones which are non-Ultramarine are all located/linked together in some way? Wouldn't these non-Ultramarine Chapters be spread across the galaxay and not located in one single place? I know how you feel towards the Ultramarines, but making more of the chapters Ultramarine descendent would make the group seem more realisitic. Even if you decided they where from the Black Consuls or some other Ultramarine chapter it would be better. Ok ok, I'll need some suggestions then for the ones below. Ones that can be changed/can be seen changed Silverstars - Successor of at very Jetpack oriented Chapter yet prefer Landspeeders to tanks for fire support (are there any Ultramarine successors they could be the successors of?). Iron Eaters - Extreme dislike of heavy armour like tanks and landspeeders prefers Devastator squads. Has a preference for using stealth and cover to gain advantage (are there any Ultramarine successors they could be the successors of?). Sons of Korhalis - I'd leave them as pure Ultra Successors if it not for the fact that all the UM Captains are named. They're the equivilent of a Codex Chapter that goes rogue and turns to Chaos Undivided (are there any Ultramarine successors they could be the successors of?). Lava Claws - Like flame based weapons, same traits as the Salamanders. I wouldn't mind shifting them to Ultramarine successors (well successors of their successors at least), though I don't know of any that are similar. Warlords of Nyx - They are extraordinarily violent, their Chapter is split up into Hordes each which has it's own Scout and Terminator units (they don't supply one another like normal Chapters) the Horde with the most Territory on their Homeworld (Nyx) is consider the Grand Horde lead by the Chapter Master equivalent (Grand Warlord). Each Horde is led by a Warlord (Captain equivalent). They only recruit from Pitfighters (which 60% of their human population is forced into by the Chapter - the other 40% work as slaves providing supplies, food etc). Normally the Hordes will wage war upon one another in order to gain more territory (which results in more slaves, pitfighter recruits, Terminator armour etc). They hide their nature from the rest of the Imperium. Are there any viable crazy Ultramarine successors they could be successors of? Steel Wolves - They have a preference for city fighting, they prefer to infiltrate the majority of their force under the covering fire of their Devastators Squads, Dreadnoughts and Tanks. Any Ultra successors they could succeed? Ones that can't be changed/I don't see being changalbe The Silver Falcons/Warp Falcons - Are to be Raven Guard successors (I'm not changing that). Golden Minotaurs - Are to be Salamander successors (they are larger than average Space Marines, it comes from the Salamander heritage + their world's gravity). Radioactives - I don't think would fit under Ultramarines seeing as they are extremely feral (and seeing as Space Wolf geneseed is off limits White Scars are all that's left). Void Talons - Use Black Templar rules yet in a more African Tribal manner (Chaplains as Witch Doctors etc) and recruit from a single world (although they are fleet based - they ship recruits from their Homeworld to the Chapter Keeps founded on other worlds until a "Tribe" (Crusade) comes and picks them up. Ultramarines don't seem to fit with them as would not the UM geneseed turn all their marines into Caucasians? Hounds of Cerberus - They guard a Warp Anomaly 30% of the time (three companies guarding their homeworld at all times, seeing as it blocks the best route out of the anomaly). I don't think they'd fit Ultramarine successors because of their barking habit (rather than communicating like normal people during battle they spend all their time barking and growling - which they can understand...). Falcon Brothers - To be Warp Falcon successors (not changing that). Minotaurs Immortal - To be Golden Minotaur successors (not changing that). Blood Hammers - Going to start collecting them again once the new Blood Angel Codex is released whenever that is, so they don't fit as successors of Ultramarine successors. Any help would be appreciated Ferrata/anyone. Edited July 12, 2006 by Heru Talon Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/#findComment-1052408 Share on other sites More sharing options...
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