Ferrata Posted July 12, 2006 Share Posted July 12, 2006 You're forgetting that a chapter doesn't need to be anything like its gene-seed granter. My chapter have the Ultramarine gene-seed, and become combat-loving fast attack chaos worshippers, not because of their genetics but because of nature. Silverstars - Successor of at very Jetpack oriented Chapter yet prefer Landspeeders to tanks for fire support (are there any Ultramarine successors they could be the successors of?).A chapter which is based on a Desert world with massive plains, so they use jetpacks and speeders to move across the desert faster. A Chapter that needed to be in more places they it could possibly be so adapted a fast style of warfare. Iron Eaters - Extreme dislike of heavy armour like tanks and landspeeders prefers Devastator squads. Has a preference for using stealth and cover to gain advantage (are there any Ultramarine successors they could be the successors of?). A chapter where most of its tanks were destroyed in one of its major loses. Since then it has distrusted tanks. Small numbers forced them to go into hiding/use stealth tactics to survive. Sons of Korhalis - I'd leave them as pure Ultra Successors if it not for the fact that all the UM Captains are named. They're the equivilent of a Codex Chapter that goes rogue and turns to Chaos Undivided (are there any Ultramarine successors they could be the successors of?).Why is a drawback that all of the UM captains are named? Couldn't Korhalis be a planet the come from? Lava Claws - Like flame based weapons, same traits as the Salamanders. I wouldn't mind shifting them to Ultramarine successors (well successors of their successors at least), though I don't know of any that are similar. A chapter from a volcano world, where fire and lave rule the landscape. Taking these traits into their doctrine, they become fire lovers. Warlords of Nyx - They are extraordinarily violent, their Chapter is split up into Hordes each which has it's own Scout and Terminator units (they don't supply one another like normal Chapters) the Horde with the most Territory on their Homeworld (Nyx) is consider the Grand Horde lead by the Chapter Master equivalent (Grand Warlord). Each Horde is led by a Warlord (Captain equivalent). They only recruit from Pitfighters (which 60% of their human population is forced into by the Chapter - the other 40% work as slaves providing supplies, food etc). Normally the Hordes will wage war upon one another in order to gain more territory (which results in more slaves, pitfighter recruits, Terminator armour etc). They hide their nature from the rest of the Imperium. Are there any viable crazy Ultramarine successors they could be successors of?Just a chapter thats degenerated into pety infighting. Maybe their was a civil war (but not Chaos-Loyalist), and this turned into more than one horde. The only thing they hate more than each other is the enemy, so unite to fight the enemy but return to fighting each other when in peacce. Steel Wolves - They have a preference for city fighting, they prefer to infiltrate the majority of their force under the covering fire of their Devastators Squads, Dreadnoughts and Tanks. Any Ultra successors they could succeed? An early campaign based in a Hive World, this combat doctrine became entwinned within the chapter. Golden Minotaurs - Are to be Salamander successors (they are larger than average Space Marines, it comes from the Salamander heritage + their world's gravity).A chapter that comes from a High-Grav World. Radioactives - I don't think would fit under Ultramarines seeing as they are extremely feral (and seeing as Space Wolf geneseed is off limits White Scars are all that's left). A chapter that comes from a feral homeworld, the traits of the population have found their way into the chapter. Void Talons - Use Black Templar rules yet in a more African Tribal manner (Chaplains as Witch Doctors etc) and recruit from a single world (although they are fleet based - they ship recruits from their Homeworld to the Chapter Keeps founded on other worlds until a "Tribe" (Crusade) comes and picks them up. Ultramarines don't seem to fit with them as would not the UM geneseed turn all their marines into Caucasians?Nope, gene-seed does not effect skin colour. The original human keeps their skin colour. Hounds of Cerberus - They guard a Warp Anomaly 30% of the time (three companies guarding their homeworld at all times, seeing as it blocks the best route out of the anomaly). I don't think they'd fit Ultramarine successors because of their barking habit (rather than communicating like normal people during battle they spend all their time barking and growling - which they can understand...). Again, just a feral planet which traditions have passed over to the chapter. Maybe their homeworld respects dogs so highly that they believe they can talk to them via barking, something which the chapter has accepted. See, genetics isn't everything. Anything can be explained with a simple reason, all of these I came up with in about 5 minutes, surely you can think of more. Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/page/2/#findComment-1052436 Share on other sites More sharing options...
Heru Posted July 12, 2006 Author Share Posted July 12, 2006 See, genetics isn't everything. Anything can be explained with a simple reason, all of these I came up with in about 5 minutes, surely you can think of more. Well I was going under the idea that these are young Chapters, while the 25th Foundlings have had a little time to dift from their predecessors, and so are a little more exotic. The 26th Foundlings would be more like their predecessors (as they're too young to have difted yet). It's really all to do with the way I follow foundings. 1. High Lords pick a Chapter to create a successor. 2. Chapter Master picks a Captain and intial command structure for this new successor Chapter. 3. This intial Command structure becomes the permanent basing for the Chapter (meaning the Chapter is much more likely to follow their predecessor's lead until it has more individual experience). What my previous post was asking (it wasn't making excuses...) was who would be the best predecessors for the Chapters listed as "Ones that can be changed/can be seen changed" following the idea from 3 above. Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/page/2/#findComment-1052447 Share on other sites More sharing options...
Ferrata Posted July 12, 2006 Share Posted July 12, 2006 26th Founding 738M41 giving a Chapter 250 years to move on. 25th Founding probably happend around a 1000 years before that giving them 1250 years. You could also just make up names for Chapters they come from, because there are 666 Ultramarine chapters, one will have the traits you want :lol: The Wolves of Veles trained my Wings of Death, being naturally barbaric they passed similiar traits onto the Wings. Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/page/2/#findComment-1052452 Share on other sites More sharing options...
Archangelus Posted July 12, 2006 Share Posted July 12, 2006 As I said I'm now trying to really be open to suggestions and comments (would be nice to hear some good comments aswell though "oh I like your colour scheme" etc ;) ) Actually I DO like your colourscheme! As far as the fluff is concerned, scientific explanations and Real World references do not necessarily have to apply always. I dare anyone to explain the Eye of Terror and the summoning of deamonic entities by using mathematics and newtonian physics :P You want a dark sun in your system? I do not see why you cannot have one. Maybe it was not due to a missile fired to it, but due to foul magic weaved by traitorous Chaos filth! See? No explosion, no red dwarf, no super novas, just a nicely darkened sun. I understand how realism can help the fluff and believe me, I agree with most things Ferrata and Molotov mentioned already, but sometimes minor points can distract away from the focus, which is the chapter itself. I had the same problem with my DIY based on an Archipelago planet with acidic seas and small islands. I made the mistake to add a tiny detail of a shark-type creature being the only thing that can survive in the waters. I got so much beating about the ecosystem that it was just better to scrap it altogether. To be honest it did not affect the rest of the fluff at all, anyway. My point is that sometimes a cool idea may be irrelevant enough that is worth more to delete it than keeping it there for sentimental reasons. And remember 40K is not science fiction is futuristic fantasy. There is a big difference there. It opens up a lot more possibilities. Have fun! Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/page/2/#findComment-1052477 Share on other sites More sharing options...
Heru Posted July 12, 2006 Author Share Posted July 12, 2006 Rather than make up even more Chapters (I'm trying to cut down damnit! :P ).... I think I'll stick with established Chapters or perhaps other peoples DIY's (if they don't mind). Ones that can be changed/can be seen changed Silverstars - Doom Eagles (Don't know much about the Doom Eagles, but I presume that they lean heavily toward Assault Squads seeing as most of the images I've seen of them are with Jetpacks). Iron Eaters - Eagle Warriors (I've heard suggestions that the Eagle Warriors may perhaps be based/themed around Native American Indians, which is partly what the Iron Eaters are based around). Sons of Korhalis - Well there is either the radical heritage ie Mortifactors or perhaps a more puritan heritage (perhaps a Chapter themed around the Roman Legions). Lava Claws - Fire Lords (well seeing as I don't know anything about these guys it's kinda a stab in the dark, under the assumption that they're UM successors). Warlords of Nyx - Hmm not a clue... any help? Steel Wolves - Again not a clue. Ones that can't be changed/I don't see being changable Golden Minotaurs - I still like Salamanders for them... Radioactives - While I could make them UM successors, I'd rather not... Void Talons - Well would it not be better if these were perhaps Imperial Fist successors (seeing as the IF geneseed is the 2nd most used)? Hounds of Cerberus - I think I'll keep them as Radioactives successors. Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/page/2/#findComment-1052580 Share on other sites More sharing options...
Ferrata Posted July 12, 2006 Share Posted July 12, 2006 Void Talons - Well would it not be better if these were perhaps Imperial Fist successors (seeing as the IF geneseed is the 2nd most used)?Sure. Rather than make up even more Chapters (I'm trying to cut down damnit! ) Theres a difference between what I suggested and what you had done in the first place. While you had a large number of chapters all descendent from each other and all fighting in a similiar region of space, I suggested just using a name. I'll show you a little quote from my IA to show how much these chapters are Many chapters were sent orders to send squads of veterans to teach the new chapters the art of warfare, one of these chapters were the Wolves of Veles. The Wolves being naturally barbaric past on similar traits to the new chapter, the Wings of Death. With these veterans guiding their way, the Wings set about taking back some of the systems that had been lost during the great Heresy. Thats all the mentioning the Wolves of Veles get, nothing more. All *I* know about them is that they are called the Wolves of Veles and are naturally barbaric, and thats all I need. You could do a similar thing, just make up a name and leave it at that. Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/page/2/#findComment-1052620 Share on other sites More sharing options...
Heru Posted July 12, 2006 Author Share Posted July 12, 2006 (edited) The updated list 25th Predecessor (Geneseed Source) - Successor Raven Guard - Silver Falcons Titan Warriors (Salamanders) - Golden Minotaurs Imperial Aggressors (Imperial Fists) - Void Talons Marauders (White Scars) - Radioactives Exodus (Ultramarines) - Sons of Korhalis, Eagle Warriors (Ultramarines) - Iron Eaters Doom Eagles (Ultramarines) - Silverstars Fire Lords (Unknown suggested Ultramarines) - Lava Claws 26th Silver Falcons/Warp Falcons (Raven Guard) - Falcon Brothers Golden Minotaurs (Salamanders) - Minotaurs Immortal Radioactives (White Scars) - Hounds of Cerberus Astral Wolves (Ultramarines) - Steel Wolves Soldiers of Stone (Ultramarines) - Warlords of Nyx Angels Sanguine (Blood Angels) - Blood Hammers Edited July 13, 2006 by Heru Talon Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/page/2/#findComment-1052839 Share on other sites More sharing options...
Ferrata Posted July 12, 2006 Share Posted July 12, 2006 Gene-Seed wise your good. A couple of the names are a little bit shakey, but I know how hard it is to come up with good names. If you think of any good ones during your day I would suggest replacing the following: Winter Warriors & The Botherhood should be changed first. I personally find something too nice about both of these names, they don't scare me :P Imperial Aggressors. Aggressors just doesn't sound right, maybe something like an animal would work "Imperial Tigers" I'm glad you have stuck with this project even I have thrown more bad comments at you then a little :) Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/page/2/#findComment-1052848 Share on other sites More sharing options...
Wolffje Posted July 13, 2006 Share Posted July 13, 2006 (edited) I like the idea of a group of chapter's vaquely connected. I like the story behind the Silver Falcons. I don't see the name change as a problem. As long as the reasons are dire enough. What happens to the Silver Falcons qualifies as dire in my book. The only thing I don't buy into sciencewise is the extremely rapid evolution for the flora and fauna on the planet. Perhaps it could be the case with extreme levels of radiation of some kind. But evolution changes tend to be slow and very gradual. Look at us humans for instance. We have had no major evolutionairy change for at least 40.000 years. I can understand your dislike for Ultramarines. I am no fan of them myself. They are too perfect for my change. As a writer I prefer to write about chapters with a serious flaw. For me it makes for more interesting writing. I enjoy characters struggling with their very beings. It's what attracted me to the Blood Angels. You mentioned making succesors of other people's DIY's. If you want you can make the Blood Hammers a succesor of my own chapter (The Angels of Fury, they are Blood Angels succesors). Send me a PM if you are interested. Edited July 13, 2006 by Wolffje Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/page/2/#findComment-1052923 Share on other sites More sharing options...
Heru Posted July 13, 2006 Author Share Posted July 13, 2006 (edited) Replaced Winter Warriors with Astral Wolves, and The Brotherhood with Soldiers of Stone. The rapid evolution thing was removed from the fluff alittle while back Wolffje, instead the planet started as a Twilight World, and there are two breeds of Falcon (Silver, and Warp). Edited July 13, 2006 by Heru Talon Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/page/2/#findComment-1052934 Share on other sites More sharing options...
Ferrata Posted July 13, 2006 Share Posted July 13, 2006 I can understand your dislike for Ultramarines. I am no fan of them myself. They are too perfect for my change. As a writer I prefer to write about chapters with a serious flaw. For me it makes for more interesting writing. I enjoy characters struggling with their very beings. It's what attracted me to the Blood Angels.A common misconception is that the Ultramarines do not have any flaws when they do. But that is a conversation for another topic and not one to take over this thread. Replaced Winter Warriors with Astral Wolves, and The Brotherhood with Soldiers of Stone. Better Names :P Not a total fan of Soldiers of Stone, but it is better than the Brotherhood. Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/page/2/#findComment-1053192 Share on other sites More sharing options...
Heru Posted July 13, 2006 Author Share Posted July 13, 2006 Here's my lame attempt at a map showing all the systems in the region, The Blue Dots are Space Marine Systems. The Red Dots are Imperial Systems. The White Dots outside the Nebula are either uninhabitated with planets systems or systems without notable Stellars (systems that contain only stuff like Asteroids, comets etc orbiting the system's star). The White Dots in the Nebula are Quarantined Systems with information on them classified. The White Dots in the Warp Anomely with ice blue text are Traitor/Daemon Systems. The Purple stuff is the Nebula. The Orange stuff is the Warp Anomely. Here is the Region Map. Here is a listing of the Systems and Major Stellars (planets) in them. Space Marine Systems 01. Xeskis Xeskis I Xeskis II Xeskis III Xeskis IV Xeskis V Xeskis VI Xeskis VII 02. Crete Crete Minos Theseus Ariadne 03. Curse Curse 04. Jax Jax 05. Nubia Nubia Kilimanjaro 06. Korhal Korhal Umoja Moria Tarsonis Chau Sara Mar Sara 07. Fulgor Fulgor Crematoria Infernus Cinder 08. Jago Jago Duran Shakuras 09. Falcon's Refuge Falcon's Refuge Falcon's Eerie 10. Nyx Nyx 11. Raliven Raliven Jagora Kaylor Megaduce 12. Cerberus Cerberus Hercules Minor 13. Thragnessa Thragnessa Bjorn Guul Rang 14. Minoa Minoa Daedalus Major Icarus Minor Non-Space Marine Systems 15. Lentria Lentria Prime Lentria Minor Lentria Major 16. Sherak Sherak Tertullus 17. Vagria Vagria Corialis 18. Gothir Gulgothir Bodacus Namib New Gulgothir Bel-azar 19. Panthia Panthia I Panthia II Panthia III Panthia IV 20. Angostin Angostin I Angostin II Angostin III Angostin IV Angostin V 21. Tenra Tenra I Tenra II Tenra III 22. Tantria Tantria Mellicane 23. Longoria Longoria Eva 24. Paladin Paladin 25. Ptahian Ptahian Major Ptahian II Ptahian III Ptahian IV 26. Chiatze Chiatze Chien-Po 27, Ventria Usa Caphis Capalis 28. Pelucid Pelucid 29. Kydor Kydor Kuan Hador 30. Skathia Skathia I Skathia II 31. Kiatze Kiatze 32. Naashan Naashan Perapolis 33. Ardokath Karnagh Wandyr Gwahyr 34. Drenai Diranan Lentrum Draspartha Petar Delnoch Dead / Uninhabited Systems 35. Decado Decado 36. Durmast Durmast Minor Durmast Major 37. Warmachine Warmachine 38. Skilgannon Skilgannon Night Day 39. Druss Druss Snaga Quarantine Systems 40. Naguil Naguil I Naguil II Naguil III 41. Zayil Zayil I Zayil II 42. Delimar Delimar I Delimar II Delimar III Delimar IV Delimar V 43. Kelnak Kelnak I Kelnak II Kelnak III Warp Anomaly Engulfed Systems 44. Exodus Exodus 45. Zakith Zakith I Zakith II Zakith III Zaktih IV Zakith V Zakith VI Zakith VII Zakith VIII Zakith IX Zakith X Zakith XI Zakith XII Zakith XIII 46. Homell Homell 47. Renaria Renaria Minor Renaria Major 48. Hades Hades Systems in Region without Major Stellars 49. Omega IX/04 50. Omega IX/05 51. Omega IX/06 52. Omega IX/07 53. Omega IX/08 54. Omega IX/09 55. Omega IX/10 56. Omega IX/11 57. Omega IX/12 58. Omega IX/13 59. Omega IX/14 Region Central System 60. Nexus Nexus Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/page/2/#findComment-1053858 Share on other sites More sharing options...
Heru Posted July 16, 2006 Author Share Posted July 16, 2006 New Update Radioactives now know as the White Dragons. Now I know this is my Warp Falcons IA thread but oh well they are linked... The White Dragons A: Chapter Name 04. White Dragons B: Advantages 04. Take the Fight to Them & No Mercy No Respite C: Disadvantages 04. Flesh over Steel D: Colors 04. White Helmet, Shoulder Pad Trims, Gloves, Boots, Elbow pads, knee pads and chest eagle. Rest of the armour is Black. Sergeants have a Red stripe down the middle of their helmets, Vet Sergeants have Red helmets (unless they are in a Vet Squad or Termie squad, in which case it's a Silver helmet with a Red stripe), veterans have Silver helmets, and Captains have Gold helmets. Models left knee pad donates company colour. E: Chapter Master. 04. Chapter Master Karam F: Geneseed source (ie successor of) 04. White Scars G: Home World 04. Curse = Ancient Alien Weapon Testing World aka Radiation Death World. H: Interesting Facts. 04. i) Many ages past an unknown Alien race used the now White Dragons Home World as a weapons testing site, the world is covered in areas of extreme radiation, weapon test left overs and mutated animal and planetlife. The humans who now live on the planet are a hardy people who crash landed during a Warp Storm whilst on route to colonize another planet, and suffer greatly from their environment. It is from the strongest of these people that the White Dragons recruit their members. I: Armour Colour Scheme Pictures 04. Soon J: Chapter Symbol 04. A White Dragon similar to the Black Dragon symbol but with alterations, with a black background (may change). Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/page/2/#findComment-1055534 Share on other sites More sharing options...
Ferrata Posted July 16, 2006 Share Posted July 16, 2006 Heru, if you would take my advice, I would suggest looking at this information you have presented us and reorganise it. Make it more user friendly and we can get back to helping, at the moment the information is a little fragmented. Just some friendly advice Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/page/2/#findComment-1055770 Share on other sites More sharing options...
Heru Posted July 16, 2006 Author Share Posted July 16, 2006 Heru, if you would take my advice, I would suggest looking at this information you have presented us and reorganise it. Make it more user friendly and we can get back to helping, at the moment the information is a little fragmented. Just some friendly advice Ok I'm having trouble reorganizing and expanding on my Warp Falcon details (I'm trying to make an IA article for them). What I should have said for the last bit was "I'm trying to make an IA article for them but I'm no good at it" Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/page/2/#findComment-1055903 Share on other sites More sharing options...
Ferrata Posted July 16, 2006 Share Posted July 16, 2006 Heru, if you would take my advice, I would suggest looking at this information you have presented us and reorganize it. Make it more user friendly and we can get back to helping, at the moment the information is a little fragmented. Just some friendly advice Ok I'm having trouble reorganizing and expanding on my Warp Falcon details (I'm trying to make an IA article for them). What I should have said for the last bit was "I'm trying to make an IA article for them but I'm no good at it" You can't expect me to remember the first page of this thread can you :) To help you organise your IA better, just try this simple thing. Take all the information you have and place it under these area's where it fits best: Origins History Home World Combat Doctrine Organisation Beliefs Gene-Seed Once you have all the information in these area's, you can start making the facts to flow. I would suggest you leave the Successors out of this unless they have a direct effect on the Falcons. Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/page/2/#findComment-1055913 Share on other sites More sharing options...
Heru Posted July 23, 2006 Author Share Posted July 23, 2006 Ok well I try (and probably fail badly) with that Ferrata, after this last non-orginized post... Updated the system map to this: Star Map of Doom As anyone who can be bothered to read this can see it's much bigger and better than the previous one. Orange blob = Warp Anomely affected areas. Purple haze = Nebula. Red Dots = Imperial Systems. Blue Dots = Space Marine Systems. White Dots = Uninhabitated/unihabitable Systems. Dark Green dots = Ork Held Systems (if any body has Orks and would like those systems as part of their Ork Empire say so). Light Green dots = The Sebeki Xenos Empire systems (Wargods of Aegytus in space baby!!) Light blue dots not in the Anomely = The Tethru Xenos Empire systems Dark Purple dots = The Anubi Xenos Empire systems Pink Dots = The Basti Xenos Empire systems Grey dots in the bottom right corner = The To-tanem Xenos Empire systems Brown Dots = The Typhon Xenos Empire systems Orange Dots = The Khemru Xenos Empire systems White Dots with ?'s in them = Unknown/quaratined systems Yellow Dot = Eldar Craftworld Light Blue Dots in the Anomely = Traitor/Warp affected worlds Black Dot = Daemon World As most can see there is allot of space, so if anyone would like to have their Space Marine/Imperial Guard homeworld located on this map just say so. Where exactly in the Galaxy this area is going to be is yet to be decided (suggestions wanted). Link to comment https://bolterandchainsword.com/topic/90493-ia-warp-falcons-wip/page/2/#findComment-1061150 Share on other sites More sharing options...
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