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WIP -- The Liberated Typhoon


todmaerin

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(Pictures below, bandwidth challenged be warned)

 

I'm rather new to WH40K on the tabletop, though I'd like to think that I'm an accomplished modeler/painter from my exploits in a myriad of other game over the past two decades. Dawn of War spurred my interest, so I started piecing together ~2200 points of marines.

 

I've always loved the under dog; when I leapt feet-first into WH40K, given my preference to the Space Marines, my logical choice was the Crimson Fists. There's just something about blowing oneself up in a do-or-die conflict with the Orks then clawing and scratching your way back into service that caught my attention. A pleasant side effect is the liberty that I felt I could take in modeling this army.

 

My first project was to un-shoe two of the speeder tornadoes. Using plasticard, a couple of earth magnets, and a liberal smattering of Aliens/Starship Troopers inspiration, I believe that I accomplished the project with flying colors (especially being able to mod the tornados between AssCan/HBolt and MMelta/HFlamer depending on role.) They're not primed yet, but if anyone wants pictures, I'd be happy to post a couple of these conversions.

 

Edit: to heck with it, you get pictures of the Tornadoes anyway :D

 

Tornado 1:

 

http://havenpics.woodmuffin.com/jako/tornado1-top.jpg

http://havenpics.woodmuffin.com/jako/tornado1-front.jpg

 

Tornado 2:

 

http://havenpics.woodmuffin.com/jako/tornado2-top.jpg

http://havenpics.woodmuffin.com/jako/tornado2-side.jpg

 

My second, and probably most fun project was the Typhoon. While studying the model, I noticed that when rotating the bottom pan from the top shroud, the model looks alot like a T-rex skull-- my inner muse clobbered me with a bat right then. I haven't had the chance to write the fluff in its entirety, but I've got a good idea of the foundation:

 

-Orks steal a bunch of Crimson Fist equipment in the aftermath of the battle on Rynn

-Equipment is summarily Orkified, or at least partially

-The Crimson Fists are slowly reclaiming the stolen equipment from the Orks

-Not exactly having the time to restore the gear to Imperial standards, the Fists are forced to employ the equipment as-is

 

Edit: And for the meat'n taters of the thread, the Typhoon pictures

 

Liberated Typhoon:

 

http://havenpics.woodmuffin.com/jako/typhoon-front.jpg

http://havenpics.woodmuffin.com/jako/typhoon-side.jpg

http://havenpics.woodmuffin.com/jako/typhoon-side2.jpg

http://havenpics.woodmuffin.com/jako/typhoon-quarter.jpg

http://havenpics.woodmuffin.com/jako/typhoon-quarter2.jpg

 

 

Points of detail to accomplish in construction:

 

-Rotate Typhoon Missile sponsons downward to stabilize model

-Streamline the model making it look more air worthy, as with the Tornado mods

-Construct wing assembly to lengthen model without adding copious amounts of bulk

-Apply liberal amounts of battle damage and Orikification scarring

-Orkify the model-- rotate bottom pan downward, relocate the heavy bolter to nose mount, block in resulting void, add teeth; damage at least one wing, "fix" damage the Ork way.

-Remove gunner body, replace seat, construct floor pan for the crew

-Model gunner from bits; pose so that he is either climbing over or leaning out of the speeder to shoot at an extra passenger

-Comb the 'net for appropriate Grot miniature; attach to rear of craft, modeled to either throw wrench at gunner/one of the engines

 

Ultimately, I think I'll make this Typhoon part of a diorama with a second speeder converted into a doom buggy because, you know, the Orks couldn't get it off the ground.

 

All opinions and critiques welcome, though I would appreciate reserving judgement until I get the pictures posted. Thanks!

 

-Tod

 

Edit: I still have a good deal of scarring and final cleanup to do on the Typhoon, as well, final modeling of the gunner is going to wait until the painting is nearly complete. I still haven't decided how to finally position him, but he's in the general area. /flame on

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Sounds like a cool idea. The only problem you might run into is if you meet a fluff monger who gets pissy because Space Marines probably wouldn't re-loot Orkified vehicles, due to the insult and corruption of the vehicles' battle spirits.

 

But, of course, desperate times call for desperate measures, and the ingenuity and cunning of a desperate Space Marine is ferocious.

Space Marines probably wouldn't re-loot Orkified vehicles, due to the insult and corruption of the vehicles' battle spirits.

 

well, Marneus Calgars powerfists are re-looted chaos artifacts, no? or is that different because they are weapons rather than a vehicle (they ARE a vehicle of destruction, though :rolleyes: )

 

EDIT: your conversion is stunning. Very much in character :)

 

cheers

-t14

Space Marines probably wouldn't re-loot Orkified vehicles, due to the insult and corruption of the vehicles' battle spirits.

 

well, Marneus Calgars powerfists are re-looted chaos artifacts, no? or is that different because they are weapons rather than a vehicle (they ARE a vehicle of destruction, though ;) )

 

cheers

-t14

 

 

yep and in addition isn't the Space Wolve's axe morkai also a looted weapon? taken from a khorne champion no less!

What, are you suspecting me to be converting to orks? Nonono ;)

 

Funny that you should mention that Einstein :angry:

 

Although I despise playing orks (too much hacky, not enough shooty, but almost enough boomy), I've had a ton of fun with conversions. I'm in the middle of sketching out a Looted Leman Russ for a friend and to be honest, the power of the WAAAGH! is compelling.

 

I haven't started painting anything red to go faster yet, though I expect I'm not far from sinking to that level.

 

Bad Tod. Bad, bad Tod.

 

-Tod

As a long-time, dedicated Ork player with a serious love of lootin', I must say... that is -awesome-. I don't think I've ever seen anyone re-loot a vehicle before. The grot fighting with the gunner in mid-flight is really characterful, too.

 

 

Cheers,

 

Barret

Rommel had at one point 80% captured vehicles due to the inability to resupply properly in the North Africa campaign. I don't see why space marines can't do the same thing, especially if cut off. Also it seems every other independant character has a weapon liberated from one enemy or another, Everybody like's trophies.

 

 

 

note my first SM officer I ever modled had a Shuriken pistol, (it was leagle during the RT days, now of course it could just be explained away as "battle trophy" kept after a conflict with Xenos.

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