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Making Bigger Marines Tutorial


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There was a guy on here a while back who pretty much scratch built bigger tru scale marines. he used expoxie sculpt and what not, problem is im wonderin if he had a tutorial or anything like that. I used search and couldnt find much if anyone has any tutorials of anything like that it'd be hella fied cool if u could send it my way.

 

Thanx

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Or perhaps my marines? Regrettably this is the only picture I could find as of now. I'll try to find the rest, if these are indeed the ones you were searching for.

http://www.kolumbus.fi/jyri.jernstrom/Captain0105.jpg

 

Oh, and I must add that the project has taken another step and I seven 3rd generation marines on my desk waiting ro be finished.

-Jyri

I'll write a more profound answer later, as I don't have access to my computer this week and can't post pictures to elaborate my "guide".

 

The short version is that I have sculpted the most important parts and made molds of them. These I attach together to pose the marine and then sculpt all the details and most of the bulk. The cast parts are more like a rough template that I use to get the general shape for my marines. This leaves a lot of freedom to make each different and unique, but is of course a lot more time consuming than, say, Maelis's method.

 

-Yuri

I made masters out of Milliputty, cast them with the same putty and attached the parts together. Like so:

http://www.kolumbus.fi/jyri.jernstrom/Palat.jpg----v

http://www.kolumbus.fi/jyri.jernstrom/Group2.jpg

(The head in the top picture is not my own sculpt, it's actually a shrunken IG sarge head. The captain's head however is my own.)

http://www.kolumbus.fi/jyri.jernstrom/Heads2-01.jpg

 

The parts always require quite a lot of touching up and of course all the detail has to be scuplted, as is apparent in the pictures.

 

To avoid Inquisitorial inquiries, I'll forego explaining publicly how I cast the parts. ;) But I've sent you a PM explaining my methods in detail.

 

 

-Yuri

Thanks Yuri, your my hero. now i have to try it. Thanks :)

Those were my thoughts when i started, and pretty much still are :D

My method is very similar and very much influenced by Yuri's sculpts. The hardest part is just getting the right sizes on the parts. I'm currently running in mkIV or V, lost count. Filing is pretty much it for the main parts, real sculpting comes after that.

The hardest part is just getting the right sizes on the parts. I'm currently running in mkIV or V, lost count. Filing is pretty much it for the main parts, real sculpting comes after that.

How true... I was about to write that the only piece I use unmodified is the leg grieve, but I then realized that I tweak it quite a bit with a file. :D I found it too troublesome to make perfect masters, so now I have devised a perfecting formula for each of the parts; a little bulking for the chest, a little filing on the grieves, etc. Really saves time and effort.

 

It's a pleasure to see that your project is bearing such ripe fruit, Maelis. I hope you stick to that deadline of yours. Only three months to go! ;)

 

-Yuri

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