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When is enough 'bling' enough?


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Heya guys,

 

First time I've actually posted on the PCA section of the site, and unfortunatly I dont have a camera to bring photos of my work to bear, but instead, I'm just wondering alittle on theoretical 'composition' of marines.

 

As we all know, you get plenty of spare bits on the marine sprues, from grenades to seals to requilaries and other odds and ends. But i'm wondering what other peoples thoughts are on loading up on extra 'bling' and at what point do you stand back and say 'enough is enough'?

 

I'm currently working on a new DIY chapter of loyalist marines, but at the moment they are built with just the FW Red Scorpion shoulder pads. I want to 'bulk' them up abit, but trying to find the balance between sparse and overloaded seems to be a little more tricky now that i'm actually putting thought into it.

 

So I'm wondering if others have any little tips or tricks they use for building their own models, and how they work from a single miniture, to squad to entire army?

 

 

Cheers,

 

Chris W

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As long as a model has "flow" it's not cluttered. As for when is enough bling enough? Look at the new Chaplains. This is a good example of having just enough. Then look at the new Venerable Dreadnought. This is a good example of having far, far too much. The difference? The chaplains have flow. The dreadnought is a scrub, with no game.

 

Dig it?

once I was inspired by a picture of Edward "Blackbeard" Teech to make a modle with lots of extra holstered pistols...

 

 

didn't flow right (although if I could combine it with say smoking hair it should in theory look right I just can't do it)

 

picture in question

 

http://en.wikipedia.org/wiki/Image:Blackbeard.JPG

One thing to remember is that, unless you are building the chapter master, there should always be room for more extras without it looking bad. A normal marine could have a lot of stuff but a veteran sholud be able to have more without ruining it. A veteran sergeant should be less then a captain who, in turn, should have less bling then the master.

I was asking myself the same question when I was putting together my Deathwatch Kill-Team. To avoid hideous overclutter, I added grenades and small pouches to the belt area, which gives them a slightly more kitted up look. Only the veterans have something on top of the backpack - the Captain and Lib have banners, some vets have Chapter icons and some have alien trophies (but each marine has only one). In the end I think I got the balance right (pics are in the WIP subforum) - the Scythe of the Emperor is probably the most cluttered, and I wouldn't push it any further.

 

In the end it is quite possible to go way too far, but you have to use your instinct about what looks good to you. If you're not sure then leave the model overnight and then go back and look again - I do this quite often, and sometimes I look at it fresh and think "what the hell was I thinking?!". :D

 

This then leads to the inevitable 'hack the bits off the mini' carnage! :tu:

 

Incidentally, my Deathwatch dreadnought is probably a bit too far - the trophy poles are very busy ...but there is method in my madness (I hope!) cos it will match other projects I have in mind (which will not be overcooked).

well i think its all a matter of oppion.. if alot of cluter is how your army is themed then load them down.. if not dont.. my Gen lords are like that.. they are very techie & everyone of then has puches & amno belts.. i even used some of the IG belt kits on them.. but thats the look Im going for.. I think do what feels right for your army
It sorta depends on your personal preference, though. I think the Honor Guard and Marneus Calgar look great, and the new Dread is only slightly overdoing it. But I do agree that you have to keep the flow. You have to reserve the extreme amounts of bling to veterans and heroes, however, since basic troops don't really have a reason to have all that bling.
Im guessing as long as they seem like they can move is one of the more important aspects. Granted, there is always the issue of negative space within the model itself, but generally, cuz of the way the models are built, one can't always put bling everywhere so it does work itself out most times. One of the most important things about blinging is to note a focal point on the model. If all the bling detracts from it then yes, it is prollie too much...;)

I think the main problem is, like has been mentioned - flow.

 

Personally, for me accessories are never something I bother with - perhaps, say with Orks, they add to character - but with Space Marines they tend to detract from the model - if you have too much emphasis on kit - a model say with an oversized "batbelt" of kit strikes to me like the only feature of that character is the 'pocket-tasticness' that gets them out of trouble - in other words, I feel a model should not need the accessories to look potent or interesting - they should be icing on a very good cake - nothing more.

 

Agreed on the Venerable Dreadnought - it has way too much stuff.

As long as a model has "flow" it's not cluttered. As for when is enough bling enough? Look at the new Chaplains. This is a good example of having just enough. Then look at the new Venerable Dreadnought. This is a good example of having far, far too much. The difference? The chaplains have flow. The dreadnought is a scrub, with no game.

 

Dig it?

 

 

well said, although I'd say most chaps are too blingy for my taste.

^

\____ there I've coined it. "blingy" is mine.

I've learned to appreciate the Marine Bling in my old age. http://www.invasiongames.com/graphics/bling_smile.gif I fought it for a while. The newer artwork has slowly won me over. I just imagine these hundreds of years old Commanders and all the little awards and fetishes they'd pick up from countless Campaigns.

 

Most important and possibly most over-looked... keep the PAINT in mind as you put it together. It's easy to keep balance through a conversion and then end up with totally off-balanced color when it's done and painted. :(

Most important and possibly most over-looked... keep the PAINT in mind as you put it together. It's easy to keep balance through a conversion and then end up with totally off-balanced color when it's done and painted. :wub:

 

Oh yes, definetly. Like for example, when painting my dreadaught, I knew that some gold trim would look awesome, but I couldn't overdo it, because then it'd look corny. That kind of balance is as crucial as any conversion.

i agree with pinkbunny, i have always liked the idea of marines carrying around lots of ammo and gear (in order to emphasize the idea that they are specalized troops, who should be prepared for most circumstances.) i also think little packs and grenades make a marine look more like a soldier, as opposed to a chum who can only shoot 30 shots before hes out of ammo (one magazine). being a person who plays paintball, i can say that (in paintball at least) ammo is very important

 

now about bling, i think there is a thin line between too much, and not enough. one thing that must be kept in mind is that marines are soldiers, and it would be dumb to wear so many purity seals that one wouldn't be able to walk through a thorn bush without getting stuck :D . but on the other hand, they are ancient warriors, who (by thier creed) must wear some form of doodad in order to honor thier emperor.

 

i say as long as thier doodads dont get in the way of thier job (which is to perform as a specalize military unit), then it should be fine. add that in with the flow comment mentioned earlier, and they should be fine, in my eyes at least.

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