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The halfway gods


Puppet Master

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Love whats going on in here :jaw: Ive built my diy chaos chapter as one who has turned to worshipping Hashut, i'm about halfway through the first draft of fluff and ill post it up when im finished. I'd just like to mention that his sacred number is 4.

 

Puppet Master: you've got me salivating for the mini liber, refuse better join up :eek i started a similar thread a couple of weeks ago, glad yours actually getting somewhere, hehe. Also thanks for remembering the names of all those other minor gods.

 

Refuse: perhaps instead of one of the sectors (hate and fear) belonging to the night lords it could be inhabitted by the god that the raptor cult worships?

Love whats going on in here ^_^ Ive built my diy chaos chapter as one who has turned to worshipping Hashut, i'm about halfway through the first draft of fluff and ill post it up when im finished. I'd just like to mention that his sacred number is 4.

 

Puppet Master: you've got me salivating for the mini liber, refuse better join up -_- i started a similar thread a couple of weeks ago, glad yours actually getting somewhere, hehe. Also thanks for remembering the names of all those other minor gods.

 

Refuse: perhaps instead of one of the sectors (hate and fear) belonging to the night lords it could be inhabitted by the god that the raptor cult worships?

 

I would think the raptor cults are on a different level. "Lower" closer to chaos (as they are daemonic).

Ah but raptors are bringers of death and fear. They are the silent assains, though they are also the screaming ravens singeling an end.

 

I would say raptors are in the same cult as the night lords due to raptors being so linked to the night lords.

 

 

Also a quick other point, I would say that the emperor repersents positive more then order, and malal negative.

 

Think of D&D, the emperor is chaotic good, where malal is chaotic evil.

 

Atm malal is winning, the main gods are throught in negativity and evil. When the emperor is winning the gods will become more positive and kind.

 

So I would say the main 4 and the minors are all chaotic neutral, though due to the negativity emitted by mortal races, there personalitys get changed (makes you think really who is more important, the god or the follower).

 

Malal though is pure chaotic evil, he is self hate, he is hate all. He is the rawest aspect of chaos's evil. To destroy all till there is nothing left.

 

The emperor is chaos's strive to create, to use its energy to create new forms.

 

Thats how I interpret this.

woohoo first post, but i was reading through this and all i could think about was a chaos god between nurgle and slaanesh; at first i thought it impossible, but it chaos remember!!! -practically anything goes....

 

so i started thinking, a cross between nurgle and slaanesh is quite logical actually, if slaanesh is about self-indulgence and endevauring for perfection, and nurgle is (basically put) about decay, then it could be said that a cross god between nurgle and slaanesh would be a god (maybe a son/duaghter/sick mixture of slaanesh) who was perveted by nurgle (just an idea, but its leading up 2 the gods manifestation which is the important subject i am about to delve into here)

 

anyway, this god has a veiw of perfection that is completly diffirent to slaanesh, and is rebelious, maybe its veiw of perfection is imperfection (like mine; if you are perfect you are no longer unique, and being unique is the one thing that will only ever be perfect in this universe) and inequality;..."uniqueness" therefore, as its veiw of perfection is imperfection, it would probably seek to perfect things in its own eyes...

 

and after all, nurgle is the exact opposite of tzeentch (they move in diffirent directions of their manifestation), but khorne and slaanesh are just indiffirent, they arent truly opposites, whereas a cross between nurgle and slaanesh would be the opposite of slaanesh....

 

:angry:

My unfinished idea for the opening of the section that talks about the two beings either side of slaanesh.

 

 

---------------

 

At the birth of her greatness, slaanesh birthed two children of her own. Two twin daughters, more beutifull and more aluring then any of the other beings of slaanesh, and the first beings slaanesh ever did create.

 

Though they were not as powerfull as there parent they were goddesses in there own right, and unlike other children of slaanesh, they poscessed a gift that no other daemon of slaanesh does have, they had free will.

 

Thogh these daughters did fight, and rallied armies against each other, both fighting for the love of there parent, slaanesh was amused by this.

 

Though no matter how much they fought they could not destroy the fact they were twins, and were alike in every way.

 

So they rebelled, and they fell from the gardens of slaanesh to seperate from each other as much as they could.

 

One embraced hope, and the other embraced despair.

 

The first became a patron of invention, a goddess searching for the perfection between felsh and machine. Believing in the pursuit of constant change towards an eventual perfection.

 

The other became a queen of ice, a mistress of snakes, believing in the halting of all things an entropy where perefction is end, and is frozen forver. A place of no change, and a pure perfection that can never be altered.

Originally there were many "sub-sub cults" of chaos.

 

Noise Marines were a subcult of Slaanesh (WD144), so were beserkers and Death Guard. Raptors were the same in the first 3rd edition Chaos Codex.

 

The idea is that Daemon Prince armies, are modeled based on the whims of the Daemon Prince, much like the way a Daemon Prince may reform their daemonic world to suit them.

 

So there were cults, or more accurately armies of Daemon Princes that were more restrictive then Legion or even marked.

 

A Raptor cult army would have most the junior aspiring champions as raptors, the initiates as troops (hoping to be gifted with flight) and the ACs/Lts as Raptor leaders. The exact makeup would be up to the lord.

 

For beserkers, as you got closer to the DP/Khorne, you got more berserk like (favored) and became a beserker (gifted and damned).

 

For noise marines, they were the expression of the Daemon Princes will.

 

So I don't think they should be (my pet peeve) associated with the legions as much as they are now. It weakens the flavor of the Legions.

Ma'lal the other chaos god the power of chaos utilizing chaos to destroy chaos so basically the god of vengance suspicion malal is not considered cannon anymore because he was faetured in an old Gw book about warhammer fantasy that Gw doesnt have rights 2 but is still in 40k secretly the sons of malice are hinted to be followers of mala as they never side with any legion and fight against evry legion and species on the planet malal is also the enmy of evry chaos god because he tries to destroys all of them we need more malal players lol

i agree, i'd love to see more people play armies dedicated to the lesser deities even if they are followers of Malal :P

 

Well as promised i finished up the first draught of fluff for my Hashut worshipping warband ( i promise they arn't chaos squats :) ) have a look

Here

and let me know what u think Puppetmaster

The Eldar Laughing God is, in my opinion, the Deceiver. He is only mentioned in relation to the C'Tan, and the deeds associated with both of them seem suspiciously similiar. But this isn't the place to dwell on such thoughts.

And Refuse, as to your comment, I know that all gods come from the Warp, its just that I see the Eldar deities as something different, somehow, as I can't see the Eldar worshipping the very thing they hate most, besides the Necrons. It was always my opinion that the Eldar gods were from another dimension, or something, other than the Warp, as they don't have the same powers associated with them as the Chaos Gods. As such, it also explains why they are so powerless at the moment, as opposed to even the rumoured Malal, who can still supposedly affect his followers, when he was still part of the fluff. The Eldar Gods have never been said to have done anything similiar, and the fact that they are actual beings, rather than proper deities, explains how Khorne and Slaanesh fought over Khaine, as his 'soul' had equal amounts of both 'colours', as you have put it, Refuse.

 

NO.. try to find the old Eldar codex 2 editen... But ther is some jusy fluff in the necron codex abote the banehsment of the Nigthbringer and the fall of eldar.....It end with GW kliff hanger as always!

In the old fluff the emperor mind is devide in warp. One bad , one good and some other thougth..

 

What if one of the got away and started to material it self as a dime chaos god. I use this in a 40k rollplaying aventure with a friend of my. I just dont no what He his deling with. I made the god a lusive of, a bit like theeznch, the sex i fimale because the girls are bad, fun and they now to get there way around.

And a female is something that we boys alway think that we can handel. And it work so good that it almost nu fun any more..........

Hey puppetmaster, not sure how much worth this has but awhile ago i started a similar thread over in the undivided forums.

I got an interesting reply from This dude who has alot of links to sites about minor chaos gods but i can't read them as i don't have a translator, if you do check them out they might be valuable... could also be french gibberish tho ;)

 

Edit+ Looks like the first (french) link is to official "rebel chaos gods" but the spanish ones are just made up

 

Further Edit++ Just found this after playing with searchy, in the old 2nd ed Chaos Codex three minor chaos gods are mentioned under spiky bits. In the old days of this forum pre-crash Aragorn The Corruptor was the mod and he was a fluff addict, i remember him writing up histories for all three (their dominions were things like brass, bone, insanity). ANYWAY, here are their names as well as their origions of their names (i didn't figure out the origions someone else did)

 

Mo'rcck - None other than the famous fantasywriter Michael Moorcock, who more or less invented the chaos pantheon.

 

Phraz-Etar - Frank Frazetta, perhaps?

 

An'sl - Would probably be Bryan Ansell, who back in the 80's pushed realm of chaos stuff

Cool info gonzilla =), I have heard the name origins before, but not the brass, bone and insanity bit.

 

One idea I have been playing with is updating the star child theroy to include malal, and the ctan. This is the first draft.

 

 

"and the knight shall rise from the darkness, shining with the light of humanitys 4 guiding stars, broken free from the temptations of the beast (malal), and will then vanquish the dragon and desttroy his hold over existance (void dragon)."

  • 2 weeks later...

Back in the day there were three Law Gods - Arianka, Alluminas, and Solkan. Like much of the stuff flying about in the 80's they were never really detailed, with the exception of Solkan (see below), who was key to the fluff in the introductory adventure in Advanced Heroquest, Solkan also appears occasionaly when witch hunters come to town.

 

Arianka was locked in a crystal coffin and featured in the incomplete 'Quest of Kaleb Daark' comic strip (this is where Malal comes from).

 

As for Alluminas, I can think of no mention of him outside of the WFRP book.

 

At some point it was decided that the Law gods were merely an aspect of Chaos, and probably from the same place/realm. Remeber that originally the WFB and 40k versions of the Warhammer world/mythos were the same place at different times and gods crossed over quite abit, this is not the case now, and it is somewhat ironic that Malal's rediscovery over the past few years has been 40k fuelled, as he was never mentioned in, or any part of 40k.

 

This is a little somethig I found on Solkan a while back;

 

Description: Solkan is the brother of Alluminas (god of heavenly illumination) and brother/consort of Arianka (goddess of law and discipline) and is the angry god of vengeance and retribution. He is most often depicted as a tall, intense man on the edge of fury.

 

Solkan is usually attired either in shiny armor or in black clothing with a wide brim black hat. In either appearance, Solkan is always armed with his flaming sword of vengeance, Flammendrung

 

The cult believes that Solkan was the foremost of the Law Gods who allied themselves with the forces opposing the Chaos powers. The alliance was more one of convenience than of convergent beliefs. It was the Law Gods who advocated total war with the goal of eradication of Chaos, even at the risk of destroying everything. When the war ended in stalemate, the Law Gods broke from the alliance.

 

In conjunction with Arianka, Solkan became the most unrelenting foe of Chaos. Sometime later, the complex machinations of Tzeentch, the Changer of the Ways, resulted in the capture and imprisonment of Arianka.Deprived of his sister/consort (and receiving no help from his esoteric brother Alluminas), Solkan intensified (if such was possible) his campaign against Chaos while searching for Arianka.

 

Solkan also became the patron of law and discipline at the time of Arianka's imprisonmentSome scholars of divine matters believe the Law Gods to be another manifestation of Chaos and point out that worship of the Law Gods did not commence in any form until sometime after the coming of Chaos.

 

Others say that the Gods of Law pursued the Chaos powers into the world to continue their ages old war. Whatever the truth, all scholars of divine matters agree it is safest not to discuss these matters within earshot of any Gods of Law cultists.

 

Alignment: Law.

 

Symbol: Solkan's symbol is the flame. Priests wear black hooded robes trimmed with the colors of fire (reds, oranges, and yellows) and wear amulets of blackened iron with a fire opal embedded into its center (representing the cleansing flame).

 

Area of Worship: Solkan is worshipped throughout the Old World. In the past, Solkan was the principle deity of the now-extinct, militant Hellene city-state of Spartius. Solkan also enjoyed some popularity (which varied with each Emperor) within the Remean Empire. Currently, the followers of Solkan are few compared to other Old World cults (though more numerous than Alluminas).Temples: Once there were great temples dedicated to Solkan. The two largest were located in Spartius (ruins of which are buried beneath the soil in the land of Border Princes) and the Tilean city-state of Remas.

 

These temples were solidly built structures with outer columns surrounding the exterior walls. The columns and walls were austere in design, lacking ornamentation of any sort. The interior of the temples were unfurnished except for an altar and podium upon which stood the Solkan "Book of Laws" (lost in some past disaster). What remains of the temple in Remas is largely ruins with only a small portion still in useHere, amid uncaring masses (to whom the Chaos threat serves only to frighten wayward children), remains the center of the cult and its hierarchyThe temples' decline can be traced to increasing intolerance, fear, and distrust of Old Worlders towards the narrow perceptions and rigidness of the Solkanites.

 

In accord with this decline was the rise of the Solkan shrines where cultists meet in small, highly cohesive groups. These shrines are generally located adjacent to homes of a priest, near courtrooms, or housed at a location purchased by cultists. Outwardly, these shrines can not be distinguished from the surrounding buildings. The interiors, however, resemble the old temple interiors with only an altar and podium as furnishings.

 

Friends and Enemies: As the cults of Sigmar and Ulric are seen as the forefront of the weak struggle against Chaos, the cult of Solkan affords them minimal respect, while being somewhat contemptible of the other Old World cults

 

Also, they are openly hostility towards the cult of Ranald for their flaunting of authority. Moreover, the cult of Solkan has a barely concealed disdain for cults of the Elder Races (they failed miserably in the first battles to eradicate Chaos)Further, the cult is the sworn enemies of-- and possess unbridled hatred toward-- all Chaos cults (the four powers and the Horned Rat), including the renegade powers (e.g., Malal, Zuvassin).

 

Holy Days: There are no specific holy days dedicated to Solkan as the threat of Chaos is unrelenting and cultists must be ever vigilant.

 

Cult Requirements: Any who petition to join the cult must be free of Chaos taint and approved by a Cleric.

 

Strictures: Followers of Solkan must abide by the following: -Always oppose and, if possible, exterminate Chaos and its minions whenever and wherever they are encountered-Never allow those who are soft and blind to the Chaos threat dissuade one from the primary task-Never allow others' opinions of oneself or Solkan to deter from the primary duty-Always hold inviolate the letter of the law (unless that law is counter to the above principles).

 

The so-called "spirit of the law" concept is employed by those too weak to discipline law-breakers-Always oppose foolish "laws" which make a mockery of the natural order. Examples include edicts which would protect servants of Chaos (mutants, cultists, etc.) and those that grant the lowly classes (thieves, beggars, peasants) the same rights as those of higher breeding (aristocracy)-Never allow a wrong to go unanswered.

 

Spell Use: Clerics of Solkan may use all Petty Magic, Battle Magic, and fire-based Elemental Magic spells. In addition, clerics of Solkan may have access to the Daemonic spells Dispel Lesser Daemons (Level 1), Zone of Daemonic Protection (Level 1), Zone of Daemonic Nullification (Level 2), Dispel Daemonic Horde (Level 3), and Dispel Greater Daemon (Level 4).

 

Moreover, the following spells may be used by clerics of Solkan:

 

Sword of Cleansing Flame Spell Level:

3 Magic Points: 15 Range: Touch Duration: 1d6+3 rounds Ingredients: None

This spell grants the cleric the ability to cause one touched sword to become a magical flaming weapon for the duration of the spell. In addition this spell grants the wielder of the sword of cleansing flame a temporary increase of +10 to WS and +1 to Strength

 

Inflammable creatures receive 1d6+2 wounds at the strength of the wielder while flammable creatures receive 2d6+4 wounds at the strength of the wielder. Flammable objects struck by the swordof cleansing flame will be set aflame

 

The sword of cleansing flame has great power against Daemons and Chaotic beings, causing 3d6+6 wounds at the strength of the wielder. Also, Daemons hit by the sword of the cleansing flame must make an Instability test immediately, even those who are protected by the Daemonic Magic spell Stop Daemonic Instability (Level 2).

Intervention Spell Level:

4 Magic Points: 25 Range: 100 yards Duration: 1d3 hours Ingredients: None

The spell grants the cleric an appeal to his patron to possess a cultist (or invoking Priest) during an extremely dire situation (e.g., being surrounded by a Chaos warband led by a Greater Daemon). The possessed cultist assumes the profile and abilities of a Greater Daemon.

In addition, the effected cultist grows in height to that of a Greater Daemon and may cause fear in creatures of less than 10 feet in height.

Note: the possessed cultist will always follow the dictates of their patron deityThere is a high degree of risk to the possessed cultist, however, in that the driving force of Solkan's burning passions may consume the cultist. The effected cultist must test vs. Toughness x 10, adding a +10 modifier. Success means that the cultist will be exhausted and unable to perform strenuous activities for the followind 1d3 hours. If failed by 20 or less points, the cultist suffers 1d6 wounds at strength 5 from burns inflicted by the possession. If failed by over 20 points, the cultist suffers 2d6 wounds at strength 10.

 

Skills: In addition to normal skills available to Initiates and Clerics, followers of Solkan may acquire one of the following skills at each level: Dodge Blow, Follow Trail, Immunity to Disease, Law, Orientation, Set Traps, Shadowing, Silent Move- Urban, Sixth Sense, Spot Traps, Strike Mighty Blow, Strike to Injure, Strike to Stun, Torture. As always, skills gained must bepaid for by Experience Points.

 

Trials: Trials set by Solkan generally involve confronting and defeating Chaos encroachments. Examples include destroying Chaos shrines, clearing an area of marauding bands of Chaos creatures, and exposing (at great personal risk, naturally) Chaos infiltration at high levels of society.

 

Blessings: Skills favored by Solkan tend to be martial in nature (such as Dodge Blow, Strike to Stun, etc.) or those used in pursuing quarry (.g., Follow Trail, Shadowing. Tests favored by Solkan are fear, terror, poison, disease, and other tests made to counter the special attack forms of any servant or creature of Chaos. Other blessings might include a temporary increase to Weapon Skill, Will Power, or Cool.

 

Hope that helps.

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