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Inquisitor_Lensoven

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Inquisitor_Lensoven last won the day on December 15 2024

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  • Armies played
    SM, IG

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  1. Guns at 18” range and no RF, means there’s no point in DSing them 6” except to open them up to be charged.
  2. A shooting threat doesn’t need to be 6” from a target to shoot. VGV have better melee and their shields give them a better chance to make it to the next turn where they can charge, and then once in combat have more attacks with better weapons.
  3. But close combat weapons are some how superior?
  4. And there’s better units for that ability for. Like VGV.
  5. I don’t see the appeal of an $85+ model just to put it down, in order to put other models down. a model to allow other models to use a rule that other units can use on their own.
  6. I mean conceptually you could get the same effect by just having a drop pod stratagem for like 2CP As for looks they look the part but beyond that I don’t see it lol.
  7. So…their likely best detachment is just a copy of LAG? of course it is, they can only hope and pray to be as cool as blood angels. It’s why they call their primarch the red angel.
  8. Or that player is really good, or he got some really lucky roles. 7th out of 36 isn’t great, not horrible either, and it happening 1 time could just be an outlier. but if it’s just one minimum sized unit, it likely didn’t make that much of a difference if everything else in the list was super meta.
  9. Idk if anyone is actually doing that though. Everyone I’ve played screens for the normal 9” DS range.
  10. I don’t think that anyone is generally running JPDC atm
  11. Their deep strike ability is almost completely pointless. it would make sense for a unit with some actual melee capability but there’s not much reason to get them within 12” let alone 6 of an enemy unit when they have an 18” range
  12. I’ve come to prefer AI. 1. The benefits depend only on character support. 2. The option to reroll charges is big for me personally as every time I have DS’d my SG since 8th they have failed their charges and gotten pretty well messed up (often shot off the board before the new datasheet) 3. Being able to make a gravis captain effectively be 9 wounds is fantastic.
  13. Their ability to DS closer to enemies is an awkward one. they don’t have any particular need to do so, other than to potentially land on a primary to prevent an enemy from scoring if their shooting fails to kill all of them. I’m not a huge fan of the abilities that allow units to fly or skim over an enemy and cause MWs, but I think it would be more thematic for them to have something of that sort. maybe call it flying overwatch? Any unit they move over they can overwatch for free, but they can only target one unit with it. gives me visions of them doing a low level flyby shooting. or maybe something that gives them a bonus in melee against other <fly> units like a 2” engagement range aura making it easier for them to land charges against flying targets as well as zoning out enemies a little bit. (Think extra strong booster jet wash needed for the extra weight of gravis keeps the enemy further at bay or something.)
  14. Which is more powerful? for example is kha’banda or angron the bigger bad? Which has more sway within their god’s faction?
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