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  1. Welcome to part one of the Blood Angels Unit of the Week series! Following the release of the 10th edition Codex Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Codex Supplement: Blood Angels, parts two to four will discuss Codex: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Sanguinary Guard What are you thoughts here folks? How best would you use Sanguinary Guard? To compliment a list, or to build a list around? Which Detachment are you using? What weapon options are you choosing? What delivery options are you using? What deployment options are you using? Are they being joined by a Leader, if any? Stratagem synergy of note? Over to you.
  2. Welcome to part three of the Blood Angels Unit of the Week series! Following the release of the 10th edition Codex Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Codex Supplement: Blood Angels, parts two to four will discuss Codex: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Inceptor Squad What are you thoughts here folks? How best would you use an Inceptor Squad? To compliment a list, or to build a list around? Are you taking multiple units? MSU or full sized squads? What wargear options are you taking? Which Detachment are you using? What delivery options are you using? What deployment options are you using? Stratagem synergy of note? Over to you.
  3. Welcome to part four of the Blood Angels Unit of the Week series! Following the release of the 10th edition Codex Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Codex Supplement: Blood Angels, parts two to four will discuss Codex: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Land Raider Crusader What are you thoughts here folks? How best would you use a Land Raider Crusader? To compliment a list, or to build a list around? Are you taking multiple units? Which Detachment are you using? How are you using its Transport Capacity? What deployment options are you using? Stratagem synergy of note? Over to you. Please note that the Land Raider and Land Raider Redeemer will be discussed elsewhere.
  4. Welcome to part three of the Blood Angels Unit of the Week series! Following the release of the 10th edition Codex Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Codex Supplement: Blood Angels, parts two to four will discuss Codex: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Intecessor Squad What are you thoughts here folks? How best would you use an Intecessor Squad? To compliment a list, or to build a list around? Are you taking multiple units? MSU or full sized squads? What wargear options are you taking? Which Detachment are you using? What delivery options are you using? What deployment options are you using? Any Leader choice? Stratagem synergy of note? Over to you.
  5. Welcome to part four of the Blood Angels Unit of the Week series! Following the release of the 10th edition Codex Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Codex Supplement: Blood Angels, parts two to four will discuss Codex: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Dreadnought What are you thoughts here folks? How best would you use a Dreadnought? To compliment a list, or to build a list around? Are you taking multiple units? Which Detachment are you using? What wargear options are you taking? What deployment options are you using? Stratagem synergy of note? Over to you.
  6. Welcome to part two of the Blood Angels Unit of the Week series! Following the release of the 10th edition Codex Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Codex Supplement: Blood Angels, parts two to four will discuss Codex: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Captain in Phobos Armour What are you thoughts here folks? How best would you use a Captain in Phobos Armour? To compliment a list, or to build a list around? Are you taking multiple units? Which Detachment are you using? What deployment options are you using? Any Enhancements? Running solo or attached to a unit? Stratagem synergy of note? Over to you.
  7. Welcome to part three of the Blood Angels Unit of the Week series! Following the release of the 10th edition Codex Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Codex Supplement: Blood Angels, parts two to four will discuss Codex: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Eliminator Squad What are you thoughts here folks? How best would you use an Eliminator Squad? To compliment a list, or to build a list around? Are you taking multiple units? What wargear options are you taking? Which Detachment are you using? What delivery options are you using? What deployment options are you using? Stratagem synergy of note? Any Leader unit? Over to you.
  8. Been doing some numbers on how much damage we can get per point. There are some numbers here that really surprise me, the most obvious one is how little dmg a DC dread does assaulting (considering the points you are paying), compared to shooting units. Jump plasma vets do more dmg to a veichle (just dropping down and shooting) than a DC dread does shooting and assaulting combined. Overall things seems fairly balanced, considering the low survivability of infantry they should be doing more dmg (and they do). Considering how much harder it is to assault a unit compared to shooting. And with the new fall back mechanics, assault is not in a great place as a pure dmg dealer. I'm not discounting the phase, but the big advantage with assault units appears to be to stop expensive models from shooting and general disruption. Not saying assault is dead, it's just very different and more flexible now , so naturally the dmg should be lower, but is it too low? The other glaring issue is how tanky razorbacks are compared to how much dmg they put out. Most veichles are at the 500% mark in terms of durability, infantery is hard to calculate, but we can assume it's very low and slightly better for long range units. Shooty dreads seem to be in a good place, the Predators not so much. Fire Raptor is looking really strong as the range is better than a Stormraven and it fits vs both infantry and mech lists. Vs many smite lists it can be tricky to yolo in a stormraven, raptor has a nice advantage there. I have not added T8 models only t7 with and without invul, but it's fair to assume that Lascannons > everything else due to str9. Disclaimer: The dmg to point effiency is purely raw dmg. Some of these units are better geared towards infantry (fire raptor, wyvern etc.) Some have better range/mobility. The rating only considers raw dmg, and does not factor in other things that can be useful. Edit: I havent double checked all numbers, please let me know if you find any errors. We are not assuming any auras, so bs2+ ven dreads would drop slightly in efficiency with re-rolls compared to bs3+. http://remtek.be/40k/8thmath.png
  9. Welcome to part two of the Blood Angels Unit of the Week Series! Following the release of the 9th edition Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Finally, part five will be dedicated to the reinforcements from Forge World. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Deathstorm Drop Pod What are you thoughts here folks? How best would you use your Deathstorm? To compliment a list, or to build a list around? What else would affect your list(s) with this unit? Will you be running multiples? How are you buffing this unit? Will it babysit anything? What Wargear Options do you prefer and how much does it depend on the above choices? Stratagem synergy or note? Over to you Please note that Drop Pod will be discussed elsewhere
  10. Just in case anyone isn't fed up of my charts, here's my look at Captains in 8th (as I had a look at my various Captain options). http://i.imgur.com/cr4Kvyx.jpg http://i.imgur.com/IsJ644K.jpg I kept the scales the same to show how much more you get out of the melee side. As with all my charts, D6 is modelled as 3.5 and D3 as 2 - I'm looking at the long term expected averages here. In this case I also have the Captain's reroll of 1s to hit enabled. Melee The thing that stands out for me is the same as with the DC, and that's how far ahead the Hammer is on anything that has multiple wounds. The fixed 3 damage is perfect on a character with so many attacks, and as the Captain hits on a 2+ (3+ with the Hammer) and can reroll 1s you're going to get excellent value for the 25 points, only having 2s unable to reroll. The Fist and Hammer are both better than the basic power weapons even against weaker targets, with only the pair of Lightning Claws better against T3 and equal against MEQ (due to the extra attack and wound rerolls). That said, it's far weaker against anything with multiple wounds or higher toughness so do you really want to focus a Captain on anti-horde? The Relic Blade is an interesting one, never the best but always in the top 2-3. That said, the difference compared to others options against weak targets is minimal and when it comes to the big targets the Hammer is clearly a long way ahead so I'm not sure the Relic Blade is a wise option against the current Hammer. The Hammer in the hands of a Captain just does pretty much everything better than the rest, and unlike DC it doesn't prevent taking a pistol/ranged weapon. Still, a Relic is better than a basic power weapon across the board. The basic power weapons (Sword, Axe and Maul/Lance) and default Chainsword simply don't look worth taking at any point. Ranged With the scale kept the same you can see how much less a captain's shooting adds compared to utilising all those attacks. That said, on a model costing a fair few points to begin with, and having multiple wounds, you probably want to make sure the shooting is adding something worthwhile too. In 8th is the Captain has a master-crafted boltgun by default. That's not a bad option against T3 due to the strength, or T4 with multiple wounds due to the 2D, but it's only going to tickle the big targets. The big thing for me here is that you can look at the pistols, but the Captain has the option to swap that boltgun for a combi-weapon, and that opens up a bit more damage potential. The two highest damage options are the Overcharged Combi-Plasma and Melta, being fairly similar at the top end. The Captain might have inbuilt 1 rerolls but do you really want to risk a model costing over 100pts to overcharging plasma? I figure the Melta is the much safer option, and as the Combi-Melta is actually 1 point less than our Inferno Pistol why bother with the pistol? Yes, you get to fire it in a long combat, but that means failing to kill something in both your own charge turn and the enemy's turn. Builds Here's what I'm thinking... Anti-Horde: I don't think I'd focus a Captain on this, but if you really wanted to I'd probably go with a pair of Lightning Claws. Assuming horde targets tie you up into the opponent's turn you'll still get the benefit of that extra attack. Anti-MEQ: Thunder Hammer plus Combi-Plasma. Even without overcharging, the rapid fire plasma will be efficient against MEQ. You could take a Fist or Relic Blade instead of the Hammer but given what the Hammer adds elsewhere I'd still take that! Anti-Monster/Vehicle: Thunder Hammer plus Combi-Melta. Highest damage from your melee weapon, plus decent damage (with decent range) from the combi. If you think you'll be tied up in combat through to your own turn the pistol variant is an option but to me the Combi looks great. Power Armour and Terminator Armour don't seem to make much difference here, given both have access to the same weapons highlighted above, except the obvious of being able to give a Jump Pack to the power armour version. You could drop the ranged weapon for a Storm Shield on the Terminator, but is it worth losing the combi now when you'd have the 4++ built in already? Anyhow, what does everyone think about the new Captain options?
  11. Welcome to part two of the Blood Angels Unit of the Week Series! Following the release of the 9th edition Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Finally, part five will be dedicated to the reinforcements from Forge World. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Damocles Command Tank What are you thoughts here folks? How best would you use your Damocles? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? Will you be running multiples? How are you buffing this unit? Will it babysit anything to make use of Command Uplink (Aura)? What Wargear Options do you prefer and how much does it depend on the above choices? Stratagem synergy or note? Over to you
  12. Welcome to part two of the Blood Angels Unit of the Week Series! Following the release of the 9th edition Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Finally, part five will be dedicated to the reinforcements from Forge World. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Rapier Carrier Rapier Carrier, Auberon What are you thoughts here folks? How best would you use your Rapier(s)? To compliment a list, or to build a list around? What else would affect your list(s) with this unit? Will you be running multiples? How are you buffing this unit? Will it babysit anything? What Wargear Options do you prefer and how much does it depend on the above choices? Stratagem synergy or note? Over to you
  13. Welcome to part four of the Blood Angels Unit of the Week series! Following the release of the 10th edition Index, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Index: Blood Angels, parts two to four will discuss Index: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Gladiator Valiant What are you thoughts here folks? How best would you play a Gladiator Valiant? To compliment a list, or to build a list around? Are you taking multiples? Which Detachment are you using? What Deployment options are you using? What weapon options are you using? Stratagem synergy of note? Over to you. Please note the Gladiator Lancer and Gladiator Reaper will be discussed elsewhere.
  14. Welcome to part two of the Blood Angels Unit of the Week Series! Following the release of the 9th edition Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Finally, part five will be dedicated to the reinforcements from Forge World. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Fellblade Fellblade, gav1892 What are you thoughts here folks? How best would you use your Fellblade? To compliment a list, or to build a list around? What else would affect your list(s) with this unit? Will you be running multiples? How are you buffing this unit? Will it babysit anything? What Wargear Options do you prefer and how much does it depend on the above choices? Stratagem synergy or note? Over to you
  15. Welcome to part two of the Blood Angels Unit of the Week Series! Following the release of the 9th edition Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Finally, part five will be dedicated to the reinforcements from Forge World. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Leviathan Dreadnought What are you thoughts here folks? How best would you use your Leviathan? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? Will you be running multiples? How are you buffing this unit? Will it babysit anything? What Wargear Options do you prefer and how much does it depend on the above choices? Stratagem synergy or note? Over to you
  16. Welcome to the Blood Angels Unit of the Week Series! Following the release of the 8th edition Codex, there is no better time to discuss all the unique units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Without further ado, here's this week's entry: Sanguinary Ancient What are you thoughts here folks? How best would you use your Sanguinary Ancient? To compliment a list, or to build a list around? What bodyguard/entourage? Multiples? What weaponry are you chosing? Footslog or transport? Advance, or hold back? As your Warlord? Stratagems? Over to you
  17. Welcome to part one of the Blood Angels Unit of the Week series! Following the release of the 10th edition Codex Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Codex Supplement: Blood Angels, parts two to four will discuss Codex: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Sanguinary Priest What are you thoughts here folks? How best would you use a Sanguinary Priest? To compliment a list, or to build a list around? Which Detachment are you using? What delivery options are you using? What deployment options are you using? What unit is he leading, and how are they set up? Stratagem synergy of note? Over to you. Please note that the Sanguinary Priest with Jump Pack Datasheet will be discussed elsewhere.
  18. Welcome to part one of the Blood Angels Unit of the Week series! Following the release of the 10th edition Codex Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Codex Supplement: Blood Angels, parts two to four will discuss Codex: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Blood Angels Captain What are you thoughts here folks? How best would you use a Blood Angels Captain? To compliment a list, or to build a list around? Which Detachment are you using? What unit is he leading, if any? What delivery options are you using? What deployment options are you using? Are you using an Enhancements here? Stratagem synergy of note? Over to you. Please note the Captain will be discussed elsewhere.
  19. Welcome to the Veritas Vitae Series! Following the release of the 9th edition Supplement, there is no better time to discuss all the tools that we have access to. This ongoing series of articles focuses on what a Blood Angels Force Commander has at their disposal, with advice, information, and tactics plucked from the readily available to the more obscure parts of GWs rulesets. Like all Veritas Vitae articles, these remain active and are in flux, so we can add and update them as the information contained within changes. So please chip in with any and all suggestions to help your fellow Frater to vicory against the daemon, the heretic, the xenos, and the traitor. Warlord Traits A Blood Angels force has a number of psychic powers available to it and these can be found in the various support books available to us. This guide explores what they are, what they do, an how best to maximise their use for our army. Article Setup The following are notes on the setup of article below:Header in Blood Red, power is found in Supplement: Blood Angels Header in Enchanted Blue, power is found in Codex: Space Marines Header in Administratum Grey, power is found in the Warhammer 40,000 rulebook (BRB) Keywords will appear in Bold format Important points will appear in underlined format Locations The following points are where the Warlord Traits listed can be found in each sourcebook: BRB Warlord Traits traits begin on page 238 Space Marine Warlord Traits powers begin on page 106 Vanguard Warlord Traits powers begin on page 107 Blood Angels Warlord Traits powers begin on page 50 Flesh Tearers Warlord Traits powers begin on page 50 Common rules The following are common rules which apply to Warlord Traits: Any selected Warlord requires the Character keyword in order to receive a Warlord Trait Links The Warlord Traits a Blood Angels force can use are split into six different categories, the links to which - along with any relevant support - can be found below: Warlord Trait Support BRB Chapter Command Warlord Traits Space Marines Warlord Traits Vanguard Warlord Traits Blood Angels Warlord Traits Flesh Tearers Warlord TRaits
  20. Welcome to the Veritas Vitae Series! Following the release of the 9th edition Supplement, there is no better time to discuss all the tools that we have access to. This ongoing series of articles focuses on what a Blood Angels Force Commander has at their disposal, with advice, information, and tactics plucked from the readily available to the more obscure parts of GWs rulesets. Like all Veritas Vitae articles, these remain active and are in flux, so we can add and update them as the information contained within changes. So please chip in with any and all suggestions to help your fellow Frater to vicory against the daemon, the heretic, the xenos, and the traitor. Relics A Blood Angels force has a number of Relics available to boost its Characters and these can be found in the various support books available to us. This guide explores what they are, what they do, an how best to maximise their use for our army. Article Setup The following are notes on the setup of article below:Header in Blood Red, power is found in Supplement: Blood Angels Header in Enchanted Blue, power is found in Codex: Space Marines Keywords will appear in Bold format Important points will appear in underlined format Locations The following points are where the Relics listed below can be found in each sourcebook: Chapter Command Relics begin on page 98 Chapter Relics begin on page 108 Blood Angels Relics begin on page 52 Special-Issue Wargear Relics begin on page 53 Common rules The following are common rules which apply to Relics: Relics are chosen during the Mustering Armies step on game setup If your army is led by an Adeptus Astartes Warlord, an Adeptus Astartes Character can be given a Chapter Relic If your army is led by an Blood Angels Warlord, a Blood Angels Character can be given a Chapter Relic or a Blood Angels Relic, or a Special-Issue Wargear Relic If your army is led by a Warlord from a Blood Angels Successor Chapter, a Character from the Blood Angels Successor Chapter can be given a Chapter Relic, or a Special-Issue Wargear Relic When using points, where it says you replace an item with a Relic, you still pay the cost of the item being replaced Unless otherwise stated, a Vehicle cannot be given a Relic Unless otherwise stated, a model cannot have more than one Relic and Named Characters cannot be given any Links The Relics a Blood Angels force can use are split into four different categories, the links to which - along with any relevant support - can be found below: Relics Support Chapter Command Relics Chapter Relics Relics of the Angels Special-Issue Wargear
  21. Welcome to part two of the Blood Angels Unit of the Week Series! Following the release of the 9th edition Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Finally, part five will be dedicated to the reinforcements from Forge World. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Land Raider Prometheus What are you thoughts here folks? How best would you use your Prometheus? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? Will you be running multiples? How are you buffing this unit? Will it babysit anything? What Wargear Options do you prefer and how much does it depend on the above choices? Stratagem synergy or note? Over to you Please note that the Land Raider, Land Raider Achilles, Land Raider Crusader, Land Raider Helios, Land Raider Redeemer, and Relic Land Raider Proteus will be discussed elsewhere.
  22. Welcome to part two of the Blood Angels Unit of the Week Series! Following the release of the 9th edition Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Finally, part five will be dedicated to the reinforcements from Forge World. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Company Veterans on Bike What are you thoughts here folks? How best would you use your Biker Veterans? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? Will you be running multiples? How are you buffing this unit? Will it babysit anything? What Wargear Options do you prefer and how much does it depend on the above choices? Stratagem synergy or note? Over to you Please note that Company Veterans will be discussed elsewhere.
  23. Welcome to part one of the Blood Angels Unit of the Week Series! Following the release of the 9th edition Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Finally, part five will be dedicated to the reinforcements from Forge World. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Astorath What are you thoughts here folks? How best would you play Astorath? To compliment a list, or to build a list around? Will the Chapter Approved changes affect your list(s)? Are you taking his Warlord Trait? How are you buffing this unit? Will it babysit anything? Stratagem synergy of note? Over to you.
  24. Welcome to part four of the Blood Angels Unit of the Week Series! Following the release of the 9th edition Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Forge World and Forge World Legends comprise parts five and six. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Captain on Bike Captain on Bike (kitbash), Karhedron What are your thoughts here folks? How best would you use the Captain on Bike datasheet? To compliment a list, or to build a list around? Will the current Warzone and balance dataslate affect your list(s)? What units (if any) will you be babysitting? What weapons and equipment are you taking and does the above affect how you run them? How are you using Rites of Battle and Turbo Boost effectively? Are you buffing this unit? If so, how? Suitable for Warlord duties or Chapter Command? Stratagems of note? Over to you. Please note that Captain, Captain in Cataphractii Armour, Captain in Gravis Armour, Captain in Phobos Armour, and Captain in Terminator Armour should be discussed elsewhere.
  25. Welcome to part two of the Blood Angels Unit of the Week Series! Following the release of the 9th edition Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Finally, part five will be dedicated to the reinforcements from Forge World. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Honour Guard What are you thoughts here folks? How best would you use your Honour Guard? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? Will you be running multiples? How are you buffing this unit? Will it babysit anything? What Wargear Options do you prefer and how much does it depend on the above choices? Stratagem synergy or note? Over to you
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