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Iron Father Ferrum last won the day on May 11 2018
Iron Father Ferrum had the most liked content!
About Iron Father Ferrum

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Location
WV Panhandle
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Iron Hands, Alpha Legion
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Iron Hands, Alpha Legion, Eldar
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Drukhari are an army that I always wanted to build but just never had the money or time for. If this is a harbinger of Malys being a thing in the new codex. . . then I'm hoping for Duke Sliscus too. If *he* gets a model & rules in the dex, oh boy. I just might have to invest.
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Space Wolves refresh
Iron Father Ferrum replied to Wispy's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
I forget what the rumor was for Fists' new character model, but I do recall that Iron Hands supposedly have a Terminator character on the way. You know, presuming the Codex Chapter stuff all hits around the same time. -
Land Raider choices ....
Iron Father Ferrum replied to Helias_Tancred's topic in + ADEPTUS ASTARTES +
Nope. I look purely at the transport capacity & warload. Points can be cut elsewhere if needs be. -
I've used three, each with paired aeldari missile launchers, in my two games so far and they've given sterling service. My usage so far hinges on the following points: 1. Individual lethality is wonderful, but the Crystal Matrix giving all subsequent shooting at that target an extra pip of AP is amazing. The AML's range means I can point a missile at whatever I need, almost anywhere on a board, to ensure I can land a hit to trigger that effect. 2. AML's have been maligned for a while as a middle child of the Craftworlds' armory. Bright lances are better at anti-armor, while out vast array of shuriken weaponry can cover most anti-infantry. However, I delight in the flexibility I get from having two firing modes. The scatter laser gives you a high rate of fire for triggering the Matrix, but so can Sunburst missiles -- and those have AP baked into the profile. 3. War walkers, as much as I love them, are fragile little things. If you want to rely on having one available to trigger the Matrix, you'll need more than one or two. The AML's can help a little bit here, as the long range gives you a semi-stand off capability, but the need to play around terrain may mitigate that in turn. I've considered other warloads -- a squad of two both with paired starcannons is a nasty customer for minimum-sized Marine squads -- but I don't feel the need to put lances on them. They're just much more useful for the AP buff then for direct-damage.
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Wishlisting a new Land Raider kit
Iron Father Ferrum replied to Evil Eye's topic in + ADEPTUS ASTARTES +
The lack of size-appropriate scaling in 40K never bothered me. Like you said, there needs to be a certain suspension of disbelief. If the Land Raider model was in-scale with actual Space Marine models, it'd probably approach the Baneblade model in terms of size and extremely difficult to fit on a standard table full of terrain. -
A Corsair Army is sooo....frustrating
Iron Father Ferrum replied to Iron Father Ferrum's topic in + AELDARI +
Well that helps! I may need to rethink this rant. -
Land Raider choices ....
Iron Father Ferrum replied to Helias_Tancred's topic in + ADEPTUS ASTARTES +
. . . I mean, in my current Ironstorm list I use a Phobos (Godhammer is the pattern of the lascannons, not the tank as a whole) and a Redeemer. They're both quite wonderful fire support in different ways. -
The white looks good. I know photos can sometimes lie about white, but it looks pretty smooth here.
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Land Raider choices ....
Iron Father Ferrum replied to Helias_Tancred's topic in + ADEPTUS ASTARTES +
My most common opponent lost a full squad of Sternguard to a Redeemer on Overwatch. Now, he won't come within 12" of that thing unless he 100% absolutely needs to do so. It may be too expensive for 1,000-point games, but it will exert a terrible influence over anyone who faces it no matter the point level. -
Wishlisting a new Land Raider kit
Iron Father Ferrum replied to Evil Eye's topic in + ADEPTUS ASTARTES +
I'm not against the concept of a new Land Raider kit, but I would hope that it is the same basic kit on a new sprue. Like you said, the exterior structural plates could do with a tighter fit, and I'm also not opposed to cramming the Phobos, Redeemer, and Crusader weapon options all into the same box. However, the LR is at this point such a long-standing and iconic visual in both art and on the tabletop that changing it in anyway would, IMHO, be a bad idea. -
A Corsair Army is sooo....frustrating
Iron Father Ferrum replied to Iron Father Ferrum's topic in + AELDARI +
If they want to give us a Corsair detachment, I'd smile happily. -
The first faction I collected in both 40K 3rd Edition and Battlefleet Gothic were Chaos, because the model ranges were at that time mostly plastic for both games and so could be collected easily and cheaply. My first love in both games were Eldar, so when I had a Big Boy Job and 4th Edition came around, I splurged for a Craftworld army and a Corsair fleet. Consequently, I've always kinda wanted a Corsair army to go with the Corsair fleet (I don't have it anymore, but that might be corrected in the near future). So I'm looking at the new codex and trying to figure out the best way to build a Corsair, or at least Corsair-themed, army and frankly it's ticking me off. First and foremost, neither of the two types of Corsairs have Battle Focus so right off the bat they don't benefit from the army rule. . . which seems odd. They also don't have the Asuryani keyword, so they can't benefit from most of the codex's detachments or stratagems. In fact the only detachment that they can benefit from is the Ynnari one. . . which comes with its own issues. So as I brainstorm how to do this, I've reached the following conclusions about the methods of Corsair army building. Version #1: Actually using just Corsairs without the Ynnari Detachment Since Voidreavers are Battleline, you can take up to six squads of ten (plus an additional maximum of three squads/30 Voidscarred), so you can actually build out a decent number of infantry models for an army. Characters for an army are slightly more problematic, however. The Farseer's Guide ability keys off AELDARI (not ASURYANI), so Corsair squads can benefit from it -- but they can't join a unit, so they're vulnerable to enemy attacks. Autarchs -- which would otherwise make good conversion fodder for a Corsair Prince -- are of even less use since both of their abilities really want them to be leading a squad, but again they are not allowed to attach to Corsairs. The only characters I've found that can actually attach to Corsairs are the Visarch & Yvraine, but if you take them in a non-Ynnari detachment you can't take, say, Eldrad for the CP battery. Thematically, the Visarch makes for one hell of a lethal Corsair Prince! All that being said, the best Detachment to take for them is, I believe, actually not in the codex. I like the Armored Warhost from the Grotsmas calendar for this build. Non-Ynnari Corsairs can ride in both the Falcon & Wave Serpent, and they can benefit from both the War Walker's Crystalline Targeting and the Vyper's Harassment Fire. And while the Corsairs don't have Battle Focus, all of these vehicles do. You'll want a psyker character or two to pick up the Enhancements (the Spirit Stone of Raelyth turns any Farseer into a Bonesinger, so that's an excuse to use that old model if you have it). And, the Detachment's stratagems target the vehicles so you can actually use your CP on something other than the generic stratagems. Variant #2: Using Corsairs in the Ynnari Detachment So the other option is to run the Corsairs as Ynnari. This has the advantage that your Corsairs themselves can benefit from your stratagems! This has the disadvantage that your Corsairs can no longer ride in any APCs! That's right, Falcons & Serpents have a "No Ynnari Allowed (unless you're a character)" rule, and the Drukhari Raider (which becomes available in the Ynnari detachment) only carries Drukhari units. So there's a bit of thematic coolness in that you can pick up some Dark Kin -- common enough when it comes to pirate raiding -- but you also take a big mobility hit. Because of the APC issue, I think the only way to run this is to supplement them with other infantry, and probably Drukhari ones (again for the theme) though you could include Rangers or Guardian units if you really want to. Variant #3: No Corsair units, just proxies If you want to play Corsairs without needing to maneuver through the keyword hurdles that come with fielding Corsairs, you could proxy some. At this point, the sky's the limit on what units you can proxy as Corsairs -- I'm sure someone has come up with some killer conversions of Avengers or Swooping Hawks or whatnot -- but the units that really the most "Corsair-y" of the standard Craftworld list are Guardians, Vypers, and War Walkers. Coincidentally, most of these unit types see a huge buff from the Guardian Battlehost Detachment. I'm not going to harp on the options here because you can basically do anything you want. So yeah, those are the ways of building a Corsair army that I could work out. Did I miss anything? Do you have any preferences?
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EC Rumours
Iron Father Ferrum replied to Chapter Master Valrak's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
=][= Please stop drawing analogies to real-world current events, and drop any pretense of real-world political discussion. Neither is appropriate here. =][= -
If you're looking for something to rhyme with the events of Pluto, I think it more likely that Omegon was on the Sword of Sacrilege, cut off Dorn's hand, and left it where the Imperium would find it. Pretending Alpharius' hand is his hand doesn't sound like something Mr. Straight-Laced would do, same with slipping into obscurity or going undercover. It's not his style. Remember, this is the guy who was against using assassins to kill Horus before he got to Terra (see: Horus Heresy: Nemesis).